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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

Can we have this back from Gw1?

It would eliminate issues when people rage quit / dc so we don’t have to sit through the rest of the game.

This would also make it so we don’t get dishonor.

(edited by Dragon Ruler X.8512)

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Posted by: SuinegTsol.1729

SuinegTsol.1729

due to running daylies combined with scaring matchmaking (5engi vs 5 thief^^) there are a lot of moments, where ppl just get screwed up raging around just waiting the round to end and hoping for a better match.
So anet please give us the possibility to not waste 15 min playtime waiting for a already lost match to end. Just bring back the resign command so we can start back a new game and having some fun instead of frustrating hopping around gettin angry about the system!

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Posted by: dday.9532

dday.9532

lol If you have multiple rangers or mesmers or thieves etc. you do have a much more likely chance to loose in solo q.

I don’t get the negative responses… I always play my games till the end, I’ve won many 4v5s because of that but if you have 4 out of 5 people that are willing to resign because of bad composition or whatever the issue… I don’t see why not ?

Worked very well in GW1.

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Posted by: choovanski.5462

choovanski.5462

lol If you have multiple rangers or mesmers or thieves etc. you do have a much more likely chance to loose in solo q.

I don’t get the negative responses… I always play my games till the end, I’ve won many 4v5s because of that but if you have 4 out of 5 people that are willing to resign because of bad composition or whatever the issue… I don’t see why not ?

Worked very well in GW1.

#REDRESIGN

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Turk.5460

Turk.5460

Worked very well in GW1.

Ok. Cool.

This isn’t GW1.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: SuinegTsol.1729

SuinegTsol.1729

ok, first of all:
you don’t know me, you never played with me and you dare to do those insinuations on me? I never left a game aport from dc, which can happen. So I’m waiting for you apologise!

back to topic:

.. I always play my games till the end, I’ve won many 4v5s because of that but if you have 4 out of 5 people that are willing to resign because of bad composition or whatever the issue… I don’t see why not ?

Worked very well in GW1.

thats the point.
Currently when you got to a point, you notice you cant win this match, like at a 100-400 score, there is no reason keeping in this game, its just a few more minutes con can’t try to win a game. And if this happens more then a few times, ppl realy get kittened off. Just read the team-chat at not premade ranked matches. With a resign possibility they can get back to start and try again to whats the point in playing: Try to win!

“RedResign”…honestly, whats going on at custom arenas aint any different^^.
But you have to look a bit deeper in it:
RedResign started to let ppl fast get some quests done to earn some money. This was honestly kind of bad resign of a specific game type which only a very,very,very,veryvery small playerbase took serious. And those did not realy complain about, due to there was a easy and working ladder system with appropriate matchmatking and on top tournaments, which let them proove their skills.

And honestly, if the playerbase WANT’S a kind of “RedResign”, they could jsut do it.
(select one arena, like unranked, take only fast to finish maps, blue team capps all and does secondaries (orb/swanir/lord/…) and red team goes dieing at mid, to speed things up)

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Posted by: zaced.7948

zaced.7948

Worked very well in GW1.

which is why they trashed it in gw1 recently.

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Yes please

15 char

* Twitch – Mênzîes – Mesmer pvp
* YouTube – Fun, guides and gameplay

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Posted by: JEFFARR.8163

JEFFARR.8163

You should only be allowed pregame and you should have to have at least 5/10 players agree on it.(could be 4/10).then the game would be scratched and you renter a que.
Would help against full cheese comps.
But you would have to add some sort of diminishing return on it so leader board junkies couldn’t abuse it

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Posted by: Aomine.5012

Aomine.5012

Make /resign only usable when you have only 4 players left, and the game haven’t gone more than 3 mins long.

When /resigned, both group will get 250 rank points, and does not count toward win or lose.

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Posted by: MadVisions.4529

MadVisions.4529

i rater wait 3 more minutes in a dramaticly one sided game to lose ~3x a day than have red resign days returned…

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Posted by: Ignavia.7420

Ignavia.7420

i rater wait 3 more minutes in a dramaticly one sided game to lose ~3x a day than have red resign days returned…

Exactly this. Also it’s really bad to be stuck in the queue for several minutes just to get into a game where people resign immediately because their team has a norn with pink armor and a mustache or whatever. If you start a game, you should finish it, too. You do not need to win a game to improve. So instead of adding a resign option, they should rather reenable dishonor.

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Posted by: MadVisions.4529

MadVisions.4529

they should rather reenable dishonor.

all day. best system := people under 5% leave percentage become 'leaver'. leavers are forced to play with other leavers till they get out of the 5% (and ofc not leavers are not paired up with leavers)

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Posted by: Aomine.5012

Aomine.5012

i rater wait 3 more minutes in a dramaticly one sided game to lose ~3x a day than have red resign days returned…

Exactly this. Also it’s really bad to be stuck in the queue for several minutes just to get into a game where people resign immediately because their team has a norn with pink armor and a mustache or whatever. If you start a game, you should finish it, too. You do not need to win a game to improve. So instead of adding a resign option, they should rather reenable dishonor.

Like I said, it should only be usable when the team has 4 players left. An unfair 4 v 5 is not worth playing at all, and the winners do not deserve the win either.

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Posted by: MadVisions.4529

MadVisions.4529

An unfair 4 v 5 is not worth playing at all, and the winners do not deserve the win either.

are you kidding ?? i dont deserve to win if some teen kiddo regequits after getting facerolled 2 times in a row? i mean its a suffer for the rest of theyr team, but the leaver is unfortunately on theyr side, not on mine. leaver punishment is what solvs your problem not the resign mate…

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Posted by: Aomine.5012

Aomine.5012

An unfair 4 v 5 is not worth playing at all, and the winners do not deserve the win either.

are you kidding ?? i dont deserve to win if some teen kiddo regequits after getting facerolled 2 times in a row? i mean its a suffer for the rest of theyr team, but the leaver is unfortunately on theyr side, not on mine. leaver punishment is what solvs your problem not the resign mate…

1st, read again. I said within FIRST 3 MINUTES of the game.
2nd, if the teen rage quit in first 3 mins, he should be punished by the dishonor, but the rest of the team should not suffer along with him.
3rd, an unfair fight of 4 v 5 is unfair and shouldn’t count as win or lose, regardless of how much you like to justify it because you’re on the the winning side.

(edited by Aomine.5012)

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Posted by: Dramen Maidria.1034

Dramen Maidria.1034

If one side is down 300 points the match is over, allow the losing side to resign so everyone can get on to the next match.

Dramen Maidria
Knights of ARES, Dragonbrand
Good times, good memories

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Posted by: Wolfey.3407

Wolfey.3407

As stated above, there would have to be a lot of fail safes in place to make this work out. It’s an interesting idea, I’m curious to see what all the counters people can think of as well as restrictions.

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

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Posted by: Eurantien.4632

Eurantien.4632

The Abjured would never get to play. No fun for them

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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

Extremes are the best way to put an end to most debates.

~IF SOMEHOW…~
You Managed to get into a match AND everyone quit ie (1 v 5)…

(Anti-Troll guard unfortunately not existing for the following statement)
Would you really not want to /resign?

If you would want to quit: Why not advocate /resign ?
If you wouldn’t want to quit: I question the validity of your statement and life choices.

DISCLAIMER:
I agree there should be restrictions/limitations on how this should work.

Possible Issues:
1) Full Team /resign req + AFKer
2) Full Team /resign req + Troll
3) Partial Team /resign req + Troll Teams

You May Now Continue Discussion :O

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Posted by: nightblood.7910

nightblood.7910

Yeah there are too many problems with /resign and too many options to abuse it. Especially the Red Resign days of past.

With that said, I also see the concerns of others. Why bother wasting time in a match that is a total loss at that point. Just call it and move on.

I also see the problems of 4v5’s. Thats a harder one. If you end the match because someone is not there in the first three minutes, then changing classes becomes pretty much impossible.

So the ready up would need to be extended to allow for people to change classes to something they feel would fit better with the team they have landed on. Meaning more time because people rarely hit the ready up button.

Then there is a problem if you recognize a premade, the match ends. This is actually this biggest problem. People will be /resigning on premades constantly.

Premades will only be able to go up against other premades at all times. Which would be fine if there were a team/solo queue separation, but to queue, pick a map, go through ready up only to have it end because people dont want to play against you, well that will be problematic.

(edited by nightblood.7910)

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Posted by: abclemons.7093

abclemons.7093

How about /mercy instead? There have been of times when my team is roflstomping the other side and it just wasn’t fun…. I’d love to be able to give the other guys a way out.

Koffix (ele) | Koffix Sprockets (engi ) | Koffix Shadows (teef) | Koffix Clones (mes) |
Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert

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Posted by: uhohhotdog.3598

uhohhotdog.3598

If you’re changing profession just say so before you log out so people know what’s going on

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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

How about /mercy instead? There have been of times when my team is roflstomping the other side and it just wasn’t fun…. I’d love to be able to give the other guys a way out.

Not sure how yours would work…

In either case though I feel like rewards should be reduced proportionally to how long the game was going and (maybe – didn’t give this next thing much thought) the personal score they had acquired through the game?

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Posted by: Toxsa.2701

Toxsa.2701

How about /mercy instead? There have been of times when my team is roflstomping the other side and it just wasn’t fun…. I’d love to be able to give the other guys a way out.

Not sure how yours would work…

In either case though I feel like rewards should be reduced proportionally to how long the game was going and (maybe – didn’t give this next thing much thought) the personal score they had acquired through the game?

Personal Score was the worst idea Anet implanted in the past, and soon removed.
It encourages people to be “useless players” that either double/tipple capping node, or focus on “killing and chasing off point” rather than defending nodes.

I have a feeling you care very much about personal score. My advice for you is to STOP CARING about it, so you are on the right step of becoming competent players.

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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

How about /mercy instead? There have been of times when my team is roflstomping the other side and it just wasn’t fun…. I’d love to be able to give the other guys a way out.

Not sure how yours would work…

In either case though I feel like rewards should be reduced proportionally to how long the game was going and (maybe – didn’t give this next thing much thought) the personal score they had acquired through the game?

Personal Score was the worst idea Anet implanted in the past, and soon removed.
It encourages people to be “useless players” that either double/tipple capping node, or focus on “killing and chasing off point” rather than defending nodes.

I have a feeling you care very much about personal score. My advice for you is to STOP CARING about it, so you are on the right step of becoming competent players.

Don’t care for it in the slightest…

The point was when you cap/decap a point you gain +10 to your personal score (i’m not talking about team score where the cap gives +1 per tick). This means that the higher your score – typically the more work you’ve put in and assistance you’ve given your team.

I fully understand that if you can bunker a point you receive +0 points over time and thus your score is lower even though you assist your team by maintaining the +1 tick. Therefore, I do also want to include that if the score proposal were to be implemented I’d feel giving +1 to personal score every 2 seconds that you stay in the ring would not be too crazy as it would then reflect your efforts to maintain that point.

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Posted by: Toxsa.2701

Toxsa.2701

How about /mercy instead? There have been of times when my team is roflstomping the other side and it just wasn’t fun…. I’d love to be able to give the other guys a way out.

Not sure how yours would work…

In either case though I feel like rewards should be reduced proportionally to how long the game was going and (maybe – didn’t give this next thing much thought) the personal score they had acquired through the game?

Personal Score was the worst idea Anet implanted in the past, and soon removed.
It encourages people to be “useless players” that either double/tipple capping node, or focus on “killing and chasing off point” rather than defending nodes.

I have a feeling you care very much about personal score. My advice for you is to STOP CARING about it, so you are on the right step of becoming competent players.

Don’t care for it in the slightest…

The point was when you cap/decap a point you gain +10 to your personal score (i’m not talking about team score where the cap gives +1 per tick). This means that the higher your score – typically the more work you’ve put in and assistance you’ve given your team.

I fully understand that if you can bunker a point you receive +0 points over time and thus your score is lower even though you assist your team by maintaining the +1 tick. Therefore, I do also want to include that if the score proposal were to be implemented I’d feel giving +1 to personal score every 2 seconds that you stay in the ring would not be too crazy as it would then reflect your efforts to maintain that point.

Like I said before, higher personal score means NOTHING, absolutely NOTHING in terms of your contribution toward the game. It only means you run far alot, or you focus on tagging every possible foes. If your role in the team is to decap far and kill foes, higher personal score is inevitable. If you base the reward on this, people will try to do stupid stuffs, like chasing foes no end, triple capping, bunch of people go far for no reason and so on. Your “stay on node for personal score” is also a horrible idea because then people will just sit on node and not doing the rotation properly.

Seriously, make anything to do with personal score is a bad idea, so just drop it. This is exactly why Anet removed it a long time ago.

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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

How about /mercy instead? There have been of times when my team is roflstomping the other side and it just wasn’t fun…. I’d love to be able to give the other guys a way out.

Not sure how yours would work…

In either case though I feel like rewards should be reduced proportionally to how long the game was going and (maybe – didn’t give this next thing much thought) the personal score they had acquired through the game?

Personal Score was the worst idea Anet implanted in the past, and soon removed.
It encourages people to be “useless players” that either double/tipple capping node, or focus on “killing and chasing off point” rather than defending nodes.

I have a feeling you care very much about personal score. My advice for you is to STOP CARING about it, so you are on the right step of becoming competent players.

Don’t care for it in the slightest…

The point was when you cap/decap a point you gain +10 to your personal score (i’m not talking about team score where the cap gives +1 per tick). This means that the higher your score – typically the more work you’ve put in and assistance you’ve given your team.

I fully understand that if you can bunker a point you receive +0 points over time and thus your score is lower even though you assist your team by maintaining the +1 tick. Therefore, I do also want to include that if the score proposal were to be implemented I’d feel giving +1 to personal score every 2 seconds that you stay in the ring would not be too crazy as it would then reflect your efforts to maintain that point.

Like I said before, higher personal score means NOTHING, absolutely NOTHING in terms of your contribution toward the game. It only means you run far alot, or you focus on tagging every possible foes. If your role in the team is to decap far and kill foes, higher personal score is inevitable. If you base the reward on this, people will try to do stupid stuffs, like chasing foes no end, triple capping, bunch of people go far for no reason and so on. Your “stay on node for personal score” is also a horrible idea because then people will just sit on node and not doing the rotation properly.

Seriously, make anything to do with personal score is a bad idea, so just drop it. This is exactly why Anet removed it a long time ago.

I think you’re wrong and i’m entitled to that opinion.

Personal scores don’t mean “nothing” they mean “something”, but what they mean currently may not be fully representative of what they were supposed to mean initially.

The fact of you gaining points in any way means you did something. I agree tagging foes in combat and other various oddities in the way of acquiring points skews this reality, but the fact of the matter is that if you have points you did something to help your team. Period.

However, a really good bunker player can help the team by making sure there is a constant tick on that teams side – yet their personal score would not reflect this. In fact it is actually possible that a bunker decides to sit on point that was captured by someone else on their team while at 0 points. If an attacker came in, realized they couldn’t win, and fled AND no one zerg rushed that bunker all game to decap that point – they could actually end the match at 0 points which results in no credit for that win at all. I’m not saying it has happened, but I am saying it is possible. Disregarding good bunker players is wrong because what it really means is that your team now only needs to worry about contesting 1 other point to stay ahead on ppt which is what wins games.

I’m not saying rotation is bad and let’s make all players want to use bunker. No. I’m saying reward the efforts and time of a bunker player at least a little. They can be a valuable asset to the team and game changers.

(edited by Dragon Ruler X.8512)

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Posted by: Toxsa.2701

Toxsa.2701

How about /mercy instead? There have been of times when my team is roflstomping the other side and it just wasn’t fun…. I’d love to be able to give the other guys a way out.

Not sure how yours would work…

In either case though I feel like rewards should be reduced proportionally to how long the game was going and (maybe – didn’t give this next thing much thought) the personal score they had acquired through the game?

Personal Score was the worst idea Anet implanted in the past, and soon removed.
It encourages people to be “useless players” that either double/tipple capping node, or focus on “killing and chasing off point” rather than defending nodes.

I have a feeling you care very much about personal score. My advice for you is to STOP CARING about it, so you are on the right step of becoming competent players.

Don’t care for it in the slightest…

The point was when you cap/decap a point you gain +10 to your personal score (i’m not talking about team score where the cap gives +1 per tick). This means that the higher your score – typically the more work you’ve put in and assistance you’ve given your team.

I fully understand that if you can bunker a point you receive +0 points over time and thus your score is lower even though you assist your team by maintaining the +1 tick. Therefore, I do also want to include that if the score proposal were to be implemented I’d feel giving +1 to personal score every 2 seconds that you stay in the ring would not be too crazy as it would then reflect your efforts to maintain that point.

Like I said before, higher personal score means NOTHING, absolutely NOTHING in terms of your contribution toward the game. It only means you run far alot, or you focus on tagging every possible foes. If your role in the team is to decap far and kill foes, higher personal score is inevitable. If you base the reward on this, people will try to do stupid stuffs, like chasing foes no end, triple capping, bunch of people go far for no reason and so on. Your “stay on node for personal score” is also a horrible idea because then people will just sit on node and not doing the rotation properly.

Seriously, make anything to do with personal score is a bad idea, so just drop it. This is exactly why Anet removed it a long time ago.

I think you’re wrong and i’m entitled to that opinion.

Personal scores don’t mean “nothing” they mean “something”, but what they mean currently may not be fully representative of what they were supposed to mean initially.

The fact of you gaining points in any way means you did something. I agree tagging foes in combat and other various oddities in the way of acquiring points skews this reality, but the fact of the matter is that if you have points you did something to help your team. Period.

However, a really good bunker player can help the team by making sure there is a constant tick on that teams side – yet their personal score would not reflect this. In fact it is actually possible that a bunker decides to sit on point that was captured by someone else on their team while at 0 points. If an attacker came in, realized they couldn’t win, and fled AND no one zerg rushed that bunker all game to decap that point – they could actually end the match at 0 points which results in no credit for that win at all. I’m not saying it has happened, but I am saying it is possible. Disregarding good bunker players is wrong because what it really means is that your team now only needs to worry about contesting 1 other point to stay ahead on ppt which is what wins games.

I’m not saying rotation is bad and let’s make all players want to use bunker. No. I’m saying reward the efforts and time of a bunker player at least a little. They can be a valuable asset to the team and game changers.

Don’t underestimate the potential of people doing stupid things if you add rewards, even pitiful ones, base on personal score. The number of stupid and greedy people out there is unimaginable. History already proves it already, by people “farming” rank point through personal score.

The current system is good enough. It’s base on the “time” you play. As long as you have at least a single point (even 5 will do), you’d get reward base on how long you play in that match.