Reaction time
0.25 is below average, who said that? 0.17 is really good btw. If I’m remembering right, human average is 0.19-0.22, and 0.12-0.14 is where records get broken. You’re about 3 hundredths of a second faster than average, or 15%, which is a significant way along the bell curve.
There’s a caveat of course, in that it deteriorates significantly unless you’re specifically waiting for something and have a simple response to it, i.e waiting to click when you see something move.
The other caveat in games is latency. Mine is already 0.23s, add on my average reactions and it’s 0.43, nearly half a second before I can react to something. That’s about equivalent to someone who is falling down drunk but is playing from next door to the server. It’s much easier for me to fight more linear classes, like stun warriors and other necros, because they’re easier to predict, and you simply have to predict with that kind of delay.
Latency is the big one really. With your reaction time, if you’re playing at 100ms, you’re responding slower than someone who is below average but has 40ms.
Hydration plays a fairly big role in reaction time too btw, so break out the sweatbands
(edited by Mammoth.1975)
as hard as i tried i couldn’t get rocketing-rabbit
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
Gah, to be young again. My old reflexes can barely break .2 these days.
Now if only I didn’t have 280ms pings to GW2.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
Several people tried to argue it and say that you couldn’t react to a backstab combo (.25 seconds) quite a few months ago. Just figured I’d provide something for people to practice with.
The average reaction time for finger movement is .215. So you’re about right there. Anything lower than .1 is generally considered anticipation and is inconsistent.
Glad to see people trying it, I thought it was fun ^^
Wouldn’t mind seeing more people post their times.
high 0.16’s avg with the occasional 0.2’s
I don’t think I’ve ever been hit by a backstab combo by a D/D thief.
Ps: I practice with Osu! I used to have a ~.25 reaction time at one point.
Winner of Curse’s NA Masters Tournament
twitch.tv/loljumper
(edited by Jumper.9482)
For D/P, however, it seems like the aftercast from Heartseeker is about twice as short (possibly faster) in comparison to Cloak and Dagger.
Winner of Curse’s NA Masters Tournament
twitch.tv/loljumper
Olympic sprinters have been measured to have reaction times of 0.109 seconds in one out of every 1000 starts.
Pushing off the blocks faster than 0.1 seconds is a false start due to the impossibility of the human brain processing the starting gun.
With all that in mind, I’d say .25 is pretty decent.
Several people tried to argue it and say that you couldn’t react to a backstab combo (.25 seconds) quite a few months ago. Just figured I’d provide something for people to practice with.
The average reaction time for finger movement is .215. So you’re about right there. Anything lower than .1 is generally considered anticipation and is inconsistent.
Well, definitely possible, but you do have to account for the caveats. Basically, it can be done if they know it’s coming and are waiting for it, they’re not otherwise occupied, they know how they’re going to respond so their fingers are over the right key/s, they have at least average reactions, and 25ms or less latency. That will allow them to respond at .24s.
Although there’s a few more things on top of that if we really want to get down to hundredths of a second. If they’re using a wireless input device it’s going to add up to 30ms, a good wired gaming device will be 8ms, keypress sensitivity also has an effect as it does take several milliseconds for keys to be depressed enough to register, so on and so forth.
So really you’re looking at gaming peripherals and a 15-20ms latency for someone with average reactions to be able to respond to an event in less than a quarter second, and then only if they are doing nothing but waiting for that event. You can expand that latency window up to 120-130ms if you have peak human reactions, but then you should be too busy being an ace of aces or competing in the olympics or something to be playing gw2.
(edited by Mammoth.1975)
0.27 seconds for me. It’s not a really good test for gaming purposes, though IMO. You are hovering your mouse to execute a specific reaction to a specific stimulus you know is about to happen. That’s not gaming conditions, at least in my case.
Interestingly I tried it with my eyes closed and reacted about 0.05 faster. I’m also a few hundredths faster with my peripheral vision.
Doing what I can for DB during EU primetime
(edited by Eviator.9746)
0.27 seconds for me. It’s not a really good test for gaming purposes, though IMO. You are hovering your mouse to execute a specific reaction to a specific stimulus you know is about to happen. That’s not gaming conditions, at least in my case.
Could argue that. My thumb is always on my side mouse button, which is my shadowstep. Visual perception and reaction to those stimuli are improved with practice. It’s the same concept as seeing a stun come at me, a thief jump me, a mesmer pop mirror images on me. You see it and you click.
you are pretty much prepared for it and you lose nothing for clicking when the sheep is out…this has nothing to relate to the actually gaming, pvp, fps….theres so many other factors.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
For everyone who’s ever told me that .25s reaction time is impossible.
http://img15.imageshack.us/img15/9453/2xif.png
That was my first try. Give it a go: http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf
OOOO! wut up now
OOOO! wut up now
OOOO! wut up now
It’s not a really good test for gaming purposes, though IMO.
Maybe not for a game like this. For fps games is a different story imo.
(edited by Fjandi.2516)
OOOO! wut up now
OOOO! wut up now
It’s not a really good test for gaming purposes, though IMO.
Maybe not for a game like this. For fps games is a different story imo.
Nice! I’ve already improved mine but I want all .10 before I post again xD
I didn’t know GW2 PVP was all about spotting giant white sheep on a bright green background without any distracting shapes, colours or effects. I must be playing the wrong game. Which way to the PVP room?
How and where can I see my latency?
I didn’t know GW2 PVP was all about spotting giant white sheep on a bright green background without any distracting shapes, colours or effects. I must be playing the wrong game. Which way to the PVP room?
All of my targets in this game are sheep.
I didn’t know GW2 PVP was all about spotting giant white sheep on a bright green background without any distracting shapes, colours or effects. I must be playing the wrong game. Which way to the PVP room?
All of my targets in this game are sheep.
seriously lol’d lost it lmao..
to the dude that got 15 seconds, GG! , I was so close to 13 once, but I got those double sheeps and it ruined me ;(
If you want super amazing reaction times to break the world record of guinness then you gotta get jiggy with the steortypes and replace the sheep with the attachment.
Get on my level son.
If you want super amazing reaction times to break the world record of guinness then you gotta get jiggy with the steortypes and replace the sheep with the attachment.
Get on my level son.
thats a tarp. no thanks jeffery.
Speed has three things that make it up:
- Reaction Speed – How long it takes you to realize something is happening that requires a reaction.
- Decision Speed – How long it takes you to decide what you want to do about it.
- Action Speed – How long it takes you to do the action required.
That game pretty much eliminates Decision and Action speed all together. It also simplified Reaction speed by making the stimuli expected. Guild Wars 2 requires that you know exactly what skill you need to use against that stimuli and most skills will have a cast time. You also have to move your finger to the button required. There’s ways to reduce it, but really, anything less than 3/4 is nigh impossible to react to effectively, let alone interrupt.
Message me any time in game.
Speed has three things that make it up:
- Reaction Speed – How long it takes you to realize something is happening that requires a reaction.
- Decision Speed – How long it takes you to decide what you want to do about it.
- Action Speed – How long it takes you to do the action required.
That game pretty much eliminates Decision and Action speed all together. It also simplified Reaction speed by making the stimuli expected. Guild Wars 2 requires that you know exactly what skill you need to use against that stimuli and most skills will have a cast time. You also have to move your finger to the button required. There’s ways to reduce it, but really, anything less than 3/4 is nigh impossible to react to effectively, let alone interrupt.
There are so many things in this game that are instant cast so you literally have no time to react as you have no forewarning as what is going to happen; you just have to guess as to their next move and anticipate a lot.
Speed has three things that make it up:
- Reaction Speed – How long it takes you to realize something is happening that requires a reaction.
- Decision Speed – How long it takes you to decide what you want to do about it.
- Action Speed – How long it takes you to do the action required.
That game pretty much eliminates Decision and Action speed all together. It also simplified Reaction speed by making the stimuli expected. Guild Wars 2 requires that you know exactly what skill you need to use against that stimuli and most skills will have a cast time. You also have to move your finger to the button required. There’s ways to reduce it, but really, anything less than 3/4 is nigh impossible to react to effectively, let alone interrupt.
Disagreed. As said above me you learn how people play, what they do in reaction to X, when they heal, etc. You anticipate and prepare for it, and the game turns into clicking sheep. All of my targets in this game are sheep.
Speed has three things that make it up:
- Reaction Speed – How long it takes you to realize something is happening that requires a reaction.
- Decision Speed – How long it takes you to decide what you want to do about it.
- Action Speed – How long it takes you to do the action required.
That game pretty much eliminates Decision and Action speed all together. It also simplified Reaction speed by making the stimuli expected. Guild Wars 2 requires that you know exactly what skill you need to use against that stimuli and most skills will have a cast time. You also have to move your finger to the button required. There’s ways to reduce it, but really, anything less than 3/4 is nigh impossible to react to effectively, let alone interrupt.
Disagreed. As said above me you learn how people play, what they do in reaction to X, when they heal, etc. You anticipate and prepare for it, and the game turns into clicking sheep. All of my targets in this game are sheep.
Then interrupt my healing turret. 1/2 second cast shouldn’t be too hard to nab.
Message me any time in game.
Speed has three things that make it up:
- Reaction Speed – How long it takes you to realize something is happening that requires a reaction.
- Decision Speed – How long it takes you to decide what you want to do about it.
- Action Speed – How long it takes you to do the action required.
That game pretty much eliminates Decision and Action speed all together. It also simplified Reaction speed by making the stimuli expected. Guild Wars 2 requires that you know exactly what skill you need to use against that stimuli and most skills will have a cast time. You also have to move your finger to the button required. There’s ways to reduce it, but really, anything less than 3/4 is nigh impossible to react to effectively, let alone interrupt.
Disagreed. As said above me you learn how people play, what they do in reaction to X, when they heal, etc. You anticipate and prepare for it, and the game turns into clicking sheep. All of my targets in this game are sheep.
Then interrupt my healing turret. 1/2 second cast shouldn’t be too hard to nab.
I have interrupted countless healing turrets and healing springs. I fail to see what you’re trying to accomplish.
Well I don’t like that the sheep teleport out randomly out of nowhere, and the
placement of the button feels extremely off, and the lack of immersion because
of the small sqare, but whatever… i did it a few times, average is something between
0.16 – 0.17 I guess but even stuff like 0.8 is possible, but kitten I hate this game for some reason >.>
OOOO! wut up now
0 seconds, sound like an lucky too early click…^^
Nice! I’ve already improved mine but I want all .10 before I post again xD
Good luck with that, but you better don’t use a bot for this.
Ps: I practice with Osu! I used to have a ~.25 reaction time at one point.
This, Osu is a very good practice.
Personally I would prefer playing a game like Osu (if you haven’t heard of it http://osu.ppy.sh/ ). The game itself allows you to accomplish more than mouse control and accuracy but also reaction speed. Playing on the hardest difficulty of course is the way to go about it.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
For everyone who’s ever told me that .25s reaction time is impossible.
http://img15.imageshack.us/img15/9453/2xif.png
That was my first try. Give it a go: http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf
Seeing as how you’ve shown me that maybe like 3 months ago. And that screenshot is pretty recent, I’m gonna have to say that was not your first try ;D
For everyone who’s ever told me that .25s reaction time is impossible.
http://img15.imageshack.us/img15/9453/2xif.png
That was my first try. Give it a go: http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf
Seeing as how you’ve shown me that maybe like 3 months ago. And that screenshot is pretty recent, I’m gonna have to say that was not your first try ;D
First try in 3 months. Enemy got on TS and linked it again.
How and where can I see my latency?
Open Resource Monitor and GW2
Type /ip in GW2 chat
Match your GW2 server IP to the GW2 IP in resource monitor (there will be more than one).
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
Bit drunk atm, but gave it a go. Technically a second try as I moved my mouse off the thing because I thought I was supposed to actually click the sheep the first go around :P
Ended up with 0.1766
http://i1131.photobucket.com/albums/m549/John80sk1/Untitled.png
With latency though, reacting (properly) in under .25s seems… unlikely. If we assume even a 100ms latency we’re already over the top, not to mention it’s a complex not a simple reaction like this game is. Fun test regardless, couldn’t give it a third go as the sheep noises were about as irritating as it could get.
Jangeol – WvW Warrior
(edited by Jonwar.9205)
DID I WIN GUYS?
“Maybe I was the illusion all along!”
0.0000 not bad =)
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
I had 0.1668. Second try though.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
I don’t have the best reaction time, but I can anticipate. I pulled off 0.050 and two 0.00. Saved a screeny for posterity
http://imageshack.us/photo/my-images/542/k7av.png/
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
0.27 seconds for me. It’s not a really good test for gaming purposes, though IMO. You are hovering your mouse to execute a specific reaction to a specific stimulus you know is about to happen. That’s not gaming conditions, at least in my case.
Could argue that. My thumb is always on my side mouse button, which is my shadowstep. Visual perception and reaction to those stimuli are improved with practice. It’s the same concept as seeing a stun come at me, a thief jump me, a mesmer pop mirror images on me. You see it and you click.
There’s an extra decision step though, with multiple possible decisions. Rather than ‘click when anything happens’ it’s ‘click my thumb mouse button if this happens, press 2 if that happens, press 3 if nothing happens, swap weapons if’, etc etc. I don’t recall how much difference it makes, but I’m pretty sure it was significant. But yes, if you’re expecting a particular event and have your response already planned, you can react to quarter second events, given low enough latency.
(edited by Mammoth.1975)
Funny thing is, I reacted to the sound of the sheep faster than the eye motion. I vote for more skill sounds.
cute game..but ping, as stated will ultimately affect everything.
Ranging between 0.17-0.25, maybe I’ll try again once I get some sleep.
@Kpop I’m completely opposite, doing it with closed eyes doubles my reaction time.
because gratitude is a burden and revenge a pleasure.”
Funny thing is, I reacted to the sound of the sheep faster than the eye motion. I vote for more skill sounds.
More distinct skill sounds!
KITTEN YEAH
I just worked 12 hours and read this thread first. I’ll try again after I get some sleep.
A more accurate test: http://www.humanbenchmark.com/tests/reactiontime/
(edited by Hyxorcisten.5786)
If you anticipate something happening its not a true measure of reaction time. True reaction time has to be to something unexpected.
Lets say you see a thief coming towards you and go into stealth…how fast do you react?
Lets say you don’t see anyone and a thief opens on you..how fast do you react?
I am guessing the latter is considerably slower. Reflex isn’t the same as reaction, you have have fast reflexes but be slow to react to the unexpected.
(edited by Conan.8046)
first attempt
0.23 on average
0.16 best 0.34 worst
am i cool now?
fun little test anyway
This isn’t accurate at all in a game there are many factors.
I am 61 years old and averaged Bobbing bobcat, or around .22 to .28…
In my opinion, there always needs to be some classes for less-quick humans like me who are at a disadvantage right out of the gate.
I am a Bobbing Cat but occasionally a Rocketing Rabbit.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Funny thing is, I reacted to the sound of the sheep faster than the eye motion. I vote for more skill sounds.
More distinct skill sounds!
KITTEN YEAH
I come from third person shooters, so everyone can see things. The advantage is hearing them. I play with sound fx all the way up. And 9/10 times I hear illusionary leap before I see it. Too lots of skills in this game don’t have unique sounds.