Reason, why bad players prefer berzerker
edit:
The OP is not saying class a > class b.
The OP is not even saying def > off. (he wrote: def and off stats are balanced)
Point of OP is: In a game where off and def stats are balanced, the chance that the winner of a fight is actually the better player is much higher when 2 tanky teams play compared to 2 gc fighting each other.
First, I want to say that I know that every successful gw2 tpvp team needs to have a certain amount of glass cannons in their team.
However the reason for that is purely the game mode called „point capture“. The whole system in gw2 is fighting with a superior number and winning those fights as quick as possible to start a snowball effect which will lead into having a superior number in the next fight and so on.
For this reason and only this reason are glass cannons very important.
Now that I have this covered I’m going to explain why bad players prefer an offensive setup, top playsers instead go more for a defensive setup (regardless what game).
Important:
The situation I’m going to talk about is an even fight X players vs X players starting from an 1v1 to “whatever-size” vs “same -whatever-size” fighting to their deaths. So basically every even team fight.
In addition, off and def stats have of course to be balanced. This means that when you trade a certain amount of offensive stats you gain an equal amount of defensive stats and the other way around. So when I give up 10% dmg, I will gain 10% dmg reduction etc..
In General:
I hear people claiming that „running an offensive setup requires much more skill than having a defensive setup but at the time would be much more rewarding.“
It’s easy to show that this is obviously big bs:
Let’s have a look at the differences between an off and a def setup:
pros for def:
-more survivabilty
-easier to recover
pros for off:
-higher burst with less cd
-higher sustain
If you want an example just take the normal berzerker backstab thief compared to a soldier/venom thief.
The soldier/venom thief only has medium burst every ~30s when activating his leeching venoms. But his survivabilty is of course much higher due to more def stats and more healing (leeching venoms).
Why do people think it’s harder to player the zerker thief than the soldier thief? Because you die much faster! BUT on the other hand, every new/bad player will be able to kill something. Your damage is so high that even if you screw up your dmg rotation and interrupts you’re stilling going to kill (as long as you live).
The soldier thief however has to put much more effort to down someone – it works about like this:
1. Force the enemy to use his heal without using your „medium“ burst
2. Wait until his heal almost is off cd again (that’s when people are the most vulnerable)
3. Burst him with all you got
4. If the enemy still lives you need to interrupt their heal and finish him
You see how much more skill you need to kill someone when runing a def setup compared to going full zerker?
In conclusion:
So going for a defensive setup vs offensive setup is „having the risk of not being able to kill someone but getting rewarded by living longer“ vs „having the risk of dying very easy but getting rewarded by killing very fast and easy.“
(edited by Ceraldor.3160)