(edited by MadVisions.4529)
Should Ranked PvP be Competitive?
There would be million ways to implement a competitive behaving leaderboard. This topic should not be about the methods rather the bare question of do the community want the ranked to be competitive?
Right now it is not. Not even close. I dont want to talk about the Team leaderboard for the reason it is not “team” leaderboard. The topic is regarding the personal-side of ranking system.Further explanatios for people before voting:
- Competitive ranking means that you gonna have a position on the leaderboard based on your skill level
- It means that you have to face that maybe you are average
- it means that others see your skill level even if its low level
- it means that after a certain time you can only progress by getting better
- separating players by true skill level can lead to much balanced matches on every skill level
- Balancing around competitive scene, high skill builds are revarding, less spam, less passives, gameplay returns to the old combat system
- Casual ranked means that the leaderboard functions like it is now (closely)
- Everyone with mediocre effort can reach the highest ranks
- Gameplay is bumbed down, less build diversity, easy to master classes, many low skill high reward classes
- More PvEstuff in revard
- Mixed skill level of players
- time based progression.
now if all is clear please vote: http://www.strawpoll.me/10193670
when you talk about easy to master classes do you mean they shouldn’t be in ranked?
To me its pretty obvious that this is what stops gw2 pvp from being an actual success (the fact that its not competitive).
If it was competitive maybe we’d have more sponsors for small tournaments between the main pro league events and people will have a reason to get very good other than a very small percentile that already have their place in that pro league event.
Even if the game isn’t meant to be VERY competitive, at its current state its ridiculous. It took me exactly 5~ games to master the condi mesmer build and it recks EVERYONE in 1v1, you have strong tf presence via moa and great rotation potential via portals. Nuff said right?
Don’t get me wrong, I love this game. But it could be so much better, and its not happening.
Top 25 solo condi rev S7
What is lacking though is a good competitive team only mode. At least have some tourny between teams (I mean teams such as the ones recorded in guild panel). The structure of GW GvG with a leaderboard and tournaments invitations was a good one.
The ranking of solo player is kinda good right now.
The game is team based, the simple idea that somebody can call himself a good conquest solo player sounds misplaced. If one is a good player he should find good players and create a good team that will show good play to reach a good ranking.
Don’t get me wrong, I love this game. But it could be so much better, and its not happening.
this is the exact thing that upsets me too
Its the teambuilding aspect that needs to be pushed indeed. Randomarena will never be a competetive place.
Daily automated tournaments restricted to teams to earn qualification points for a monthly tournament among all qualified teams, this is what we need since release. Leave the ladder for training and casuals. Basically the gvg system of gw1. There will never be a competetive “scene” if 90% of pvp is about random teams…
Yes because competition is inherent in anything ranked.
*Daily automated tournaments restricted to teams to earn qualification points for a monthly tournament among all qualified teams, this is what we need since release. *
There used to be tickets you can buy to enter tournaments. I think that needs to be brought back with official tournaments and teamQ’s purpose can be fighting for better seeding within your league’s tournament section. You could go up in a tournament but never down so a team of emeralds can join the diamond tournament (but be positioned to lose against a highly seeded team so they’d basically be paying to lose) but a team of diamonds can’t join the emerald section. So you can play up ranks if you want but never down.
Yes because competition is inherent in anything ranked.
*Daily automated tournaments restricted to teams to earn qualification points for a monthly tournament among all qualified teams, this is what we need since release. *
There used to be tickets you can buy to enter tournaments. I think that needs to be brought back with official tournaments and teamQ’s purpose can be fighting for better seeding within your league’s tournament section. You could go up in a tournament but never down so a team of emeralds can join the diamond tournament (but be positioned to lose against a highly seeded team so they’d basically be paying to lose) but a team of diamonds can’t join the emerald section. So you can play up ranks if you want but never down.
automated tournaments would be a wonder. Even better if they added an in game Observer mode for these tournaments like in gw1. And game message would pop up on all chats of xyz team won xyz tournament, like gw1’s xs’s Team won a battle in HoH.
The team leaderboard is a joke atm. its 100% grind based, you just stomp a bunch of pugs in the majority of matches and advance to top. If you loose all your team v team matches and you obviously stomp the pugs you are still going to be top placed. Like.. how kittened is that?!
If ANet wants to make solo progression massive casual… fine… JUST WHY would you make EXXXTRA casual team leadetboard??!?!?!? thats just absurd. casual players wont form teams lmao…..
I just made this post but its even more relevant here.
I wanted div loss/comp system at first. But now I don’t think the game is in a competitive enough mindset to handle it. I think it would decrease PvP pop.
After seeing the competitive atmosphere forming around OW (and it was only beta) the mindset and the people just aren’t here to support a true comp system.