Signet of the Wild "bug"

Signet of the Wild "bug"

in PvP

Posted by: Poelala.2830

Poelala.2830

Why did anet allow this overpowered “bug” to exist for so long? It’s such an easy fix. (for those who don’t know, signet of the wild also allows all of your skills and your pet skills to be unblockable throughout the duration of the signet’s active effect)

Signet of the Wild "bug"

in PvP

Posted by: roamzero.9486

roamzero.9486

It’s hardly overpowered with all the projectile reflect spam riddled in HoT

Signet of the Wild "bug"

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It’s hardly overpowered with all the projectile reflect spam riddled in HoT

You mean the counter play to all the Range projectile Spam in game? SoW is a bug and needs to be fixed, period.

Anet will fix “bugs” like jump casts but not something as blatant as this says a lot.

And you say it’s not OP, let’s see does any other single skill in game give 5 stacks of Stability, provide 25% damage increase and 50% movement speed increase and now have the unintended Bug of being unblockable all for 8 seconds? On a relatively short Cd compared to all those effects. Hell that is better than most elites in game and it’s not like it can’t be cast while in Stealth to help eliminate the Tell on cast, on top of the 5 stacks of Stability being applied upon activation to stop it from being interrupted.

Signet of the Wild "bug"

in PvP

Posted by: BeepBoopBop.5403

BeepBoopBop.5403

IMO, it’s a fair buff to the skill. No one used this skill before, and Ranger has no unblockables otherwise (to itself, Call of the Wild to pet excluded).

In the Druid meta builds, taking Signet of the Wild usually costs Signet of Renewal, which is a potential team full condition cleanse and self stun break. Without unblockables Signet of the Wild does not really compare very well.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

(edited by BeepBoopBop.5403)

Signet of the Wild "bug"

in PvP

Posted by: Substance E.4852

Substance E.4852

It’s hardly overpowered with all the projectile reflect spam riddled in HoT

You mean the counter play to all the Range projectile Spam in game? SoW is a bug and needs to be fixed, period.

Anet will fix “bugs” like jump casts but not something as blatant as this says a lot.

And you say it’s not OP, let’s see does any other single skill in game give 5 stacks of Stability, provide 25% damage increase and 50% movement speed increase and now have the unintended Bug of being unblockable all for 8 seconds? On a relatively short Cd compared to all those effects. Hell that is better than most elites in game and it’s not like it can’t be cast while in Stealth to help eliminate the Tell on cast, on top of the 5 stacks of Stability being applied upon activation to stop it from being interrupted.

I love this alternate reality people live in where rangers have unbelievable burst potential and can insatgib you if you give them an ounce of an opening.

I guess that’s why every optimal ranger build has been some form of a tank. (spirit bunker, regen bunker, Druid)

Connection error(s) detected. Retrying…

Signet of the Wild "bug"

in PvP

Posted by: beatthedown.2651

beatthedown.2651

It’s not OP but I’m curious if this one was intended since anet remained silent until now. Probably a “feature” born as a bug. Such things should not happen if they want to build a competitive environment for ESL … but wait, there is no ESL anymore…oh well

Signet of the Wild "bug"

in PvP

Posted by: Dream Shake.8741

Dream Shake.8741

Tooltip bug. I expect they will add the unblockable text soon.

Signet of the Wild "bug"

in PvP

Posted by: Koru.8574

Koru.8574

It’s hardly overpowered with all the projectile reflect spam riddled in HoT

You mean the counter play to all the Range projectile Spam in game? SoW is a bug and needs to be fixed, period.

Anet will fix “bugs” like jump casts but not something as blatant as this says a lot.

And you say it’s not OP, let’s see does any other single skill in game give 5 stacks of Stability, provide 25% damage increase and 50% movement speed increase and now have the unintended Bug of being unblockable all for 8 seconds? On a relatively short Cd compared to all those effects. Hell that is better than most elites in game and it’s not like it can’t be cast while in Stealth to help eliminate the Tell on cast, on top of the 5 stacks of Stability being applied upon activation to stop it from being interrupted.

I love this alternate reality people live in where rangers have unbelievable burst potential and can insatgib you if you give them an ounce of an opening.

I guess that’s why every optimal ranger build has been some form of a tank. (spirit bunker, regen bunker, Druid)

Exactly XD,you other guys make it sound like rangers can insta kill you with this “supremelyOP” bug….gg when pew pew becomes viable

Signet of the Wild "bug"

in PvP

Posted by: Cynz.9437

Cynz.9437

It’s hardly overpowered with all the projectile reflect spam riddled in HoT

You mean the counter play to all the Range projectile Spam in game? SoW is a bug and needs to be fixed, period.

Anet will fix “bugs” like jump casts but not something as blatant as this says a lot.

And you say it’s not OP, let’s see does any other single skill in game give 5 stacks of Stability, provide 25% damage increase and 50% movement speed increase and now have the unintended Bug of being unblockable all for 8 seconds? On a relatively short Cd compared to all those effects. Hell that is better than most elites in game and it’s not like it can’t be cast while in Stealth to help eliminate the Tell on cast, on top of the 5 stacks of Stability being applied upon activation to stop it from being interrupted.

I love this alternate reality people live in where rangers have unbelievable burst potential and can insatgib you if you give them an ounce of an opening.

I guess that’s why every optimal ranger build has been some form of a tank. (spirit bunker, regen bunker, Druid)

Exactly XD,you other guys make it sound like rangers can insta kill you with this “supremelyOP” bug….gg when pew pew becomes viable

Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using and the mechanics (in this case blocks) that supposed to help you to deal with, imo, unreasonable pet damage actually do not work due to bug. It is a bug unless officially stated otherwise. Period.

All is Vain~
[Teef] guild :>

Signet of the Wild "bug"

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It’s hardly overpowered with all the projectile reflect spam riddled in HoT

You mean the counter play to all the Range projectile Spam in game? SoW is a bug and needs to be fixed, period.

Anet will fix “bugs” like jump casts but not something as blatant as this says a lot.

And you say it’s not OP, let’s see does any other single skill in game give 5 stacks of Stability, provide 25% damage increase and 50% movement speed increase and now have the unintended Bug of being unblockable all for 8 seconds? On a relatively short Cd compared to all those effects. Hell that is better than most elites in game and it’s not like it can’t be cast while in Stealth to help eliminate the Tell on cast, on top of the 5 stacks of Stability being applied upon activation to stop it from being interrupted.

I love this alternate reality people live in where rangers have unbelievable burst potential and can insatgib you if you give them an ounce of an opening.

I guess that’s why every optimal ranger build has been some form of a tank. (spirit bunker, regen bunker, Druid)

Just because people don’t want to get good and not run a non bunker/support build isn’t my problem, people just like to get carried by builds, but in sPvP Ranger can build for burst, it just takes some effort on landing it on the Rangers part.

Must be fun for people not to realize that a bug like this is unhealthy for the game and Contradicts the whole “competitive” scene that’s being pushed.

Signet of the Wild "bug"

in PvP

Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using

Let’s completely ignore the fact that you’re wrong and Druids have to take a whole trait line (Beastmastery) for the pet to hurt.

I guarantee the devs know about this “bug.” There have been multiple threads about it by now, yet it exists. Don’t be surprised if the tooltip gets updated in the next patch.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

Signet of the Wild "bug"

in PvP

Posted by: Koru.8574

Koru.8574

lmao idk y i came on forums, playng eso now where they have dueling and an upcoming 4v4v4

Signet of the Wild "bug"

in PvP

Posted by: MadVisions.4529

MadVisions.4529

eZ tooltip fix inc. Like in dh f3’s case

Signet of the Wild "bug"

in PvP

Posted by: Cal Cohen

Cal Cohen

QA Embed

This is a bug and we are currently tracking a fix for it

cmc in game

Signet of the Wild "bug"

in PvP

Posted by: Kako.1930

Kako.1930

Lol. After all the chest thumping and raging about how this was actually a feature and not a bug. Nice.

Signet of the Wild "bug"

in PvP

Posted by: OriOri.8724

OriOri.8724

This is a bug and we are currently tracking a fix for it

Cool I’m always happy to see buffs like this removed

Signet of the Wild "bug"

in PvP

Posted by: shadowthejedi.3089

shadowthejedi.3089

lmao anyone who suspected this wasn’t a bug is hilarious. We all know anet is pushing classes into certain roles and somehow making the LB virtually useless is one of the things on the table. People complain about how ranger is a braindead class but what viable options do most rangers have but to be a sit on point beast master? try for damage and u get rolled. try for condi and yur just a thief with a more potent sb.

the fact that a bug is the only thing that makes the core ranger weapon viable is beyond comical for me. this game’s genre is a comedy.

Shadow, the legend Myth.
Shadow the Jedi, An Arrogant Samurai, The Legend Myth, One of The Avengers
https://www.twitch.tv/videos/109982102

Signet of the Wild "bug"

in PvP

Posted by: Crinn.7864

Crinn.7864

lmao anyone who suspected this wasn’t a bug is hilarious. We all know anet is pushing classes into certain roles and somehow making the LB virtually useless is one of the things on the table. People complain about how ranger is a braindead class but what viable options do most rangers have but to be a sit on point beast master? try for damage and u get rolled. try for condi and yur just a thief with a more potent sb.

the fact that a bug is the only thing that makes the core ranger weapon viable is beyond comical for me. this game’s genre is a comedy.

LB has been considered meta ever since s5 happened, and will continue to be meta as long as Ancient Seeds exists.

Sanity is for the weak minded.
YouTube

Signet of the Wild "bug"

in PvP

Posted by: Poelala.2830

Poelala.2830

This is a bug and we are currently tracking a fix for it

Thank you for responding and your efforts.

Signet of the Wild "bug"

in PvP

Posted by: Jim Hunter.6821

Jim Hunter.6821

This is a bug and we are currently tracking a fix for it

Do you have any plans to give rangers another way to counter the ridiculous amount of projectile hate that HoT brought to the game?

Most reasonable people saw that this bug on SotW was pretty balanced when you considered the 1 sec cast time, huge tell, and long cool down.

Also known as Puck when my account isn’t suspended
LGN

Signet of the Wild "bug"

in PvP

Posted by: miriforst.1290

miriforst.1290

While we are at it can we update the description of ancient seed to reflect the actual applied immobilize? Meaning 2 seconds of immobilize per pulse instead of 1 second (10 sec maximum instead of 5).

That’s kind of critical too.

Signet of the Wild "bug"

in PvP

Posted by: Cynz.9437

Cynz.9437

Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using

Let’s completely ignore the fact that you’re wrong and Druids have to take a whole trait line (Beastmastery) for the pet to hurt.

I guarantee the devs know about this “bug.” There have been multiple threads about it by now, yet it exists. Don’t be surprised if the tooltip gets updated in the next patch.

Even without beastmastery pets still do way too much damage without any investments into said damage. Also, you were wrong —>

This is a bug and we are currently tracking a fix for it

All is Vain~
[Teef] guild :>

Signet of the Wild "bug"

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

This is a bug and we are currently tracking a fix for it

Do you have any plans to give rangers another way to counter the ridiculous amount of projectile hate that HoT brought to the game?

Most reasonable people saw that this bug on SotW was pretty balanced when you considered the 1 sec cast time, huge tell, and long cool down.

Hmm let’s see 1 sec cast that provides Stability as soon as the skill is activated… which means non interruptible, let’s see the tell can be negated by Ranger using one of its multiple forms of stealth, and it’s a relatively low CD for what it does which is 5 stacks of Stability, 8 seconds of 25% damage, 8 seconds of 50% movement speed.

No other skill does that much an has a lower CD.
And if you’re worried about projectile hate it’s not like Ranger doesn’t have weapon swap and options like melee weapons or a staff there is ranged in doesn’t count as a projectile to combat projectile hate.

I don’t see why people try to defend this bug that was a unbalanced, but I guess some people need to abuse 1500 range in safety with no counterplay

(edited by BlaqueFyre.5678)

Signet of the Wild "bug"

in PvP

Posted by: Supreme.3164

Supreme.3164

Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using

Let’s completely ignore the fact that you’re wrong and Druids have to take a whole trait line (Beastmastery) for the pet to hurt.

I guarantee the devs know about this “bug.” There have been multiple threads about it by now, yet it exists. Don’t be surprised if the tooltip gets updated in the next patch.

Even without beastmastery pets still do way too much damage without any investments into said damage. Also, you were wrong —>

This is a bug and we are currently tracking a fix for it

Ranger Balance Philosophy:

Reliance on pet for maximum efficiency as pet is factored into your damage output. Your damage will be smaller than other classes due to the pet

Jun 13 2014 Dev Stream

High pet dmg is to be expected…

Signet of the Wild "bug"

in PvP

Posted by: Cynz.9437

Cynz.9437

Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using

Let’s completely ignore the fact that you’re wrong and Druids have to take a whole trait line (Beastmastery) for the pet to hurt.

I guarantee the devs know about this “bug.” There have been multiple threads about it by now, yet it exists. Don’t be surprised if the tooltip gets updated in the next patch.

Even without beastmastery pets still do way too much damage without any investments into said damage. Also, you were wrong —>

This is a bug and we are currently tracking a fix for it

Ranger Balance Philosophy:

Reliance on pet for maximum efficiency as pet is factored into your damage output. Your damage will be smaller than other classes due to the pet

Jun 13 2014 Dev Stream

High pet dmg is to be expected…

The guy i quoted claimed that pet doesn’t do high damage unless traited into beastmastery which is wrong. Maybe read whole post first.
High/low pet damage, class features, imbalance etc. – none of that should justify exploiting of the bugs.

All is Vain~
[Teef] guild :>

Signet of the Wild "bug"

in PvP

Posted by: OriOri.8724

OriOri.8724

I’m not sure if a balance philosophy that is almost 3 years old still applies. We have had the trait rework, multiple new boons and condis introduced in that time, as well as HoT which brought massive power creep.

I still feel that ranger pets should have substantially lower base stats and their stats should scale off the rangers’ stats. That way if the ranger built tanky then their pet would be doing minimal damage for a pet. If the ranger built full zerk, then their pet would also hit like a truck, but would go down extremely easy as well.

Signet of the Wild "bug"

in PvP

Posted by: Kuya.6495

Kuya.6495

This is a bug and we are currently tracking a fix for it

Do you have any plans to give rangers another way to counter the ridiculous amount of projectile hate that HoT brought to the game?

Most reasonable people saw that this bug on SotW was pretty balanced when you considered the 1 sec cast time, huge tell, and long cool down.

Unblockable sonic the hedgehog isn’t enough for you?

Signet of the Wild "bug"

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Hmm let’s see 1 sec cast that provides Stability as soon as the skill is activated… which means non interruptible, let’s see the tell can be negated by Ranger using one of its multiple forms of stealth, and it’s a relatively low CD for what it does which is 5 stacks of Stability, 8 seconds of 25% damage, 8 seconds of 50% movement speed.

It doesn’t grant stability during the cast, so it is interruptible. And since you can see, if a ranger runs the signet or not, you can predict, that he might use it in stealth (or even see it when the pet is not stealthed) and react accordingly. Also +25% dmg sounds a lot, but when considering the low base dmg and overall bad access to dmg modifier of ranger, it is not even that much. For example, meta daredevil basically gets +25% dmg for free (minor traits) + potentially a lot more if you pick traits like executioner and bound. Burst ranger builds have always been some kind of “one-trick-pony” – even with the unblockable bug – but never really op.

@OriOri
A pet that can be killed easily is a dead pet. Dead pets are useless pets. And a ranger with a useless pet is useless himself. So zerk rangers would be completely useless. And pets that don’t deal any dmg (see bears) are bad too, so bunker rangers would be useless too. For pure support, tempest is better. Of course you could balance ranger arround useless pets, but why not just delete ranger (a pet class by design) and create a new class then?

Signet of the Wild "bug"

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Hmm let’s see 1 sec cast that provides Stability as soon as the skill is activated… which means non interruptible, let’s see the tell can be negated by Ranger using one of its multiple forms of stealth, and it’s a relatively low CD for what it does which is 5 stacks of Stability, 8 seconds of 25% damage, 8 seconds of 50% movement speed.

It doesn’t grant stability during the cast, so it is interruptible. And since you can see, if a ranger runs the signet or not, you can predict, that he might use it in stealth (or even see it when the pet is not stealthed) and react accordingly. Also +25% dmg sounds a lot, but when considering the low base dmg and overall bad access to dmg modifier of ranger, it is not even that much. For example, meta daredevil basically gets +25% dmg for free (minor traits) + potentially a lot more if you pick traits like executioner and bound. Burst ranger builds have always been some kind of “one-trick-pony” – even with the unblockable bug – but never really op.

@OriOri
A pet that can be killed easily is a dead pet. Dead pets are useless pets. And a ranger with a useless pet is useless himself. So zerk rangers would be completely useless. And pets that don’t deal any dmg (see bears) are bad too, so bunker rangers would be useless too. For pure support, tempest is better. Of course you could balance ranger arround useless pets, but why not just delete ranger (a pet class by design) and create a new class then?

I think people should probably read patch notes everyone once in a while here you go from March 16 2015. Look to the bolded I am pretty sure that says once activated.

Ranger
Signet of the Wild: This skill now grants 5 stacks of stability for 8 seconds when activated.

And I know in game it does work I have used it on my Ranger, so yes it is uninterruptible, and Ranger only has “bad” damage when building for bunker/support, if built for Berserker or Marauders they can do pretty decent damage in pvp otherwise it would be impossible to get 18k hits with some skills/combos on Ranger in PvP, just because a player doesn’t build for damage doesn’t mean the class sucks at Burst damage., or it seems like they want both high sustain and burst….

And all of those Thief Modifiers all have conditions that need to be met, let’s see here

Exposed Weakness needs to have a condition active on the opponent.
Executioner opponent needs to be 50% or below on HP
Havok Mastery needs to be in 360 units of target.
Lead attacks have to build up from Initiative use.
Bound have to use dodges for 3 seconds of a Damage modifier.

When Signet of the wild is just one relatively low safe CD (that can be traited to be lower to 48 secs and provide more damage) that provides CC immunity, a large Damage increase and movement speed increase.. hmm

You are trying to compare a single skill use to Multiples traits across multiple traitlines for a build that has to invest everything into achieving damage multipliers… yeah nothing flawed with that logic……

And if I’m not mistaken the actual Meta Build uses Signet of the Wild so it’s not like it’s an underused skill that’s getting an unbalanced bug fixed.

Signet of the Wild "bug"

in PvP

Posted by: OriOri.8724

OriOri.8724

@OriOri
A pet that can be killed easily is a dead pet. Dead pets are useless pets. And a ranger with a useless pet is useless himself. So zerk rangers would be completely useless. And pets that don’t deal any dmg (see bears) are bad too, so bunker rangers would be useless too. For pure support, tempest is better. Of course you could balance ranger arround useless pets, but why not just delete ranger (a pet class by design) and create a new class then?

No, rangers would not be useless if this change happened. But its quite ridiculous that a ranger can build pure tank and still have his pet dealing 100% of its normal damage. Or that a ranger can build pure zerk and still have a tanky pet. Whether these builds are any good or not is irrelevant as this is just poor design. If you want a high damage pet then you should have to spec for high damage.

Signet of the Wild "bug"

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

It does NOT grant stability at the beginn of the cast. Activating = when the signet is active, which requires 1s casttime. The patchnotes are just referring to the general stability changes.
And with bad burst i don’t neccessarily mean low burst. I know, ranger can achieve big numbers, but those combos are too easy to counter, with too high cd. And calling minor traits (with required conditions that will be met quite often without even thinking about it) a big investment, but a 60s cd utility not, must be a joke, right? And no, the signet isn’t meta. It can be used against certain comps (pure power or pure condi) and when using lb, but often it is not worth giving up defensive utilities and weapons for it. Without the bug it was crap, and it will be crap again. Removing the unblockability is a bugfix and as such justified, but it is not neccessary for balancing purposes.

Edit: Being independent from the rangers stats is pretty much the only positive thing, pets bring with them. And there has to be at least something positive to even out the disadvantages it has, to be reliant on stupid AI.

(edited by UmbraNoctis.1907)

Signet of the Wild "bug"

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It does NOT grant stability at the beginn of the cast. Activating = when the signet is active, which requires 1s casttime. And with bad burst i don’t neccessarily mean low burst. I know, ranger can achieve big numbers, but those combos are too easy to counter, with too high cd. And calling minor traits (with required conditions that will be met quite often without even thinking about it) a big investment, but a 60s cd utility not, must be a joke, right? And no, the signet isn’t meta. It can be used against certain comps (pure power or pure condi) and when using lb, but often it is not worth giving up defensive utilities and weapons for it. Without the bug it was crap, and it will be crap again. Removing the unblockability is a bugfix and as such justified, but it is not neccessary for balancing purposes.

Upon activation means when the skill is activated i.e. When it is pressed not upon the successful cast….. you know when the skill is activated, the activation time(cast time) is different from when the skill is activated which is when the skill is pressed.

Otherwise why would they change the skill to give stab on activation when it already gave stab on successful cast… just saying

Hmm let’s see multiple Traits and Specific traitlines to achieve high numbers or one skill slot, that does a lot more than just add damage, which is more of an investment there….

And go look up the Current Meta Druid Build, Signet of the Wild is on the Meta build and it’s not under optional but the main Build….

Signet of the Wild "bug"

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Again, those patchnotes are just referring to the general stability stacking changes (duration -> intensity). There are notes like this for every stability skill. Just check it ingame, if you don’t believe me. And i’m talking about minor traits in traitlines that are taken anyways, not only for the dmg. And metabattle isn’t always accurate. That “metabuild” was never used at tournaments and even in ranked, most were playing s/d and SoS + SotR instead of lb + SotW. At least in higher divisions.

Signet of the Wild "bug"

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Again, those patchnotes are just referring to the general stability stacking changes (duration -> intensity). There are notes like this for every stability skill. Just check it ingame, if you don’t believe me. And i’m talking about minor traits in traitlines that are taken anyways, not only for the dmg. And metabattle isn’t always accurate. That “metabuild” was never used at tournaments and even in ranked, most were playing s/d and SoS + SotR instead of lb + SotW. At least in higher divisions.

one more time now if the changes was only to Stacks why include the when activated caveat? Let’s look at other Stacks changes that state no such caveat….

Activation is when the skill is clicked.

Might stacks have been increased from 8 to 10, with the duration increased from 8 seconds to 10 seconds. -blood is power change July 2016 no mention upon activation….but stacks were changed.

Updated this skill to grant 3 stacks of might for 15 seconds, increased from 1 stack of might for 15 seconds.- Call of the Wild stacks changed no mention of any when activated. Sep 2015

Increased the number of might and vulnerability stacks applied from 1 to 3.-Equalizing Blow, again no Mention of When Activated. April 2016

This skill now grants 1 stack of stability for 5 seconds per target struck in addition to its own initial stack of stability, which has been increased from 1 second to 5 seconds. Stomp April 2016 stacks changed no activation caveat….

See a trend here yet?

You said the Meta Build did not use it I pointed out it does since Metabattle is the compilation of “Meta” builds, and most players go off of the Metabattle builds like it’s a be all end all.

Let’s see Signet of the Wild was used in the Groucharoo tournament by a few Rangers and was banned in the Tournament of Legends so no wonder it wasn’t used there, and the last official Tournament, the Meta was a lot different and the unblockable bug did not exist.

And yes having 1 skill slot vs multiple traits across multiple traitlines is less investment, and some of those traits aren’t minors only 2 are…. just sayin the others are major traits Havok Mastery, Executioner, Bound, Staff Mastery……

Signet of the Wild "bug"

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Srsly, why aren’t you checking it ingame, instead of harping on the irrelevant wording of some old patchnotes?

Thief gets +25% dmg from minors for longer than just 8s every minute. More dmg from major traits is not neccessary, just possible. You give up nothing for those for minors, because you take those traitlines anyways. Giving up an utilityslot (of which you only have 3 – usually taken by important defensive skills) is a whole different story. SotW only gives you an advantage vs dh and maybe power warrior, but both aren’t a major issue for druid. You won’t do better vs other classes, but you will have a harder time at defending points and surviving in outnumbered situations/teamfights, which is crucial.

I don’t care, what metabattle says. Most druids i saw in ranked were not running SotW (i wasn’t using it either btw – for mentioned reasons) and in the tournament (where litterally anybody could take part) it was only used in a few of the weaker teams. Non of the druids in the top teams was using it. Guess why? If it is so op as you claim, everyone would use it, like SoS for example, which is kinda mandatory for ranger.

So what is more balanced? A skill that is sometimes used and sometimes not, or a skill, that is so bad it’s never used?

(edited by UmbraNoctis.1907)

Signet of the Wild "bug"

in PvP

Posted by: Cynz.9437

Cynz.9437

Srsly, why aren’t you checking it ingame, instead of harping on the irrelevant wording of some old patchnotes?

Thief gets +25% dmg from minors for longer than just 8s every minute. More dmg from major traits is not neccessary, just possible. You give up nothing for those for minors, because you take those traitlines anyways. Giving up an utilityslot (of which you only have 3 – usually taken by important defensive skills) is a whole different story. SotW only gives you an advantage vs dh and maybe power warrior, but both aren’t a major issue for druid. You won’t do better vs other classes, but you will have a harder time at defending points and surviving in outnumbered situations/teamfights, which is crucial.

I don’t care, what metabattle says. Most druids i saw in ranked were not running SotW (i wasn’t using it either btw – for mentioned reasons) and in the tournament (where litterally anybody could take part) it was only used in a few of the weaker teams. Non of the druids in the top teams was using it. Guess why? If it is so op as you claim, everyone would use it, like SoS for example, which is kinda mandatory for ranger.

So what is more balanced? A skill that is sometimes used and sometimes not, or a skill, that is so bad it’s never used?

Bug is a bug. Also, people do run it in ranked, i have seen pets go through my scrapper blocks like through butter.

All is Vain~
[Teef] guild :>

Signet of the Wild "bug"

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Srsly, why aren’t you checking it ingame, instead of harping on the irrelevant wording of some old patchnotes?

Thief gets +25% dmg from minors for longer than just 8s every minute. More dmg from major traits is not neccessary, just possible. You give up nothing for those for minors, because you take those traitlines anyways. Giving up an utilityslot (of which you only have 3 – usually taken by important defensive skills) is a whole different story. SotW only gives you an advantage vs dh and maybe power warrior, but both aren’t a major issue for druid. You won’t do better vs other classes, but you will have a harder time at defending points and surviving in outnumbered situations/teamfights, which is crucial.

I don’t care, what metabattle says. Most druids i saw in ranked were not running SotW (i wasn’t using it either btw – for mentioned reasons) and in the tournament (where litterally anybody could take part) it was only used in a few of the weaker teams. Non of the druids in the top teams was using it. Guess why? If it is so op as you claim, everyone would use it, like SoS for example, which is kinda mandatory for ranger.

So what is more balanced? A skill that is sometimes used and sometimes not, or a skill, that is so bad it’s never used?

Let’s see, you said no one uses it but has seen play in ranked and in Unofficial Tournaments recently , you say it’s not Meta but it’s listed as such on the Meta build database, hmm just because you don’t think something is Meta doesn’t mean it isn’t…..and even if it can be interruted it is still a highly loaded skill, that can be cast while in Stealth which Druid/Ranger has a lot of Access to, you know what people say to Thief and Mesmer that have long cast times on some Skills it’s balanced because you can use it in Stealth, guess what none of their skills Baseline provide so many effects on a relatively short CD like that.

So again the bug was a bug and needed to be squashed, the bug is unbalanced, Ranger/Druid have more had enough ways to use the skill unimpeded, the Druid/ Ranger can get around any and all Projectile hate by using non projectile weapons and attacks funny how that works last I check they have quite a few of those.

It just sounds like some people liked abusing the bug and are salty it’s finally being fixed.

Signet of the Wild "bug"

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I never said, nobody uses it. I said, not many use it, and that’s my observations. If it would be op, almost everybody and especially the top teams in tournaments would use it, but that’s obviously not the case.

Most (viable) utility skills have shorter cd, so calling 60s “relatively low cd” is nonsense (SoS is actually the only used utility with longer cd) and pretty much all of them provide more than just 1 thing. Usually defensive skills, because defense is more valuable than offensive utility skills.

And of course, (meta) druid doesn’t need the unblockable signet. Because, you know, it’s not op and there are better options in most cases. As i mentioned already, i wasn’t using it.
It just sounds like some people got recked by a ranger with SotW and call it op without even knowing how the skill works.

Signet of the Wild "bug"

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I never said, nobody uses it. I said, not many use it, and that’s my observations. If it would be op, almost everybody and especially the top teams in tournaments would use it, but that’s obviously not the case.

That “metabuild” was never used at tournamentsand even in ranked, most were playing s/d and SoS + SotR instead of lb + SotW. At least in higher divisions.

Hmm seems like you did say it’s never used. Since I was talking about the Metabuild in that case.

Most (viable) utility skills have shorter cd, so calling 60s “relatively low cd” is nonsense (SoS is actually the only used utility with longer cd) and pretty much all of them provide more than just 1 thing. Usually defensive skills, because defense is more valuable than offensive utility skills.

And of course, (meta) druid doesn’t need the unblockable signet. Because, you know, it’s not op and there are better options in most cases. As i mentioned already, i wasn’t using it.
It just sounds like some people got recked by a ranger with SotW and call it op without even knowing how the skill works.[/quote]

And again it’s relatively low for what it does 3 pretty strong effects for only 60sec (42 if traited Cd) while other 1 second cast skills do one maybe two thing and have 40-50 second CDs. So yes relatively it’s a very low CD for the benefit.

Right now it’s only taken because it’s an unbalanced bug that cuts through the majority of all defenses, hell if Thief or any class you didn’t play had an 8 second unblockable bugged skill on top of 25% damage you would be crying for it to be fixed.

Signet of the Wild "bug"

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The only used skill with 60s and 1s casttime that i can think of is Signet of Illusions, which can provide dmg, cc, invuln, healing, condi cleanse and alacrity. That’s a lot more than SotW can provide on actually less cd, because of alacrity.

And you say it yourself, the signet is only taken – occasionally – because of the bug. Which means, it won’t be taken without the bug. So crap = balanced? That’s a werid definition of balance. Guess, we should nerf every single skill that gets taken in any meta (or even non-meta) build then, because they all must be op.

I also don’t think, the bugged SotW would be op on any other class. (Rifle war is already compareable to lb ranger with unblockable SotW, just better). And even if it would be op on another class, it wouldn’t mean it has to be op on ranger, since you always have to consider a lot more factors than just a single skill.

(edited by UmbraNoctis.1907)

Signet of the Wild "bug"

in PvP

Posted by: Tman.6349

Tman.6349

Again, those patchnotes are just referring to the general stability stacking changes (duration -> intensity). There are notes like this for every stability skill. Just check it ingame, if you don’t believe me. And i’m talking about minor traits in traitlines that are taken anyways, not only for the dmg. And metabattle isn’t always accurate. That “metabuild” was never used at tournaments and even in ranked, most were playing s/d and SoS + SotR instead of lb + SotW. At least in higher divisions.

one more time now if the changes was only to Stacks why include the when activated caveat? Let’s look at other Stacks changes that state no such caveat….

Activation is when the skill is clicked.

Might stacks have been increased from 8 to 10, with the duration increased from 8 seconds to 10 seconds. -blood is power change July 2016 no mention upon activation….but stacks were changed.

Updated this skill to grant 3 stacks of might for 15 seconds, increased from 1 stack of might for 15 seconds.- Call of the Wild stacks changed no mention of any when activated. Sep 2015

Increased the number of might and vulnerability stacks applied from 1 to 3.-Equalizing Blow, again no Mention of When Activated. April 2016

This skill now grants 1 stack of stability for 5 seconds per target struck in addition to its own initial stack of stability, which has been increased from 1 second to 5 seconds. Stomp April 2016 stacks changed no activation caveat….

See a trend here yet?

You said the Meta Build did not use it I pointed out it does since Metabattle is the compilation of “Meta” builds, and most players go off of the Metabattle builds like it’s a be all end all.

Let’s see Signet of the Wild was used in the Groucharoo tournament by a few Rangers and was banned in the Tournament of Legends so no wonder it wasn’t used there, and the last official Tournament, the Meta was a lot different and the unblockable bug did not exist.

And yes having 1 skill slot vs multiple traits across multiple traitlines is less investment, and some of those traits aren’t minors only 2 are…. just sayin the others are major traits Havok Mastery, Executioner, Bound, Staff Mastery……

Activated=the skill’s active effect. Activated=/=a potential skill going off.

Simple as that. You can click that skill a million times and the QUICKest that you’ll get Stab from it is in half a second.

Otherwise, what would stop Rangers from spamming cast interrupts of perma 5 stacks of stability? That would have definitely made more noise by now…

Edit: and the Devs would fix that kitten in a minute or less

(edited by Tman.6349)