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Posted by: Dsquaredcri.9421

Dsquaredcri.9421

After Colin Joahnson blog spot, i think its time to see an ETA for the incoming features.

Which one is planned for february? Which one for march? Which one are planned after march?

Its possible to share the ETA with us?

Dsquaredcri, necro for Rush team

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Posted by: Plushanubka.7280

Plushanubka.7280

After Colin Joahnson blog spot, i think its time to see an ETA for the incoming features.

Which one is planned for february? Which one for march? Which one are planned after march?

Its possible to share the ETA with us?

Did you hear they said 2013? Shut up and wait.

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Posted by: felivear.1536

felivear.1536

After Colin Joahnson blog spot, i think its time to see an ETA for the incoming features.

Which one is planned for february? Which one for march? Which one are planned after march?

Its possible to share the ETA with us?

Did you hear they said 2013? Shut up and wait.

lol is this a troll post?

No. 11.5 months is a fantastic window for implementing key features that should have been in at launch. But hey, the good thing about 2013, if it doesn’t make it, there is always 2014…amirite?

feLIVEar: Your resident forum king.

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Posted by: Jest.9276

Jest.9276

For the life of me, I’ll never understand why people devote so much time to being negative. As if more snarky and sarcastic comments will somehow make Anet’s work progress faster.

As for Colin’s statement on the blog post, he was quite clearly talking about the Monthly content updates that are primarily PvE (like the Holiday events, Lost Shores, etc..). At least when he was mentioning the Monthly updates.

PvP specifics will have to wait for Sharp. Though I would think most PvP focused players would know that..

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Posted by: Baba Baba Ba.9810

Baba Baba Ba.9810

For the life of me, I’ll never understand why people devote so much time to being negative. As if more snarky and sarcastic comments will somehow make Anet’s work progress faster.

Personally, while I understand your point, i want to raise a very important argument here.
I have posted three times in this Thread now, and for my part, I did this to let the Devs know that i care. I pay attention, pvp matters to me.

After all that is ALL that i can do. I am not satisfied with the quality of the product and the service, that this company has given me. Since this is not a Pay-to-play MMO (which is something that i start to feel kind of sad about because of this), i can’t just say : “Hey, listen, i am going to unsubscribe as long as the features that i paid for, are not included in the Product”. Neither can i demand a refund.

So i feel kind of powerless.
I know that only few ressources at Arenanet are currently located at the PvP sector, and personally, I am not in any way happy with the work that the PvP-team has done so far. The only thing that i can do to change that, is to raise my voice. To post here and kind of stick it in their face.

So yeah. I’m an unsatisfied Costumer, and since I can’t ask for my money back, I do at least ask for a proper communication with the community.
And not just the same PR-Text over and over again.

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Posted by: felivear.1536

felivear.1536

For the life of me, I’ll never understand why people devote so much time to being negative. As if more snarky and sarcastic comments will somehow make Anet’s work progress faster.

Personally, while I understand your point, i want to raise a very important argument here.
I have posted three times in this Thread now, and for my part, I did this to let the Devs know that i care. I pay attention, pvp matters to me.

After all that is ALL that i can do. I am not satisfied with the quality of the product and the service, that this company has given me. Since this is not a Pay-to-play MMO (which is something that i start to feel kind of sad about because of this), i can’t just say : “Hey, listen, i am going to unsubscribe as long as the features that i paid for, are not included in the Product”. Neither can i demand a refund.

So i feel kind of powerless.
I know that only few ressources at Arenanet are currently located at the PvP sector, and personally, I am not in any way happy with the work that the PvP-team has done so far. The only thing that i can do to change that, is to raise my voice. To post here and kind of stick it in their face.

So yeah. I’m an unsatisfied Costumer, and since I can’t ask for my money back, I do at least ask for a proper communication with the community.
And not just the same PR-Text over and over again.

Yep, that pretty much sums up why we speak up.

feLIVEar: Your resident forum king.

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Posted by: Jacobin.8509

Jacobin.8509

For the life of me, I’ll never understand why people devote so much time to being negative. As if more snarky and sarcastic comments will somehow make Anet’s work progress faster.

Sure we should all just sit around in the mess that is apparently the next big esport and be happy that Anet pretty much ripped us off.

Think I am wrong? Pick an average sever, go into the mists and try to get a paid tourney group together and see how well that goes. sPvP is only playable for ultra casuals in hot joins, or ultra hardcores who don’t mind sitting in queue for many hours a week and playing the same 3 teams past round 1 over and over.

The blog was just the same old promised feature list we have been seeing for months.

Why can’t they just tell us will be in the February patch? Private servers? Match Making? Nothing? The priority list keeps changing.

The secrecy makes zero sense at this point. We can only assume that the reason they are so paranoid to give us any sort of release timeline is because they know there is no way they can get anything important out in the near future.

I am calling it right now that the February patch won’t have private servers, MMR or anything they have been promising.

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Posted by: ZenoSpyridon.1396

ZenoSpyridon.1396

Splitting up my post, because it seems to have hit the character limit.

Unlike GW2, GW really was innovative, and its pvp developed way beyond Anet’s wildest expectations. But it was an instance of gradual evolution of a good basic concept, and it was evolving bottom-up – in GW2 they tried to force a top-down approach, and it fell flat, more so because the basic features coudln’t be added in time (rushed release ftl) to support their misplaced approach at game’s release.

But hey, as I said. Miracles do happen, and I do still log on once per day. But I spend more time on GW than GW2, and only really log GW2 to chat or do pvp daily (but I’m questioning the point of that too).

Does that mean the game isn’t, or cannot be fun? Absolutely not. The right people can make the worst of things at least tolerable, if not somewhat fun. But the game gives very little emphasis on (and even actively takes a step away from) the community part of the playing experience, and from community itself…and that’s just messed up.

What you said about the top down approach is so true. I’ve said it so many times myself.

I’ve really just lost faith right now due to the fact that they are ignoring the success of GW1, ignoring how it became successful, and they are forcing the conquest mode down our throats.

I don’t expect this game to be exactly like GW1, but I love the combat improvements, and the fundamental problem lies in the game modes available.

No idea why they are focusing on highly competitive aspects first. No idea why they won’t give us any more game modes when that was one of the things GW1 was known for. No idea why they are letting a great PvP combat system go to waste by making winning about anything other than actual fighting. No idea why they are limiting the amount of builds in their own game when that’s something else GW1 was known for. The trait system has so much potential but not in a game with only 1 mode.

And most of all, I don’t know why they won’t respond to anyone who shares these sentiments, since every GW1 player I know feels the same way. And we all feel betrayed by not only being left out in the design of this game, but not even getting a response as faithful followers of the series.

I’ve basically given up at this point. I keep checking back with high hopes only to be disappointed again, I used to check daily, and now today is the first time I checked in over a week, and its going to be longer next time. I won’t be happy again until I can simply log in to game, get rewarded for actually working with my team to kill the other team on even terms to prove who is better and has more skill , rather than be rewarded for avoiding outnumbered fights and taking advantage when we outnumber and being forced in to bunker or roamer roles.

That’s what I expect from a Guild Wars game after playing Guild Wars 1. My expectations are getting stomped in to the ground and leaving me feeling betrayed.

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Posted by: S H A K U R AS.9536

S H A K U R AS.9536

Splitting up my post, because it seems to have hit the character limit.

Unlike GW2, GW really was innovative, and its pvp developed way beyond Anet’s wildest expectations. But it was an instance of gradual evolution of a good basic concept, and it was evolving bottom-up – in GW2 they tried to force a top-down approach, and it fell flat, more so because the basic features coudln’t be added in time (rushed release ftl) to support their misplaced approach at game’s release.

But hey, as I said. Miracles do happen, and I do still log on once per day. But I spend more time on GW than GW2, and only really log GW2 to chat or do pvp daily (but I’m questioning the point of that too).

Does that mean the game isn’t, or cannot be fun? Absolutely not. The right people can make the worst of things at least tolerable, if not somewhat fun. But the game gives very little emphasis on (and even actively takes a step away from) the community part of the playing experience, and from community itself…and that’s just messed up.

What you said about the top down approach is so true. I’ve said it so many times myself.

I’ve really just lost faith right now due to the fact that they are ignoring the success of GW1, ignoring how it became successful, and they are forcing the conquest mode down our throats.

I don’t expect this game to be exactly like GW1, but I love the combat improvements, and the fundamental problem lies in the game modes available.

No idea why they are focusing on highly competitive aspects first. No idea why they won’t give us any more game modes when that was one of the things GW1 was known for. No idea why they are letting a great PvP combat system go to waste by making winning about anything other than actual fighting. No idea why they are limiting the amount of builds in their own game when that’s something else GW1 was known for. The trait system has so much potential but not in a game with only 1 mode.

And most of all, I don’t know why they won’t respond to anyone who shares these sentiments, since every GW1 player I know feels the same way. And we all feel betrayed by not only being left out in the design of this game, but not even getting a response as faithful followers of the series.

I’ve basically given up at this point. I keep checking back with high hopes only to be disappointed again, I used to check daily, and now today is the first time I checked in over a week, and its going to be longer next time. I won’t be happy again until I can simply log in to game, get rewarded for actually working with my team to kill the other team on even terms to prove who is better and has more skill , rather than be rewarded for avoiding outnumbered fights and taking advantage when we outnumber and being forced in to bunker or roamer roles.

That’s what I expect from a Guild Wars game after playing Guild Wars 1. My expectations are getting stomped in to the ground and leaving me feeling betrayed.

I think they dont care about pple complain. In alpha test, they even didnt let pple show their opinion, because Anet opinion was “better”. PvP is like 2k12 in gw1, but 1 diffrence in gw1 pvp died after YEARS of bad balanced decision, like not nerf bspike, lets buff eles/dervs for no reason, new additions with stupid unbalanced skills, etc. GW2 died because now pple req sth more than 5 map, borring matches etc.

In tk, anet ignore pple who got good ideas and they just fights for their own ideas what was bad, because latter they nerf all what they done. Pple in anet usually have rly low knowledge about balanced, because they are not playing this game(if they play a bit they probbly stop in 2 weeks because they will see how its borring for other pple(maybe its the reson why they are not playing it:P)). The ideas of TK was good, but the problem of this there are many pple who dont understand the mechanic of the game. What point is taking pple without any ideas, only because they are good in 1 build and follow comands from their leaders but they dont understand even why. Latter they write “gj anet”, “nice update” and in few days they cry it was bad update etc.

Coming bck to the topic, I think its time to quit this game, because my team finally disbanded, pple doesnt want to come for “tournaments” waste 3-4 hrs and have nothing from it except some gems or ticets. It will take ~1-2 years to improve PvP, i think first big changes will be in first expansion. So there is any reason to stay and wait so long, becuase now we have so many better position with good PvP.

Gl anet and i hope ull finally understand ur mistakes.

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Posted by: nerva.7940

nerva.7940

Unlike GW2, GW really was innovative,

let me stop u right there. GW2 is innovative in many ways. relating to pvp, they brought a fun, AAA ARPG combat system to the MMO. that in itself is a big feat. trust me, spvp isnt suffering due to lack of innovation. it hasnt grown due to lackluster balancing changes, a horrid lack of content, and a two-dimensional metagame.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

Wish i could do pvp but because of the chest bug with region switch i yust quit.. I dont want to be forced back to us server and i need like freaking 700 eu wins before getting any chests? Not worth it

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
epic-timeraider.weebly.com

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Posted by: scerevisiae.1972

scerevisiae.1972

my guild and i have no plans to participate in stPVP while downed state is a factor.

downed state is bad for PVP

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Posted by: scerevisiae.1972

scerevisiae.1972

Unlike GW2, GW really was innovative,

let me stop u right there. GW2 is innovative in many ways. relating to pvp, they brought a fun, AAA ARPG combat system to the MMO. that in itself is a big feat. trust me, spvp isnt suffering due to lack of innovation. it hasnt grown due to lackluster balancing changes, a horrid lack of content, and a two-dimensional metagame.

The only thing GW2 innovated on was area combo fields, and even then, LOTRO’s group combo system should still get some of the credit.

There have been many “action rpgs” already: planetside, savage, darkfall, tera, others.

downed state is bad for PVP

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Posted by: thegrumbliestpuppy.5628

thegrumbliestpuppy.5628

Seriously? I go away to play other games a week and the Devs are basically revealed to be liars. Either that or Peters is in some deep kitten for promising us an update before he checked with Sharpe.

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Posted by: leman.7682

leman.7682

Seriously? I go away to play other games a week and the Devs are basically revealed to be liars. Either that or Peters is in some deep kitten for promising us an update before he checked with Sharpe.

Not really, since this update you mention has been ready for months now and copy-pasted on every occasion.

Some random keywords describing the update: soon, exciting, we’re listening, custom arenas, soon, exciting, matchmaking, leaderboards, very soon, can’t post because of meetings…

Leman

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Posted by: nerva.7940

nerva.7940

Unlike GW2, GW really was innovative,

let me stop u right there. GW2 is innovative in many ways. relating to pvp, they brought a fun, AAA ARPG combat system to the MMO. that in itself is a big feat. trust me, spvp isnt suffering due to lack of innovation. it hasnt grown due to lackluster balancing changes, a horrid lack of content, and a two-dimensional metagame.

The only thing GW2 innovated on was area combo fields, and even then, LOTRO’s group combo system should still get some of the credit.

There have been many “action rpgs” already: planetside, savage, darkfall, tera, others.

planetside – MMOFPS
DF – a clunky mess
TERA – you have to stand still while casting
Savage – not even close to AAA quality
others – please indulge me

as i said, GW2 is the only MMO that has put out a AAA ARPG combat system.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: nerva.7940

nerva.7940

my guild and i have no plans to participate in stPVP while downed state is a factor.

dont hold your breath, downed state is a mechanic that isnt going anywhere. you should instead learn to play with it. it’s actually a lot of fun and adds further strategy and depth to combat.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Jest.9276

Jest.9276

For the life of me, I’ll never understand why people devote so much time to being negative. As if more snarky and sarcastic comments will somehow make Anet’s work progress faster.

Personally, while I understand your point, i want to raise a very important argument here.
I have posted three times in this Thread now, and for my part, I did this to let the Devs know that i care. I pay attention, pvp matters to me.

After all that is ALL that i can do. I am not satisfied with the quality of the product and the service, that this company has given me. Since this is not a Pay-to-play MMO (which is something that i start to feel kind of sad about because of this), i can’t just say : “Hey, listen, i am going to unsubscribe as long as the features that i paid for, are not included in the Product”. Neither can i demand a refund.

So i feel kind of powerless.
I know that only few ressources at Arenanet are currently located at the PvP sector, and personally, I am not in any way happy with the work that the PvP-team has done so far. The only thing that i can do to change that, is to raise my voice. To post here and kind of stick it in their face.

So yeah. I’m an unsatisfied Costumer, and since I can’t ask for my money back, I do at least ask for a proper communication with the community.
And not just the same PR-Text over and over again.

There’s a difference between constructive criticism and broaching pertinent issues so that they can be discussed, and just flat out being negative and trash talking. A good deal of what I’ve witnessed in this thread is the latter. Honestly.. look at the replies that have been written in the last few pages.. including the ones right after your reply! The negativity in this thread is largely far from constructive.

So no, I’m not saying that no one shouldn’t make any critical posts.. I’m saying I don’t know why people sit on the forums all day waiting for any opportunity to trash talk and chicken little the game.

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Posted by: ZenoSpyridon.1396

ZenoSpyridon.1396

Unlike GW2, GW really was innovative,

let me stop u right there. GW2 is innovative in many ways. relating to pvp, they brought a fun, AAA ARPG combat system to the MMO. that in itself is a big feat. trust me, spvp isnt suffering due to lack of innovation. it hasnt grown due to lackluster balancing changes, a horrid lack of content, and a two-dimensional metagame.

The only thing GW2 innovated on was area combo fields, and even then, LOTRO’s group combo system should still get some of the credit.

There have been many “action rpgs” already: planetside, savage, darkfall, tera, others.

planetside – MMOFPS
DF – a clunky mess
TERA – you have to stand still while casting
Savage – not even close to AAA quality
others – please indulge me

as i said, GW2 is the only MMO that has put out a AAA ARPG combat system.

I love the GW2 combat system.

It’s just too bad it goes to waste with only 1 game mode, which is a mode that doesn’t encourage even fights, with a metagame that rewards avoiding outnumbered fights and taking advantage of fights where you outnumber opponent (roaming) and bunkering… Rather than a metagame that rewards team coordination that’s based on defeating your opponent and proving who is the better team like the majority of GW1 modes did.

Even the primary genre to offer control points modes (fps) do it in a far better fashion, the successful control points modes function like TF2’s, rather than “king of the hill point generation” style like GW2 is. The games that offer this style of control points offer it as 1 mode out of many, and it’s one of the least popular modes in comparison to others, or they have many more mechanics and players per team to make control points actually mean something (such as PS2/BF).

What’s happening here from gw1-gw2 is as if the next CoD game was released, and removed all the modes except conquest. Players would be justifiably upset. But then for the next 5 months completely ignored players requests for the game modes the series was known for. Although GW2 has patched on a monthly basis and adds much more content than CoD, which makes it even more depressing that these players been ignored so long.

Such a shame the combats so awesome but the mode dumbs every aspect of the combat down, from viable strategies in the metagame, to class selection, to viable builds for each class…

(edited by ZenoSpyridon.1396)

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Posted by: S H A K U R AS.9536

S H A K U R AS.9536

I think JS that u dont understand us, with 1 thing, we dont want to know DAY of the update but MONTH or if it is almost done we just want to know PART of the month (first part/sec part etc.) Because many pple quitted and it will be more easy to bring pple bck if u tell for example new map sec part of Febuary. If u do it 15 or 28 who care, but its will be mobilize u to finally make it!

For me its enough if u write:

-Ladder – end of Febuary
-Obs – first part of march
-New Map end of January
etc.

Why do u always hide for the same information, we can not be able to do it on time. WHO CARE that ull be late if this things are 6 months late… So, nobody will care if they wait 1-2 weeks longer, but then many guilds can prepare comeback, before updates!

Sec things, all new things have a tone of bugs, better is do it 2-3 weeks faster and fast fix bugs, because there are always bugs, even if u “test” it million times, so better let pple test it and fix bugs faster…

(edited by S H A K U R AS.9536)

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Posted by: ZenoSpyridon.1396

ZenoSpyridon.1396

I think JS that u dont understand us, with 1 thing, we dont want to know DAY of the update but MONTH or if it is almost done we just want to know PART of the month (first part/sec part etc.) Because many pple quitted and it will be more easy to bring pple bck if u tell for example new map sec part of Febuary. If u do it 15 or 28 who care, but its will be mobilize u to finally make it!

For me its enough if u write:

-Ladder – end of Febuary
-Obs – first part of march
-New Map end of January
etc.

Why do u always hide for the same information, we can not be able to do it on time. WHO CARE that ull be late if this things are 6 months late… So, nobody will care if they wait 1-2 weeks longer, but then many guilds can prepare comeback, before updates!

Sec things, all new things have a tone of bugs, better is do it 2-3 weeks faster and fast fix bugs, because there are always bugs, even if u “test” it million times, so better let pple test it and fix bugs faster…

They already implied the majority of features are going in the PvP update early this year, and I’m sure they won’t make any promises other than that on a date incase problems arise.

But honestly, I don’t have a problem with them taking time. All I would like is a response to all these issues people bring up.

All these issues that myself and others have been bringing up since release have flat out not received a response at all. Which, to me, says it’s currently not a plan. And that’s what is most alarming.

If they responded to all the ticket issues people brought up, announced some plans of how they were going to work from the ground up instead of the top down, and announced if they were ever going to give us GW1 style modes, you wouldn’t hear a single complaint out of me.

Don’t get me wrong, I’m glad to know there is PvP improvements coming. But until I hear GW2’s PvP is actually going to be at least a little bit similar to the PvP Guild Wars was known for, I’ve lost hope. Because the more and more I play tournaments, the more and more I miss RA, HA, HoH, and GvG. That was such a great progression from the bottom up, offered various modes for every situation and every type of player. And it’s been flat out ignored for a game mode that Guild Wars was NOT known for, and that is restricting the combat system in so many ways.

I don’t know why they aren’t giving GW1 players what they want and rightfully expect when this is supposed to be a Guild Wars game. If I knew I was ever going to get that, I would be happy. Until then, I’m discouraged by any of these coming changes, because until now all these “improvements” on GW1 PvP modes have made things worse and worse.

The 1v1 team arenas is so close to being a great step… and has potential to be the most popular mode available, and could make tournaments better for the daily/weekly system. But the issue with tickets, and only having 1 game mode, would ruin it’s potential.

(edited by ZenoSpyridon.1396)

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Posted by: S H A K U R AS.9536

S H A K U R AS.9536

If they responded to all the ticket issues people brought up, announced some plans of how they were going to work from the ground up instead of the top down, and announced if they were ever going to give us GW1 style modes, you wouldn’t hear a single complaint out of me.

Don’t get me wrong, I’m glad to know there is PvP improvements coming. But until I hear GW2’s PvP is actually going to be at least a little bit similar to the PvP Guild Wars was known for, I’ve lost hope. Because the more and more I play tournaments, the more and more I miss RA, HA, HoH, and GvG. That was such a great progression from the bottom up, offered various modes for every situation and every type of player. And it’s been flat out ignored for a game mode that Guild Wars was NOT known for, and that is restricting the combat system in so many ways.

I don’t know why they aren’t giving GW1 players what they want and rightfully expect when this is supposed to be a Guild Wars game. If I knew I was ever going to get that, I would be happy. Until then, I’m discouraged by any of these coming changes, because until now all these “improvements” on GW1 PvP modes have made things worse and worse.

Because they are not the same pple who made Guild Wars 1 and they want to force u to accept THEIR vision. They dont care that u disagree with them, because their vision is “better” than urs.

The same was in TK in gw1, when they ignore all pple and made only their updates and latter ask how to nerf their buffs:)(buff of onslaugh, Invoke etc)

Sec things 90% or even more pple dont know even what and how skills should be nerf/buff and thats the main problem. Because JS doesnt have any exp in this game. He doesnt need to be “top” or even “good”, but he should understand the meta, only pple who active playing can understand it. He spend more time in thinking about WvWvW so its pretty sure that pple gonna complain about next “balanced”. But who care if we even dont know what will be nerf, oh sry pple in tk in gw2 already know it and they are prepare on changes… Ehhh its so stupid and ufair.

The last thing i want to write for me classes shouldnt be in pvp for everything. Its enough if they will have 2 roles, for example:

War – dps, tank
Thief – dps
Guard – tank, support
Ele – support(NOT TANK), dps
Necro – support?, offtank with cond dmg
Mes – dps
egi – support, offtank with cond dmg (but not so tanky as guard i like teldo engi build)
ranger -support, offtank with cond dmg

And when u have vision about classes and u dont try to make impossible balanced classes, 2 roles for each clasess should be enough, but first step have to be split pve from pvp like in all games, where pvp is important, it will help u in good balanced the game and good balanced should be more easy than before.

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Posted by: Khyras.8021

Khyras.8021

Path of Exile f2p arpg currently in closed beta !!! has in game free to enter competitive events like timed lvl up races and pvp events with rewards like 50 dollars worth of microtransaction currency for the 1st place.I bought this game and i gotta buy tickets or grind them to enter paid tournament? Embarrassing and disappointing. Overhaul your pvp system or you will never get another cent from me.

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Posted by: butch.8136

butch.8136

^Conquest will be here to stay. ‘cus they want it newb friendly, spectator friendly, ’easy to understand, hard to master’,etc.

But I do think they can work on the secondary objectives or make some more ‘complex’ twists.

They could do a king of the hill at mid point, if that’s capped it opens up the two side points or something catchy like that.

They can incorporate a flag into the three-point stuff.

I don’t mind for the conquest mode, they should just shake up things a bit more.
I find Kyhlo the most ‘complex’ one to play, foefire most ‘boring/easy’ one.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: leman.7682

leman.7682

I find Kyhlo the most ‘complex’ one to play, foefire most ‘boring/easy’ one.

That’s accurate. I agree.

Leman

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Posted by: JonathanSharp.7094

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JonathanSharp.7094

Game Design Lead

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^Conquest will be here to stay. ‘cus they want it newb friendly, spectator friendly, ’easy to understand, hard to master’,etc.

But I do think they can work on the secondary objectives or make some more ‘complex’ twists.

They could do a king of the hill at mid point, if that’s capped it opens up the two side points or something catchy like that.

They can incorporate a flag into the three-point stuff.

I don’t mind for the conquest mode, they should just shake up things a bit more.
I find Kyhlo the most ‘complex’ one to play, foefire most ‘boring/easy’ one.

I agree. We’ve done some of the core stuff we wanted to nail w/ the conquest format, so now we’ll start getting into different secondaries that provide new types of gameplay.

Also, I think it’s ok to have some “just for fun” maps and “competitive/serious/tournament” maps. So let’s say we come up with a secondary that may appeal to more casual players, but not as much to hardcore players. I think that’s ok. It will just be known (and other games do this), that some maps are more for casual audiences, and others are for the hard core players.

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

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Posted by: Rambodacious.7495

Rambodacious.7495

Jonathan, thanks for the reply. I agree with your mindset, but I hope that this conquest game type is not the only “serious” game type used for tournaments/rankings and the like. I think capture the flag has been very competitive in many other games, would provide a new game play experience through different builds being efficient, and would be fun for all skill levels because it is so intuitive and easy to grasp.

Edit #1: Also, deathmatch would provide yet another gameplay experience change, be competitive, and be easy to grasp. I think WoW managed to do quite well with its deathmatch (arena) system and as always, there’s no reason to reinvent the wheel.

Edit #2: Now that I think about it. You may want to consider putting these game types (whether they are the above or others you guys have in the works) out in the open and recording the data as to what becomes the most popular amongst the hot join/casual spvp crowd to determine which 1 or 2 you decide to promote as Gw2’s “official” competitive gameplay type. Just a thought.

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

(edited by Rambodacious.7495)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I agree. We’ve done some of the core stuff we wanted to nail w/ the conquest format, so now we’ll start getting into different secondaries that provide new types of gameplay.

Also, I think it’s ok to have some “just for fun” maps and “competitive/serious/tournament” maps. So let’s say we come up with a secondary that may appeal to more casual players, but not as much to hardcore players. I think that’s ok. It will just be known (and other games do this), that some maps are more for casual audiences, and others are for the hard core players.

Hey Jon, have you ever considered the opposite: maps with different primary mechanics but “secondary” conquest mechanics? To give a random example out of my head, a capture the flag or an assault map where you must cap points to unlock your way in and out of the enemy’s base.

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Posted by: Baba Baba Ba.9810

Baba Baba Ba.9810

Just want to throw something in here really quick before i head to work.

After Jonathan answered my questions ins Yesterday’s lifestream i have to say i feel pretty good about the custom arenas, and it sound like that may be good way to approach the current PvP problem. Actually restored some of my trust.

Just one thing; what i do not feel good about is them costing money to host. Giving the allready very small pvp community an important tool only for money, is defenitely not the right path.
Only way i could imagine this to work is if custom arenas cost like a very, very small amount of Tournament-Tickets (1 or 2) to host.

And the answer to the E-Sport question was a bit… delusional. but okay, i’ll take it.

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Posted by: Daxter.4286

Daxter.4286

I personally can’t wait for the custom rooms for pvp. Our guild is PvX, we partake in every aspect of the game, be it PvE/Dungeons, WvW and PvP. We started out by having a portion of our guild playing pvp almost exclusively, but as time went on either those players have quit or they have switched to WvW to get their pvp fix(i myself have done some tpvp’s, but am mostly WvW player myself). We still have occasional few players that might go to pvp solo/duo(our guild currently has 200+ members with daily activity of 30-50 on peak times), but mostly nobody hardly goes there.

Our guild members however do like pvp in this game a lot(we have an active WvW portion of our guild) and would like to organize things inside our guild to hopefully even introduce more players to pvp and show that it can be a lot of fun(maybe even get few tpvp teams going from it). The fact that you can’t just go into a pvp room and have both teams be pre-made hurts this goal. We have had 1 pvp event in our guild that was 1v1 and it was a pain to organize. We had to fill in the room with our guild members, so no outsiders could come interrupt our dueling and even then getting the 2 persons who were supposed to fight on the opposite teams needed some arrangements.

I’m envisioning a scenario where we can organize a pvp event for our guild with 2 captains of the teams and they can pick members from inside our guild for their teams and then duke it out, while at same time new people to pvp will get to know the mechanics of pvp themselves.

Thus, the custom rooms. I myself don’t really mind “renting costs” for rooms if it’s paid by gems or such. Our guild can surely afford it as we have spent a lot of time in PvE already and renting room for gems shouldn’t be a problem. Naturally i don’t know the payment method for rooms, but hopefully it’s something our guild has an ability to do and we can partake in pvp more.

I’m writing this post, as i didn’t really see this side of the equation(PvX guilds) represented in discussion. I did skim through this topic, but i might have missed any posts that were voicing this kind of view.

Extraordinary Gentlemen[EXG] – Desolation[EU]

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Posted by: Kasama.8941

Kasama.8941

I’m not sure why people are trying to push Capture the Flag so hard. With all the swiftness, leaping, shadow stepping, and what not, that’s in the game. It would make it next to impossible to balance that game type. Also, it takes a considerable amount of time to down an ally, thereby making it highly likely that it would turn into a zerg fest. E.g. three professions running from flag to flag, killing flag captures, while two Thieves runs around in stealth, capturing the remanning flags as they respawn. I think the way forward is to expand the conquest structure, and make something new with it.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: butch.8136

butch.8136

Make the flag carrier get new abilities/stats as they take the flag. That fixes the imbalance in mobility/bunk.

Make it have two flags, each spawn if far point gets capped by the opposite team.

Killing flag carrier/returning flag gives points.

Scoring flag gives points.

Scoring flag should be done in middle point (need to have it capped).

Capping the home point (their far point) resets the flag. (Dunno ’bout this one, would be a little to tense).

Would be intresting to see what people come up with.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: ZenoSpyridon.1396

ZenoSpyridon.1396

^Conquest will be here to stay. ‘cus they want it newb friendly, spectator friendly, ’easy to understand, hard to master’,etc.

Honestly? Conquest isn’t newb friendly. Newbs just want to fight and ignore the control points alltogether. The fact that its not newb friends is proven by the fact that even if you do tournaments it’s rare to see people actually avoiding the larger force, which is appropriate strategy for the mode. Most ppl just want to fight.

It’s not spectator friendly either really, considering a large amount of time is spent NOT fighting, rather than fighting. Who wants to watch people run around?

I agree. We’ve done some of the core stuff we wanted to nail w/ the conquest format, so now we’ll start getting into different secondaries that provide new types of gameplay.

Also, I think it’s ok to have some “just for fun” maps and “competitive/serious/tournament” maps. So let’s say we come up with a secondary that may appeal to more casual players, but not as much to hardcore players. I think that’s ok. It will just be known (and other games do this), that some maps are more for casual audiences, and others are for the hard core players.

Huge thank you for finally responding to this issue! I have no problem with Conquest being a strategic option, my only complaints are that it should not be the only option. Guild Wars 1 had so many great options and that was one of the best parts of the game.

For ideas, heres hoping to see GW1 style TDM, CTF, maybe even Assault, etc. Maybe HoH or GvG someday would be cool too.

I just hope the determination of what maps will be fun and which will be competitive, will be up to the players. If a certain type of mode catches on I hope it will be supported in to the future.

Now I finally feel at ease. I understand these features take time, I’m just glad that they will be added someday. It’s a good feeling to know GW1 players expectations coming in to GW2 will not be forgotten. The lack of response made me worried for awhile.

Thanks again. One more person who is a happy customer again. You won’t hear any more complaints of modes out of me.

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Posted by: Goorman.7916

Goorman.7916

Just add new modes and gather data about what is the most interesting one.Because the best way to lose audience is to force them to do what they don’t want to.

Ash Goorman, 80 level ranger
Lavern Goorman, 80 level thief
Spvp rank 41

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Posted by: JonathanSharp.7094

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Game Design Lead

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Thanks for all the feedback guys. We’re looking forward to the 1 team vs 1 team test coming up and seeing your feedback.

We plan to do other tests down the road, depending on how it goes. So that’ll be a great place for us to try some new ideas! And as I said, once we feel we have a strong core of “normal” conquest maps, I think it’s totally fine for us to branch off and try some other things that may not make it into tournament play.

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

And as I said, once we feel we have a strong core of “normal” conquest maps, I think it’s totally fine for us to branch off and try some other things that may not make it into tournament play.

I think you have a very very stroong core of “normal” conquest maps.

I really love your sPvP, especially the fact that you have such a great training-area for new players (the Mists lobby); It’s great to create a new profession and almost immediately are able to try out gameplay with all skills and traits against NPC-bots of each profession. Thanks for that! No more starting as a clueless player in sPvP.

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: JonathanSharp.7094

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JonathanSharp.7094

Game Design Lead

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And as I said, once we feel we have a strong core of “normal” conquest maps, I think it’s totally fine for us to branch off and try some other things that may not make it into tournament play.

I think you have a very very stroong core of “normal” conquest maps.

I really love your sPvP, especially the fact that you have such a great training-area for new players (the Mists lobby); It’s great to create a new profession and almost immediately are able to try out gameplay with all skills and traits against NPC-bots of each profession. Thanks for that! No more starting as a clueless player in sPvP.

Thanks! I still feel like there is improvement to be made there though! I’d like to help new players and casual players even more than we do now, which is something we’re planning to improve down the road.

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

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Posted by: Dsquaredcri.9421

Dsquaredcri.9421

Thanks for all the feedback guys. We’re looking forward to the 1 team vs 1 team test coming up and seeing your feedback.

We plan to do other tests down the road, depending on how it goes. So that’ll be a great place for us to try some new ideas! And as I said, once we feel we have a strong core of “normal” conquest maps, I think it’s totally fine for us to branch off and try some other things that may not make it into tournament play.

A question about 1 team vs 1 team ( which we will really love ! )

Reading your stream on twitch here on reddit http://www.reddit.com/r/Guildwars2/comments/16rsh9/jan_17_dev_livestream_summary/ you said:
Working on a new 1 team vs 1 team version of our tournament system , will be paid tournament (but reduced the cost and reduced rewards). Winners stay in, losers kicked out to the lobby. (Current tournament system require 8 teams for a single tournament with 3 rounds so it is hard to get tournaments started at the moment)

What do you mean with " winners stay in, losers kicked out to the lobby" ?

I guess when the match is over, both team go back to lobby and both can press “play” for another new 1 team vs 1 team match..

Dsquaredcri, necro for Rush team

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Posted by: Shukran.4851

Shukran.4851

like gw1 RA i assume

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Posted by: Dsquaredcri.9421

Dsquaredcri.9421

like gw1 RA i assume

I hope not.. we just wanna play 1 single match. There is no sense to play it like RA on gw1 where u continue to play til u lose.

Dsquaredcri, necro for Rush team

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Posted by: Thrills.3974

Thrills.3974

I’m one of those “casual” or “new” players you speak of. I don’t mind losing to a better player just as long as I’m having fun and right now I’m having a blast.

I actually might be one of the few who sees the genius in PUG tourneys. I mean this way you don’t have to find a group with similar experience and schedule to get your competitive fix.

My only suggestion would be to add 1v1 and 2v2 (# of players) in tournament form as it is easier making that step from pug tourneys to organized when you only need 1 other player with similar experience and schedule.

I know most will tell me to “Go play WoW” but not only are WoW players wierd, but I think 2v2 would work much better in this game as there are no dedicated healers and every class can cc, dps, heal effectively.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

any reply about 1vs1 2vs2 3vs3 (players not team)? we will see something like that? (not like hot join, but something more competitive like paid tournament)
this solution will help anyone that wanna play (casual and hardcore) to do something serius without wait 4 hours or need to found other 4 ppl with same timing etc etc

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Posted by: Dsquaredcri.9421

Dsquaredcri.9421

Me and 90% of pvp players would quit the game if 1v1 2v2 feature is incoming.

I dont think 1v1 2v2 is an appropriate mode for a mmorpg..at least for a successful mmorpg.. We wouldn’t have fun with that.. It’s no sense!

There is no combo build combo class build work, strategy work.. stop asking those ridiculous questions..

Dsquaredcri, necro for Rush team

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Posted by: Lian Olsam.9541

Lian Olsam.9541

tell me why… i think that is really competitive, i had played in other game something like that and is very funny (not only for me), and this kind of pvp can also stimulate different builds, and u can play with less ppl, when is not enough player for 5vs5 paid.. so u dont have to be bored cause u dont have anything to do.. i’m playing only pvp but atm i dont have a team and cause i have a life i cant play in the night, during the day i dont have anything to do, some free tournament, but is becoming really boring situation..
i dont understand how u can say that is not appropriate if u dont know how to play that, i’m not talking about point conquering, but something like deadthmach, CTF… i’m happy that u know what 90% of players are thinking…maybe is the truth but is funny that someone can say something like that, that is no sense

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Posted by: Lukin.4061

Lukin.4061

Me and 90% of pvp players would quit the game if 1v1 2v2 feature is incoming.

I dont think 1v1 2v2 is an appropriate mode for a mmorpg..at least for a successful mmorpg.. We wouldn’t have fun with that.. It’s no sense!

There is no combo build combo class build work, strategy work.. stop asking those ridiculous questions..

kittenhat is some bold statement, or either you count yourself as many, many people, since more modes would actually ATTRACT more people then discourage to leave, since you know, then you could have more modes to choose from and play ones you like, not the 1 that is available.

1×1 IS the most fun I have currently in this game, since it is so interesting to fight with these mechanics in duels.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Thanks! I still feel like there is improvement to be made there though! I’d like to help new players and casual players even more than we do now, which is something we’re planning to improve down the road.

The one thing I can think about is simulating combo-fields… a lot of my guildies who play the game almost since release still have no clue how combos work. Not sure how you could make people realize what to do with those though… perhaps with voiceovers. I think voiceovers are a nice gimmick of gw2 which is a bit underused (e.g. could be used more in bossfights).

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: nerva.7940

nerva.7940

make combos stronger, balance them better (aoe invisibility vs. whirling fire finisher, lol) and we’ll be seeing more use.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: DiogoSilva.7089

DiogoSilva.7089

make combos stronger, balance them better (aoe invisibility vs. whirling fire finisher, lol) and we’ll be seeing more use.

I think this is an interesting topic for discussion that has been ignored.

Some combo effects are very interesting, but especially when they have weapon sets dedicated to them. For example, Scepter/ Dagger for elementalists has a really cool might-stacking theme through self-combos that works really well with it.

But then some of those combos, for example those that create auras, seem very arbitrary, except for eles traited for auras. Those combos aren’t usually very integrated into weapon sets (that I’m aware of), they depend on what your opponent does, and sometimes they are simply weak (fire aura is very unimpressive no matter what, frost aura is very conditional).

Also, those effects aren’t always consistent. Why do you need a leap to create an aura in a fire field, but with an ice field, youcreate an aura not with a leap, but with a blast? This makes things harder to memorize for beginners, and further strengthens the idea that some of the effects are simply arbitrary, and not worth bothering with.

We need more focused effects like S/D ele might-stacking or GS Guardian condition removal/ retaliation effects, and less “here’s a little bonus for you that you might not even need or notice” effects. And I think we need this especially for party-coordenated combos, not only for weapon sets with set-combos. Less niche effects, and more “we need to coordenate around this party combo to outdo our opposing party”.

(edited by DiogoSilva.7089)

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Posted by: SilverShadow.3021

SilverShadow.3021

nobody wants to play bunker/roamer/support domination games

NOBODY

the developers, the top players, the commentators and the people on these forums who support it are WRONG

as in completely WRONG
dark souls is a more competitive game then guild wars 2, that’s embarrassing
snowball mayham is more competitive then GW2 spvp, and thats only when everyone is running around killing everyone

i mean kitten its been months and people are still here thinking its perfectly fine to play a bunker, trade EVERYTHING to be useless in any situation that doesnt involve sitting on a kittening node, are you people listening to yourselves?

This, exactly this.

Out of all the game modes that exist, why did they have to create HB 2.0 only with players instead of heroes. Even if all promised features (that should have been available for release) are coming I couldn’t care less about sPvP because the game mode is so boring.

So it isn’t really surprising that competitive sPvP in GW2 is more dead than GvG in GW1.

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Posted by: nerva.7940

nerva.7940

make combos stronger, balance them better (aoe invisibility vs. whirling fire finisher, lol) and we’ll be seeing more use.

I think this is an interesting topic for discussion that has been ignored.

Some combo effects are very interesting, but especially when they have weapon sets dedicated to them. For example, Scepter/ Dagger for elementalists has a really cool might-stacking theme through self-combos that works really well with it.

But then some of those combos, for example those that create auras, seem very arbitrary, except for eles traited for auras. Those combos aren’t usually very integrated into weapon sets (that I’m aware of), they depend on what your opponent does, and sometimes they are simply weak (fire aura is very unimpressive no matter what, frost aura is very conditional).

Also, those effects aren’t always consistent. Why do you need a leap to create an aura in a fire field, but with an ice field, youcreate an aura not with a leap, but with a blast? This makes things harder to memorize for beginners, and further strengthens the idea that some of the effects are simply arbitrary, and not worth bothering with.

We need more focused effects like S/D ele might-stacking or GS Guardian condition removal/ retaliation effects, and less “here’s a little bonus for you that you might not even need or notice” effects. And I think we need this especially for party-coordenated combos, not only for weapon sets with set-combos. Less niche effects, and more “we need to coordenate around this party combo to outdo our opposing party”.

leap and blast finishers on water fields are amazing, and all combo fields should be as good in a different way. blast on ethereal is also great. projectile on chill is great. there are just certain ones that are awful.

so yes, effects need to be greater across the board so that people actually start caring about coordinating combo fields.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ