So, we got an update in December on “core PvP features”, which brought us :
- the removal of solo queue and the addition of ranked/unranked queues
- a new matchmaking algorithm
- a new “dishonor” algorithm
- a new map selection functionality
- a new leaderboard and its “test season”
- the obligation to stand in HotM to queue
3 months after this update, I have mixed-to-bad feelings about this.
On the positive side, I find :
1. The map selection, which everybody loves I think. A great addition.
2. Matchmaking isn’t that good, but is hampered by decisions that have nothing to do with the algorithm itself, such as merging solo and team queue. But when it deals with workable input, I think the algorithm does fine.
But I have to say, that’s it. There is much to say on the negative side :
1. Once again in PvP, there were as many things removed as things added. PvP has suffered quite a bit in the last two years in the sense that things that were added were abandoned and removed later on (ex : IG tournaments, solo queue, even the reward tracks were made to the detriment of another system). The removal of Solo Queue has caused many upsets, and has put much stress on the matchmaking algorithm to make sure a full premade will not face “solo queuers” under normal circumstances. The removal of the ability to queue from anywhere has forced us to endure the sometimes insane queue times in HotM (8+ minutes) not being able to do much. Luckily the BLTP & bank vendors were added, or it would have been atrocious. And then you have …
2. The leaderboard and the “pvp seasons”. You did it : you created a leaderboard that has even less signification than the previous one. With all respect for Peiper, the fact that he’s winning the EU leaderboards with his <50% winrate turret engy says it all. Leaderboard, leagues (to give various skill levels a reason to compete), rank system, any classification systems is the absolute number one thing needed in any modern game that wants to push a competitive scene. We are 2 years and a half into the game and we still have nothing in game to support the competition, it’s a shame. At this point I think we are lucky that the fundamentals of the game are great and that the community is really supportive, because the game is clearly not supporting us.
3. There is still no indication for players about their “overall skill level”, or the opponent’s/team mates’. With the leaderboard meaning nothing anymore, average people like me do not know where they stand, and if they are improving. You have a complex MMR rating in place, but we don’t even have access to our own. We also don’t see the overall skill level of our opponents and team mates, so it is impossible to see in what type of game we are playing, which team mate will probably rock and which we’ll have to cover. I know you respond with “the fear that some players might be blamed for a low MMR”, but that is a bold statement considering the actual situation where everyone is accused of being a noob as soon as he loses a 1v1.
4. The dishonor system. Where is it ? Many things were made in this update with the assumption that people will be punished for A. leaving games, and B. for changing classes. That thing is still not working, it’s crippling the rest of the update (like class MMR or the matchmaking).
5. And finally, I’ll just let here what I would like to have in the game, is more rewards for winning and get good. And I do not mean “reward” in the sense of 2 blues and a green, leave that to PvE. I mean actual rewards for competitive player, sensible things that happen when you win.
Again, a comparison will be made with GW1 I’m sorry, but even in solo arena in GW1, winning meant something. You would stay with your team and continue playing new opponents. After a number of successive wins (I don’t remember how much now, maybe 10 in a row), you would even be put into Team Arena to face premade teams. It was an accomplishment, and it was worth trying to do that as a casual PvPer.
The Hall of Heroes was obviously another example, where climbing its way to the final map was super exciting, not even talking about the fact that everyone in the game would be aware of your win in the Hall of Heroes when it happened.
We have nothing like that in this game. We are repeating games one after the other, with no reward other than reward tracks.
TL;DR : We made two steps forward but also two steps backward in the last PvP update. Much is still missing for making dedication to PvP actually fun.
(edited by Ouroboros.5076)