Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Suggestions for more Skill-Based Turrets
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I say they need a trait something like spirits so they can follow engie, right now they are not mobile enough. that would lead to more skill required
There are enough AI things that just follow you about. Actually, just get rid of the cool down if the turret is picked up before it is destroyed. Instead make it so the engi repairs the turret when stowed over a period of time, say 20s. Have this as the cooldown counter, but allow the engi to place the turret again before it regenerates all of its health if they need to. Rather than reducing turrets health allow vulnerability to be applied to turrets. This condition sorta makes sense to be applied to a turret. Allow picking up and replacing the turret to remove vulnerability. Also make it so that turrets can be critically hit.
(edited by someone.7485)
I say they need a trait something like spirits so they can follow engie, right now they are not mobile enough. that would lead to more skill required
If the HoT is to be believed then they are getting something like this already.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Make em active. This would probably cause them to be even more aids in the right hands but still, it would weed out all the ‘noobs’. The turret gets placed and then you need to press again to actually shoot the turret, etc.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Having to press to use the turret every time would just end up resulting in just mindless button mashing which is not really ‘active’ play.
We need a “Turret’s on Dodge” trait.
We need a “Turret’s on Dodge” trait.
+ rocket turret now fires nuclear missles to poison and have 1200 aoe, also orbits around the planet to have global range kkthx.
Again, I’ve never had any problems with turrets, but I agree that they aren’t very fun or skill-intensive and they could be improved in that way.
One Idea is to make a turret-engi more mobile, but a bit less effective as a trade-off.:
- decrease turret-health by 25% (or more), but increase the redeployment-recharge rate after picking them up from 25% to 50%
—> this would make the turret-engi less stationary and would heavily encourage him picking up the turrets at low health during fights, which could bring an interesting dynamic to the build.
I’d also get rid of the 50% range increase from the rifled turret barrels trait, because it makes it easier just putting them anywhere really spread out instead of actually making a choice between your turrets hitting more but are easier to kill or harder to kill turrets with less chances of hitting what you want them to hit. Add sth. fun instead, like: after picking up a turret, gain superspeed for 1.30 seconds and make it stackable in duration. ^^’
(edited by PowerBottom.5796)
A slight nerf to Rifle Barrels might not be a bad idea. It would encourage the use of Fortified Turrets (which I find to be a really cool team support trait) and would also make it possible for classes with long range to kill them without being destroyed by rockets.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)