The definition of fun

The definition of fun

in PvP

Posted by: Topher.5631

Topher.5631

At an Anet meeting that they have every 3 months:

M.O.: “Okay guys, what can we do to make pvp more fun for the players and promote this esport scene we spend so much money on?”

Random guy: “We can spend a bajillion dollars on advertising, that’ll make the game more fun.”

M.O.: “We already do that, anyone else?”

Another guy: “We could spend it on a balance team that does their job instead of spending it all on advertising”

M.O.: “You’re fired. Anyone have a better idea?”

Another guy: “We could make the players play the same builds for 9 months straight with little to no deviation”

M.O.: “Yeah, they won’t get bored of the game, that would be ridiculous. Okay lets do it!”

tl;dr

We are bored of seeing the same builds that were there since season one, and the monotony could be a reason why people are leaving.

If you can’t beat it, it is, needless to say, OP
Looking for a team? Start here! https://www.reddit.com/r/GuildWars2PvPTeams/

The definition of fun

in PvP

Posted by: dragonkain.3984

dragonkain.3984

Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.
For example removing amulets and reducing amount of viable builds instead of fixing core problems with conditions or tanky classes, or useless buffs like thiefs might on dual pistols (clearly shows that they had no idea that dual pistols would still be worthless after this, because the problem with them is not damage)

Still over 90% of traits/utilities are worthless and it seems like they don’t realize it. I can bet they hardly play their own game, so they obviously are clueless about which trait/utility is useful and which is not.

(edited by dragonkain.3984)

The definition of fun

in PvP

Posted by: shion.2084

shion.2084

I’m not sure its a lazy balance team, it might be the directive that PvP and PvE have to be consistent with each other in terms of skill behavior. This would necessarily hamper efforts and make cases where a change to improve one necessarily negatively impacts the other. Essentially their hands could be tied by management mandate.

The definition of fun

in PvP

Posted by: dragonkain.3984

dragonkain.3984

I’m not sure its a lazy balance team, it might be the directive that PvP and PvE have to be consistent with each other in terms of skill behavior. This would necessarily hamper efforts and make cases where a change to improve one necessarily negatively impacts the other. Essentially their hands could be tied by management mandate.

That’s a false assumption. 90% of traits/utilities are still worthless in PvE and my example with dual pistols made 0 difference in both PvP and PvE modes since thief in team/raid already has 25 might stacks and yet nobody uses dual pistols for pve cos dmg is abyssmal.

The definition of fun

in PvP

Posted by: shion.2084

shion.2084

Well maybe making them worthful would impact the overall balance, relative to other classes, of one or the other in a negative way.

Anyway it can’t actually be a false assumption, I simply stated I wasn’t sure and what could be. the second part of the comment was predicated on the hypothetical which wasn’t an assumption. I was not assuming what was, if you catch the difference.

(edited by shion.2084)

The definition of fun

in PvP

Posted by: Amins.3710

Amins.3710

2 Ele’s, Engi, Druid & Necro escorting 1 Door Breaker and nothing the other team can do about it.

total fun due to a absolute horrible balance team.

Amins – Guardian
Gameplay Video’s & Forum Post

The definition of fun

in PvP

Posted by: MadVisions.4529

MadVisions.4529

Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.

This is a problem since eternity (FYI)
EDIT: not to mention that they are working brutally slow compared to the efectiveness/quality of theyr work.

The definition of fun

in PvP

Posted by: dragonkain.3984

dragonkain.3984

Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.

This is a problem since eternity (FYI)
EDIT: not to mention that they are working brutally slow compared to the efectiveness/quality of theyr work.

Yeah, I know, I even remember myself chuckling when they claimed that they want to make gw2 an e-sport, but even at that time I knew that if they’ll keep the same balance team, it would end up in a total failure, exactly what we have now.

Really, since we have a new game manager, why he keeps the old, obviously inefficient, as proven by so many years of work, pvp balance team?

The definition of fun

in PvP

Posted by: Razor.9872

Razor.9872

Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.
For example removing amulets and reducing amount of viable builds instead of fixing core problems with conditions or tanky classes for example, or useless buffs like thiefs might on dual pistols (clearly shows that they had no idea that dual pistols would still be worthless after this, because the problem with them is not damage)

Still over 90% of traits/utilities are worthless and it seems like they don’t realize it. I can bet they hardly play their own game, so they obviously are clueless about which trait/utility is useful and which is not.

That was the PvP team that removed those amulets. The PvP team and the Balance team are two separate entities.

NSPride <3