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The definition of fun
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Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.
For example removing amulets and reducing amount of viable builds instead of fixing core problems with conditions or tanky classes, or useless buffs like thiefs might on dual pistols (clearly shows that they had no idea that dual pistols would still be worthless after this, because the problem with them is not damage)
Still over 90% of traits/utilities are worthless and it seems like they don’t realize it. I can bet they hardly play their own game, so they obviously are clueless about which trait/utility is useful and which is not.
(edited by dragonkain.3984)
I’m not sure its a lazy balance team, it might be the directive that PvP and PvE have to be consistent with each other in terms of skill behavior. This would necessarily hamper efforts and make cases where a change to improve one necessarily negatively impacts the other. Essentially their hands could be tied by management mandate.
I’m not sure its a lazy balance team, it might be the directive that PvP and PvE have to be consistent with each other in terms of skill behavior. This would necessarily hamper efforts and make cases where a change to improve one necessarily negatively impacts the other. Essentially their hands could be tied by management mandate.
That’s a false assumption. 90% of traits/utilities are still worthless in PvE and my example with dual pistols made 0 difference in both PvP and PvE modes since thief in team/raid already has 25 might stacks and yet nobody uses dual pistols for pve cos dmg is abyssmal.
Well maybe making them worthful would impact the overall balance, relative to other classes, of one or the other in a negative way.
Anyway it can’t actually be a false assumption, I simply stated I wasn’t sure and what could be. the second part of the comment was predicated on the hypothetical which wasn’t an assumption. I was not assuming what was, if you catch the difference.
(edited by shion.2084)
2 Ele’s, Engi, Druid & Necro escorting 1 Door Breaker and nothing the other team can do about it.
total fun due to a absolute horrible balance team.
Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.
This is a problem since eternity (FYI)
EDIT: not to mention that they are working brutally slow compared to the efectiveness/quality of theyr work.
Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.
This is a problem since eternity (FYI)
EDIT: not to mention that they are working brutally slow compared to the efectiveness/quality of theyr work.
Yeah, I know, I even remember myself chuckling when they claimed that they want to make gw2 an e-sport, but even at that time I knew that if they’ll keep the same balance team, it would end up in a total failure, exactly what we have now.
Really, since we have a new game manager, why he keeps the old, obviously inefficient, as proven by so many years of work, pvp balance team?
Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.
For example removing amulets and reducing amount of viable builds instead of fixing core problems with conditions or tanky classes for example, or useless buffs like thiefs might on dual pistols (clearly shows that they had no idea that dual pistols would still be worthless after this, because the problem with them is not damage)Still over 90% of traits/utilities are worthless and it seems like they don’t realize it. I can bet they hardly play their own game, so they obviously are clueless about which trait/utility is useful and which is not.
That was the PvP team that removed those amulets. The PvP team and the Balance team are two separate entities.