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Thief Short bow NEEDS remake
I make PvP & WvW videos
In exchange , Dagger/Pistol needs nerf
because Dagger/Pistol has reigned too long.
Since when has “it’s been around for a while” been a reason to nerf a weaponset? If it’s OP then yeah, but Thief (including D/P) is hardly what you’d call a balanced class. Very useful for +1s, otherwise not a great choice in fights. Useless in node fights.
Nooo stupid forum didn’t post and deleted my comments
First things first… Thief is already Initiative starved, this is caused by Anet balancing all Initiative costs on the Preparedness 15 Initiative pool, instead of the 12 Initiative pool baseline which should be what all costs are balanced on, the proper fix would be to balance around 12 Initiative( I don’t see that ever happening since it requires them to put effort into balancing skills properly), the quick fix would be to make Preparedness Baseline and making a new trait instead for Trickery. Increasing Initiative costs on skills otherwise is not an Option.
In regards to SB
The damage buffs to AA are needed butThief already lacks AoE so removing the Bounce would hurt it more than normal, a bigger fix is the projectile pathing needs to be fixed 90% of the time it receives Obstructed on perfectly flat terrain.
Thief Weapons for the most part are all Hybrid sans S/X and Staff. They shouldn’t remove poison field It is integral to point pressure to combat Rezzing and Combat the ridiculous amount of heals going on.
They don’t need a blind field SB 5 already Blinds.
Having a Stealth skill on SB would be very nice addition but is not necessarily needed.
Your D/P changes are ridiculous to say the least, the only one with Merit is the BP reduction.
Heartseeker does not need an Evade it would causes brainless spam even more.
Shadowshot rework would make it a Superior IS/IR something D/P does not need, and would be the ultimate nail in the coffin killing S/X Builds completely.
Yes Staff 5 needs a damage Nerf for similar Reasons as the SotM nerf Rev received just not as bad since it has punish frames built in and does not Cc.
(edited by BlaqueFyre.5678)
and this is why it is good that anet does not listen to the player base when it comes to balancing.
These are terrible changes, SB is all about utility and mobility. You’re trying to make it into more of a 1v1 or combat orientated weapon which we already have enough options for. Also changing D/P because “its been too good for too long” doesn’t warrant a nerf.
Nerf dp that is only barely viable in high tier pvp? How about no? “because Dagger/Pistol has reigned too long” – sry, this is not a good reason to nerf something.
D2 is fine as it is, it doesn’t need any changes.
DP3 – as someone mentioned above, thief is already ini startved. DP3 is fine as it is once again.
BP doesn’t need a nerf – it is tiny aoe with has very slow ticks in comparison to other spells in game. And it has pretty high ini costs. No, just no.
Buff to staff 5 range? Why…. Also, once again, thief is already in starved. If anything staff 5 dmg needs reduction.
I don’t agree with sb changes either.
SB2 does decent dmg, it is just projectile speed is slower than snail.
Why remove sb1 multitarget?
Sb3 evade + stealth? Bit too much no?
Poison field is great for cleaving target, i don’t think it should be removed.
Proposed sb5 changes are just plain broken.
[Teef] guild :>
Nerf dp that is only barely viable in high tier pvp? How about no? “because Dagger/Pistol has reigned too long” – sry, this is not a good reason to nerf something.
D2 is fine as it is, it doesn’t need any changes.
DP3 – as someone mentioned above, thief is already ini startved. DP3 is fine as it is once again.
BP doesn’t need a nerf – it is tiny aoe with has very slow ticks in comparison to other spells in game. And it has pretty high ini costs. No, just no.Buff to staff 5 range? Why…. Also, once again, thief is already in starved. If anything staff 5 dmg needs reduction.
I don’t agree with sb changes either.
SB2 does decent dmg, it is just projectile speed is slower than snail.
Why remove sb1 multitarget?
Sb3 evade + stealth? Bit too much no?
Poison field is great for cleaving target, i don’t think it should be removed.
Proposed sb5 changes are just plain broken.
To be the devil’s advocate, changing sb4 to a smoke field would be super nice. Means that you can blast stealth even when you’re “in-combat.” Nothing more annoying than wanting to switch to D/P for BP, then wanting to switch back to SB to blast stealth, but not being able to because of weapon swap CD.
Your proposed changes would make me quit thief altogether
It’s also required on 100% of theif builds, so IDK.
Your proposed changes would make me quit thief altogether
Holy that bow 5 suggestion is kittened. I’ll accept that if you give headbut a 3 second cooldown and 3600 range.
@SuperKorean – 24 base initiative, 30 traited, would be beyond kittening broken for thief. Not to mention, that full recovery of ini on weapon swap would be the same as reducing CDs by 24-30 seconds cumulatively (for a total of 6-8 seconds CD reduction per weapon skill) on weapon swap for other classes? Can you not see how ridiculously OP that proposal is?
thats the funniest thing since revs and mesmers crying about nerfs, thanks
To original posters idea: ABSOLUTELY NOT! Shortbow functions just fine the way it is. Only change I would make is speeding up the projectile speed on 1 and 2 a bit. Also, these suggestions would take away any usefulness for condi builds. . . just awful. Shame, OP, shame. . .
lel new thief players are a bit insane i guess
Holy kitten D/P does NOT need buffs, especially ones that increase mobility. You’re idea for D/P 3 is awful if you think that’s a “nerf”. A nerf actually makes a skill worse overall, but that idea only increases the initiative cost (which can’t go up by much without making it cost too much to be useless) but you allow it to cleanse conditions and add a teleport. That’s not an overall weakening. That makes it better overall.
AA’s aren’t suppose to hit hard. If you want harder hitting skills, ask for initiative skills to get them, like with your suggestion to SB 2, which btw would do massively high damage while still making the skill kind of bad at the same time. A 100% increase in projectile movement would be nice instead.
I like the idea of SB 5 getting stealth, as long as it’s brief and comes with a mobility reduction. Buffing it outright is terrible. It’s already an amazing skill. It does not need a stun break and immobilize removal. Stun Breaks only belong to utilities and you already have wildly OP immobilize removal through the Daredevil GM trait. Maybe if that trait was significantly nerfed, the immobilize removal suggestion would be better.
No weapons should have significant access to stealth and you’re suggesting that SB 3, 5 get stealth and now with SB 4 being a smoke field, the combo of 2 in the field will give more stealth. One of the issues with Thieves is defence and they won’t get better defences as long as they have stealth to rely on. Buffing stealth will only make the situation worse for Thieves. If anything, suggest evades or better access to blind. Maybe even a projectile destroying skill.
Thief Short bow NEEDS total remake
because Short bow is the most poorly designed weapon> Shortbow 1 – take away multiple target hit and increase damage by 100%
> Shortbow 2 – increase damage by 100%
> Shortbow 3 – take away damage and cripple and add 2 seconds of stealth
> Shortbow 4 – take away Poison field + Poison damage and add Smoke field + Blind
> Shortbow 5 – add 2 seconds of stealth + break stun + remove immobIn exchange , Dagger/Pistol needs nerf
because Dagger/Pistol has reigned too long.> Dagger 2 – increase the initiative cost and add evade + remove immob
> Dagger+Pistol 3 – increase the initiative cost and you can return to your original location and cure 2 conditions
> Pistol 5 – reduce Smoke field duration and reduce initiative costAlso , Staff need lil bit of nerf
because Staff 5 can do big damage and evade at the same time.
> Staff 5 – increase the initiative cost and increase the range to 900
How about no?
Shortbow is already mandatory in every thief build (except d/p staff) and adding stealth would be dumb af.
I can agree with nerfing d/p to get some other diversity in there, but adding an evade frame to heartseeker? Last time I checked there were too many evade frames in the game anyways. Instead increase the init cost of 3 and reduce all the utility from dagger auto. I mean, it does damage (duh) you can get 10 endurance back from bashing your 1 key in, and it poisons. That is WAY too much for an auto and only encourages more evade spam. Increase the init cost of black powder and thats it.
Condi clear on d/p 3 wouldn’t even be funny, condis are one of the few ways to counter the d/p meta build.
Staff 5 I can agree with the init cost raise (too easy to spam)
The majority of the proposed changes would make thief down right broken
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The reason why thief has 900 range is because of their insane mobilty, no other class can match DD mobility.
Increase initiative to 24 and 30 when traited? Thats too much, i could just simply equipped dual staff with runes of warrior and spam 5 all the way.
Comparing thieves to revanent skills is irrelevant, whenever revenant switches they starts at 50%, using a stun break in shiro or a cc utility instantly wipes the energy bar. Not to mention that there cds on the skills, which doesnt allow rapid spamming.
SB 4 is wonderful to deny res. SB 2 is best used as a pbaoe and as denial.
SB 1, I wouldn’t mind a change and buff to the speed. SB 3 change might be nice, but I’d rather keep it as is and buff the speed at which the dodge starts. There’s a minor delay on skill activation. SB5 is beautiful. I just miss the 1200 range.
Lol I guess you just created a thief and got ganked… Bow is mostly used for mobility
The reason why thief has 900 range is because of their insane mobilty, no other class can match DD mobility.
Increase initiative to 24 and 30 when traited? Thats too much, i could just simply equipped dual staff with runes of warrior and spam 5 all the way.
Comparing thieves to revanent skills is irrelevant, whenever revenant switches they starts at 50%, using a stun break in shiro or a cc utility instantly wipes the energy bar. Not to mention that there cds on the skills, which doesnt allow rapid spamming.
Druid says hello….. they are not that far behind Thief mobility wise between passive 33% move speed, super speed in stealth on a short CD and short CD with Grace of the Land and have 1200-1500 range. Anet through out that philosophy along time ago.