Thief ridiculously underpowered in PVP?

Thief ridiculously underpowered in PVP?

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Posted by: ChrizZcE.5981

ChrizZcE.5981

I´m running D/P and I litearally can´t kill anyone in pvp.

I hit people for ten seconds straight and they still have like 70% of their health then they turn around and kill me within half a second.

What gives?

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Posted by: Ragnarox.9601

Ragnarox.9601

more practice.

/15char

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

You need to time your bursts and interrupt heals and not just use autoattack. Thief is not easy to play these days but you can kill every class over time, yes even elementalists. You need to utilize your backstab, for example directly after steal when the opponent is dazed. Use the stolen package in a good way.
Altough i ran into a druid earlier on, after maybe 30secs someone else joined my point defend against him, i really had trouble bringing him down, but also didnt get any damage from him. I dont know what would have happend if we didnt get +1

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Posted by: ArcanistSeven.8720

ArcanistSeven.8720

reroll to rev it has a similiar initiative mechanic but with energy and you will be able to shadowstep to opponents and kill them. youll also be more useful in teamfights.

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

A good(!) thief is still a very important part in every team that wants to participate in high tier matches. It is still a very good class, maybe slightly underpowered, but not much.

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Posted by: witcher.3197

witcher.3197

Conquest isn’t 1v1 deathmatch, so don’t play it like it is. Thief is extremely powerful and valuable in conquest because of its mobility, downed support with Shadow Arts, AoE stealths, spike damage and stability-ripping CC on steal. Just simply avoid doing 1v1s, roam, +1 fights and decap points.

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

Well, there are plenty of 1v1s you can go for. But sure, a bunker on a capped point isnt sth you should attack alone, but thats for all classes.

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Posted by: ArcanistSeven.8720

ArcanistSeven.8720

funny thing cause a revnant can chase down a thief and catch up with little effort spamming phase traversal so once HoT comes out i can see a role for rev where they chase down thieves and prevent them from decapping i have done it lots in the beta

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

I didnt get killed by a single rev playing thief after trying rev myself for a few minutes. Imo the mechanics are to simple to get supprised.

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Posted by: ArcanistSeven.8720

ArcanistSeven.8720

lol i was melting thieves the only thieves that kittened me over the pistol thieves

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

It tells a lot if you got problems with pistol thiefs
I I dont even mean in playstyle. A pistolthief is nothing you should fear on any character. If you do, you either make sth wrong or the build isnt valid.

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Posted by: Kolly.9872

Kolly.9872

more practice.

/15char

Yeah clearly the OP needs practice instead people that can one hit thieves just by their collateral damage have mastered their class I guess.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: ChrizZcE.5981

ChrizZcE.5981

40 matches now and DFL in all of them.

I don´t get it.

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Posted by: ChrizZcE.5981

ChrizZcE.5981

Atleast with the tips here I´m now killing lots of people and capping points. Still almost always end up at the bottom of the leaderboard.

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Posted by: sinject.4607

sinject.4607

I wouldn’t say thief is ridiculously underpowered or anything, just slightly underpowered + really difficult to play (a steep learning curve + is very unforgiving) at higher levels. thief’s skill floor is by far the lowest in the game, but the skill ceiling is also really high. The combination of actually being somewhat underpowered (or most other things being overpowered) and being unforgiving to the player makes it feel like thief is much worse than it actually is.

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Posted by: Wolfey.3407

Wolfey.3407

misleading title, you’re complaining about a build with Thief not the class it’s self.

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

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Posted by: nearlight.3064

nearlight.3064

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Nocta.5274

Nocta.5274

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: Cynz.9437

Cynz.9437

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

All is Vain~
[Teef] guild :>

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Posted by: witcher.3197

witcher.3197

Atleast with the tips here I´m now killing lots of people and capping points. Still almost always end up at the bottom of the leaderboard.

Personal score means nothing :P

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Posted by: choovanski.5462

choovanski.5462

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

same goes for bunk guard. it cant win 1v1 & relies on its allies to be effective. seems normal for a team build in a team game to need a good team tbh.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Cynz.9437

Cynz.9437

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

same goes for bunk guard. it cant win 1v1 & relies on its allies to be effective. seems normal for a team build in a team game to need a good team tbh.

Bunker guard builds for defensive to be a bunker and they are really good at it too. Thief builds for dmg mostly and are very risky, yet they are not a threat to anyone really? That is like getting rain coat so you don’t get wet under rain yet you get soaked to bones within seconds anyway.

All is Vain~
[Teef] guild :>

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

Thread opener, if you want ill take you to my arena and maybe i can show you a few hints. Just whisper me in game.
From my personal point I can tell you, i can carry best on a thief because i can rotate very quickly and change the game. (If i get matched against opponents i can handle, dont mean to tell that i am carrying every team i am in)

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Posted by: Zatoichi.1049

Zatoichi.1049

It tells a lot if you got problems with pistol thiefs
I I dont even mean in playstyle. A pistolthief is nothing you should fear on any character. If you do, you either make sth wrong or the build isnt valid.

that isn’t really true against a rev. They are super weak to condi, I could see a decent one abusing a rev

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

Ok, i honestly didnt think of condi thiefs, just dont see them often. I can only tell, i killed a lot of revs on the current dp meta build (although i run executio er over impro)

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Posted by: MrH.2591

MrH.2591

Thief is definitely hard to play in the start and you will feel like you get melted instantly, but you also do massive damage in return. Watch some videos, read a guide or two and just get more familiar with the class and you’ll improve.

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Posted by: Nocta.5274

Nocta.5274

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

Want to know a scoop ?
By decapping and +1 correctly, YOU are the one carrying the team, not the other way around

You really think your team mate who is holding close is thinking he’s carrying you when you come get rid of that D/D ele harassing him ? Then come back mid faster than any other class and get a game changing stealth rez ? Then use your unparalleled chasing power to finish any runners to help secure your lead ?

This is what Thief excels at. You did your job as a thief, to be useful to the team in ways Thief is incontestably the best at. And maybe it’s harder in pug because you can’t help clueless teams, but we don’t balance kitten for those people.

If this isn’t the role you like in conquest mode, don’t play Thief. If you want to kill people, play signet Necro or D/D Ele.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: ArcanistSeven.8720

ArcanistSeven.8720

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

Want to know a scoop ?
By decapping and +1 correctly, YOU are the one carrying the team, not the other way around

You really think your team mate who is holding close is thinking he’s carrying you when you come get rid of that D/D ele harassing him ? Then come back mid faster than any other class and get a game changing stealth rez ? Then use your unparalleled chasing power to finish any runners to help secure your lead ?

This is what Thief excels at. You did your job as a thief, to be useful to the team in ways Thief is incontestably the best at. And maybe it’s harder in pug because you can’t help clueless teams, but we don’t balance kitten for those people.

If this isn’t the role you like in conquest mode, don’t play Thief. If you want to kill people, play signet Necro or D/D Ele.

with rev coming out it can chase down and kill a decapping thief and ive done it lots during the beta just teleport to them until your in range of sword 3 skill and you almost kill any d/p thief. i can see it now in HoT thief will only be running around the map avoiding combat welcome to player vs cap point

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Posted by: witcher.3197

witcher.3197

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

Want to know a scoop ?
By decapping and +1 correctly, YOU are the one carrying the team, not the other way around

You really think your team mate who is holding close is thinking he’s carrying you when you come get rid of that D/D ele harassing him ? Then come back mid faster than any other class and get a game changing stealth rez ? Then use your unparalleled chasing power to finish any runners to help secure your lead ?

This is what Thief excels at. You did your job as a thief, to be useful to the team in ways Thief is incontestably the best at. And maybe it’s harder in pug because you can’t help clueless teams, but we don’t balance kitten for those people.

If this isn’t the role you like in conquest mode, don’t play Thief. If you want to kill people, play signet Necro or D/D Ele.

with rev coming out it can chase down and kill a decapping thief and ive done it lots during the beta just teleport to them until your in range of sword 3 skill and you almost kill any d/p thief. i can see it now in HoT thief will only be running around the map avoiding combat welcome to player vs cap point

Stealth cancels revenant sword #3, or just spam shortbow 3. Stealth also prevents them from chasing you to the point with shiro teleport. Revenant is strong and the damage needs some nerf, but to some extent it’s also a l2p issue – just get more faimiliar with the class and you’ll know how to play against it.

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

Nocta, thats what i mean. A thief can carry teams a lot.
I wrote it in the other thief thread, you wont kill a good thief by this rev gameplay. Rev is really vulnerable to thiefs. Despite a short block there is nothing he can do after sword 3, which wont do much damage if the thief reacts. Hammerskills are completly useless against a thief. The animations are really big and easy to dodge. Rev is not a thief counter. Wait until players learned how to play against it.
There are classes that can play in the lower tiers without paying to much attention to the opponents. An ele is still not completly useless if he concentrates on his skill rotation, buffing might and than burn. A thief playing like this will die instantly. You need to understand every class you are playing against , even in lower tiers. That is a big reason it is hard to start on a thief. I dont think i would be able to teef, if i havent played all other classes.

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Posted by: wasted.6817

wasted.6817

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

Want to know a scoop ?
By decapping and +1 correctly, YOU are the one carrying the team, not the other way around

You really think your team mate who is holding close is thinking he’s carrying you when you come get rid of that D/D ele harassing him ? Then come back mid faster than any other class and get a game changing stealth rez ? Then use your unparalleled chasing power to finish any runners to help secure your lead ?

This is what Thief excels at. You did your job as a thief, to be useful to the team in ways Thief is incontestably the best at. And maybe it’s harder in pug because you can’t help clueless teams, but we don’t balance kitten for those people.

If this isn’t the role you like in conquest mode, don’t play Thief. If you want to kill people, play signet Necro or D/D Ele.

Yea, you only think you’re carrying. Because if all those “game changing and turning” things you do achieve anything, then it simply means that your team is competent enough and they probably “carry” as much as you do. Otherwise you can break your kitten with your +1es, stealth rezzes, kills and what not and loose miserably because conquest in not the mode where one person can carry anything at all. You either get a good team and complement it in a good way thinking you’re such a carrier or you get a bad one and literally nothing you do will help. Max you can achieve is prolong your struggle.

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

If the team is bad i most times can give them a constant 4v3 on a thief.

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Posted by: laquito.5269

laquito.5269

Thief is only worth playing in tPvP at the moment and thats probably solely due to the fact that it has good mobility and synergizes best with a mesmer as a paintrain.

Play it outside of that environment and you feel like complete garbage most of the time, almost useless if your team rotates badly or isn’t able to sustain teamfights.

If Scrapper remains the same even D/P might fall out of meta 6s reveal every 14s in 900 range is kitten. Every classes defensive mechanics have been buffed except for thieves. First they nerf Dodges and now they even nerf the last viable build/defensive utility.

I don’t mind the nerfs to stealth spam, but atleast give us some defensive traits/boons in return.

Retired GW2 Player

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Posted by: Galbedir.9178

Galbedir.9178

These maybe old, but I recommend watching this guys videos. One of the better thieves I’ve seen.

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Posted by: Nocta.5274

Nocta.5274

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

Want to know a scoop ?
By decapping and +1 correctly, YOU are the one carrying the team, not the other way around

You really think your team mate who is holding close is thinking he’s carrying you when you come get rid of that D/D ele harassing him ? Then come back mid faster than any other class and get a game changing stealth rez ? Then use your unparalleled chasing power to finish any runners to help secure your lead ?

This is what Thief excels at. You did your job as a thief, to be useful to the team in ways Thief is incontestably the best at. And maybe it’s harder in pug because you can’t help clueless teams, but we don’t balance kitten for those people.

If this isn’t the role you like in conquest mode, don’t play Thief. If you want to kill people, play signet Necro or D/D Ele.

Yea, you only think you’re carrying. Because if all those “game changing and turning” things you do achieve anything, then it simply means that your team is competent enough and they probably “carry” as much as you do. Otherwise you can break your kitten with your +1es, stealth rezzes, kills and what not and loose miserably because conquest in not the mode where one person can carry anything at all. You either get a good team and complement it in a good way thinking you’re such a carrier or you get a bad one and literally nothing you do will help. Max you can achieve is prolong your struggle.

I may be looking at the glass like it’s half full, but you’re looking at it thinking its completely empty.
I have 72% winrate in solo queue ranked PvP, I think I can feel when I help winning those games or not. If you think all the things I quickly described are not helpful to your team in ways thief is uniquely good at, then I can’t help you. You should learn Conquest more before trying to play Thief.

One thing I will never disagree, playing Thief isn’t easy. But that will never mean its a bad class. And yes, the class itself has issues that need developer’s attention. But until they do something, the meta build is good enough to be a top PvP class.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

Thief ridiculously underpowered in PVP?

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Posted by: Jana.6831

Jana.6831

These maybe old, but I recommend watching this guys videos. One of the better thieves I’ve seen.

No offense but that video is from 2013. Yishi has long left and only came back briefly as an engi. Post videos from after June 23th ;)

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Posted by: Smollett.6270

Smollett.6270

These maybe old, but I recommend watching this guys videos. One of the better thieves I’ve seen.

No offense but that video is from 2013. Yishi has long left and only came back briefly as an engi. Post videos from after June 23th

+1
before 23th june we were pretty strong, but now…. now i took 6-7k crits from DHs True Shots every 4s ;DDDDDDD
btw: BS too stronk pls nerf.

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Posted by: Jana.6831

Jana.6831

We should add sepia effects on these videos “And now you see thief, a class that once has been in game – it was hard to play but a lot of fun”.

And before anyone sees this as whining: I’m laughing actually.

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Posted by: Sweetmate.5903

Sweetmate.5903

Well, Thieves in SPvP are nothing but capbots. Literally all you can do successfully is run from point to point, decap, help one of your teammates kill someone, keep decapping.

Apparently ANet is completely fine with this.

If you thought Thieves in this game are bursty or anything close, then I’m sorry, but there’s like 5 classes that burst harder than we do. Hell, you could remove every little of the already lacking survivability we have just to make Backstab hit harder and you’d crit for 9k at MOST on light armor. Then watch a Warrior crit the same guy for 12k with Eviscerate while having 20k HP while still being able to have like 10 seconds being inmune to damage, etc etc.

Honestly, unless you enjoy running and enjoying the view (because that’s most of what you’re going to be doing in SPvP as Thief) then just reroll.

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Posted by: McFribble.2349

McFribble.2349

Ok, i honestly didnt think of condi thiefs, just dont see them often.

I’m resisting the urge to make a very bad joke.

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Posted by: Shogun.7401

Shogun.7401

reroll to rev it has a similiar initiative mechanic but with energy and you will be able to shadowstep to opponents and kill them. youll also be more useful in teamfights.

Not a good idea,they might nerf it to the ground. Wait for them to balance all kitten first.

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Posted by: wasted.6817

wasted.6817

Don’t think about thief as killing everyone in sight. Thats the job of bruiser based classes that are tanky and can stack to 25 might in under 20 seconds.

Your job is primarily to use your unparalleled shortbow mobility to force decaps on side nodes first, and to use SR/SA traits to rez downed allies, since stealth prevents stomps, so unless they have very heavy cleave and see it coming they won’t be able to stop you.

As for actual fighting, have your team call targets for you so you can enter a fight after getting a decap and take down a target thats low and blew all of its cooldowns, while doing the same job of +1ing a 1v1 on a side node. Don’t 1v1 yourself unless its another thief, but you should be able to take on other zerker classes depending on their build, such as zerk staff ele, power engi/war, etc. Especially don’t 1v1 builds with high sustain or tons of active defense.

^ This.

Playing Thief in conquest require you a very different mentality.
You’re here to make your team win, never forget about that.

You mean getting carried by the team? Because thief with bad/average team has 0 influence on outcome of the match.

Whole decapping works only if your team can actually win/hold outnumbered fights.

Whole +1 only works if your teammates is really good at 1v1 and almost killed enemy anyway.

Want to know a scoop ?
By decapping and +1 correctly, YOU are the one carrying the team, not the other way around

You really think your team mate who is holding close is thinking he’s carrying you when you come get rid of that D/D ele harassing him ? Then come back mid faster than any other class and get a game changing stealth rez ? Then use your unparalleled chasing power to finish any runners to help secure your lead ?

This is what Thief excels at. You did your job as a thief, to be useful to the team in ways Thief is incontestably the best at. And maybe it’s harder in pug because you can’t help clueless teams, but we don’t balance kitten for those people.

If this isn’t the role you like in conquest mode, don’t play Thief. If you want to kill people, play signet Necro or D/D Ele.

Yea, you only think you’re carrying. Because if all those “game changing and turning” things you do achieve anything, then it simply means that your team is competent enough and they probably “carry” as much as you do. Otherwise you can break your kitten with your +1es, stealth rezzes, kills and what not and loose miserably because conquest in not the mode where one person can carry anything at all. You either get a good team and complement it in a good way thinking you’re such a carrier or you get a bad one and literally nothing you do will help. Max you can achieve is prolong your struggle.

I may be looking at the glass like it’s half full, but you’re looking at it thinking its completely empty.
I have 72% winrate in solo queue ranked PvP, I think I can feel when I help winning those games or not. If you think all the things I quickly described are not helpful to your team in ways thief is uniquely good at, then I can’t help you. You should learn Conquest more before trying to play Thief.

One thing I will never disagree, playing Thief isn’t easy. But that will never mean its a bad class. And yes, the class itself has issues that need developer’s attention. But until they do something, the meta build is good enough to be a top PvP class.

To be clear my comment wasn’t about thief being weak or not, it was about the concept of carrying in conquest, in general. And i should rephrase, obviously those things will help, but how much they help totally depends on how competent your team is, which kinda undermines the whole “carry” concept. If team is bad those things won’t change the outcome, they will “help”, match will last longer, but will end with your loss and sometimes quiet annoyingly so, exactly because you tried. As for 72% win rate, that’s impressive, but the only important thing here is to figure out how much of this rate is earned by solo que and how much by que with friends. Which we can’t do, no pun intended, it’s just how it is.

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Posted by: ChrizZcE.5981

ChrizZcE.5981

the only thing that is somewhat working for me now is to avoid 1on1s at all costs while capping. If there is a one on one situation I have zero chance of winning the fight because I make much less dmg compared to all the other classes and die within two hits.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

These maybe old, but I recommend watching this guys videos. One of the better thieves I’ve seen.

No offense but that video is from 2013. Yishi has long left and only came back briefly as an engi. Post videos from after June 23th

kitten , of all builds I truly miss the X/30/30/X/X dagger/ dagger builds the most. Winning with those took serious skill since they were middle ground between dps and survivability with nothing but Cloak and Dagger essentially to save you, and a clutch Refuge

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Jana.6831

Jana.6831

Was x/6/6/x/x that much different?

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Was x/6/6/x/x that much different?

no but even during the implementation, I had the 70 sum trait point too far lodged in my head to change, hence my comment

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: docMed.7692

docMed.7692

I don’t get all the QQ about thieves; I main one and run it often both in sPvP and WvW - they are very strong. Yea, we can’t 1v1 every class in the game and we’re not the best at holding points - OK? Welcome to the idea of balance.

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Posted by: Jana.6831

Jana.6831

@ red: Yeah, the past 1,5 years have been fun.
Maybe it was even more fun before, but back then I was on NA (200 ping), a mindless zerg thief and running D/P when roaming.

Edit: @doc:
Before June I never ran away from a 1 vs 1 or 1 vs X which I engaged in (it was different when someone came running into an ongoing fight). Now in most cases I don’t stand a chance anyway and know that beforehand, so I better run.
Edit²: And I fought all classes and all builds. I can’t do that anymore.

(edited by Jana.6831)

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Posted by: Zero Day.2594

Zero Day.2594

#stillinMetaStillOP

:P

(Better get a head start on this “you guys were in meta since day one, and still are, so you aren’t underpowered” thing)

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Posted by: Kageseigi.2150

Kageseigi.2150

I´m running D/P and I litearally can´t kill anyone in pvp.

I hit people for ten seconds straight and they still have like 70% of their health then they turn around and kill me within half a second.

What gives?

Can you say what traits/utilities you’re running? And also the tactics you use?
Have you tried any other weapon sets?

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