(edited by MadVisions.4529)
Things i'm afraid of.
Im worries about Warriors getting overbuffed as they have been in the past, Engie bunkering getting a pass, and Diamondskin somehow still being OP.
so…. i’ve done some tesing(not that much i’d liked to) and the predictions seemed rather correct!? wanna hire me?A-Net?
A few things
1- If rangers pets didnt do this much dmg they wouldnt be viable. They are already have stalemates with scrappers and necros. They are less useful in team fights since the pet dies and they are therefore are not as good.
2- Scrapper is very difficult to kill in 1 vs 1 situations and they give alot of support. They do not change the outcome of fights though. They are the above average at everything class atm so maybe something should be done about this.
3- its the way of the future and we cant go back now, but boy i wish we could.
4- Dh couldnt make a impact on last season because of condi heavy teams and ele aura shares. 1 is gone but condi rev and necro still put them in line. They will dominate bad players and be average-good for top level play. To me they are in a really good spot.
5- i have no real comment about it, ill go with what you said.
I comment because everyone and their mother says DH OP, druid Pets OP, Necro OP, Engy Hammer OP, ummmmmm if all of these are op they should be pretty equal in combat and they actually are. Mesmer with there F5 for double moa or double time warp and thieves have a spot on teams. Warriors and Eles are the only 2 classes kind of falling behind the pack in the current meta imo.
Im worries about Warriors getting overbuffed as they have been in the past, Engie bunkering getting a pass, and Diamondskin somehow still being OP.
Warrior is the only class with a Taylor Swift reference. Shake it off baybay! :D
As for acro it’s a net nerf and the new trait is merely a crutch to cover one’s mistakes. I agree they should remove more passives. The extra movement speed in stealth was great especially since acro has feline grace but at the same time the build wasn’t totally reliant on stealth and the extra movement speed meant you could stick to a target’s back more easily for the daze.
the point here is that the above mentioned issues have been mentioned by me and many others way before pre#2 season patch not just by the -12days label this topic shows. none of them where adressed nor did any of my bug reports or constructive feedback on healthy play find open doors.
i could start yet another " I’m done #x" topic, but what would be the use?!