True shot BS
Btw, do you know dh lb aa is (was when i tested it) like 1650 range and 1 of the best range dps skills? JFYI.
Auto attack range has always been broken. Wish the red bar under the skill that indicates if the skill is in range was actually accurate. Can also jump and somehow that too gives you even more range lol
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?
When we’re barely winning 1v1 fights and barely surviving heavy focused TPvP fights.
Because warriors are dominating duels, right?
I wasn’t refering to Warriors, I was referring to the already close matchup we have vs Engi, Ele and Mesmers. Revs already dominate us too.
Warriors are the worse class in game, lets not nerf everyone else for their sake.
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
You’re also likely to hit only 1 person… maybe 2 people in a group. The DPS of the skill really isn’t a lot :/ GS does more AoE damages. The only reason LB is strong at all is because people can’t kite the guardian anymore like pre-hot.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
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So any skill with a low CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged (and 95% can be blinded/blocked).
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
Edited for clarity
(edited by Salamander.2504)
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
20k? Please stop this absurd exaggeration that isn’t true even by the largest margin. This skill rarely hits over 4k. Only high damage on thief and ele, which are low armor classes
bunker guard will live again, well, someday
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
20k? Please stop this absurd exaggeration that isn’t true even by the largest margin. This skill rarely hits over 4k. Only high damage on thief and ele, which are low armor classes
Of course True Shot doesn’t hit for 20K. I was using the above poster’s logic, which (with some creative license) basically assumes that as long as a skill can be blinded or dodged, it’s relative power is unimportant. I guess it wasn’t clear since my example used the same CD, but maybe it will be clearer rereading the entire sequence of posts for context. I edited my previous post to avoid further confusion.
(edited by Salamander.2504)
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
20k? Please stop this absurd exaggeration that isn’t true even by the largest margin. This skill rarely hits over 4k. Only high damage on thief and ele, which are low armor classes
Of course True Shot doesn’t hit for 20K. I was using the above poster’s logic, which (with some creative license) basically assumes that as long as a skill can be blinded or dodged, it’s relative power is unimportant. I recommend rereading the entire sequence of posts for context.
I did read it but that looked like just utter nonsense. The skill isn’t even that high of damage,(see scrapper ham #5 , air overload, gravedigger) this animation is super obvious by the guardian kneeling down, this skill also roots you in place so the guardian takes damage as well. This skill has many downsides aswell so the fact that the tradeoff is high damage is what makes the longbow work, if you Nerf trueshots damage, guardian just will disappear.
bunker guard will live again, well, someday
wot m8? u have some problem with a backstab on 1.2k range that doesnt require stealth or proper positioning? git gud m8
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
20k? Please stop this absurd exaggeration that isn’t true even by the largest margin. This skill rarely hits over 4k. Only high damage on thief and ele, which are low armor classes
Of course True Shot doesn’t hit for 20K. I was using the above poster’s logic, which (with some creative license) basically assumes that as long as a skill can be blinded or dodged, it’s relative power is unimportant. I recommend rereading the entire sequence of posts for context.
I did read it but that looked like just utter nonsense. The skill isn’t even that high of damage,(see scrapper ham #5 , air overload, gravedigger) this animation is super obvious by the guardian kneeling down, this skill also roots you in place so the guardian takes damage as well. This skill has many downsides aswell so the fact that the tradeoff is high damage is what makes the longbow work, if you Nerf trueshots damage, guardian just will disappear.
Just compare everything you said (rooting, cast-time, obvious animation, take damage during cast) to Mighty Blow. Then compare the range and damage coefficients. Do you see a problem?
Also, comparing True Shot to other OP stuff doesn’t mean True Shot isn’t OP…Yeah, scrapper hammer needs a nerf also, air overload is absurd damage, and a ton of other OP stuff was introduced with HoT (gravedigger is a joke FYI). There are already threads about the other OP stuff and how they need to be nerfed; this one is about True Shot.
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
If everyone keep defending their own class then we will end up in this power creep for good. Its not just about true shot, all elite specs needs a nerf if you compare these new abilities to old ones.
For me it makes no sense for example that true shot is superior to mighty blow despite true shot being ranged and mighty being.. melee. Melee is supposed to hit harder in general as it involves more risk (hf sitting in all these aoes) and has lower uptime compared to ranged. We might as well just give everyone 10k ranged ability on 4 cd and call it a day
Playing Smite since mid s2, f broken gw2.
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.
if uve never done 20k with a true shot then its time to get those might stacks up m8
Lol It hits harder than eviscerate, a melee skill with a 7+ second cooldown requiring adrenaline and only having a 300 range. Oh it also pierces by default >.> Really anybody claiming this to be balanced is either completely crazy or just dishonest. And you should know that nerfing it will not reduce LB’s viability at ALL. The skills still have AMAZING utility, with HW, an unblockable blind that also destroys projectiles, a field that pulses vigor letting you kite around on point more. And an auto that hits pretty dam hard; the freaking thing hits for 2k+ crit easily on heavies with mara amulet, wanna know how much my LB warr or rifle auto crit for on the same targets? Yeah. You can double/triple the CD and it would still be very good. Except that now you’ll actually have to set it up (as with pretty much all other balanced hard hitters) to get the dmg. You can’t just use it off CD and get a lot of dmg out of it simply because your target doesn’t have enough ways to mitigate it left. And considering all the kitten DH can use to screw you over you can’t keep everything for true shot.
I’d also greatly appreciate if some of you stopped contradicting yourselves. You’re really adamant that True Shot is nothing amazing but then a few posts later claim that nerfing it will result in gutting Guardian Longbow, if it really wasn’t great, nerfing it wouldn’t affect the overall viability of the weapon that much, but you claiming otherwise just shows you’re conscious of the fact that its freaking great despite denying it.
(edited by Rekt.5360)
I really want to exchange true shot for gunflame or coalescence of ruin or rapid fire. True shot is completely useless for dynamic battles and bow generally had horrible design for high PvP. A lot of stupid skills with root, no one good tools for kite or hard save.
hits as hard as Gun Flame
Pierces
Unblockable
4s cd
1200 range
Should we make warriors Kill Shot no longer require adrenaline and have 5 second cooldown too?
Facts are Facts True Shot is a tad overpowered
hits as hard as Gun Flame
Pierces
Unblockable
4s cd
1200 rangeShould we make warriors Kill Shot no longer require adrenaline and have 5 second cooldown too?
Facts are Facts True Shot is a tad overpowered
Breaking news! True shot is unblockable! You do not even know how the skill work but hate that. It’s great!
hits as hard as Gun Flame
Pierces
Unblockable
4s cd
1200 rangeShould we make warriors Kill Shot no longer require adrenaline and have 5 second cooldown too?
Facts are Facts True Shot is a tad overpowered
Breaking news! True shot is unblockable! You do not even know how the skill work but hate that. It’s great!
I don’t get it, why is everyone saying this? Everyone can see the skill facts in the wiki, there is no note it would be unblockable. Why is this rumor so persistent?
hits as hard as Gun Flame
Pierces
Unblockable
4s cd
1200 rangeShould we make warriors Kill Shot no longer require adrenaline and have 5 second cooldown too?
Facts are Facts True Shot is a tad overpowered
Breaking news! True shot is unblockable! You do not even know how the skill work but hate that. It’s great!
I don’t get it, why is everyone saying this? Everyone can see the skill facts in the wiki, there is no note it would be unblockable. Why is this rumor so persistent?
They’re probably confusing LB3 for true shot.
Mirror Blade: same cast time, have half of projectile speed, have double the CD, each damage bounce is 25% of trueshot damage and many of you defending true shot complained about mesmer burst (resulting in this skill nerf by 1 bounce).
At close range mirror blade could hit the same target 3 times. Post nerf can hit 2 times only resulting in 1.4 dmg coeficient (2.1 before nerf) vs 2.5 from trueshot (can still pierce and hit more targets without loosing dmg, and this cannot happen with mirror blade).
Conclusion: mirror blade was nerfed, true shot not.
Just saying….
I’m with ya!
OK lets nerf the TrueShot’s damage down to MB level… Do not forget that the ONLY ability what is not a DPS loss compared to AA-ing the crap out of people is the TS.
But please:
#3: Deflecting Shot: Make it Projectile Finisher and a Block for 1.5 sec.
#4: Symbol of Energy: this ability gives (Vi…haha…vi….hahahha….VI…hahahha
I can’t…hahaha…) Vigor… For 3 whopping seconds! Muhahahaha!!!! Change it to give Fury for 5 seconds!
#5: The final impact Chills for 2 seconds or the final impact is Unblockable…
Here we go!
The DH (EDIT: ofc I mean the Long Bow…) has only One damaging weapon skill. You want to nerf it? Give something in exchange! I yet to read ANY good advice how to make the Dragonhunter less of a N00Bk1ll3r and more of a skillgame.
It does beat N00bz! But it is nowhere near the level of a truly OP build…
So if you are a noob your cry is expectable but not new… Ask a PvP veteran! How do they feel about DH?
They all will say: it’s a single target nuker but has to trade too much survivability/support for damage to doing so.
(edited by Aggrostemma.1703)
Mirror Blade: same cast time, have half of projectile speed, have double the CD, each damage bounce is 25% of trueshot damage and many of you defending true shot complained about mesmer burst (resulting in this skill nerf by 1 bounce).
At close range mirror blade could hit the same target 3 times. Post nerf can hit 2 times only resulting in 1.4 dmg coeficient (2.1 before nerf) vs 2.5 from trueshot (can still pierce and hit more targets without loosing dmg, and this cannot happen with mirror blade).
Conclusion: mirror blade was nerfed, true shot not.Just saying….
Competing weapons from different professions is mostly a bad idea, but let’s just do because you brought it up.
Mirror is a projectile like True Shot, but it IS unblockable. So all ranged weapon defenses (like projectile block and reflec) don’t work on this skill. You can use them against True Shot indeed, it’s funny to see Dragonhunters eat their damage that way.
In general, mesmer greatsword is a ranged weapon with 5 skills, which can’t be reflected or projectile blocked. Guardian longbow has 1 unblockable and 1 aoe attack, so this means 3 of 5 attacks of it are able to reflec.
Many people underestimate unreflecable ranged weapons, that’s why anet isn’t improving necromancer axe (because they are afraid for it to be way too strong).
(edited by Kodama.6453)
In general, mesmer greatsword is a ranged weapon with 5 skills, which can’t be reflected or projectile blocked. Guardian longbow has 1 unblockable and 1 aoe attack, so this means 3 of 5 attacks of it are able to reflec.
Correction, only 2 skills not 3. Auto and trueshot. And are you seriously bringing up auto from gs? Pity dmg + only makes you eat 3x retaliation dmg Kappa. Dont forget the ease guardian have to get dmg mods to further increase the dmg.
Just compared 2 bursty or part of the burst skills.. Dont get all salty and turn on me.. You wouldnt switch guardian LB for mesmer GS ever… And if you got touched cause i pointed out same ppl defending ts (being it far more problematic) cried out loud nerfs for mesmer on its turn… I guess i can say my job is done. Peace.
As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.
1: Make it no longer root you when cast
2: Slightly decrease the cast time of the auto attack (to 1/2 second)
3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)
4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.
I’m with ya!
OK lets nerf the TrueShot’s damage down to MB level… Do not forget that the ONLY ability what is not a DPS loss compared to AA-ing the crap out of people is the TS.
But please:
#3: Deflecting Shot: Make it Projectile Finisher and a Block for 1.5 sec.
#4: Symbol of Energy: this ability gives (Vi…haha…vi….hahahha….VI…hahahha
I can’t…hahaha…) Vigor… For 3 whopping seconds! Muhahahaha!!!! Change it to give Fury for 5 seconds!
#5: The final impact Chills for 2 seconds or the final impact is Unblockable…Here we go!
The DH has only One damaging weapon skill. You want to nerf it? Give something in exchange! I yet to read ANY good advice how to make the Dragonhunter less of a N00Bk1ll3r and more of a skillgame.
It does beat N00bz! But it is nowhere near the level of a truly OP build…
So if you are a noob your cry is expectable but not new… Ask a PvP veteran! How do they feel about DH?
They all will say: it’s a single target nuker but has to trade too much survivability/support for damage to doing so.
All da +1’s for this homie
bunker guard will live again, well, someday
Mirror Blade: same cast time, have half of projectile speed, have double the CD, each damage bounce is 25% of trueshot damage and many of you defending true shot complained about mesmer burst (resulting in this skill nerf by 1 bounce).
At close range mirror blade could hit the same target 3 times. Post nerf can hit 2 times only resulting in 1.4 dmg coeficient (2.1 before nerf) vs 2.5 from trueshot (can still pierce and hit more targets without loosing dmg, and this cannot happen with mirror blade).
Conclusion: mirror blade was nerfed, true shot not.Just saying….
I would swap skills on the DH longbow for the Mesmer GS in a heartbeat for guardian (minus the clones that we can’t shatter, turn those to say…spirit weapons that we can manually activate)
As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.
1: Make it no longer root you when cast
2: Slightly decrease the cast time of the auto attack (to 1/2 second)
3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)
4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.
Also good but longbow 5 should be a conal immob with high base damage, bleed is usless
bunker guard will live again, well, someday
In general, mesmer greatsword is a ranged weapon with 5 skills, which can’t be reflected or projectile blocked. Guardian longbow has 1 unblockable and 1 aoe attack, so this means 3 of 5 attacks of it are able to reflec.
Correction, only 2 skills not 3. Auto and trueshot. And are you seriously bringing up auto from gs? Pity dmg + only makes you eat 3x retaliation dmg Kappa. Dont forget the ease guardian have to get dmg mods to further increase the dmg.
Just compared 2 bursty or part of the burst skills.. Dont get all salty and turn on me.. You wouldnt switch guardian LB for mesmer GS ever… And if you got touched cause i pointed out same ppl defending ts (being it far more problematic) cried out loud nerfs for mesmer on its turn… I guess i can say my job is done. Peace.
I don’t get salty, guess what? I never play guardian nor mesmer, I just try to be objective. ^^
And for myself I see True Shot not as problematic.
About your correction: Longbow 4 of Dragonhunters says it releases “a slow,arcing arrow which explodes on impact giving a symbol” -> Projectile + no “unblockable” note on it so this would mean it is reflectable. Can someone confirm this?
And if you want to compete this 2 burst skills, you should compete them completely….
True Shot is a damage skill, it does nothing more and is 100% projectile finisher
Mirror Blade: Damage, gives might to allies or vuln to foes, creates a clone at the end, is unblockable and can be a triple projectile finisher
(edited by Kodama.6453)
As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.
1: Make it no longer root you when cast
2: Slightly decrease the cast time of the auto attack (to 1/2 second)
3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)
4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.
Also good but longbow 5 should be a conal immob with high base damage, bleed is usless
Eh frankly I’d prefer a lower base damage + bleeds with really good scaling on the damage.
That along with various trait changes could end up making carrion, sage or merc very good on a guardian. 9the main thing holding back condi guardians after all is a lack of other damaging conditions besides burns.)
As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.
1: Make it no longer root you when cast
2: Slightly decrease the cast time of the auto attack (to 1/2 second)
3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)
4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.
Also good but longbow 5 should be a conal immob with high base damage, bleed is usless
Eh frankly I’d prefer a lower base damage + bleeds with really good scaling on the damage.
That along with various trait changes could end up making carrion, sage or merc very good on a guardian. 9the main thing holding back condi guardians after all is a lack of other damaging conditions besides burns.)
But we all know anet won’t take that much time for the condis. Good idea though. If we have more skills than that. But if guardian gets access to poison I will be so done
bunker guard will live again, well, someday
As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.
1: Make it no longer root you when cast
2: Slightly decrease the cast time of the auto attack (to 1/2 second)
3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)
4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.
Also good but longbow 5 should be a conal immob with high base damage, bleed is usless
Eh frankly I’d prefer a lower base damage + bleeds with really good scaling on the damage.
That along with various trait changes could end up making carrion, sage or merc very good on a guardian. 9the main thing holding back condi guardians after all is a lack of other damaging conditions besides burns.)
But we all know anet won’t take that much time for the condis. Good idea though. If we have more skills than that. But if guardian gets access to poison I will be so done
the next guardian elite spec is totally gonna be a condi spec, calling my shot now.
I’m with ya!
OK lets nerf the TrueShot’s damage down to MB level… Do not forget that the ONLY ability what is not a DPS loss compared to AA-ing the crap out of people is the TS.
But please:
#3: Deflecting Shot: Make it Projectile Finisher and a Block for 1.5 sec.
#4: Symbol of Energy: this ability gives (Vi…haha…vi….hahahha….VI…hahahha
I can’t…hahaha…) Vigor… For 3 whopping seconds! Muhahahaha!!!! Change it to give Fury for 5 seconds!
#5: The final impact Chills for 2 seconds or the final impact is Unblockable…Here we go!
Do people realize long bow falls into the same category as the others 2 hand weapons from guardian? It is more inclined to support/defense than offense?
Are you really complaining about a 3 seconds of vigor per pulse, it takes 4 seconds to trigger the vigor, so we have 8 seconds of vigor on a 15 seconds cool down? It is pretty standard, compared to, you know, all the others symbols:
Symbol of Wraith: 20 seconds cd, 5 seconds of retaliation;
Symbol of Faith: 8 seconds cd; 5 seconds of regeneration;
Symbol of Protection: 3 seconds protection;
Symbol of Swiftness: 14 seconds cd; 4 seconds of swiftness per pulse (x5)
True Shot needs a longer cool down, ranged weapon shouldn’t deal that damage on such low cool down.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
(edited by azyume.6321)
As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.
1: Make it no longer root you when cast
2: Slightly decrease the cast time of the auto attack (to 1/2 second)
3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)
4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.
Also good but longbow 5 should be a conal immob with high base damage, bleed is usless
Eh frankly I’d prefer a lower base damage + bleeds with really good scaling on the damage.
That along with various trait changes could end up making carrion, sage or merc very good on a guardian. 9the main thing holding back condi guardians after all is a lack of other damaging conditions besides burns.)
But we all know anet won’t take that much time for the condis. Good idea though. If we have more skills than that. But if guardian gets access to poison I will be so done
the next guardian elite spec is totally gonna be a condi spec, calling my shot now.
NOOO, I would be so sad. I want one that would increase the power and mechanical ability of bunker guardian giving us a two handed shield. I would cry with tears of joy
bunker guard will live again, well, someday
…
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.if uve never done 20k with a true shot then its time to get those might stacks up m8
Gosh wish I did better at spamming that might stacking combo that we hav-… oh wait, we don’t have one. Guess I’ll realistically hit my 8k damage margin.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.if uve never done 20k with a true shot then its time to get those might stacks up m8
Gosh wish I did better at spamming that might stacking combo that we hav-… oh wait, we don’t have one. Guess I’ll realistically hit my 8k damage margin.
why would dh need might from combo if he gets ton of free overkill boons on trap trigger
thats not speaking of all the free boons flying around in teamfight ever since HoT
…
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.if uve never done 20k with a true shot then its time to get those might stacks up m8
Gosh wish I did better at spamming that might stacking combo that we hav-… oh wait, we don’t have one. Guess I’ll realistically hit my 8k damage margin.
why would dh need might from combo if he gets ton of free overkill boons on trap trigger
thats not speaking of all the free boons flying around in teamfight ever since HoT
No good DH will run a full trap build. Only purification and ToF is really allowed in higher tier. Otherwise you’ll lose the majority of your 1v1 fights when playing sides.
8k dmg on crit is a more realistic number. If a DH is around his teamates to even recieve consistent might stacks, that DH is susceptible to get focused and bursted down.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
About your correction: Longbow 4 of Dragonhunters says it releases “a slow,arcing arrow which explodes on impact giving a symbol” -> Projectile + no “unblockable” note on it so this would mean it is reflectable. Can someone confirm this?
Longbow 4 is a ground targeted AOE so it shouldn’t be reflected.
Clarification on Mighty Blow: Hammer is by no means a damage oriented weapon that has antiquated cooldowns and painstakingly slow cast times (the likes of which don’t exist in the rest of the game). Mighty Blow is a good skill, but don’t compare it to True Shot. Mighty Blow is an AOE blast finisher, True Shot is a piercing (largely single target) projectile finisher.
I personally think True Shot is in a good place (could use a 1s increase in cooldown). It does impressive damage if you are a glass cannon, but you will get wrecked in exchange. Considering how many other classes have at least a 5-10s window where they can easily survive burst while outputting their own, a glass build doesn’t seem too reasonable.
The more balanced DH builds will have very little +damage modifiers and so TS will crit for 5k if you are lucky and with the amount of protection in this game, average a 3k crit. In my play testing, without TS a guardian (using a bow) doesn’t have the damage needed to burst down tankier targets. Even with True Shot a guardian not using traps has a fairly hard time finishing off a strong opponent in a quick enough time not to allow for a +1 to arrive.
(edited by Indure.5410)
Again, all you guys are asking compensations for dmg nerf
Mirror blade didnt get any compensation whatsoever….. But they probabily can give you 5% attack speed on scepter… But for that they would probabily nerf block uptime etc etc etc… I would gladly accept dmg nerf and just that than they nerfing other important things and “pity buff” useless things.
Just saying…
(edited by FJSAMA.2867)
Again, all you guys are asking compensations for dmg nerf
Mirror blade didnt get any compensation whatsoever….. But they probabily can give you 5% attack speed on scepter…Just saying…
A projectile speed buff to scepter would actually be nice.
If we’re gonna ask that DH take another nerf (for the 10th time), then we should make sure everyone else gets knee capped too. For example, a damage nerf to gunflame sounds fair.
Lets nerf guardian Virtues also then.. Gunflame is a class Mechanic skill, not a weapon skill.
And in general warrior received allot more nerfs in the past compared to some of those DH nerfs.
Doesn’t matter. You’re gonna get knee capped.
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I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.if uve never done 20k with a true shot then its time to get those might stacks up m8
Gosh wish I did better at spamming that might stacking combo that we hav-… oh wait, we don’t have one. Guess I’ll realistically hit my 8k damage margin.
why would dh need might from combo if he gets ton of free overkill boons on trap trigger
thats not speaking of all the free boons flying around in teamfight ever since HoT
This guy thinks DHs take dragon’s maw for the might
LOL
Next he’ll be saying true shot is unblockable or something stupid like that.
Longbow 4 is a ground targeted AOE so it shouldn’t be reflected.
Thief shortbow Cluster Bomb is a ground targeted AOE, so are grenades and several other skills. They are still reflectable projectiles. Seems like I have to test it, but I’m pretty sure it should be reflectable.
…
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.if uve never done 20k with a true shot then its time to get those might stacks up m8
Gosh wish I did better at spamming that might stacking combo that we hav-… oh wait, we don’t have one. Guess I’ll realistically hit my 8k damage margin.
why would dh need might from combo if he gets ton of free overkill boons on trap trigger
thats not speaking of all the free boons flying around in teamfight ever since HoT
This guy thinks DHs take dragon’s maw for the might
LOL
Next he’ll be saying true shot is unblockable or something stupid like that.
im really hoping you are going to expand your DH skills into the ability to read as well
i merely have said that in addition to bullkitten damage and effects of traps DH also gets absolutely unnecessary boons upon trap activation
im really hoping you are going to expand your DH skills into the ability to read as well
Lol rekt so bad. GG. Judging from how rarely I come across people with that trait I’d say that traitline it originated from is only a limited time deal so he might not be able to get it.
In a serious note, somebody pliz go reply to my post above. I’m rly interested to the garbage I’ll get to hear from DH whiteknights. plz plz plz
(edited by Rekt.5360)
What’s there to whiteknight? DH is a hotjoin stomping spec that was as well represented in the pro league as Warriors/Berserkers were.
This isn’t even close to mesmers telling ppl “L2P” after the june 23rd patch, this is based on actual live evidence.
If you’re getting stomped by DHs, learn to play better.
i hit much harder, with a similar cooldown, with maul on my ranger. And thats a true AoE. And I can buff it like crazy too.
Rather than nerfing TS, perhaps we should bring up the similar skills to the maul/ts level,.
i hit much harder, with a similar cooldown, with maul on my ranger. And thats a true AoE. And I can buff it like crazy too.
Rather than nerfing TS, perhaps we should bring up the similar skills to the maul/ts level,.
You are lying or misinformed Maul has a 1.6 coefficient TS has a 2.5 (56% more) coefficient.
To be able to hit anywhere near TS you would need quite a few damage modifiers.
Herald of Ventari
i hit much harder, with a similar cooldown, with maul on my ranger. And thats a true AoE. And I can buff it like crazy too.
Rather than nerfing TS, perhaps we should bring up the similar skills to the maul/ts level,.
You are lying or misinformed Maul has a 1.6 coefficient TS has a 2.5 (56% more) coefficient.
To be able to hit anywhere near TS you would need quite a few damage modifiers.
or a pet…
Maul + Bird F2 vS True Shot…
Which one wins?
i hit much harder, with a similar cooldown, with maul on my ranger. And thats a true AoE. And I can buff it like crazy too.
Rather than nerfing TS, perhaps we should bring up the similar skills to the maul/ts level,.
You are lying or misinformed Maul has a 1.6 coefficient TS has a 2.5 (56% more) coefficient.
To be able to hit anywhere near TS you would need quite a few damage modifiers.or a pet…
Maul + Bird F2 vS True Shot…
Which one wins?
2 cooldowns vs 1.
Herald of Ventari
OK… Maul + (damage)Pet AA vS TrueShot… Winner?
And don’t even start the conversation “they must be in melee range” because I start the “enemy must be in LOS and have no reflect”.
can’t compair a Rangers damage vs any other class , most of the rangers damage is Small but Fast with Incrimenting buffs like Remorseless Vun increasing with each passing Fury application Gradually increasing its 3-4th Maul the first being the strongest due to opening strikes or a fresh 15 Vun.
but even then a Maul will only reach 6-9k vs a Squishy even more if you have Signet of the hunt triggered then it becomes a 60-70% hp wipe out on high crit averaging around 9-11k vs a squishy.
LOL though it is SO MUCH fun when using the new Striders defence with 1h sword vs newbie DH’s..