What about the ele nerf ?

What about the ele nerf ?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

and make it so that ride the lightning can only be used when you have someone targeted.

Man why is it so hard to imagine how that change would destroy the class alone..Rtl is the only mobility ele has to move around the map.
You want to put the second highest mobility class in game at the very bottom with necro and mesm(d/d ele mid fight with signet heal has less swift than mesm with focus and the only saving grace is rtl).
Also rtl operates at 1200 range.In spvp the way maps are designt 90% of the times there are kitten like rocks or the “walls” of a node between you and your target.Rtl travels in a mostly straight line and still gets stuck to big objects that are blocking the way.
At last you are presented with the problem of d/d.A melee setup( with possibly nerfed heals) that would then had many ways to close the gap and fight at melee range but NONE to disengage..
Not to mention that even pure bunker builds wouldnt work since you would be as slow as a guardian (till you target someone and bug yourself ona rock) on the initial swiftness plus you would never make it to the far point before its already capped..then with no node control like guardian you can’t neutralise and the whole ele bunker due to lack of speed is completely abandoned..
That would be a sad end for the class for the builds with dagger offhand..but maybe people would flock onto staff builds again or focus.Not to mention that you would get a rebellion by the pve community assuming the changed carried over

You would do what every single other class in the game does, walk to the point with your near perma-swiftness and walk/dodge away from a fight to disengage.

The ability to disengage and reengage at full HP or run is what makes the eles so OP at the moment. And the running into rocks is a l2p problem. I don’t see many eles do that at all.

1200 range on a 15 second CD ability is completely ridiculous for roaming. They are BY FAR the fastest roamers in the game between lightning flash and RTL

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
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Posted by: Avead.5760

Avead.5760

^first many eles dont do that cause they rarely use rtl with a target at 1200..you just dont do that when you know there are..“stuff” between you or height difference.There is not l2p issue with something you cant control.People will l2p and counter targeted rtl(obviously by placing themselves in a way that youcant travel in a straight line to them) and then eles will never been able to utilise the charge at the range it was meant to be
..Then you should change warriors gs abilities,engies rifle 5,rangers sword,thiefs sb 5 etc..You need to be consistend ,dont you?? :P
Btw they are not the fastest roamers ..there are thiefs builds that are much faster especially having an obvious vertical advantage.

(edited by Avead.5760)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Ooh, people arguing about balance! This is fun!

Engies’ rifle 5 is 700 range with a lot of mid-air hang time. Yeah, we could nerf that to be 1200 range with a target required. No problem.

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Posted by: Avead.5760

Avead.5760

Ooh, people arguing about balance! This is fun!

Engies’ rifle 5 is 700 range with a lot of mid-air hang time. Yeah, we could nerf that to be 1200 range with a target required. No problem.

would you really want that?i mean instead of buffing it by making the transition faster..
And what about the warriors,thieves,rangers..a ranger can cover almost as much distance as an rtl and 2 IA are 1800 range.Warriors rush is 1200 and is affected by slows so changing to that would be a possible nerf to rtl.And then dont forget we are talking about the lowest health/armor class.Nerfing mobility that much means that there will be no other build than bunkerish ones..Glass canon ele (if it ever existed) is now dead as well as EVERY other build that doesnt focus on pure survival.Nobody s gonna play a dps ele that is dead the moment that warrior closes the gap..
No good ways to disengage+squishiest class+mediocre damage=only bunker builds..
I thought you wanted to get rid of them.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Ooh, people arguing about balance! This is fun!

Engies’ rifle 5 is 700 range with a lot of mid-air hang time. Yeah, we could nerf that to be 1200 range with a target required. No problem.

would you really want that?i mean instead of buffing it by making the transition faster..
And what about the warriors,thieves,rangers..a ranger can cover almost as much distance as an rtl and 2 IA are 1800 range.Warriors rush is 1200 and is affected by slows so changing to that would be a possible nerf to rtl.And then dont forget we are talking about the lowest health/armor class.Nerfing mobility that much means that there will be no other build than bunkerish ones..Glass canon ele (if it ever existed) is now dead as well as EVERY other build that doesnt focus on pure survival.Nobody s gonna play a dps ele that is dead the moment that warrior closes the gap..
No good ways to disengage+squishiest class+mediocre damage=only bunker builds..
I thought you wanted to get rid of them.

Whew. All I wanted to do was hop in for one post and explain what jump shot does. I’m not even really concerned about eles being OP. I just wanted to say that if eles are in favor of buffing jump shot, that’s fine with me

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Posted by: Kylex.5962

Kylex.5962

like absolutely nothing an ele can do. he can run away but then all hes achieved is nothing since they cap the point anyway.

It’s true, but since you need 2 people to obligate him to run away…

Just nerf evasive arcana and water healing to the ground and make pets scaling with ranger stats, as it should be.

Done.

No offense here but this topic is getting a complete joke. people giving examples like this is completely a joke. and many more further people above.

eles are overpowered, high end teams will learn to deal with them, there not unbeatable.

obviously since ele is unkillable 1v1 by ANY class (if you die in 1v1 l2p) people just want the class completely nerfing. don’t forget though.. you Nerf this spec and eles aint of much use. since our damage is next to nothing compared to other dps classes.

but with some of the suggestions on this thread why not just delete ele class trololo.
Nerf its heals yes. do you realize it effects EVERY build then? 13k hp ele light Armour walking around with no heals. makes sense.

its not the heals which are overpowered. its everything stacking together, cantrip Regen,signet heal tick, spam evades so much more, becoming more of a joke when this thread is just full of people who don’t know anything about eles and by the looks of it never actually even tried high end tpvp. if your crying about ele in spvp/free torny then gg.

At high end tpvp if you still continue to complain (as short term solution) just send necro + ranger to ele. he will explode in seconds. no ele will counter necro + ranger

I’m totally agree with you Kyle, but since you are obligate to change the meta to win i don’t think it’s normal, i mean, it’s ok for example if you play euro comp and play against 3 ele comp your winrate is something like 60%, but when you need to be 2 X more skilled to win, and doing no errors in one game to win, it means that it’s unbalanced.

This game shouldn’t be only a comp game. If i see a 3 ele comp i don’t want to relog my character with ranger/necro to win, i just want that it can be possible with every comp, maybe with some comp it can be a bit harder to win, but still posible. That’s what i’m talking about.

in response to first thing – its a bunker. generally nothing would kill bunker 1v1

2nd thing – they already made this game counter-comp when they disabled weapon/amulet/skill switching during mid game.

and the biggest thing is.. only 1x team currently run triple ele. and its nowhere near as OP as people say. double ele is OP, triple ele you lose too much. since 1x of those eles must be dps and dps ele sucks compared to other classes dps (mesmer/thief)

Wannabe Thief – Chieftain Ninjas

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Posted by: Aegis Fang.5394

Aegis Fang.5394

It would be dumb to nerf the ele and leave guardians bunkering as they are now and thieves 1 shooting people. Hopefully they all get balanced at the same time.

Amen Hharry. Although I dont have an issue with guardians really so I dont have a problem with them at all. It is the ridiculous thieves and survivability of ele’s that need toned down.

Ele’s and thieves should be glass cannons and killable. The game now the way it is they most certainly are NOT. Everyone I came to the game with has quit due to thieves mostly.

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Posted by: Braxxus.2904

Braxxus.2904

Ele’s and thieves should be glass cannons and killable.

If an ele specs anything OTHER THAN THE ONLY VIABLE BUILD THEY HAVE then they ARE glass cannons and killable. Except instead of glass cannon they are “gla-ohkittendeadalready lol13k hp gets 1 shot by everyone”.

Seriously, eles have a single solitary option to play. Anything else means they get butt kitten by shatter mesmer/thief lolburst. Nerf the only viable way for eles to play then I hope to kitten that ANET completely ravages the damage every other class can put out period.

And I’m saying this as a warrior fan (who recognizes that eles are the gold standard of skill ceiling that all classes should be designed around. Engi’s are right up there as well). Every ele stun break is a cantrip. Every cantrip has a stupid long cooldown. That alone already leaves eles only 1 way to equip their skillset. What else are they going to do? Run an earth signet build? lul, no stunbreak have fun with that. Run a glass cannon air/fire spec? Enjoy getting blown up before your first ability finishes the animation buddy. Even ‘bunker’ spec’d eles have crap hitpoints that a GC thief or mesmer can reduce by 90% in a single burst (and a GC warrior can 1-shot if the eles stunbreaks are all on cd).

Also my guardian outheals eles, my engi CAN outheal eles except I have more fun being a condi-bomber with elixers/pistols.

BUT oh well, nerf the class which takes the most effort to play properly in the game. It won’t affect my preferred class much other than to see more thief/mesmer burst^ ravaging the field while everyone else tries to figure out how to bunker hard enough to get to play as well before getting slapped by stupid high burst damage.

(^ I’d say warrior GC burst as well but honestly are there any players that really get hit by herrderrblades anymore without being tied up by other people first and without access to a stunbreak/dodge?)

Blackwater Vanguard
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Posted by: shrewd.5319

shrewd.5319

Arenanet is rapidly digging the gw2 grave. The elementalist profession is ridiculous in pvp and wvw. No profession comes even close to being as good as elementalist. For 2-3 months now I’ve barely played spvp/tpvp. When will arenanet get a brain and nerf the elementalist. It needs a real comprehensive and thorough nerf. People have even stopped complaining about guardians since elementalists surpass them by miles – this is enough evidence as to the gravity of this game’s status.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Arenanet is rapidly digging the gw2 grave. The elementalist profession is ridiculous in pvp and wvw. No profession comes even close to being as good as elementalist. For 2-3 months now I’ve barely played spvp/tpvp. When will arenanet get a brain and nerf the elementalist. It needs a real comprehensive and thorough nerf. People have even stopped complaining about guardians since elementalists surpass them by miles – this is enough evidence as to the gravity of this game’s status.

I don’t disagree that eles are incredibly strong, but let’s be logical—Anet did not buff eles, so they are not “digging the gw2 grave”—ele players/theorycrafters just finally figured out how strong d/d tanky dps is. It’s not surprising it took so long. Most people signed up for ele to use a staff and cast spells, not be some kind of weird melee-AoE-mobile-tanky-healing-cleansing-boon stacking build. These things are difficult to predict.

It’s better to make slow balance decisions. Before you disagree, consider that if Anet made balance changes any faster, eles most certainly would have gotten some buffs in the first month after release. I personally used to consider eles very weak and difficult to play—they were free kills for me until October or so. Guess I was wrong.

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Posted by: Arheundel.6451

Arheundel.6451

Arenanet is rapidly digging the gw2 grave. The elementalist profession is ridiculous in pvp and wvw. No profession comes even close to being as good as elementalist. For 2-3 months now I’ve barely played spvp/tpvp. When will arenanet get a brain and nerf the elementalist. It needs a real comprehensive and thorough nerf. People have even stopped complaining about guardians since elementalists surpass them by miles – this is enough evidence as to the gravity of this game’s status.

Go figure…another thief whining that his wambo mambo combo doesn’t work against players with a brain…lol gl in your crusade, waiting for the game to be dumbed down to a manageable level for you!

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Posted by: Arheundel.6451

Arheundel.6451

Arenanet is rapidly digging the gw2 grave. The elementalist profession is ridiculous in pvp and wvw. No profession comes even close to being as good as elementalist. For 2-3 months now I’ve barely played spvp/tpvp. When will arenanet get a brain and nerf the elementalist. It needs a real comprehensive and thorough nerf. People have even stopped complaining about guardians since elementalists surpass them by miles – this is enough evidence as to the gravity of this game’s status.

I don’t disagree that eles are incredibly strong, but let’s be logical—Anet did not buff eles, so they are not “digging the gw2 grave”—ele players/theorycrafters just finally figured out how strong d/d tanky dps is. It’s not surprising it took so long. Most people signed up for ele to use a staff and cast spells, not be some kind of weird melee-AoE-mobile-tanky-healing-cleansing-boon stacking build. These things are difficult to predict.

It’s better to make slow balance decisions. Before you disagree, consider that if Anet made balance changes any faster, eles most certainly would have gotten some buffs in the first month after release. I personally used to consider eles very weak and difficult to play—they were free kills for me until October or so. Guess I was wrong.

The staff requires a different playstyle…when people will catch up on it..it’ll become even harder for you guys..then you can really start crying
The last thing you want is for Anet to actually fix the ranged weapons of the ele, Jon Peters has already stated that ele got really weak options in contrast with the D/D, people should start pray that scepter remain as it is now and doesn’t get improved

(edited by Arheundel.6451)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

The staff requires a different playstyle…when people will catch up on it..it’ll become even harder for you guys..then you can really start crying

I’ve played against some good staff eles—I just meant that the really good d/d 10/30/30 ele build that everyone hates is pretty much the exact opposite of a mage build, so it’s not surprising that it didn’t catch on right away.

By the way, saying things like “then you can really start crying” is not the best way to convince people that your profession is not OP. Just saying.

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Posted by: Braxxus.2904

Braxxus.2904

I just meant that the really good d/d 10/30/30 ele build that everyone hates is pretty much the exact opposite of a mage build, so it’s not surprising that it didn’t catch on right away.

This is the only thing that DOES attract me to eles. I HATE dress wearing spell chuckers. Just something about the whole concept of that type of person irritates me. I would LIKE to play a warrior (or some sort of melee beat-face-into-red-mush character), however the d/d ele plays far far far more like a warrior should than the warrior class in gw2. If you left it as is, and just reskinned it to have heavy armor, 2 axes/swords whatever and got rid of the magic particle effects but left every ability and the stance dancing (attunements) the same it’d be one of the best warrior designs in an mmo ever.

Blackwater Vanguard
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Posted by: Archaon.6245

Archaon.6245

If d/d eles are so completely easy to play its funny how i can kill most of them 1v1 in paids.

we all know paids are full of random funny ppl right now…last night in fon paid, before match starting i went under other base and killed 4 of them except the bunker guardian, all alone with shatter mesmer…

And believe me, it’s not because i’m so pro or something with mesmer…it was only because they were so dam bad, i mean…really really bad, like hotjoin zerg level or even worse….just saying, our bunker guardian at mid went afk for a cig during the match cause necro solo backup was more than enough to hold it even with afk bunker… In 8vs8 paids that would never happen. Never at all.

I would be careful what you say about the standard of people in paids. There is matchmaking which matches you against people of your standard. Thus if you are against people who you consider “bad” often then it means you yourself are “bad” by your own definition because your true ranking will be similar to theirs or you wouldnt of got matched up.

Tl;dr.. you owned yourself.

Well so i have to say this matchmaking system doesn’t really work, because even yesterday with 40/45+ team we met lots of 20+ 30 max teams….and sometimes they also had 10- ppl in party….i only noticed just a little change into matchmaking, we started to meet danto’s ppl and others more than before but we meet low ranked ppl pretty often also…we all have only around 150-180+ qpnts since we can’t go tpvp all day except some “night” runs…

Usually i call ppl “bad” if we can win hands down with our bunker afking or telling jokes on ts…at this point i dunno if it’s the same for you, but i srsly don’t think a 20+ can be called a “balanced team” to fight vs for a 45+ one

(edited by Archaon.6245)

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Posted by: Archaon.6245

Archaon.6245

Evasive arcana, water healings, boon stacking and air+fire mobility skills shift bunker eles from balanced to broken…bunkering as a guardian or still having mobility and some dmg, chose one…one class just can’t have everything, being tanky, condition removal, lots of healing, mobility and some dmg (At last enough to kill a glass thief) ….a little too much isn’t it? Glass cannons thieves are still called “broken” and they must sacrifice survivability to achieve that “broken” dmg…a backstab thief literally dies for being 2 secs into any aoe, one heal and no stability, protection or everything else….if thieves are considered “broken” all those “i can do everything i want and if it’s getting bad..tadah mist form > rtl and bye bye…-trollface-” eles are not? lol

I know that all those ppl who play ele only are getting mad looking at nerfs coming, cause they’ll probably have to learn to play something else too…but please, disappointment is a thing…saying eles (Expec bunkers) are ok…it’s not..as long as non scaling ranger’s pets as i said before…if you focus on survivability and cond dmg your pet just can’t hit for 3.5-4k crits all around…it’s like a bunker guardian autoattacking for 3.5k+ crits with a kittenload of conditions…i mean…wtf?

I think you’ll get even more mad when the nerfs you’re hoping won’t come XD

Well if they’re not going to balance them properly i’ll go ele and/or trap ranger also…i didn’t till now cause i don’t want to spend time on something obviously going to be nerfed soon, but if they don’t i’ll probably go for it….not really hard to play, just buy 2 new slots for ranger and ele, going hot join 2 days just to learn how it works (For ele aka memorizing the usual skill rotation, cause it’s all you need to do) and go play. I’m just too lazy to do so right now if i’m not really 100% sure they won’t nerf them..

There is no “normal skill rotation” on eles, you have been playing that low skill floor thief profession for too long..not everything is F1-2-2-2-2….shame for you really, going an ele you may actually learn to play

Well…just for you to know i actually play mesmer and sometimes guardian (Only if there’s noone better around) and i pretty much totally left thief like 1 month ago (Since we seriously need a mesmer rather than a thief)…and i also have to say that our r43 necro made a dps ele one week ago and with just one week of practice he managed to down lowell and even danto a couple of times, and 2 days ago we lost vs them (crs) for something like -80/100 so not so bad for having someone playing his class from just 7 days…and trust me, he’s not a superhuman or something…..ele hard to play? Think again. Only a few more buttons than thief to smash in the correct order, nothing more than that.

Btw if you look on how to beat an ele the usual playstyle is to “Wait until he puts the water side of the rotation on cd then dps him” so you’re telling us that eles don’t rotate skills but everyone, even eles from the best teams around, reccomend to just wait for the right moment during his skill rotation…so we can figure two cases here:

a- You are a uber pro roflstomping ele not giving a kitten on how best players actually play because you can play different and better than them.
b – You’re just trolling on purpose or something, maybe trying to prove us (Or yourself) you’re so pro and your class requires so much skills and doesn’t deserve a nerf like others did….oh yes thief for example, just to name one..

But at the end of the day no problems…like i said somewhere else if they’re not going to tone eles down we’ll just roll a 2/3 eles team (Like many many teams already do)… we’re just waiting to know what is going to happen, don’t want to buy another char slot just to make something that is going to be nerfed soon….on the other side if nerf isn’t coming np at all on rolling an ele if needed and l2p it, one week as i said before is more than enough to go paids with it.

(edited by Archaon.6245)

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Posted by: Braxxus.2904

Braxxus.2904

In other words: please make my class (Warriors) broken. You will DEFINITELY get your wish on the 26th or sometime around March based on my hunch when I asked Jsharp a few simple questions back in HoTM. You will still be a low-skill whiner in my eyes.

Keep getting carried by other people Schwar. Welfare players like yourself just love to hate on well designed classes that can hold their own without crutching on other people carrying them. Your sense of broken and balanced is warped beyond belief throughout too much time spent being babysat.

Blackwater Vanguard
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Posted by: Lordrosicky.5813

Lordrosicky.5813

Ele’s and thieves should be glass cannons and killable.

If an ele specs anything OTHER THAN THE ONLY VIABLE BUILD THEY HAVE then they ARE glass cannons and killable. Except instead of glass cannon they are “gla-ohkittendeadalready lol13k hp gets 1 shot by everyone”.

Seriously, eles have a single solitary option to play. Anything else means they get butt kitten by shatter mesmer/thief lolburst. Nerf the only viable way for eles to play then I hope to kitten that ANET completely ravages the damage every other class can put out period.

And I’m saying this as a warrior fan (who recognizes that eles are the gold standard of skill ceiling that all classes should be designed around. Engi’s are right up there as well). Every ele stun break is a cantrip. Every cantrip has a stupid long cooldown. That alone already leaves eles only 1 way to equip their skillset. What else are they going to do? Run an earth signet build? lul, no stunbreak have fun with that. Run a glass cannon air/fire spec? Enjoy getting blown up before your first ability finishes the animation buddy. Even ‘bunker’ spec’d eles have crap hitpoints that a GC thief or mesmer can reduce by 90% in a single burst (and a GC warrior can 1-shot if the eles stunbreaks are all on cd).

Also my guardian outheals eles, my engi CAN outheal eles except I have more fun being a condi-bomber with elixers/pistols.

BUT oh well, nerf the class which takes the most effort to play properly in the game. It won’t affect my preferred class much other than to see more thief/mesmer burst^ ravaging the field while everyone else tries to figure out how to bunker hard enough to get to play as well before getting slapped by stupid high burst damage.

(^ I’d say warrior GC burst as well but honestly are there any players that really get hit by herrderrblades anymore without being tied up by other people first and without access to a stunbreak/dodge?)

Disagree. Ele is very strong due to its core mechanic. If its nerfed in the water tree slightly it will still be very strong. The reason people run 1 spec is because it is “LOL OP”. Other specs would compete well with other classes but why run those when you can just be lol op.

They are very very hard to kill. They add alot to the team with fields etc. They have very strong AOE potential which makes them dominant at managing downed state situations and they have exceptional downed state themselves.

They are also the most mobile roamers in the game.

It really is VERY overpowered. If you get even eles saying its OP then it must be OP by alot. Because people always like to claim their skill is why they win and balance/luck why they lose.

I am bored of fighting them. Sure it might be fun to play with but to play against its the biggest troll build/class there is. O look he is dying…nope 100% health. O look we both a few downed players in a 3 on 3. O wait they move out of aoe with downed state whilst others eles unleash ridiculous amounts of aoe.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: NinjaEd.3946

NinjaEd.3946

There are plenty of high skillcap profs and specs that are balanced well.

Really? Please show me one. ANet has so far done a terrible job of balancing, either using a sledge hammer on a finishing nail and destroying entire and unrelated playstyles as collateral damage (RIP GS symbol support) or even worse rendering entire professions irrelevant (cough-engineer)

Engineer is really good actually, you just don’t see those ppl that often. They can hold a point really well, and play great support depending on the build or just wreck havoc from afar.

Ele has like 2 builds, burst ppl down or that classic kitten of a bunker. Option A usually gets them killed, no matter how good they may be. How often do you see staff ele? Well when you do they die instantly. How often do you see staff necro? pretty often. Problem is staff ele is just way to slow and doesn’t offer anything in fast paced combat aside from laying meteor shower down on a capture point or any of those easily spotted timed skills. I don’t blame ele for using S/D or D/D, I do however blame that generic build they all use that is obviously OP and no 1 running around like the unique butterfly they should be. Build diversity in general is just in shambles imo for spvp. Some professions can spec using different weapons and perform well, ele really has no other option.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: Arheundel.6451

Arheundel.6451

@Archaon
Oh..a dps ele, I can make a dps staff and down half of your team from distance before getting killed myself if that was your meaning behind your rant, and well done in being able to down a glass cannon thief with a dps ele during a team battle, anybody can make a dps whatever go in while babysitted by the team and kill people…SO???

And what about this :“out of water and good to go with burst”? No wonder you lose 24/7…..

@Kailin
Lately I have been running boon stripping/converting on my necro and chewing up the currently viewed as OP eles, guardians, and sometimes mesmers. This really got me thinking about how much a build effects how I view other classes. Thieves were a pain till I went into aoe and fears to counter them too. But what if I was a power necro? All these things wouldn’t be in my build and those classes with there builds would feel really OP. Right now rangers are kicking my kitten and I hear a power burst build helps with that. The whole thing makes me wonder how much of the QQ is build related.Also how much of it would go away if classes had more viable builds.Right now even the most complete classes only have a couple viable builds and its just not enough.

An example for you and your team..maybe you’ll learn something

(edited by Arheundel.6451)

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Posted by: Arheundel.6451

Arheundel.6451

@Arheundel

Well everybody understood that you’re playing ele and you don’t want to see your class nerf, but let people speak instead of saying that everybody here is noob and that you’re a semi-god alive in this game, you’re kitten me off, show some respect to people, if you’re not agree with something just explain your point of view, but don’t flame people.

So you want respect?
If you want respect..you should deserve it, when you come down with posts like this one:

So everybody is running 3 ele comp, and it’s god mod in teamfight, we really need the patch to see a balance patch or what ?

No credibility, no clear explanation…so why you complain if I belittle your posts?
But let’s take this away for a moment and consider the game, we’ve got 8 professions no?! Are these professions supposed to be equal or different?

I presume you want all 8 professions to be different, thefore how these professions should differ from each other?

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Posted by: Volrath.1473

Volrath.1473

As a thief here i cant help but to laugh at this.
For months and months on a row, every one and they’re dog was whining about the thieves, now for the last 2 weeks ppl changed target… and there was chaos.

“Eles are fine just tweak the aoe range” “ranges are fine just do… whatever tweak” LoL its a pain to be the target of everyones rage innit? now you know how it feels to be a thief for the last, what?! 6 month?

Remember this moment the next time you decide to jump on the thieves forums crying out loud for nerfs!

enjoy!!

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Posted by: Pyrial.2917

Pyrial.2917

@Arheundel

Well everybody understood that you’re playing ele and you don’t want to see your class nerf, but let people speak instead of saying that everybody here is noob and that you’re a semi-god alive in this game, you’re kitten me off, show some respect to people, if you’re not agree with something just explain your point of view, but don’t flame people.

So you want respect?
If you want respect..you should deserve it, when you come down with posts like this one:

So everybody is running 3 ele comp, and it’s god mod in teamfight, we really need the patch to see a balance patch or what ?

No credibility, no clear explanation…so why you complain if I belittle your posts?
But let’s take this away for a moment and consider the game, we’ve got 8 professions no?! Are these professions supposed to be equal or different?

I presume you want all 8 professions to be different, thefore how these professions should differ from each other?

It’s easy…what ever I play should beat them all.

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Posted by: Arheundel.6451

Arheundel.6451

@Arheundel

Well everybody understood that you’re playing ele and you don’t want to see your class nerf, but let people speak instead of saying that everybody here is noob and that you’re a semi-god alive in this game, you’re kitten me off, show some respect to people, if you’re not agree with something just explain your point of view, but don’t flame people.

So you want respect?
If you want respect..you should deserve it, when you come down with posts like this one:

So everybody is running 3 ele comp, and it’s god mod in teamfight, we really need the patch to see a balance patch or what ?

No credibility, no clear explanation…so why you complain if I belittle your posts?
But let’s take this away for a moment and consider the game, we’ve got 8 professions no?! Are these professions supposed to be equal or different?

I presume you want all 8 professions to be different, thefore how these professions should differ from each other?

It’s easy…what ever I play should beat them all.

Thank you!
That’s exactly how almost everybody want this game to be!

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Posted by: Ostricheggs.3742

Ostricheggs.3742

As a thief here i cant help but to laugh at this.
For months and months on a row, every one and they’re dog was whining about the thieves, now for the last 2 weeks ppl changed target… and there was chaos.

“Eles are fine just tweak the aoe range” “ranges are fine just do… whatever tweak” LoL its a pain to be the target of everyones rage innit? now you know how it feels to be a thief for the last, what?! 6 month?

Remember this moment the next time you decide to jump on the thieves forums crying out loud for nerfs!

enjoy!!

Thieves were always a l2p problem. They have their weaknesses (a lot of them) and stellar players make their weaknesses less prevalent.

Eles however have fewer weaknesses. Really the only major one is only one long CD stunbreak in a double arcane build or a lack of serious burst in a cantrip build. They’re also weak to properly timed immobs and CCs in general.

I really do think RTL is the problem. Remember when RTL was a 2 second self-stun on anything but flat ground? After the fix it’s a miracle how well it operates and how low the CD is. Between RTL, lightning flash and decent access to swiftness, eles are by far the fastest roamers in the game with very little penalty for it.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

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Posted by: Arheundel.6451

Arheundel.6451

As a thief here i cant help but to laugh at this.
For months and months on a row, every one and they’re dog was whining about the thieves, now for the last 2 weeks ppl changed target… and there was chaos.

“Eles are fine just tweak the aoe range” “ranges are fine just do… whatever tweak” LoL its a pain to be the target of everyones rage innit? now you know how it feels to be a thief for the last, what?! 6 month?

Remember this moment the next time you decide to jump on the thieves forums crying out loud for nerfs!

enjoy!!

Thieves were always a l2p problem. They have their weaknesses (a lot of them) and stellar players make their weaknesses less prevalent.

Eles however have fewer weaknesses. Really the only major one is only one long CD stunbreak in a double arcane build or a lack of serious burst in a cantrip build. They’re also weak to properly timed immobs and CCs in general.

I really do think RTL is the problem. Remember when RTL was a 2 second self-stun on anything but flat ground? After the fix it’s a miracle how well it operates and how low the CD is. Between RTL, lightning flash and decent access to swiftness, eles are by far the fastest roamers in the game with very little penalty for it.

Then why don’t you go and play this build?

http://intothemists.com/calc/?build=;044Z;1kHFC0D43JkJ0;9;5T99J;118A1;02;016-KNm6;2hoHAhoHA2Vt

-NO RTL
-NO water healing
-NO major boons

I mean if not roamer/bunker..ele can be played in a different way am I right?
Maybe you’ll understand why eles play the current builds…just maybe

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Posted by: Ostricheggs.3742

Ostricheggs.3742

As a thief here i cant help but to laugh at this.
For months and months on a row, every one and they’re dog was whining about the thieves, now for the last 2 weeks ppl changed target… and there was chaos.

“Eles are fine just tweak the aoe range” “ranges are fine just do… whatever tweak” LoL its a pain to be the target of everyones rage innit? now you know how it feels to be a thief for the last, what?! 6 month?

Remember this moment the next time you decide to jump on the thieves forums crying out loud for nerfs!

enjoy!!

Thieves were always a l2p problem. They have their weaknesses (a lot of them) and stellar players make their weaknesses less prevalent.

Eles however have fewer weaknesses. Really the only major one is only one long CD stunbreak in a double arcane build or a lack of serious burst in a cantrip build. They’re also weak to properly timed immobs and CCs in general.

I really do think RTL is the problem. Remember when RTL was a 2 second self-stun on anything but flat ground? After the fix it’s a miracle how well it operates and how low the CD is. Between RTL, lightning flash and decent access to swiftness, eles are by far the fastest roamers in the game with very little penalty for it.

Then why don’t you go and play this build?

http://intothemists.com/calc/?build=;044Z;1kHFC0D43JkJ0;9;5T99J;118A1;02;016-KNm6;2hoHAhoHA2Vt

-NO RTL
-NO water healing
-NO major boons

I mean if not roamer/bunker..ele can be played in a different way am I right?
Maybe you’ll understand why eles play the current builds…just maybe

That makes absolutely no difference whatsoever. I could play a 5 signet warrior up tactics and then attempt to justify hundred blades because a 5 signet warrior is just stupid. I could play a condi ele and then use it as an example as to why d/d 0/10/0/30/30 isn’t OP.

EVERY class is limited on builds. Every single on of my builds on an engi that’s tpvp viable uses a nade kit. That doesn’t mean that nade kit in its current state isn’t borderline OP

Dude, just please put together a cohesive argument. You’re just trolling at this point ;\

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

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Posted by: Bas.7406

Bas.7406

I have no problems with bunker ele’s or bunker guardians as an MM Necro. Boon stripping is what we are good for. My tourney team thinks it’s the funniest thing to watch me take down a guardian faster than two of them can. Of course I stack boon stripping.

As an MM, my only issues are the large aoe fights that end up destroying my minions faster than I can rez them, but even then it’s not a huge deal as 20 seconds later they are all back. Now a bunker engineer with grenades and a bunker trap ranger I don’t even want to come near them.

Yes ele’s are currently the toughest bunker to kill because their ability to restack boons while playing defensive and being highly mobile is frustrating at times, but the damage the deal is almost nil, and if you can time your lockdown burst you can force them to run. Now running into two or three ele’s with a trap ranger on that team is pretty ridiculous.

I can take down one, but I ran into a three ele team the other day and got bounced around like a pinball until I died.

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Posted by: Bas.7406

Bas.7406

Thieves were always a l2p problem. They have their weaknesses (a lot of them) and stellar players make their weaknesses less prevalent.

Eles however have fewer weaknesses. Really the only major one is only one long CD stunbreak in a double arcane build or a lack of serious burst in a cantrip build. They’re also weak to properly timed immobs and CCs in general.

I really do think RTL is the problem. Remember when RTL was a 2 second self-stun on anything but flat ground? After the fix it’s a miracle how well it operates and how low the CD is. Between RTL, lightning flash and decent access to swiftness, eles are by far the fastest roamers in the game with very little penalty for it.

Let’s clarify it’s not RTL that’s the problem it’s the 30 point arcana, permanent vigor with multiple defensive tools that you can trait into that’s the issue.

Unlike the Guardian, Engineer, and Necro who are all defensive classes that have low mobility, the ele can play defensive and have the high mobility. The hardest ele’s are not the bunker ele’s it’s the roamers that don’t go glass cannon, but go 30 Arcana with glass cannon gear, and carry cantrips. They can hit hard and swap to evasion while staying alive. It’s incredible to watch a really good ele.

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Posted by: Arheundel.6451

Arheundel.6451

As a thief here i cant help but to laugh at this.
For months and months on a row, every one and they’re dog was whining about the thieves, now for the last 2 weeks ppl changed target… and there was chaos.

“Eles are fine just tweak the aoe range” “ranges are fine just do… whatever tweak” LoL its a pain to be the target of everyones rage innit? now you know how it feels to be a thief for the last, what?! 6 month?

Remember this moment the next time you decide to jump on the thieves forums crying out loud for nerfs!

enjoy!!

Thieves were always a l2p problem. They have their weaknesses (a lot of them) and stellar players make their weaknesses less prevalent.

Eles however have fewer weaknesses. Really the only major one is only one long CD stunbreak in a double arcane build or a lack of serious burst in a cantrip build. They’re also weak to properly timed immobs and CCs in general.

I really do think RTL is the problem. Remember when RTL was a 2 second self-stun on anything but flat ground? After the fix it’s a miracle how well it operates and how low the CD is. Between RTL, lightning flash and decent access to swiftness, eles are by far the fastest roamers in the game with very little penalty for it.

Then why don’t you go and play this build?

http://intothemists.com/calc/?build=;044Z;1kHFC0D43JkJ0;9;5T99J;118A1;02;016-KNm6;2hoHAhoHA2Vt

-NO RTL
-NO water healing
-NO major boons

I mean if not roamer/bunker..ele can be played in a different way am I right?
Maybe you’ll understand why eles play the current builds…just maybe

That makes absolutely no difference whatsoever. I could play a 5 signet warrior up tactics and then attempt to justify hundred blades because a 5 signet warrior is just stupid. I could play a condi ele and then use it as an example as to why d/d 0/10/0/30/30 isn’t OP.

EVERY class is limited on builds. Every single on of my builds on an engi that’s tpvp viable uses a nade kit. That doesn’t mean that nade kit in its current state isn’t borderline OP

Dude, just please put together a cohesive argument. You’re just trolling at this point ;\

Ok..at the very least there are people able to discern the difference between an OP profession and a profession with an OP build.
Problem is there are people asking to treat the ele as it’d be the first case and not the latter, basically remove or nerf to the ground everything which makes that build OP thus affecting everything else those tools are used for, in the end ele players running a balanced build will suffer 10x more of the guys running bunker builds.

So everybody is running 3 ele comp, and it’s god mod in teamfight, we really need the patch to see a balance patch or what ?

See?
No mention of OP build…there is mention of OP profession, people are being completely unreasonable, they want to remove some aspects of the profession because of a single build…and I can’t have that.

People want to nerf the ele bunker build? Fine for me!, never played bunker anyway, while I don’t use the build I posted, I do play power builds in general , therefore why should I get nerfed if I can’t even manage a 1vs2, with my HP going down extremely fast because of me using a power build?.

-You complain because of the healing power being too high…fine nerf the way the water healing skills scale upward, reduce their efficiency if stacking up healing power..but don’t simply nerf water healing in general thus involving people who run balances build also, at 200 Healing power I can’t heal myself for 3k HP for sure

-You complain because of the way bunker eles stack boons…fine go and reduce the percentage of duration for runes using boon extensions or even the percentage of arcana line…don’t simply remove the trait granting boons

(edited by Arheundel.6451)

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Posted by: plasmacutter.2709

plasmacutter.2709

As a thief here i cant help but to laugh at this.
For months and months on a row, every one and they’re dog was whining about the thieves, now for the last 2 weeks ppl changed target… and there was chaos.

“Eles are fine just tweak the aoe range” “ranges are fine just do… whatever tweak” LoL its a pain to be the target of everyones rage innit? now you know how it feels to be a thief for the last, what?! 6 month?

Remember this moment the next time you decide to jump on the thieves forums crying out loud for nerfs!

enjoy!!

If they nerf the weakest class in the game while leaving thieves as obscene as they are, i’m taking my refund to the title office and registering my car with it.

I’ll sell my tower off and stick with consoles, where the game I buy STAYS the game I buy without third parties deciding my preferred playstyle should be sacrificed because whiners don’t know how to pick boon stripping traits and adapt.

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Posted by: nerva.7940

nerva.7940

ele sustain is just play ridiculous. keep everything else, i dont care. but this prof cant be healing to full every 15-20 seconds with a dps build.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

(edited by nerva.7940)

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Posted by: Archaon.6245

Archaon.6245

Funny how someone keeps trying to defend eles just because he can’t probably play anything else except his cheesy bunker/roamer ele, as others said before we all know nerf are coming already no matter what, we just want to know when…just for you to know we’re not actually suggesting anet to nerf eles (They are already going to do so, no reason to ask for it) we’re just trying to figure out what are they going to balance while doing that..so maybe an answer from our beloved JS would be really appreciated..

(edited by Archaon.6245)

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Posted by: Purie.9046

Purie.9046

I think you guys are wrong.

AoE Radius should be increased to be more effective in teamfights. My suggestion is to double the radius cuz elies usually have to stay on point so its hard to hit people outside of the point.

Heal signet should heal more. It has really low heal.

Dragon tooth is too hard to land. Should make it like heartseeker so ele would be more appealing for new players like thief. Ever seen 10 elies in the same hotjoin game?

Ride the lightning should remove immobilize. Its really annoying when people randomly immobilize you at the same time.

Taking condition damage while in mistform. Fix pls

If you go into a hotjoin. Theres rarely any elementalists. Just lots of thieves. Why would you nerf elementalist when nobody plays it? elementalist has lots bugs. need fix and buff. Thiefes should be nerfed cuz everyone plays thief.

Chieftain Ninjas – Purie – EU

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Posted by: Braunijs.1596

Braunijs.1596

I think you guys are wrong.

AoE Radius should be increased to be more effective in teamfights. My suggestion is to double the radius cuz elies usually have to stay on point so its hard to hit people outside of the point.

Heal signet should heal more. It has really low heal.

Dragon tooth is too hard to land. Should make it like heartseeker so ele would be more appealing for new players like thief. Ever seen 10 elies in the same hotjoin game?

Ride the lightning should remove immobilize. Its really annoying when people randomly immobilize you at the same time.

Taking condition damage while in mistform. Fix pls

If you go into a hotjoin. Theres rarely any elementalists. Just lots of thieves. Why would you nerf elementalist when nobody plays it? elementalist has lots bugs. need fix and buff. Thiefes should be nerfed cuz everyone plays thief.

The award for the troll of the day goes to…..^^^

Skinny Kids Are Easy To Kidnap [Van]
Pink Deamon

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Posted by: Braxxus.2904

Braxxus.2904

Funny how someone keeps trying to defend eles just because he can’t probably play anything else except his cheesy bunker/roamer ele, as others said before we all know nerf are coming already no matter what, we just want to know when…just for you to know we’re not actually suggesting anet to nerf eles (They are already going to do so, no reason to ask for it) we’re just trying to figure out what are they going to balance while doing that..so maybe an answer from our beloved JS would be really appreciated..

What I would like to know is exactly what the haters propose with their need to nerf eles, playing the standard bunker spec, without totally prison kittening say my 0/20/15/15/20 spec (S/D and D/D depending on mood)? Seems like everything people are throwing around just butt kittens eles as a whole without taking into consideration that the ONLY thing they are hating on is that cookie cutter 10-30-30 spec.

Blackwater Vanguard
Yaks Bend

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Posted by: Purie.9046

Purie.9046

The award for the troll of the day goes to…..^^^

No im dead serious

Chieftain Ninjas – Purie – EU

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Posted by: Arheundel.6451

Arheundel.6451

Funny how someone keeps trying to defend eles just because he can’t probably play anything else except his cheesy bunker/roamer ele, as others said before we all know nerf are coming already no matter what, we just want to know when…just for you to know we’re not actually suggesting anet to nerf eles (They are already going to do so, no reason to ask for it) we’re just trying to figure out what are they going to balance while doing that..so maybe an answer from our beloved JS would be really appreciated..

What I would like to know is exactly what the haters propose with their need to nerf eles, playing the standard bunker spec, without totally prison kittening say my 0/20/15/15/20 spec (S/D and D/D depending on mood)? Seems like everything people are throwing around just butt kittens eles as a whole without taking into consideration that the ONLY thing they are hating on is that cookie cutter 10-30-30 spec.

Waste of breath really….

Haters gonna hate
http://www.youtube.com/watch?v=3zDRLKp9kAU&list=PLBF2912D72F052EC7
And this was even before the game got released, will you believe it?

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Posted by: Arheundel.6451

Arheundel.6451

The award for the troll of the day goes to…..^^^

No im dead serious

Current hotjoin is 65% thieves..I know it..you know it…Anet know it, the thief has been labeled as intro class for GW2 by the same developers during SoTG

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Posted by: plasmacutter.2709

plasmacutter.2709

Funny how someone keeps trying to defend eles just because he can’t probably play anything else except his cheesy bunker/roamer ele, as others said before we all know nerf are coming already no matter what, we just want to know when…just for you to know we’re not actually suggesting anet to nerf eles (They are already going to do so, no reason to ask for it) we’re just trying to figure out what are they going to balance while doing that..so maybe an answer from our beloved JS would be really appreciated..

the 0/10/0/30/30 d/d bunker has 17k hp in full tank gear, still wears only cloth, zero ranged abilities, does about the same damage over time as a single stack of bleed, and has two “bursts” which are on 45+ second cooldowns, CRIT for 4k with might stacks around 20, and must be “set up”.

If you die to these or consider them overpowered, you are pathetic and deserve the death.

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Posted by: Braxxus.2904

Braxxus.2904

the 0/10/0/30/30 d/d bunker has 17k hp in full tank gear, still wears only cloth, zero ranged abilities, does about the same damage over time as a single stack of bleed, and has two “bursts” which are on 45+ second cooldowns, CRIT for 4k with might stacks around 20, and must be “set up”.

If you die to these or consider them overpowered, you are pathetic and deserve the death.

But… But… But…
They stand in circles SO HARRRRD bro!

Player vs Circle: Causing silly QQ all day errday

Blackwater Vanguard
Yaks Bend

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Posted by: Void.4239

Void.4239

I’m expecting 1 of the following to fix the ele class compared to other classes

option 1
- reduction in mobility ( rtl slower/ less range , OR 30-40 sec cooldown like most get out of jail free cards on other classes )

OR
option 2
- reduce the sustained heals ( that aren’t from basic healing skill )
( you should never be able to get more heals out of traits , then from the basic healing skill )

OR
option 3
- reduce outgoing dps by 1% for each point spend into water trait

any of these options would balance out the ele in par with other characters
( maybe reduce the aoe radius a little bit to )

else there’s a very good chance that +-30% of the players will be playing ele in pvp
and i don’t think that’s the intention of the devs

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Posted by: plasmacutter.2709

plasmacutter.2709

I’m expecting 1 of the following to fix the ele class compared to other classes

option 1
- reduction in mobility ( rtl slower/ less range , OR 30-40 sec cooldown like most get out of jail free cards on other classes )

OR
option 2
- reduce the sustained heals ( that aren’t from basic healing skill )
( you should never be able to get more heals out of traits , then from the basic healing skill )

OR
option 3
- reduce outgoing dps by 1% for each point spend into water trait

any of these options would balance out the ele in par with other characters
( maybe reduce the aoe radius a little bit to )

else there’s a very good chance that +-30% of the players will be playing ele in pvp
and i don’t think that’s the intention of the devs

Either of these options requires ele to have more base hp than 10k.

Option 4 – people can L2P, L2 immobilize, L2 boon strip, L2 time their burst for just after ele exits water attunement, L2 focus fire from ranged.

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Posted by: Archaon.6245

Archaon.6245

Funny how someone keeps trying to defend eles just because he can’t probably play anything else except his cheesy bunker/roamer ele, as others said before we all know nerf are coming already no matter what, we just want to know when…just for you to know we’re not actually suggesting anet to nerf eles (They are already going to do so, no reason to ask for it) we’re just trying to figure out what are they going to balance while doing that..so maybe an answer from our beloved JS would be really appreciated..

What I would like to know is exactly what the haters propose with their need to nerf eles, playing the standard bunker spec, without totally prison kittening say my 0/20/15/15/20 spec (S/D and D/D depending on mood)? Seems like everything people are throwing around just butt kittens eles as a whole without taking into consideration that the ONLY thing they are hating on is that cookie cutter 10-30-30 spec.

Haters? So you consider anet devs haters? Because, you know…they already said ele is going to be nerfed, as i said ppl are only making supposition on what is going to be nerfed, anet himself already said ele is broken atm and needs to be balanced…lol…haters…you really should tone your “rambo cheese cutter wannabe pro attitude” down guys…srsly, tired of those “My spec is not op, it feels op just because i’m so pro…and bs like that…” if you are really pro you won’t be affected by nerfs, you’ll play good also with a more balanced spec, so why are you so scared? Can’t you really play anything else? Wonder why…

(edited by Archaon.6245)

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Posted by: Psybunny.8906

Psybunny.8906

The problem isn’t about eles massive damage or anything, it’s that d/d ele is basically a high-mobility bunker atm. One d/d ele can prevent farpoint from getting capped for a long time in early game even against 1v2 situations and constantly pressure lightly defended points in lategame due to high roaming capability. When things get sour or enemies put more resources to take him down, he has still delayed the capture, kept it contested for enough time and gained his team a significant lead in points. If needed he can disengage the fight really easily and support mid or home, noone catches a ele who doesn’t want to fight. At the same time your team will always have a player advantage in other fights. This gives a huge disadvantage to anyone not running atleast one d/d ele in their composition.

On the other hand, excellent support through auras/combofielding, great group sustain, CC from earth and above average damage for a bunker (see bunkerguard damage for comparison) make them an excellent asset in a teamfight.

There are ofc pretty hard counters to a d/d ele and they are in no way unkillable. Ele shouldn’t stand a chance against a condinecro with terror&corrupt or a properly played trap ranger. Immo heavy 100b warrs if they manage to time their burst correctly and stay patient will do fairly well, same with thieves, though they have little less problems in wearing the ele down with sbow and bursting after ele’s heals are on cd.

Beside that, I’m pretty sure it’ll receive some nerfs, since atm my view of the perfect composition would be smth around:

  • Bunkerguard (hammer or sword+focus)
  • Roamer d/d&s/d ele
  • Roamer d/d&s/d ele
  • Roamer d/d burst thief
  • Trap ranger or shatter mesmer
    (One of those roles can optionally be replaced by a condinecro if you need a bunkerbuster)

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Posted by: Arheundel.6451

Arheundel.6451

I’m expecting 1 of the following to fix the ele class compared to other classes

option 1
- reduction in mobility ( rtl slower/ less range , OR 30-40 sec cooldown like most get out of jail free cards on other classes )

OR
option 2
- reduce the sustained heals ( that aren’t from basic healing skill )
( you should never be able to get more heals out of traits , then from the basic healing skill )

OR
option 3
- reduce outgoing dps by 1% for each point spend into water trait

any of these options would balance out the ele in par with other characters
( maybe reduce the aoe radius a little bit to )

else there’s a very good chance that +-30% of the players will be playing ele in pvp
and i don’t think that’s the intention of the devs

Either of these options requires ele to have more base hp than 10k.

Option 4 – people can L2P, L2 immobilize, L2 boon strip, L2 time their burst for just after ele exits water attunement, L2 focus fire from ranged.

You aren’t going anywhere discussing with these people, just ignore them and let them suffocate in their own rage.

Don’t worry bunker won’t be removed from game, Anet has stated this over and over again that the playstyle will be not be removed therefore RTL will remain on the eles and it will remain free of any “on target” addition, plus…there are other strong traits and combinations which will be discovered as people move away from the tanky builds, watching thieves I learned to be an opportunist..though with an ele you can be an opportunist with much more devastating effects…and you’ll soon see why.

Furthermore there is the staff which remain a very strong support weapon and with enough practice you can hold your own against any profession, trust me, while dishing out some serious dmg..these days people have forgotten the dangers of sitting on a point 24/7

Finally there is scepter/focus, while the set is enough to deal against any mele and ranged opponent on your own, we still need some buff there and there, Jon Peter has already stated duing the SoTG that ele got “quite few weak things”, which I presume include the focus,scepter and glyphs.

What about the ele nerf ?

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Posted by: Psybunny.8906

Psybunny.8906

I’m expecting 1 of the following to fix the ele class compared to other classes

option 1
- reduction in mobility ( rtl slower/ less range , OR 30-40 sec cooldown like most get out of jail free cards on other classes )

OR
option 2
- reduce the sustained heals ( that aren’t from basic healing skill )
( you should never be able to get more heals out of traits , then from the basic healing skill )

OR
option 3
- reduce outgoing dps by 1% for each point spend into water trait

any of these options would balance out the ele in par with other characters
( maybe reduce the aoe radius a little bit to )

else there’s a very good chance that +-30% of the players will be playing ele in pvp
and i don’t think that’s the intention of the devs

Either of these options requires ele to have more base hp than 10k.

Option 4 – people can L2P, L2 immobilize, L2 boon strip, L2 time their burst for just after ele exits water attunement, L2 focus fire from ranged.

You aren’t going anywhere discussing with these people, just ignore them and let them suffocate in their own rage.

Don’t worry bunker won’t be removed from game, Anet has stated this over and over again that the playstyle will be not be removed therefore RTL will remain on the eles and it will remain free of any “on target” addition, plus…there are other strong traits and combinations which will be discovered as people move away from the tanky builds, watching thieves I learned to be an opportunist..though with an ele you can be an opportunist with much more devastating effects…and you’ll soon see why.

Furthermore there is the staff which remain a very strong support weapon and with enough practice you can hold your own against any profession, trust me, while dishing out some serious dmg..these days people have forgotten the dangers of sitting on a point 24/7

Finally there is scepter/focus, while the set is enough to deal against any mele and ranged opponent on your own, we still need some buff there and there, Jon Peter has already stated duing the SoTG that ele got “quite few weak things”, which I presume include the focus,scepter and glyphs.

I’m pretty sure that no-one here wants to make ele unviable and I’m pretty sure they wont be. A lot of professions need some tweaking here and there in some areas, some lowered, some buffed a bit.

But closing your eyes about the clear imbalances of your fav profession isn’t a objective way to approach either.

I don’t see RtL as that much of a problem, but too big boon upkeep/selfsustain and the ability to “reset” in little time definitely is atm. My personal pet peeve I have with this class is the mistform rezzing/stomping which have no counters.

P.S s/d is in no way a weak combo.

What about the ele nerf ?

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Posted by: Arheundel.6451

Arheundel.6451

I’m expecting 1 of the following to fix the ele class compared to other classes

option 1
- reduction in mobility ( rtl slower/ less range , OR 30-40 sec cooldown like most get out of jail free cards on other classes )

OR
option 2
- reduce the sustained heals ( that aren’t from basic healing skill )
( you should never be able to get more heals out of traits , then from the basic healing skill )

OR
option 3
- reduce outgoing dps by 1% for each point spend into water trait

any of these options would balance out the ele in par with other characters
( maybe reduce the aoe radius a little bit to )

else there’s a very good chance that +-30% of the players will be playing ele in pvp
and i don’t think that’s the intention of the devs

Either of these options requires ele to have more base hp than 10k.

Option 4 – people can L2P, L2 immobilize, L2 boon strip, L2 time their burst for just after ele exits water attunement, L2 focus fire from ranged.

You aren’t going anywhere discussing with these people, just ignore them and let them suffocate in their own rage.

Don’t worry bunker won’t be removed from game, Anet has stated this over and over again that the playstyle will be not be removed therefore RTL will remain on the eles and it will remain free of any “on target” addition, plus…there are other strong traits and combinations which will be discovered as people move away from the tanky builds, watching thieves I learned to be an opportunist..though with an ele you can be an opportunist with much more devastating effects…and you’ll soon see why.

Furthermore there is the staff which remain a very strong support weapon and with enough practice you can hold your own against any profession, trust me, while dishing out some serious dmg..these days people have forgotten the dangers of sitting on a point 24/7

Finally there is scepter/focus, while the set is enough to deal against any mele and ranged opponent on your own, we still need some buff there and there, Jon Peter has already stated duing the SoTG that ele got “quite few weak things”, which I presume include the focus,scepter and glyphs.

I’m pretty sure that no-one here wants to make ele unviable and I’m pretty sure they wont be. A lot of professions need some tweaking here and there in some areas, some lowered, some buffed a bit.

But closing your eyes about the clear imbalances of your fav profession isn’t a objective way to approach either.

I don’t see RtL as that much of a problem, but too big boon upkeep/selfsustain and the ability to “reset” in little time definitely is atm. My personal pet peeve I have with this class is the mistform rezzing/stomping which have no counters.

P.S s/d is in no way a weak combo.

Not entirely closed my eyes, simply putting it,some people are asking for unreasonable changes like remove RTL or put an “on target” on it and even go as far as to suggest to remove water heals entirely.

Me along with other people have given more reasonable suggestions:
-remove some water heal skills and add some more evasive skills ( line on the trident)
-remove water heals, increase HP of the ele by 5k
-introduce “diminishing returns” on Healing Power( the more you stack the less you get out)

Got nothing against those kind of changes actually I promote them but these threads are started in such a strong way that it seems people would like to remove the ele from the game entirely hence my strong posts against them.

Finally yeah s/d is strong..when the combo hit, the problem is that the auto-attacks outside the earth one ( which does moderate dmg) are very weak if not useless and the water secondary skill deal no dmg at all, if they’d buff water scepter 1 and 2 by a little, to miss a combo with s/d would be reasonable

What about the ele nerf ?

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Posted by: Braxxus.2904

Braxxus.2904

Haters? So you consider anet devs haters? Because, you know…they already said ele is going to be nerfed, as i said ppl are only making supposition on what is going to be nerfed, anet himself already said ele is broken atm and needs to be balanced…lol…haters…you really should tone your “rambo cheese cutter wannabe pro attitude” down guys…srsly, tired of those “My spec is not op, it feels op just because i’m so pro…and bs like that…” if you are really pro you won’t be affected by nerfs, you’ll play good also with a more balanced spec, so why are you so scared? Can’t you really play anything else? Wonder why…

Amazing how in your entire rant here you didn’t read what you quoted because I’d really like for you to come out and say that you believe the OP spec is 0/20/15/15/20. That’s clearly what I said I was running, and what I’m looking at being gutted in everyone’s suggestions on how they would like to see the meta spec 10/30/30 nerfed. Ironically all that everyone’s suggestions would do is force the eles playing different specs to be more inclined to go with the 103030 spec since the already sub-optimal specs would just be thrown to the ground and kicked in the gut by everyone’s suggested nerfs.

But please, continue to ele rage without paying attention. And yes, given many of ANets actions, patches and decisions I do believe that a vast majority of them are haters towards much of the playerbase and any class that isn’t lolburst1-shot designed. Eles found a spec that allows them to survive all the 1-shots happening to them and everyone became kitten. Because, you know, eles are only supposed to exist to get blown up in half a second.

Blackwater Vanguard
Yaks Bend

What about the ele nerf ?

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Posted by: Archaon.6245

Archaon.6245

Haters? So you consider anet devs haters? Because, you know…they already said ele is going to be nerfed, as i said ppl are only making supposition on what is going to be nerfed, anet himself already said ele is broken atm and needs to be balanced…lol…haters…you really should tone your “rambo cheese cutter wannabe pro attitude” down guys…srsly, tired of those “My spec is not op, it feels op just because i’m so pro…and bs like that…” if you are really pro you won’t be affected by nerfs, you’ll play good also with a more balanced spec, so why are you so scared? Can’t you really play anything else? Wonder why…

Amazing how in your entire rant here you didn’t read what you quoted because I’d really like for you to come out and say that you believe the OP spec is 0/20/15/15/20. That’s clearly what I said I was running, and what I’m looking at being gutted in everyone’s suggestions on how they would like to see the meta spec 10/30/30 nerfed. Ironically all that everyone’s suggestions would do is force the eles playing different specs to be more inclined to go with the 103030 spec since the already sub-optimal specs would just be thrown to the ground and kicked in the gut by everyone’s suggested nerfs.

But please, continue to ele rage without paying attention. And yes, given many of ANets actions, patches and decisions I do believe that a vast majority of them are haters towards much of the playerbase and any class that isn’t lolburst1-shot designed. Eles found a spec that allows them to survive all the 1-shots happening to them and everyone became kitten. Because, you know, eles are only supposed to exist to get blown up in half a second.

Survive oneshots is a thing, bunkering like a bunker guardian while having one of the highest mobility in the game and one of the best team support….well it’s a bit more than just “Now we can survive oneshots”

Pretty much everyone with full hp, even running full glass, can survive oneshots if he’s not totally brain dead…you don’t need tons of healing, cond removal, regen, vigor…and…mobility to survive let’s a say a backstab. If you need all this stuff just to counter a backstab thief…well, time to change game..other classes can negate a backstab combo with just one skill(You know..aegis, distorsion, deathshroud, endure pain and so on..)…do you need a complete op bunker spec to counter a burst? Srsly? Is not mist form enough to do so? And eles still claim to be so pro because they play it..

(edited by Archaon.6245)