I think it’s a gross overgeneralization to assert that everyone who hits a sticking point is getting exactly what they deserve full stop. You simply do not have the data to support that broad of a statement. You would have to be watching all these people’s games to see if any of their complaints are legitimate.
You’re not a good test subject because you’re not really in a position to hit a sticking point in any division below legendary and probably not even in legendary. You’re not just a pro league player but arguably one of the better pro league players and to my knowledge the best and most experienced ranger player in the game. Your proper placement might actually be so high that you won’t even get there because there may not even be enough players playing regularly at the levels below it to get you regular matches.
To just flatly dismiss everyone’s complaints as being a l2p issue without having any data whatsoever to back it up other than because “it didn’t happen to me” is so obviously foolish that I can’t help but wonder if you’re really even serious.
Someone made a really good point earlier that MMR Hell was essentially players who were better (even if just slightly) than where they are stuck. As a consequence they aren’t yet good enough to really make up for the lack of their teammates skills. I think Chaith put it well as basically a solo queue mentality, over time you just know where to go, where the other team will go, which teammates you need to baby sit in order to succeed which ends up being a lot more impactful than a player who just goes far and wins a 1 v 1 over and over. So these players who are stuck are in a sense, are somewhat where they deserve to be, yet it appears that these players believe that they deserve to be stuck somewhere where their teammates aren’t making the terrible mistakes every game (like 1 guy who comes to your point for no reason) but in fact they are the ones making mistakes. I think there is a lot of validity to that claim because, as these players have stated, this is where their hard work can be seen to pay off. Instead of having to carry their team they instead are able to just focus on improving themselves. Unfortunately, with the current system it appears to be forcing players to simultaneously improve their personal play and their solo queue awareness/team play, understandably a frustrating thing for them to do.
I was genuinely curious when I started on this alt account to see if I would get stuck in MMR Hell. There are so many threads about it that it seems it is an inevitable outcome of queuing through tiers. Yet I never experienced it. Through the discussion on this thread it seems that yes, I am not one who would likely fall into MMR Hell and I have gained a better understanding of what is really going on and it is that mentioned in my previous paragraph. Players are not good enough to carry their way out of MMR Hell and they also feel that they should be somewhere where they are the ones who need the most improving and not their teammates. In an ideal world I would hope that sometimes players at their appropriate places should feel both ways. Sometimes they should have to carry a little but I think that also comes with solo queue awareness things like a body is down and your teammates is stomping and you realize they are stomping too so you need to swap targets interrupt the stomp so you guys can get your stomp first, or stealthing your teammate. Quick little plays that you can do that can end up making a big difference. A won fight often creates a snowball effect. Other times they should be the ones who need to improve in order to really carry forward, but hopefully they are only making small mistakes, like a player deciding to stomp a body instead of cleaving it out, because of this decision the other team got the stomp first and won the fight.
Am I good?… I’m good.
(edited by Eurantien.4632)