So I am a big PvPer in mmos. Always have been. I did a ton of Pre wotlk arenas in WoW and got up to 2000s, I did a ton of PvP in Guild wars 1 and loved it. However GW2 pvp needs a lot of work. Now before I start off this criticism, i must say GW2 is an amazing game. I really enjoyed playing it and it was worth every penny.
But here are my biggest issues I find with the PvP.
Skill Structure. It was unimaginative and uncreative. The game revolves around a set of boons and conditions. This fact has caused many of the skills that I find classes using to be very boring. Such as my most recent 80, necros. In gw1 I mostly played necro, and they had some amazing and creative skills that have allowed (I feel) more freedom in build choosing that this has. Now I realize they had a lot of time to perfect it, but I don’t understand why they choose to go with such a simplistic route. For example, http://wiki.guildwars.com/wiki/Curses. Now some of these abilities can be converted into a condition in GW2, but many of them can’t. Such as barbs. Having a barb curse would cause MM necros to be so much better than they currently area, amongst other builds. Now I do also realize that they require balancing if to be added into this game, but I just wish the skill system was a bit more creative instead of establishing a set of boons and cons, then just making up a spell for each class that does the same thing but have different names.
The current Meta game with builds is so boring. I find that many of the classes I play have a set builds that are considered “the best”. These, I find, are often very easy and simplistic. This combined with the skill system causes them to be fun at the start, but quickly get boring.
Class balancing. I know, many have said it before and they will always be balancing the classes, but right now when I join a spvp match, i find the ratio of theifs/mesmers to other classes is amazing. In terms of how many, I find them in this order, from most frequent to less. Thiefs/mesmers > Warriors/Guards> Rangers/eles> Necros/Engineers.
Everything seems like it is burst. Since there are not too many casting skills (especially with thief) and there are so freaking many spell effects going on the screen, training yourself to realize what is going on in a fight with more than 3v3 becomes a bit too much work for such a simplistic style.
MMOs have always revolved around stunning at the right time and casting your skills. Your current skill setup takes this, and times it by 10. With immobilizes that make it so you can’t turn, dazes, stuns, knockdowns, pulls, and fears (also combined with the fact that each class will probably be able to do more than half of those) I feel like im constantly getting CC’d. i mean if you get in a 1v2+ fight, its just so much CC no matter the class.
Condition Removal. The condition removal is really weird. It seems that it removes the most recent condition. This sometimes becomes annoying because you’d rather remove the bleed, rather than the poison on weakening.
Thats mostly the end of my rant. I play many other parts of the game, especially open world stuff. I just always found the sPvP in this game to be kinda bad.