Inspired by the very useful post from Dayra.7405 @ the WvW forums.
Lets share constructive posts on this subject!
The folks at ANET like it better that way
Here are my Top 5:
1. Limit class (profession) stacking to a max of 2 only in RANKED matches – Promotes more balanced matches and less player frustration.
2. Don’t allow changing characters after a RANKED map is loaded – This is necessary in order to avoid class stacking w/o affecting queue times too much. Allowing, spec/skill slot changes is good enough imo.
3. Don’t match high MMR teams against low MMR teams – No one enjoy it that way – Good players get bored of non-challenging matches and bad/average players lose interest to progress (enjoying a fair match is better than only caring about winning or losing). This will also eliminate the need of playing only the meta builds in order to stand a chance while encouraging build diversity. In addition, you will bring back the soloQ viability that popularized sPvP in GW2. It’s a win/win for u ANET.
4. Allow players to duel at the PvP lobby (Happier better experience while waiting queue, even if they are longer) – This will buy you time for better matchmaking as a trade-off for longer queues w/o making people feeling desperate/tired of waiting.
5. Add crafting stations to pvp lobby – Same effect of suggestion #4
(edited by Cyanon.1928)