devs forgeting how to design GW-like pvp

devs forgeting how to design GW-like pvp

in PvP

Posted by: MadVisions.4529

MadVisions.4529

Anyone else missing gw1’s HA and GvG?? The game is getting old and we have only this conqest with limited features… Now they wanna make a MOBA-like gamemode from the old gvg. Monsters running around in lanes to kill gates and each other LMAO… Devs pls play less LoL(stronghold)… at least give us the guild hall based gvg back with proper leaderboards.

devs forgeting how to design GW-like pvp

in PvP

Posted by: Covis.6037

Covis.6037

remember mixed queue which is making stronghold meaningless…

devs forgeting how to design GW-like pvp

in PvP

Posted by: butch.8136

butch.8136

Anyone else missing gw1’s HA and GvG?? The game is getting old and we have only this conqest with limited features… Now they wanna make a MOBA-like gamemode from the old gvg. Monsters running around in lanes to kill gates and each other LMAO… Devs pls play less LoL(stronghold)… at least give us the guild hall based gvg back with proper leaderboards.

People keep talking like it were those specific modes that carried GW1’s PvP. They were fun modes but it was the gameplay that made it work/shine/etc.
—> 8v8, the endless amount of skills + the secondary profs, the slower gameplay, the collision, the healing aspect, etc etc.

It shall never happen but I’d like to see an exact copy paste from GvG and HA. Just to show you that it’s the gameplay that made it work not necessarily the gamemode/maps.

Stronghold will be (only if it’s put in its own queue/mode) GW2’s take on GvG. The fact that it revolves around a tangible endgame (< the lord as opposed to the 500 score mark) makes it very similar to GvG. We’ll have to wait and see how it works out.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!