how fight vs s/d thief?
By not fighting them off point. A decent s/d thief can 1v1 anything off point since they can port in and out as much as they like, but they’ll die to a sustain class if forced to fight on point.
Svanir Appreciation Society [SAS]
You need to train vs that spec. Once you know when the evade duration is over inside the evade animation, it’s actually just a matter of time (talking about 1v1)
When in pvp match, it all depends on your thief and for him, it counts the same as I said above.
Time your hits between evade frames. If you just spam attacks, you’ll lose.
range them.
As an S/D thief I don’t see how is this a legit advice o.O An S/D thief does not lack gap closers…
(edited by Ravenmoon.5318)
A good thief will always kil you so just dont bother
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Ugh, just because y’all don’t know how to fight them, that doesn’t mean it’s not possible. Okay so it really depends on the class you play but I can at least tell you when they are vulnerable. After a flanking strike(the one they evade to the side with sword) there’s a window where they are vulnerable right at the end of the animation. Well now thinking about it, the rest REALLY depends on you class, what do you play?
Generally ignore them. They’re kind of weak unless you’re a berserker, and will easily escape since they can dodge 3 times in a row, refill their endurance and do it again, and swap to shortbow for sigil of energy; that’s 7 dodges plus evades from weapon skills and their heal. So you’re better off always focusing a target other than the thief. It’s not like he’s incredibly dangerous if left to free-cast like a mesmer or ranger anyway; if he melees he’ll take some damage from AoE, and his shortbow is little threat without investment into an offensive traitline. So if you’re a berserker go into some friendly AoE where he won’t want to go, otherwise your team needs to rotate such that it counters the thief’s efforts e.g. having support/cc capable of sustaining/shutting down the thief on point, forcing them into shortbow or to leave. If your thief is good enough, he can pressure the other thief off but again, efforts are better spent damaging another player that can’t so easily avoid attacks and escape. It’s still possibly to shut them down if they get caught by an immobilise and or some hard cc.
http://www.twitch.tv/impact2780
besic hints:
evade basilisk venom. hit after flanking strike/disabling strike. if they meenage to hit flanking try to evade larcenous strike. stay in aoe. blinding is one of theyr weekest spot. stack immob after they used heal. if you got ranged pressure you can force them to make some unnecessary evades. missing a steal hurts them a lot, pressure afterwards. dont eate cluster bombs. attack/leap/teleport after they infiltrator’s return’d. cast kittens on shadow return point while you pressure(like necro marks/cluster bomb/etc…)
if you are not 1v1 ing them or you are not a thief yourself or a medigua or some sneaky kitteno then the best idea is to find a less slippery target. maybe burst them if they open on you.
edit: dont worry too much… acrobatics nerf is coming in specialisation patch. no more FG.. less endurance less evades… and i gonna cry…alot….
auto attack through evades, make them waste initiative/endurance, learn to land things inbetween evades, learn when they’re most likely to spam evades and then punish, etc.
Full zerk LB pew pew ranger aka the collector of salty orphan tears.
Watch & keep distance from the thief, that is, if he’s focused on other things… count his evades & if he’s used withdraw (heal) then it’s time to hit that rapid fire button.
No joke, many go into panic mode and you know you have them whilst your pet either cc’s them or chases their sorry booty. Nothing better than a point blank shot mid casting their shadow refuge. Gg. That or “Sic Em’” works wonders.
If he’s focused on you I personally always take RaO (stability to avoid Bas Ven) and prior to starting the match if I see a thief or so on their team “Sic Em”. Even a well timed Entangled can be a life saver.
If from far away auto attack the thief; force them to waste their initiative/evades, make sure you know what your pet is doing too.
practice 1v1’s…..
Really_ If you have a Problem against a certain Build, ask in the Mists for 1v1’s, it is by far the best piece of advice I can give you.
1v1’s are a science and if you want to be good at it, you need to practice.
Deliberate and focused 1v1-practice helps you more than ten times that amount of “just playing” unranked/ranked, if you really want to get better at the game.
can anybody say some tactic beacause its stupid vs this broken build only evade/dmg/dodge/dmg/evade/dmg/evade until i die
You should share your class and build in order to known what’s failing and to get a better advice. Mind that thieves are usually tailored to perform extremly well in 1 vs 1 fights, with great dps (both in burst and sustained) and they also have great mobility and disengage tools. They damage mitigation is also good thanx mostly to blinds and evades.
As general rule, meditation guardians hardcounters this class (specially with greatsword/scepter+focus).
As general rule, meditation guardians hardcounters this class (specially with greatsword/scepter+focus).
I have more issues with Sword/Focus players myself when playing S/D thief, but Scepter’s fine.
Another great counter to S/D thieves is your standerd pewpew LB Power ranger with 6-12 seconds of immunity if they time their attacks even slightly properly like Zephyra said.
Full zerk LB pew pew ranger aka the collector of salty orphan tears.
Watch & keep distance from the thief, that is, if he’s focused on other things… count his evades & if he’s used withdraw (heal) then it’s time to hit that rapid fire button.
No joke, many go into panic mode and you know you have them whilst your pet either cc’s them or chases their sorry booty. Nothing better than a point blank shot mid casting their shadow refuge. Gg. That or “Sic Em’” works wonders.
If he’s focused on you I personally always take RaO (stability to avoid Bas Ven) and prior to starting the match if I see a thief or so on their team “Sic Em”. Even a well timed Entangled can be a life saver.
If from far away auto attack the thief; force them to waste their initiative/evades, make sure you know what your pet is doing too.
Terrible advice. “Full zerk pew pew” ranger is kittens tops (5 hits, dunno why forum censors kittens). Less if fire/air procs. I know that from experience because I’m the one that shuts down rangers on enemy team. If they are alone, they are no match. Not even with all their pet CC.
I don’t know why people support this opinion. 5-6 secs invulnerability? Please … I love it when you guys pop this ability. Its your only savior and when you pop it I just C&D and LOS you while it ticks off without getting a single hit from you. And then I quickly shadow step back at you.
Am I missing something?
The only way a pew pew ranger could win an S/D thief (or i suppose any thief in particular) is by catching the thief offguard with no endurance and/or initiative. In every other scenario the thief can disengage if it gets too hot. At worst it can evade through your rapid fire, making you waste opening strike.
On topic now, every condi class destroys thief. I have really hard time fighting mediguards. I win sometimes but mostly am forced to disengage and move on and stalk the guardi to be on low hp for surprise kill.
I’ve proven myself difficult to mark necros because i roll over their marks, they get popped and i get nothing, completely smacking them with my rotation.
Condi rangers with spirits and CC pets are very annoying and sometimes i have to disengage multiple times to win the fight if im really into winning the fight.
Hambow warriors are so so (~~~). It basically depends if they manage to stunlock the thief and proc fire/air.
Bunker guards, while not an immediate threat, it takes forever to take them out to the point that there is no point engaging that build because the 2-3 minutes(sometimes even more) you waste on it could be utilized better somewhere else on the map.
Panic strike thieves are annoying but the S/D always seem to have the upper hand.
Fresh air ele is a good counter thanks to the insane fire/air procs they pull, but if they make the slightest mistake they are dead.
So yeah, if you really want to shutdown an S/D thief … I suppose condi shortbow ranger, mediguard, fresh air ele if you are a good player and hambow if you want to generally be more effective.
Bleed stacking sword warriors are quite evil. Put more tank on it and just spam that bleed. Eventually the thief will run away. Last time I met one I had like 15 stacks of bleeding after a minute into the fight. Not a nice feeling.
(edited by Ravenmoon.5318)
Warrior axe autoattack
https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
Tips vs S/D Thief:
Close the distance to the Infiltrator Strike return point, putting their ability to reset slightly but meaningfully less efficient.
You outsustain S/D if you keep them from resetting, unless you are something way too glassy. Also, in sPvP they do less dmg than in WvW so dont panic if you get jumped.
Theorycrafter & trickster.
Friend, father & lover!
Tips vs S/D Thief:
Close the distance to the Infiltrator Strike return point, putting their ability to reset slightly but meaningfully less efficient.
You outsustain S/D if you keep them from resetting, unless you are something way too glassy. Also, in sPvP they do less dmg than in WvW so dont panic if you get jumped.
This is a good tip, granted you see where the return point is.
As general rule, meditation guardians hardcounters this class (specially with greatsword/scepter+focus).
I have more issues with Sword/Focus players myself when playing S/D thief, but Scepter’s fine.
Another great counter to S/D thieves is your standerd pewpew LB Power ranger with 6-12 seconds of immunity if they time their attacks even slightly properly like Zephyra said.
You are right, in the sense that sword+ focus is stronger against S/D thieves. But works worse versus condition thieves and classes capable to kite at range or with tons of cc (cripple, fear, chills…). Going full melee has serious handicaps in this game (not only for med guards) due you do 0 damage outside close range, and with 0% stability and a limited number of stunbreks a med guard without scepter is easy to kite. Things are even worse taking in consideration how the different tiers of heigh in the maps can be used to deal damage at range and safety over melee fighters.