Currently @ some T1 server in EU
state of the ranger?!
Currently @ some T1 server in EU
I know the devs only read this forum, but the balance forum is over there —-> along with the ranger forum.
looks like not even this forum.
still waiting for a statement what the devs will do with the informations from the ranger cdi topic.
i don’t agree with much of them, but it’s what ranger players posted in a topic made to improve the ranger.
would be just fair to get information from anet now, we also wasted our time to post stuff there.
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
My god, some of the people arguing in favour or rangers in this thread have made me cringe. Make it sound as if rangers are gods or something.
It is not what you do, but how and why you do it that counts.
@ Inscrutable.
Kiting with sb in a teamfight is our best viable option. However, by kiting the enemy into a position where you are able to get flanking bleeds will effectively leave you pretty open to getting hard target swapped.
I quite enjoyed your “all knowing” skill of ranger. You did make a flaw though. You said, “ranger can stack a good amount of bleeds with flanks and lynx.” Now, clearly you’ve never played against a now typical staff ele. But there are 2 problems here, you do not have enough pressure to kill a target on your own, you do not have enough pressure to harass a team cause it is single target damage, you do not have enough pressure to pressure that single target because they can just move back to their back line or they can just have a staff ele on their team cleanse and heal them constantly..
So, here we see that you’re “all knowing” about positioning is limited because this would put the ranger in a bad place at the team fight. Not to mention, at ANY chokepoint ANY class can do better than a ranger can.
The second fallacy, is that you wanted a lynx to help you stack bleeds. My question is, what the hell is a squishy kitty with bleeds that tic for base (about) 42 gonna do to anyone?!?!? You can just bring any other class and have more of an impact on ranger.
Seems to me you don’t understand. You can defend ranger all you want, but the facts remain the class is sub par and the only reason it was dominant for so long was because with BM builds, people didn’t know how to kite in circles and because Spirit of Nature.
Am I good?… I’m good.
I’m sure it had nothing to do with protection on dodge, the best dodging uptime on weapon skills out of all 8 classes, a water field heal that used to stack an enormous amount of vigor, great vigor uptime in general combined with 50% endurance regen, the ability to have an enormous amount of the boon regen, the enemy having to fight both you and your pet, the pet buffs made a long time ago, and Warrior being stupid weak for a very long time.
But yes, two builds are why Ranger dominated for so long rollseyes
But yes, two builds are why Ranger dominated for so long
Glad you agree.
Am I good?… I’m good.
But yes, two builds are why Ranger dominated for so long
Glad you agree.
When someone invalidates your argument, edit what they say and make it seem like they are actually agreeing with you! Wow, why hadn’t I thought of that?
It is not what you do, but how and why you do it that counts.
But yes, two builds are why Ranger dominated for so long
Glad you agree.
When someone invalidates your argument, edit what they say and make it seem like they are actually agreeing with you! Wow, why hadn’t I thought of that?
I wouldn’t say invalidated. Sure, ranger has decent protection and good weapon evade skills, but these skills do next to no damage (besides some poison) and it is quite easy to just face roll a ranger at the end of a dodge animation. But besides BM and spirit ranger there have been no viable builds (trapper was no longer viable once people learned to dodge roll). BM was heavily countered by dropping any cripple or chill on the pet and just running in circles. Spirits has been heavily countered by 25 might stacks, power creep, and by spirit nerfs.
All the other things that Inscrutable is accounting for that made rangers “good” are still around, and rangers aren’t good. Other classes don’t have these things (besides vigor) yet they are all better off than the ranger. The main reason why, is because their active skills are just more effective than ours.
Ranger: 17 skills.
Warrior: 16 skills
Thief: 16 skills
Mesmer: 19 skills
Necro: 24 skills
Guardian: 19 skills
Ele: 25 skills
Engi: 22-26
The only professions that have similar active skill count to ranger are mesmer, thief, war, guard. But they all have things that make their active skills far more efficient than the rangers. Mesmer: ports, invis, insane damage. Thief: mobility, ports, burst damage. Guardian: Sustain, team support, (not to mention only class able to face tank a warrior 1 v 1 on node and win). Warrior: mobility (perma swiftness), damage immunity, high damage scaling.
Then there are the other classes that just straight up bring WAY more, like an engi or an ele. For example, a ranger brings 3 traps. The engi brings bombs or nades and gets the same active effects of those 3 traps, while only bringing 1 utility slot (plus an extra free 2 active skills). Or a ranger brings healing spring of signet of renewal to condi clear, when an engi can use their heal to insta remove condis or an ele can either use cleansing wave + dodge roll or healing rain to remove the condis for the team while still maintaining an extra 5-9 skills more than the ranger.
I didn’t mention necro, because although they have more active skills than ranger, they aren’t very powerful largely in part, because of lack of mobility (I think least viable professions at the moment are ranger and necro).
Yet, none of these classes have “crazy evades” or the “best protection up time” but they are still way more viable simply because of the effectiveness of their active skills being so much better than the rangers.
So sure, you are entitled to your opinion that pets and spirit of nature weren’t what made ranger strong. But it clearly wasn’t anything else that made ranger strong, because if it was, rangers wouldn’t be having a problem now.
Am I good?… I’m good.
But yes, two builds are why Ranger dominated for so long
Glad you agree.
When someone invalidates your argument, edit what they say and make it seem like they are actually agreeing with you! Wow, why hadn’t I thought of that?
I wouldn’t say invalidated. Sure, ranger has decent protection and good weapon evade skills, but these skills do next to no damage (besides some poison) and it is quite easy to just face roll a ranger at the end of a dodge animation. But besides BM and spirit ranger there have been no viable builds (trapper was no longer viable once people learned to dodge roll). BM was heavily countered by dropping any cripple or chill on the pet and just running in circles. Spirits has been heavily countered by 25 might stacks, power creep, and by spirit nerfs.
All the other things that Inscrutable is accounting for that made rangers “good” are still around, and rangers aren’t good. Other classes don’t have these things (besides vigor) yet they are all better off than the ranger. The main reason why, is because their active skills are just more effective than ours.
Ranger: 17 skills.
Warrior: 16 skills
Thief: 16 skills
Mesmer: 19 skills
Necro: 24 skills
Guardian: 19 skills
Ele: 25 skills
Engi: 22-26The only professions that have similar active skill count to ranger are mesmer, thief, war, guard. But they all have things that make their active skills far more efficient than the rangers. Mesmer: ports, invis, insane damage. Thief: mobility, ports, burst damage. Guardian: Sustain, team support, (not to mention only class able to face tank a warrior 1 v 1 on node and win). Warrior: mobility (perma swiftness), damage immunity, high damage scaling.
Then there are the other classes that just straight up bring WAY more, like an engi or an ele. For example, a ranger brings 3 traps. The engi brings bombs or nades and gets the same active effects of those 3 traps, while only bringing 1 utility slot (plus an extra free 2 active skills). Or a ranger brings healing spring of signet of renewal to condi clear, when an engi can use their heal to insta remove condis or an ele can either use cleansing wave + dodge roll or healing rain to remove the condis for the team while still maintaining an extra 5-9 skills more than the ranger.
I didn’t mention necro, because although they have more active skills than ranger, they aren’t very powerful largely in part, because of lack of mobility (I think least viable professions at the moment are ranger and necro).
Yet, none of these classes have “crazy evades” or the “best protection up time” but they are still way more viable simply because of the effectiveness of their active skills being so much better than the rangers.
So sure, you are entitled to your opinion that pets and spirit of nature weren’t what made ranger strong. But it clearly wasn’t anything else that made ranger strong, because if it was, rangers wouldn’t be having a problem now.
I can assure you trapper is still viable, I run it all the time and it works fine. Especially in spvp where you are already limited to what builds you can run, each class only has a select few builds they can effectively run. Ranger is no different. There are however countless more ranger builds for roaming in wvw in comparison to spvp.
I don’t get it when people say rangers aren’t strong. If you were to say ranger has the most issues with it as a class, then you would be correct. But to say that as a result of the prior, this makes the class ineffective is wrong. Rangers can be just as strong as any other class, they just have to try harder. And that isn’t so much the ranger being weak, but the other classes being raceroll easy. The moment somebody brings up a warrior into the argument saying a warrior can do this therefore ranger isn’t good, I laugh. Warrior is one of the easiest classes to play with a very high reward base. It’s essentially the class for those who don’t want to put in the effort, that’s not to say there aren’t good warriors out there who’ve actually put the time into the class.
In spvp, as a ranger, if you want to go full damage DPS zerker glass etc, you have to sacrifice a lot of defence and utility slots. Other classes don’t have to do this. They can go damage oriented, whether power or condition, and still have plenty of defensive skills available to them. Again, this whole “ranger is weak” is more to do with ranger being more balanced, and other classes being easier to play and more unbalanced.
It is not what you do, but how and why you do it that counts.
Either way, ranger being weak, or everything else being too strong amounts to the same thing. Of course, I would love to see other classes “balanced” to avoid power creep but regardless, ranger still needs quality of life changes even if everything else is brought to “ranger par”.
Am I good?… I’m good.
(edited by Eurantien.4632)
From a developer perspective, rebalancing every other class to be on the same par as the Ranger would be… tedious and time consuming, not to mention it would inevitably be upsetting a large portion of the playerbase who is used to having 3.0 damage coefficients…
It’s unrealistic. Anet never did nor does any type of balancing like that.
But it makes me glad to see the majority of the playerbase agreeing that Rangers are underperforming in every gamemode. Hopefully we will see the CDI emanate into something meaningful.
Wait, so my zerker bearbow triple signet ranger is no longer viable?
“I’m so hard right now” – Ozie, in solo queue.
My god, some of the people arguing in favour or rangers in this thread have made me cringe. Make it sound as if rangers are gods or something.
No, theyre not. Far from it. They need some help.
But they also arent the worst, and dont need nearly as much priority as those argueing in favor of Rangers seem to claim they do.
Ranger:
Viper’s Nest: Added a skill fact for the maximum number of targets hit (3).
SERIOUSLY ANET?
seriously?!
i mean it doesen’t matter,
but you devs are even more kittened then i thougt.
Lashtail Devourer:
Rending Barbs: Updated the skill fact to properly indicate that this skill hits 6 times instead of 7. Updated the skill fact to display that this skill inflicts 6 stacks of bleeding instead of 1.
WHAT, whaaaat? Oo
are you really stupid, i don’t write that to flame.
i’m just asking myself how can that be possible, you don’t have enough money, is it that?
there must be a reason for this senseless updates.
i think i would love your job really much.
doing nothing but still get money must be great.
your chief must be really kindhearted.
i will send a application, because i want to start work for anet,
i’m sure you get your money each month, but at the same time there is no results.
so i want start to do nothing for anet,
it’s a completele different kind of work of what i do, but i’m sure it doesen’t matter, because i’m sure i don’t have to be good to work here.
at least keep your good work going,
easy mode warrior starts to make fun, even when peoples flame me.
but it’s still better to get flamed instead of getting facerolled from everything as spirit ranger or trapper ranger.
it’s also more fun then my 1vs1 ranger, because i can also tank 2 peoples for a long time but in the same time i deal still much aoe damage and can do amazing knocks to waste there time even more when they try to 2vs1 me, nice nice
i don’t need the much dodges from my ranger weapons, i can handle survive with knock spam and healing signet aswell, it’s just another kind of timing.
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
The Tweetymetala has spoken!
This is what happens you play Ranger too much the passive-active peek a boo playstyle turns you into… this.
The Tweetymetala has spoken!
This is what happens you play Ranger too much the passive-active peek a boo playstyle turns you into… this.
of course the kitten answer first
go play with yourself
i’m pretty sure you don’t even know how to pvp newb
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
(edited by Oidmetala.8426)
If it were worth my time to reinstall this game I’d transfer to an EU server just to 3-0 you 1v1 with all three classes of Mesmer, Warrior, and Thief.
Luckily for you I’m not. I’ll let Sylvester chase you around Tweety
reinstall the game, so so.
we are done
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
i’m right from the start. this inscrustable guy has nothing better to do here but flamebait the forums.
If it were worth my time to reinstall this game I’d transfer to an EU server just to 3-0 you 1v1 with all three classes of Mesmer, Warrior, and Thief.
Luckily for you I’m not. I’ll let Sylvester chase you around Tweety
Pls tell us if you wanna do this off or on a node.
Cause i was fighting a lot of thiefs in 1vs1 on beach of nilfhel and when they recognized i do very good evades they go on SB and kite me all day cause i can do kitten. Then i met them on node and it was a very big difference. Oh im talking about thiefs which skilllvl sizer and sizer himself.
Or lets talk about mesmer. Offnode they are able to kite, i play one on myself i know how it works and then you wont be able to get your condis off until they fail. On node they are very sweet.
Then lets see into warriors on node they are a pest. cause i have to play perfect to dont get stuned a single time and this awesome class can get tons of condis on him wont matter F1 LB ftw. Offnode i havent seen a warrior how was able to beat me 2 times in a row. Once yes, but only when i fail.
When you talk about 1vs1 pls go more into detail otherwise its just silly trolling.
Kämpfe stehts fanatisch, denn du bist ein Menschenjäger!
still don’t see ranger in a good spot after the last patch.
just saying
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
after the last fail ready up i don’t have much hope any more.
really short speaking time about ranger, no word about the ranger cdi,
at all they just sayed nothing.
i will bump this topic again,
since ranger is still in a bad spot after this amazing patch and it’s the most fun one to play for me (still)
but it starts to makes zero fun when,
eles, s/d thiefs and warriors faceroll rangers with strengh runes, even when the player behind them is not really good.
and it’s also interesting how easy it becomes for me to kill other rangers if i reroll to those professions!
(thought ele need so much skill and ranger players are to stupid to play eles,
since ranger players can’t handle much buttons like more pet controll. hmm heared something like this from some devs)
edit:
it’s time to start the old state of the games again where you can ask skilled players.
this ready up is a complete fail, devs with no brain ask the forum for fast answers.
that was a complete time waste to watch this ready up,
since devs just repeat what the forum answered them.
when peoples would say thief is the best teamfight support bunker they would even repeat this…
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
(edited by Oidmetala.8426)
but it starts to makes zero fun when,
eles, s/d thiefs and warriors faceroll rangers with strengh runes, even when the player behind them is not really good.
I totally agree with this.
I wont say faceroll but they can make much more mistakes and even win… :/
Kämpfe stehts fanatisch, denn du bist ein Menschenjäger!
We get protection on dodge.
yes thats true, with our must have traitline we get at least a low protection uptime which is up on the moment i don’t need it much times after i dodged something important.
but of course nice to heave and useful in some situations.
at least i just wanted to say the nerf of the endurance regeneration from 50% to 25% was never need.
this nerf just give no reason for a profession like ranger.
but on professions like elementalist they stay with 50% endurance regeneration.
the access to vigor on ranger is also not so huge like on much other professions.
so ranger don’t have so much more dodge then the rest if you compare
and in the same time thats the only survive mechanic of this profession.
if you look on longbow/longsword rangers they have even less dodges then an d/d elementalist but not this amazing heals and mobility.
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
yes thats true, with our must have traitline we get at least a low protection uptime which is up on the moment i don’t need it much times after i dodged something important.
but of course nice to heave and useful in some situations.at least i just wanted to say the nerf of the endurance regeneration from 50% to 25% was never need.
this nerf just give no reason for a profession like ranger.
but on professions like elementalist they stay with 50% endurance regeneration.the access to vigor on ranger is also not so huge like on much other professions.
so ranger don’t have so much more dodge then the rest if you compare
and in the same time thats the only survive mechanic of this profession.if you look on longbow/longsword rangers they have even less dodges then an d/d elementalist but not this amazing heals and mobility.
Most professions time their burst to after a dodge. if you have constant evades and protection uptime after the evades well, that’s god kitten annoying.
Thieves have 1 stack of might on dodge.. whoopee (Minor).
Warriors have 2k~ damage on dodge if they can dodge into someone,(Minor)
Necromancer has a a staff 2 when they dodge.
Engineer has Create a bomb when they dodge.
Guardian has a Small AOE heal on Dodge (Minor)
Rangers have Protection on dodge(Minor)Remove PoisonBlind on Dodge(Master)
Mesmers have Clone on dodge ( Master Trait )
Elementalist has attunement Effect on Dodge (Grand Master trait)
When you think of the classes that have perma vigor..
Ranger does not have a bad deal here not bad at all.
Compared to the other classes, Only Mesmers and elementalists have a better on dodge skill, and they have to spec 20-30 points to get it.
In fact the only reason that healing poison and blind doesn’t see more play is because of the relatively easy time ranger has with conditions…
(edited by Darnis.4056)
The problem rangers are having is they ignore their pet and think that’s going to work out well for them.
What does a Ranger have that other classes do not?
- Evades on every melee weapon
- Steady or Spike Pet Damage
- 1500 Range DPS Weapon
- Variety of different tactics from pet choice
- Water field that can be blasted and leaped through easily on your own
- Passive extra stun break and condi removal
- The only active access to revealed debuff in the game
However you slice it, Ranger has plenty of tools to help their teammates win matches and if they build traits that improve their pet, they can have an easy damage source that can punish the hell out of people.
Also, people are wondering how you beat Warrior on side node. Lately I’ve been playing Zerker LB/GS Ranger with a lot of emphasis on the pet and I don’t see any way for a Hambow or even Axe/Sword Longbow to be able to keep a node and survive against you in a 1v1.
It’s similar to a Mesmer using GS/S – blow them up from range, make them waste cooldowns, or tempt them to fight off node and then decap it using CC like Illusionary Wave/Point Blank Shot to prevent them from stopping you.
Again, ignoring your pet in traits while playing Ranger is pretty self-defeating. Can’t blame Anet if you don’t play the class the way that it very obviously was designed to do.
(edited by Moderator)
The state of the ranger is purely perception. Pay for me to have 3 days off work and I will achieve r1-r3 purely as ranger :P
To be honest I think rangers are decent to slightly underpowered.
I have seen rangers underperforming lately. I can hardly find rangers high on the leaderboards that I recognize (na) while I can recognize 4-6 engies/warriors/eles on each page.
I think our class could use some real quality of life changes which would make rangers shine because right now, there isn’t much that teams lose when they don’t bring a ranger.
The problem rangers are having is they ignore their pet and think that’s going to work out well for them.
Oidmetala you sound like someone who is so mad at the devs that you aren’t thinking clearly about your class.
What does a Ranger have that other classes do not?
- Evades on every melee weapon
- Steady or Spike Pet Damage
- 1500 Range DPS Weapon
- Variety of different tactics from pet choice
- Water field that can be blasted and leaped through easily on your own
- Passive extra stun break and condi removal
- The only active access to revealed debuff in the game
However you slice it, Ranger has plenty of tools to help their teammates win matches and if they build traits that improve their pet, they can have an easy damage source that can punish the hell out of people.
Also, people are wondering how you beat Warrior on side node. Lately I’ve been playing Zerker LB/GS Ranger with a lot of emphasis on the pet and I don’t see any way for a Hambow or even Axe/Sword Longbow to be able to keep a node and survive against you in a 1v1.
It’s similar to a Mesmer using GS/S – blow them up from range, make them waste cooldowns, or tempt them to fight off node and then decap it using CC like Illusionary Wave/Point Blank Shot to prevent them from stopping you.
Again, ignoring your pet in traits while playing Ranger is pretty self-defeating. Can’t blame Anet if you don’t play the class the way that it very obviously was designed to do.
I’ve been wrecking warriors too with zerk lb/sw/d and its a really good feeling.
I used to be too scared to go zerk but rangers have the utilities to survive.
Space Marine Z [GLTY]
Ya i think most Rangers are dealing with that fear of doing anything differently than what it has always been. They think they’re pigeonholed into a condi tank but they aren’t they just choose to be.
Warriors don’t really have any range and watching Helseth gave me the idea to translate that kind of approach to attacking far or side nodes into the Ranger.
Of course, the problem, like any roamer is gonna have, is what do you do when an S/D Thief comes over and starts slobbering on you. I’d think that landing your stealth shot and maintaining separation would be the most important part, but that build is so annoying.
- Evades on every melee weapon
- Steady or Spike Pet Damage
- 1500 Range DPS Weapon
- Variety of different tactics from pet choice
- Water field that can be blasted and leaped through easily on your own
- Passive extra stun break and condi removal
- The only active access to revealed debuff in the game
just have to answer the power ranger heros…
can’t see anything on this list give the ranger a adventage to other professions.
- Evades on every melee weapon
Evade is not the only way to sustain in this game, there is knock, blink, blind, stealth, interrupt, chill, cripple, heal, vigor, protection, regenaration, block and swiftness.
every profession have his own way to survive, some even have nearly everything of this points.
the evade on ranger makes him at least anyways not “special”
it’s just his mechanic of sustain.
the d/d ele have 2 weapon dodges, one of them is even a heavy burst and the second one is also a knock and much vigor uptime.
but thats not enough to overshine ranger, it also heave this nice heal and mobility, interrupt, immobilize, knocks and blinds.
thats allready the first point why i can’t take your power ranger brainstom serious.
staff ele at least have also 1 weapon dodge.
the second profession which also have much weapon dodges is of course the thief and overshine rangers 2 times in damage, mobility and dodge.
that’s the second point why i can’t take your power ranger brainstorm serious.
to complete the list about weapon dodges, mesmer have also a weapon dodge on sword
so nothing special to have weapon dodges in this game.
if you time a knock, block or blind well it’s at least also good like a weapon dodge.
- Steady or Spike Pet Damage:
don’t even notice the ranger pet anymore when i play hambow warrior or d/d elementalist.
this depends also on the build, there is not a singe viable/good build with a pet spike.
at least there is of course useful pets, but that’s also nothing what makes the ranger special, it’s again just the mechanic of the profession.
other professions don’t need the pet for the fear, immobilize or “steady damage”
- 1500 Range DPS Weapon:
its calle’d longbow and sux hard, don’t even want to tell you why.
you’re just food for thiefs, d/d eles and warrios as power ranger and with longbow it looks like you want to deal much damage from huge range.
- Variety of different tactics from pet choise:
and how much different tactics exactly?
wolf fear yes/no
immobilize yes/no
chill yes/no
cripple yes/no
might stack yes/no
regenerations yes/no
….
you choose betwen 2 active skills yes/no and 2 pet skills happen after you swap the pet
that’ really much tactic choose.
fear and immobilize is anyways one of the most interesting chooses.
- water field that can be blasted and leaped through easily on your own:
yes and?
is ranger amazing because of this?
but at least you’re right, the healing spring is at least something really nice to teamplay, but it’s not the only water field in this game.
in this elementalist meta the team heave anyways enough heal.
healing spring is far not enough to take a ranger.
about the “you can blast it yourself”
yes nice, i get a bit extra heal and of course i have to do it since i’m not able to sustain with heal like warrior healing signet and elementalist water attunement.
thats also a point why ranger is just not in this meta, you can dodge well but still get outsustained because healing signet and water attument + strengh runes and burning outsustain every ranger actually.
- Passive extra stun break and condi removal:
i don’t know why you take this point.
on most ranger builds you have max one stun break.
the rest is about well reacting and dodge at the right time.
the “passive condi remove” is also nothing special.
if you’re lucky it removes important condis, if you have bad luck it just remove something and after that you eat a burning.
at least the stun break and condi remove on ranger is just not worth to point it out, since it’s nothing special.
warrior and elementalist can anyways deal really good with condi pressure too.
guardian can also deal really good with condis, thief have to evade it.
- the only active access to revealed debuff in the game:
i don’t know what you mean, but it sounds like you speak about sic em?
yes thought about it, sounds also really nice in the description.
but how you use sic em on a allready stealthed enemy?
right, you can’t, you have to lucky use it before and hope the enemy will use stealth in this 4 seconds. really amazing.
I run zerker GS/LB and pew pew people just fine, they aren’t in the best spot, but they aren’t as useless as people make them out to be.
Ragnar you’re not seeing anything significant coming from Ranger pets because they’re not speccing into Beast Mastery or Pet’s Prowess or Agility Training.
Almost every Ranger build that ppl run just treats their pet as an extra ability and a condi dumpster, so yeah you’re not gonna feel any pressure from them.
It’s like a Warrior who doesn’t use Burst Mastery or Fast Hands, an Ele that doesn’t trait Arcane, or a Mesmer who doesn’t use Illusions. If you ignore your class mechanic it usually doesn’t end well..
Ex. of using Sic Em. D/P Thief drops blinding powder, use Sic Em, now he’s wasted initiative and is vulnerable to Rapid Fire/Barrage.
Longbow does not suck either. You just don’t know how to play with it effectively. If you consistently land the stealth shot and reposition yourself further from your target, then they have to play by your rules. Nobody has 100% stab uptime either, so point black shot can keep them away too.
Thief is actually not that strong against a well-played zerker ranger. If they go stealth while Rapid Fire is on, it doesn’t matter. If they run S/D, they can evade a lot but GS or S/D can evade/block pretty effectively too. Poisoning right before their Withdraw is brutal.
Not saying that Power Ranger is by any means meta (yet), but it’s a hell of a lot better than the complete mis-characterization you’re dumping on the forums (like you think you’re some kind of authority) makes it out to be.
(edited by Inscrutable.8347)
Hambow is only prevalent for point fighting, if you think you can fight off node with it anywhere near as well against a more slippery, longer range opponent, you’ve got some serious Dunning Krueger.
If you have the cap, then I’ll just pew pew you from 1.5k range, you’ll try to come after me, I’ll disappear, you’ll have no idea where I’m going and I’ll either decap the node or resume destroying you.
Longbow is easy to kite when you’re fighting off node. It’s only that effective because everyone and their mom fights on the node. You can’t tank stuff if you’re going zerkers, so sure a bad zerker build player is gonna get wrecked but I will not.
Sure, if I make a mistake your slobber can kill me, but if you don’t play well either you’ll get farmed, even with your Endure Pain cooldown.
Hambow is only prevalent for point fighting, if you think you can fight off node with it anywhere near as well against a more slippery, longer range opponent, you’ve got some serious Dunning Krueger.
If you have the cap, then I’ll just pew pew you from 1.5k range, you’ll try to come after me, I’ll disappear, you’ll have no idea where I’m going and I’ll either decap the node or resume destroying you.
Longbow is easy to kite when you’re fighting off node. It’s only that effective because everyone and their mom fights on the node. You can’t tank stuff if you’re going zerkers, so sure a bad zerker build player is gonna get wrecked but I will not.
Sure, if I make a mistake your slobber can kill me, but if you don’t play well either you’ll get farmed, even with your Endure Pain cooldown.
Line of sight. GG.
Am I good?… I’m good.
I would have agreed with ragnar a few weeks ago but I have been playing zerk longbow exclusively since then and I now feel that it can more than hold its own. Longbow is a great weapon in the right hands.
I do think that fire+air sigil is a must though. The damage is not quite there without it.
Space Marine Z [GLTY]
(edited by Sube Dai.8496)
I agree with Odimetala, Ranger sucks. Just give Ranger a powerup. Actually the wrost class of the game is ranger, in PvE, in MvM and now in PvP.
Eura fighting the good fight up there. Rangers are not strong right now as our role has been spaced out by ele’s now. The only thing we have is a meh res utility that is very prone to interrupt and needs to be timed precisely for success. The only meta build we have is spirits which is single target condi attrition (which isnt even that strong in comparison to other classes). As for zerker longbow, its only good on maps that give you a nice terrain advantage (aka foefire) and even then its still super prone to getting bursted by literally every class as long as they los our longbow/condi us up (because one two condi clears, one being our heal, is just terrible).
TL;DR re-roll till anet gives us something in a year
bumping this topic, since you prefer to stop good players from posting when they try to tell you when a profession is much to weak actually.
looks like rangers don’t get any answer all the time and have to handle peoples like Inscrutable or prysin in topics (better stop forum trolls like them from posting, instead of good players stayed in your game since beta)
i can’t belive peoples are bad like them, but in this forum is much interesting stuff going around.
same time i ask, why a team should take a ranger in some special role and compared to other professions why a ranger should be better or be even in this role.
at least of course ranger players, especially the rangers played in the top of 25-50 ladder get completely mad when there main profession get worthless in ladder rank fights between ~1-200 since players there are at least really good to decent and not complete trash.
for me it’s no fun to lose vs d/d eles and hambow warriors even when i dodged nearly everything
but 25 might burning and some auto attacks (which are not worth to dodge since you need dodge for the important attacks) kills you.
so bad d/d eles and bad hambow warrior players can win vs good ranger players atm.
of course ranger players heave a good reason to become mad.
and don’t come with bm ranger now, it’s like a phantasm mesmer, nobody need it in teamque.
who of the main ranger players played in good eu teams still stays in guild wars 2?
i don’t see any one of them actually playing any more
Konrad Quest (Konrad Quest)
Kanscout (Kanscout)
Qidmetala (Yilvina Darnus)
Battosai (Battosai)
Kenny (Kenny)
ZeParrot (Niah)
Symbolic (Symbolic)
only azron seems to still play ranger with cm actually?
so a really interesting leavers list of ranger players.
of course every profeesion have a nice leaver list, since peoples prefer to leave this game actually, but the ranger community is really small.
ps: still waiting for results of the ranger cdi topic.
you can’t tell me poison master was the final result of it…
(edited by Ragnar.3916)
bumping this topic, since you prefer to stop good players from posting when they try to tell you when a profession is much to weak actually.
looks like rangers don’t get any answer all the time and have to handle peoples like Inscrutable or prysin in topics (better stop forum trolls like them from posting, instead of good players stayed in your game since beta)
i can’t belive peoples are bad like them, but in this forum is much interesting stuff going around.same time i ask, why a team should take a ranger in some special role and compared to other professions why a ranger should be better or be even in this role.
at least of course ranger players, especially the rangers played in the top of 25-50 ladder get completely mad when there main profession get worthless in ladder rank fights between ~1-200 since players there are at least really good to decent and not complete trash.
for me it’s no fun to lose vs d/d eles and hambow warriors even when i dodged nearly everything
but 25 might burning and some auto attacks (which are not worth to dodge since you need dodge for the important attacks) kills you.so bad d/d eles and bad hambow warrior players can win vs good ranger players atm.
of course ranger players heave a good reason to become mad.
and don’t come with bm ranger now, it’s like a phantasm mesmer, nobody need it in teamque.who of the main ranger players played in good eu teams still stays in guild wars 2?
i don’t see any one of them actually playing any moreKonrad Quest (Konrad Quest)
Kanscout (Kanscout)
Qidmetala (Yilvina Darnus)
Battosai (Battosai)
Kenny (Kenny)
ZeParrot (Niah)
Symbolic (Symbolic)only azron seems to still play ranger with cm actually?
so a really interesting leavers list of ranger players.
of course every profeesion have a nice leaver list, since peoples prefer to leave this game actually, but the ranger community is really small.ps: still waiting for results of the ranger cdi topic.
you can’t tell me poison master was the final result of it…
i love how you put me in your hate list despite never having seen me play, but that is no issue for you is it???
Just one question Ragnar – What have you done for the ranger community?
Currently @ some T1 server in EU
how should i do something for the ranger community?
even if i would try to do something, it would lead to the same result like this topic.
at least i don’t call power ranger viable or good,
that’s actually something negative you can do for the ranger community,
because that’s a lie.
there is nothing more food then a power ranger in this game.
the rest of ranger builds is also useless at the moment.
Ragnar you’re not seeing anything significant coming from Ranger pets because they’re not speccing into Beast Mastery or Pet’s Prowess or Agility Training.
Almost every Ranger build that ppl run just treats their pet as an extra ability and a condi dumpster, so yeah you’re not gonna feel any pressure from them.
It’s like a Warrior who doesn’t use Burst Mastery or Fast Hands, an Ele that doesn’t trait Arcane, or a Mesmer who doesn’t use Illusions. If you ignore your class mechanic it usually doesn’t end well..
Ex. of using Sic Em. D/P Thief drops blinding powder, use Sic Em, now he’s wasted initiative and is vulnerable to Rapid Fire/Barrage.
Longbow does not suck either. You just don’t know how to play with it effectively. If you consistently land the stealth shot and reposition yourself further from your target, then they have to play by your rules. Nobody has 100% stab uptime either, so point black shot can keep them away too.
Thief is actually not that strong against a well-played zerker ranger. If they go stealth while Rapid Fire is on, it doesn’t matter. If they run S/D, they can evade a lot but GS or S/D can evade/block pretty effectively too. Poisoning right before their Withdraw is brutal.
Not saying that Power Ranger is by any means meta (yet), but it’s a hell of a lot better than the complete mis-characterization you’re dumping on the forums (like you think you’re some kind of authority) makes it out to be.
The Ranger has a lot of great utilities and a lot of unique mechanics. But most of what the Ranger has sounds a lot better on paper than in practice, and the reality is that the Ranger has to work twice as hard to achieve the same results despite how powerful their skills might sound.
You’re ignoring the fact that we have to exert a lot more energy to win a fight and that our odds of winning when the enemy has a numbers advantage (2v1) go down significantly.
Basically, a well played Ranger would have a hard time with an average -insert profession here-. Sure, we can spec to defeat specific professions but by doing so we will be hard countered by every other.
I’ve spent a lot of time on my Ranger and no matter how optimistic I want to be about it there are so many problems with the profession they can’t be ignored.
Also… Lol @ “use Sic Em, now he’s wasted initiative and is vulnerable to Rapid Fire/Barrage.” Any validity to what you’re trying to say about the Ranger has just be completely negated by that statement. After using Sic’m it’d be a smart idea to switch to a different weapon instead of rooting yourself with Barrage because as soon as a Thief sees you lean back he’s going to steal to you and wreck your day, every single time. L2P before giving lessons on how to do it.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Your argument is poorly written and is really hard to understand Ragner. Nobody will respect anything you say if you can’t put periods and capital letters into your post. It makes people just kind of scroll right past everything you say rather than piece out that text.
On a side note:
You should win vs hambows and either stalemate or win vs d/d eles if you play a viable build for side nodes. Yes you have to be better than them because the playstyle demands it. Your skill cap is far above theirs.
Everytime interesting to see the logic of some players.
good rangers with good arguments about the state of the ranger are “noobs” and people who cant win against “noob builds” are just a pro player with a horrible underpowered class.
Call all dictionarys that trolls are people who are right.
Sad statement about the general state of the world
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!
how should i do something for the ranger community?
even if i would try to do something, it would lead to the same result like this topic.at least i don’t call power ranger viable or good,
that’s actually something negative you can do for the ranger community,
because that’s a lie.
there is nothing more food then a power ranger in this game.the rest of ranger builds is also useless at the moment.
In that case sir, you are doing something wrong. Or you play in NA, and since i am back in NA now i can tell you power ranger is not good there (pvp wise) but in EU it is still usable, just gotta build outside the “norm”.
Saying all ranger builds are useless is simply a testament to how little you know about ranger builds in general, and how narrow your perceived list of “viable” builds is. Simply put there is several good builds, several working builds and a mountain of bad ones too. Either way, it is up to each player to find something he/she can play to its fullest while helping his/her team the best he/she can.
If you fail to grasp this, you lack a fundamental understanding of group functions and how this game works. Build does not matter if you do not have the skill to back it up.
Currently @ some T1 server in EU
You have 61 games played, and you’re 68 percentile in solo queue.
i got 1500 hours in WvW, got burnt out and now playing PvP – Statistics isn’t everything
Currently @ some T1 server in EU
You have 61 games played, and you’re 68 percentile in solo queue.
i got 1500 hours in WvW, got burnt out and now playing PvP – Statistics isn’t everything
like i told.
so you are just another pve boy coming to pvp and think you are good, but have no clue about pvp.
(troll in wrong forum)
this thread has almost 250 replies and still no answer from devs gg
this thread has almost 250 replies and still no answer from devs gg
because a) it consists of a lot of flaming b) they dont care c) they dont care that they dont care