what should be hotfixed?

what should be hotfixed?

in PvP

Posted by: MadVisions.4529

MadVisions.4529

Revenant:

Radiant Revival (Herald Major trait): uppon rezing a downed ally, both of you gain 2sec of resistance.
reasoning:
this trait at it’s current state is broken. not negates all down cleave it adds it up as a heal effect. revs can quickness rez already. resistance is revenant themed so it would fit to rev’s rez trait. also it gonna stay a more than viable choice

Crystal Hibernation (Shield #5 ability): remove heal effect. can move while channeling
reasoning:
with traited shooting bastion revs can heal more any class could pressure in 1v1 situation. Please notice that this skill can NOT be interrupted by skills like traited Necro staff 5 or “Fear Me!” while having stab or resistance. with this change the block is just as good as warrior’s shield defense wich is more than balanced.

Coalescence of Ruin (Hammer #2 ability): cooldown icresed to 6seconds
reasoning:
hard hitting long range abilitys should not have this little CD. Hell at this state this skill isn’t even worth to stow weapon.

Mesmer:

Well of Recall(Chronomancer utility): no longer gives Alacrity after it ends. removes chill, cripple, immobilized, torment conditions on allyes each pulse.
reasoning:
perma alacrity is not healthy for the game. it promotes skill spaming and makes wasting cooldowns on noothing forgiven. Ala uptime should be gut at a place where it does not effect regular shater or condi builds. (ability still remains more viable than the majority of utility spells cross’ the game)

Well of Precognition(Chronomancer utility): no longer effect downed players.
reasoning:
makes preventing a rez inposible.

Warrior:

Adrenal Health(Defense Minor trait): no longer heals over time. Heals for 100 for each point of adrenaline spent.
reasoning:
should give wariors some more survivability. Imo still not enough to return to the meta though

Guardian:

True Shot(Longbow #2 ability): cooldown incresed to 8 seconds.
reasoning:
hard hitting long range abilitys should not have this little CD. Hell at this state this skill isn’t even worth to stow weapon.

this can wait a bit:
Engineer:

Scrapper healing with this much of natural sustain + protection uptime is out of hand

Necro:

chill damage should be lovered.

(edited by MadVisions.4529)

what should be hotfixed?

in PvP

Posted by: MadVisions.4529

MadVisions.4529

+ posibly remove HoT pets from pvp till they are balanced

+nerf damage on engi hammer or make sure it does not have evade + block + reflect too …

(edited by MadVisions.4529)