Activity Variety - Anti-Grinder Rested Bonus

Activity Variety - Anti-Grinder Rested Bonus

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Some people have suggested Rested Bonus to be implemented into GW2.
I agree with it, but not in the way it was implemented in games like World of Warcraft.

Instead, I think GW2 should reward players for engaging in various activities, rather than repeating a single one.
This would actually add some advantage in the players vs bots scenario.

What I mean is, something like this:
1 – You have 5 bonuses (exact bonuses are hypotetical):
1.1 – Crafting – XP & chance to keep some of the crafting materials
1.2 – Gathering – XP & chance to gain more materials
1.3 – Killing – XP & Magic Find – applies to anything you kill (except players) that does not belong to Dynamic Events or Renown Hearts
1.4 – Exploring – XP & Treasure Find – applies to XP/Items obtained from Jumping Puzzles, Treasure Chests in the Open World (not dungeons); or discovering Vistas/PoI/Areas
1.5 – Reputation – XP & Karma – applies to the completion of Dynamic Events and Renown Hearts

2 – Everytime you engage in one activity, you accumulate Bonus for all other 4 activities – but not the activity you’re engaging.
2.1 – This means Killing creatures gives you a bonus to Crafting, Gathering, Exploring and Reputation.
2.2 – As encouragement to engage in WvWvW, it would give bonus to all 5 activities mentioned above. This applies both objectives and killing players.

3 – These bonuses are separate and spent separately.
The idea is to be rewarded the highest for doing all activities, not to rotate 2 of them.

4 – Being Offline could award you a Bonus on all 5 activities.

5 – If leveling is already considered too fast, ignore the XP bonus.
Still, since skill points are useful beyond level 80, the XP bonus might be worth keeping.
5.1 – After Sitcaz’s considerations, perhaps these XP bonuses would only apply to level 80 characters.
The other bonuses would apply to any level.

6 – This rewards, rather than forcing or limiting.
You are still able to play in whatever way you want.
It simply doesn’t give players a tremendous advantage for spamming DEs or Dungeons.

(edited by Nurvus.2891)

Activity Variety - Anti-Grinder Rested Bonus

in Suggestions

Posted by: Esplen.3940

Esplen.3940

And again with the “this other MMO has rested experience, so GW2 must have it as well”. Because leveling isn’t easy as it is.

Activity Variety - Anti-Grinder Rested Bonus

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

You tried really hard to distort my words.
I only added resting bonus at the end of my suggestion – but it’s far from a mere rested xp bonus.

Plenty of MMos have resting bonuses – or penalties, wich is essentially the same with a different flavor.
I’m suggesting something else – a way to encourage engaging diverse activities.
I’m suggesting bonuses that you build by doing things.
I merely added at the end that you might also build the bonuses while offline.
If leveling is too fast, forget the XP bonus – grant only the non-xp bonuses I suggested.

That attitude of yours, however, is something these forums can do just fine without.

Activity Variety - Anti-Grinder Rested Bonus

in Suggestions

Posted by: thefantasticg.3984

thefantasticg.3984

Relax, Nurvus. Esplen likes trolling the suggested forum.

RNG is a bell curve. Better hope you’re on the right side.

Activity Variety - Anti-Grinder Rested Bonus

in Suggestions

Posted by: Esplen.3940

Esplen.3940

Actually, Nurvus edited his post 3 hours after I posted my message.

Additionally, Critical Crafting (which is already in place) does not refund your materials (because that’s illogical, how can crafting a Bolt of Jute with 2 Jute Scraps not take 2 Jute Scraps?), but gives you bonus Crafting Experience (and thus more character Experience).

Gathering has a chance of “Critical Gathering” which allows the node to not break, allowing players to gather more (thus more experience and loot).

Killing has a bonus experience based on how long the mob has been alive (a “veteran” system, so that mobs like Moa’s will get killed by the people who actually want to level up).

Exploring will grant more bonuses in the near future, and be a requisite of the new crafting levels. (Not sure how “critical exploring” would work, even in your methods.)

All I see in your words are:

I want to sit in town and craft to 400 so that when I go out, I can gather and kill and level up super duper ridiculous fast, instead of having systems that don’t punish players for playing the game properly (leveling up your crafting as you’re leveling not TO level.)

But what do I know, I’m a troll.

Activity Variety - Anti-Grinder Rested Bonus

in Suggestions

Posted by: Sitkaz.5463

Sitkaz.5463

This is a pretty cool idea for a rested-type bonus in a game with varied xp, as this is. However since leveling in GW2 really is very quick anyway, I’m not really sure any bonus is needed. If leveling was slower I’d agree with you, OP.

Activity Variety - Anti-Grinder Rested Bonus

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Actually, Nurvus edited his post 3 hours after I posted my message.

Additionally, Critical Crafting (which is already in place) does not refund your materials (because that’s illogical, how can crafting a Bolt of Jute with 2 Jute Scraps not take 2 Jute Scraps?), but gives you bonus Crafting Experience (and thus more character Experience).

Gathering has a chance of “Critical Gathering” which allows the node to not break, allowing players to gather more (thus more experience and loot).

Killing has a bonus experience based on how long the mob has been alive (a “veteran” system, so that mobs like Moa’s will get killed by the people who actually want to level up).

Exploring will grant more bonuses in the near future, and be a requisite of the new crafting levels. (Not sure how “critical exploring” would work, even in your methods.)

All I see in your words are:

I want to sit in town and craft to 400 so that when I go out, I can gather and kill and level up super duper ridiculous fast, instead of having systems that don’t punish players for playing the game properly (leveling up your crafting as you’re leveling not TO level.)

But what do I know, I’m a troll.

If you’re not a troll, you certainly aren’t posting anything constructive.
Two posts – one to attack me, and one to defend yourself.

Yeah, I edited my post.
I merely added some bolding and underlining to make it more readable, and the WvWvW-related suggestion.

You would’ve known that if you had read my post beyond the first 3 sentences.

All you see, is what your eyes are adapted to.
So much contempt for someone you don’t even know, it’s sad.
I hope you feel better for venting, at least.

What I want is what I said in the suggestion.
I specifically said – before editing – that the point is to reward those who engage all kinds of activities, not those who rotate 2 activites, and certainly not those that spam just one activity.

As for the suggestion to keep some materials, it’s merely an idea.
You’re right, it wouldn’t make much sense – or maybe you can consider that you “usually waste” materials, and my suggestion makes it so that you don’t waste any.

But you don’t care about that.
You don’t care about the overall idea of what I suggest.
You seem to be here to bash.
Why don’t you just ignore all my threads from now on?
I’ll do the same kindness for your posts.
—-
Sitcaz, you know XP grants you skill points beyond Lv80, right?
Perhaps the XP bonus associated to this suggestion only applies after you reach level 80.
That way it isn’t abused for leveling – not even through crafting.

(edited by Nurvus.2891)