Reiven Kloak-Warrior / Pizza Pirate-Engineer
Charr Grilled Fish-Ranger
Please i’m on FA and its extremely disappointing to hear pointless excuses like “OMG 2v1 unfair QQ.” All it does is blame the other servers when in my opinion we as a server still have a lot of improvement to go in strategy.
In my honest opinion i don’t believe our server understands that its a 1v1v1. In all of our previous matchups that we have won we’ve been able to win with landslide victories where it is evidently clear our server simply had more players then the other servers. As others have stated in this thread FA is extremely offensive. In our previous matchups this overwhelming brute force tactic worked because we had such huge advantages over our other opponents but this is one of those few matchups where our opponents have extrememly similar numbers and at the moment we are failing to understand that the old overwhelming zombie zerg just does’nt work anymore. If FA is to have any chance we need to look beyond mindless zerging and just capping everything on the field.
Take for example on TC borderlands last night where we took the first tower out of our spawn. We proceeded to take the surrounding two camps as usual but instead of moving for the keep we elict instead to attack the Yak’s tower on the otherside. If we think about it TC had more points then Yaks so we should have gone for the tower. TC was by far the stronger server on that map and had both keeps. If we went for the keep on our side then TC would have had to deal with both FA and Yaks and divide their forces. Instead we attack yaks which honestly serves no point accept to incur the wrath of Yak’s as well.
Let’s imagine that we do take the tower on YB side as well. Then our forces would be stretched on that map and we would need to defend both against a vengeful YB attacking their own tower back as well as a counterattack from the TC forces in their own garrison. If there is any merit to the 2v1 argument this would be where a huge amount of it stems from. We more then likely have the blame for causing a scenario like this which unfortunately for us occurs more often than not.
Frankly I feel that ever since we had those new guilds transfer our server has adopted some elitist nature which only serves to be detrimental to us (i do not blame the new guilds for this). Making excuses such as “OMG 2v1 Unfair” only serves to direct the blame towards others and not to ourselves which i have stated is where the fault truly lies. I have not seen nearly as much YB or TC players displaying this attitude as i have seen FA players which is extremely saddening.
FA has some fine players and commanders out there we just need to refine our tactics and adapt to new situations. Even if we lose this matchup i hope that we can at least learn from it and come back stronger. Otherwise props up to YB and TC for bringing a great fight and probably by far the most fun matchup in our WvWvW history so far.
TLDR:
We need to start thinking about the consequences and reasons for attacking areas instead of mindless zerg rushing everything if we are to improve as a server.
I like how TC & YB keep coming up with new ways to justify focussing FA. But it’s all good, farming your zergs last week got me more badges than any other matchup so far
You sir, no nothing about badge farming.
Let this guide enlighten you.
If they would have added one superior arrowcart and one superior ballista it would have been perfect. But yeah have seen that a lot of times.
As others have stated in this thread FA is extremely offensive. In our previous matchups this overwhelming brute force tactic worked because we had such huge advantages over our other opponents but this is one of those few matchups where our opponents have extrememly similar numbers and at the moment we are failing to understand that the old overwhelming zombie zerg just does’nt work anymore. If FA is to have any chance we need to look beyond mindless zerging and just capping everything on the field.
TLDR:
We need to start thinking about the consequences and reasons for attacking areas instead of mindless zerg rushing everything if we are to improve as a server.
The heart of the problem there though is that the ‘system’ as it is designed is highly against defending. Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun. What happens is that you spend a night chasing after some camps if your lucky which is irritating at best.
This does not even take into account population issues and having the numbers to defend places.
Defense is very important tactically, but for the individual it does nothing, especially when ‘points’ have no real value. I have never heard anyone say hey I want to start up a game tonight and sit in an empty tower for 4 hours watching the guards walk in circles. Lets all ask our friends if they want to buy GW 2 to do this, see how they react to you. Its a game, it should be if nothing else fun, when it becomes work (even more so unrewarded work) people stop playing.
This is an Anet problem not a server one. How would I solve this if I was Anet, add dynamic events to defense like ogres attacking the tower, etc. But I have already posted a thread about adding NPC’s to underpopulated servers.
As others have stated in this thread FA is extremely offensive. In our previous matchups this overwhelming brute force tactic worked because we had such huge advantages over our other opponents but this is one of those few matchups where our opponents have extrememly similar numbers and at the moment we are failing to understand that the old overwhelming zombie zerg just does’nt work anymore. If FA is to have any chance we need to look beyond mindless zerging and just capping everything on the field.
TLDR:
We need to start thinking about the consequences and reasons for attacking areas instead of mindless zerg rushing everything if we are to improve as a server.The heart of the problem there though is that the ‘system’ as it is designed is highly against defending. Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun. What happens is that you spend a night chasing after some camps if your lucky which is irritating at best.
This does not even take into account population issues and having the numbers to defend places.
Defense is very important tactically, but for the individual it does nothing, especially when ‘points’ have no real value. I have never heard anyone say hey I want to start up a game tonight and sit in an empty tower for 4 hours watching the guards walk in circles. Lets all ask our friends if they want to buy GW 2 to do this, see how they react to you. Its a game, it should be if nothing else fun, when it becomes work (even more so unrewarded work) people stop playing.
This is an Anet problem not a server one. How would I solve this if I was Anet, add dynamic events to defense like ogres attacking the tower, etc. But I have already posted a thread about adding NPC’s to underpopulated servers.
I see your point, but I also don’t see your point at all.
WvW is a game designed around massive coordination, and dedication to various duties by ALL parties involved. SOMETIMES, yes, this means sitting in a tower and defending it. Maybe it means walking back and forth between camps escorting yaks. It MIGHT even mean that you need to defend camps for an hour or so. If you find yourself on Sentry Duty, as we refer to it, you can always ask to switch off with somebody after a while if you find yourself bored. Generally speaking, somebody will do so.
Defense is as important to the game as offense is, and claiming defending has no value because of lack of points only shows that you have no real understanding of the potential points system, and the big picture as a whole.
The last 24 hours was a bit of a turning point for FA. At the time I logged on (and I play in the American off peak times) FA were initially leading in points, taken a lot of points in TCBL, owned all points in FABL and had a presence in YB as well as owning their third in EBL. TC started the push back against FA in TCBL which went on for a few hours. In the mean time, TC also sent a sizable group to FABL and started taking points. This usually forces the attacking side to pull their attacking forces back to help defend their home territory. Nobody wants to loose their home BL imo.
By the time the dust settled, FA had lost all their points in FABL, TC had retaken all their points in TCBL. Yaks retook YBL and sent teams to FABL which was split in half between Yaks and TC.
I saw this as a tactical error on behalf of FA and is in line with the above statement about FA being overly aggressive. Of course, I was one of the TCBL defenders and I just wanted FA out of TCBL. FA eventually retook FABL but there was much damage done on the score board by that time.
This weeks battles have only just begun and at this stage any server can win. Hats off to the Yaks as they have stepped things up after last week and have started causing more trouble to TC than FA have.
Good luck to all with the rest of the weeks battles.
A part of the reason WvW hasn’t fully started to shine is because of the importance of strategy weighed against the vast numbers of players than don’t care for strategy.
I usually aim to be “the eyes where the army isn’t”. This has gone very well for me, and leads to a lot of successful maneuvers during my best hours. This alone already means those who say “WvW is only about zerging” is foreign talk to me. Gathering intelligence goes a great distance as it gives your team better ability to make smart maneuvers. The best way to nullify an enemy “zerg” is to know where they’re headed before they’re hitting their target. This gives your army good time to move to where they need to be, and access to siege favorably imbalances the powers.
Unfortunately, during peak noon to afternoon hours, the number of players that don’t care for communication nor strategy. In the afternoon, there is no army, only zergs.
I also want to further emphasize, that these players that don’t have respect for our opponents and whine about 2v1 are also locally disliked. I try to educate them in chat, just as I have to daily educate people why they need to not be using SMC’s supply to repair a wall actively being sieged. These are players that don’t comprehend strategy. If I were in TC, I’d only be attacking FA (reconsidered when/if YB takes SMC). If I were in YB, I’d probably be encouraging defense, coordinating strong counterattacks when a large enemy attack fails (which also points to FA from what I’ve seen). Strategically, I’m seeing attacks that I would expect. I also communicate these expectations when the signals are strong enough. Well, all this being true during hours of strategy at least.
I see your point, but I also don’t see your point at all.
WvW is a game designed around massive coordination, and dedication to various duties by ALL parties involved. SOMETIMES, yes, this means sitting in a tower and defending it. Maybe it means walking back and forth between camps escorting yaks. It MIGHT even mean that you need to defend camps for an hour or so. If you find yourself on Sentry Duty, as we refer to it, you can always ask to switch off with somebody after a while if you find yourself bored. Generally speaking, somebody will do so.
Defense is as important to the game as offense is, and claiming defending has no value because of lack of points only shows that you have no real understanding of the potential points system, and the big picture as a whole.
This.
There are those on the server who really enjoy defending the castle. Seriously. Maybe a person doesn’t feel very useful in attacking other players but still wants to contribute to WvW community and still feel a sense of acceptance, so he goes an defends a keep and states periodic reports.
I LOVE pvping. And does it really sound like fun to go on yak duty? Not really. But I have done it for an hour straight before. Was I clinching my teeth the entire time? Not at all. I knew I was contributing A LOT to my server still so I didn’t mind it at all. After a while I did switch out with someone. Most of the time, a random person will walk by notice you doing it, and begins to help you. By that time, you can just walk away.
Why does there need to be some reward for defending other than what you already receive? You want to win, right? Defend your captured territory. Honestly, if we can manage to do it, why can’t you? Let’s say you win this week. Let’s also speculate that you make enough points to get to tier 2 (not likely for any of us I know, but let’s just speculate). The population, strategy, and sheer willpower to win at any cost is at least twice is bad above this tier. In all honesty, this fight as about as close as this game will ever come to being even.
You know what is even more boring? Trying to get out of the starting area of any borderland or EB that is completely overrun by the enemy. Try that once. Now try it many times. TC lost within hours to SoR. We had a whole week of just trying to take one or two keeps in our own borderlands. In that time, we were forced to learn what it means to defend against a superior force. Not just in numbers, but with excellent offensive strategies. I don’t feel that SoR was used to defending either. We held out one battle in a tower for half a day being the only thing we owned besides our starting area. Many of our best commanders learned valuable lessons about what we need to be able to do to survive an onslaught.
There is no denying that FA can mass zerg and take whole maps. You even have some great offensive strategies and guilds (although you aren’t nearly as strong as SoR was). On the other hand, you are clearly not as good as TC at holding what you take. As soon as some of you can get your feet on the ground and realize you aren’t better than us, and you need some improvement, the sooner your server will begin to kick serious kitten. If you keep coming here claiming the only reason you are losing is because of some imagined 2vs1, you aren’t going to get anywhere. It appears you are doing quite well this week so far, but if you keep this up all it will do is piss both servers you are against off and we WILL decide (even without agreeing to) that we are sick of it and just focus you whenever possible. Give us some freaking credit for playing as well as you do, at least that much. Then get your commanders together and figure out how to improve. As soon as you are out of denial mode, you will improve and can even be the best in this tier.
Finally, if there is one thing you need to know about TC, is that for the vast majority of us, we don’t care if we win or lose as long as we get a good fight. We won’t ever give up. Even in the face of complete domination as we had when we lost against SoR, we still showed up every night and did our freaking best to do something. To learn something. From what I’ve seen from FA, you folks are more prone to come here to the forum and beat your chests, insult us, or claim some mysterious (and non-existing) alliance (with some notable exceptions in this forum who are game enough to see the need for improvement on your end).
I guess if you want enmity between servers, or non-sportsmanlike rivalry, some of you are getting exactly what you give in return. We prefer to do it in-game though. Here’s hoping the moderators understand this isn’t a server bashing post. I’m only trying to give some advice here. We are all in this tier together and if you ask me, this has been the best week+ I’ve had in WvW since the release of this game.
As others have stated in this thread FA is extremely offensive. In our previous matchups this overwhelming brute force tactic worked because we had such huge advantages over our other opponents but this is one of those few matchups where our opponents have extrememly similar numbers and at the moment we are failing to understand that the old overwhelming zombie zerg just does’nt work anymore. If FA is to have any chance we need to look beyond mindless zerging and just capping everything on the field.
TLDR:
We need to start thinking about the consequences and reasons for attacking areas instead of mindless zerg rushing everything if we are to improve as a server.The heart of the problem there though is that the ‘system’ as it is designed is highly against defending. Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun. What happens is that you spend a night chasing after some camps if your lucky which is irritating at best.
This does not even take into account population issues and having the numbers to defend places.
Defense is very important tactically, but for the individual it does nothing, especially when ‘points’ have no real value. I have never heard anyone say hey I want to start up a game tonight and sit in an empty tower for 4 hours watching the guards walk in circles. Lets all ask our friends if they want to buy GW 2 to do this, see how they react to you. Its a game, it should be if nothing else fun, when it becomes work (even more so unrewarded work) people stop playing.
This is an Anet problem not a server one. How would I solve this if I was Anet, add dynamic events to defense like ogres attacking the tower, etc. But I have already posted a thread about adding NPC’s to underpopulated servers.
I see your point, but I also don’t see your point at all.
WvW is a game designed around massive coordination, and dedication to various duties by ALL parties involved. SOMETIMES, yes, this means sitting in a tower and defending it. Maybe it means walking back and forth between camps escorting yaks. It MIGHT even mean that you need to defend camps for an hour or so. If you find yourself on Sentry Duty, as we refer to it, you can always ask to switch off with somebody after a while if you find yourself bored. Generally speaking, somebody will do so.
Defense is as important to the game as offense is, and claiming defending has no value because of lack of points only shows that you have no real understanding of the potential points system, and the big picture as a whole.
I think your misreading, I am talking about the individual and not the server. Defense is very needed and very tactical. I wish all places were defending by 5 competent people all the time.
I agree that switching off would be the solution, you defend for 30 min then I do then the next guy. The problem with that is we just do not have the many competent people on all the maps combined in all reality. There are times of the day where there are less then 10 competent players on the whole server. And a few incompetent players defending a tower/keep/whatever will not hold it.
I would also like to add that commanders at this point in time do not help the problem they in fact tend to make it worse.
So how things are currently going there is a small group of people who are sacrificing their, gold/time/fun/karma/etc., defending things and getting burned out doing such and in all reality are not being notice or appreciated at all for it. And truth be told I doubt this is server specific.
@sceptus.9415
Again missing the point, I am not talking about a server but the game mechanics in general.
It’s an awesome feeling when you raise your guild flag on a tower and upgrade it to the hilt, then successfully push back an invading zerg. Maybe you can only keep one person keeping look out, and call for re-enforcements at the first sign of trouble. Then it comes down to how quickly your zerg can react and how many other towers are being targeted. With the right siege equipment even one person can hold out generally for a few minutes until help arrives unless the invaders are going over the top. People should also donate to the cause too when commanders ask for donations to help with upgrades then people should donate. These things have been known to help.
Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun.
While there may be no gold, the rest is highly subjective. I can tell you without a shred of doubt that the most fun I have had in EB recently is defending Golanta against CD, and now FA. Every time either server fails to take it, I am enjoying myself immensely. I don’t care if I have to run back 4 times and die each time to keep it – I love defending, and I love denying supply camp caps.
And there are a lot of folks in EB on TC who feel the same (although perhaps not as much as me ^^). It’s a point of pride every time a supply cap attempt fails.
Defense brings with it its own rewards, which admittedly aren’t as lucrative as zerging about – but they’re just as enjoyable, and very important.
~Nyari Cil, Queen of EB
As others have stated in this thread FA is extremely offensive. In our previous matchups this overwhelming brute force tactic worked because we had such huge advantages over our other opponents but this is one of those few matchups where our opponents have extrememly similar numbers and at the moment we are failing to understand that the old overwhelming zombie zerg just does’nt work anymore. If FA is to have any chance we need to look beyond mindless zerging and just capping everything on the field.
TLDR:
We need to start thinking about the consequences and reasons for attacking areas instead of mindless zerg rushing everything if we are to improve as a server.The heart of the problem there though is that the ‘system’ as it is designed is highly against defending. Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun. What happens is that you spend a night chasing after some camps if your lucky which is irritating at best.
This does not even take into account population issues and having the numbers to defend places.
Defense is very important tactically, but for the individual it does nothing, especially when ‘points’ have no real value. I have never heard anyone say hey I want to start up a game tonight and sit in an empty tower for 4 hours watching the guards walk in circles. Lets all ask our friends if they want to buy GW 2 to do this, see how they react to you. Its a game, it should be if nothing else fun, when it becomes work (even more so unrewarded work) people stop playing.
This is an Anet problem not a server one. How would I solve this if I was Anet, add dynamic events to defense like ogres attacking the tower, etc. But I have already posted a thread about adding NPC’s to underpopulated servers.
Tell that to a bunch of RPers who likes playing guards duty. Im not too sure about the Benders tho, these guys are really disciplined when it comes to defense and I must admit, I secretly groan everytime our commaders orders us to invade em.
Hi everyone, Well its been a great week again so far and I am sure none of the 3 of us are going anywhere soon. It was a pleasure to read this page of insightful comments particularily from some on FA. As a Yaks player I know how we fight and very often punch above our weight. I have learned alot these past few weeks and respect TC and FA for the effort they put in. It is my impression that TC has its strong time zone then FA come on alot stronger. Yaks appears to maintain around the same numbers or slightly less during these periods. May I be permitted to put my observations on last night AEST 9-11pm ish.
I got in from work and to my honest surprise Yaks was holding a chunck of FABL and our points were up there as we held SM as well. My guild was enjoying their time in EB and FABL. This is unusal for us as we often ar fighting hard protecting our own turf. Instead of going to my guild I popped into Yaks for a look see at the defenses all ok or it appeared so. Suddenly The Hills were down and taken (well done FA). Supply camps next as expected. SW tower had to be next. Commander tag on I and a few guildies ran round like mad fools getting the camps back. The report was 12 or so FA took hills ( i believe there was more on the map). For the next 15 mins I held what i could and gathered 15 or so to help. As we approached the tower your whole zerg ported and attacked (or it appeared so) leaving the hills undefended. It was more like 30 FA on the map. Another commander Spetrix returned and re-took The Hills very fast whilst the zerg attacked my 15. We made our way to the hills running in through the S gate. FA zerg attacked us at the main gate meanwhile the inner n door went down with minimal defense and after mopping up and a treb to our tower we reclaimed our patch of dirt. This is a typical Yaks approach and have encoutered the same from TC when we go for a sortie over there
The aspect that surprised me whilst this was going on Yaks point score per tick went from 220 ish at 9 pm to 280ish at close to 11. Where did we get those points from TABL. It was a great battle for 2 hours and I doff my hat to FA for their attack. However if that was to happen in reverse I know where my server would be. The deteriorating point score would also make us re-think our tactics.
As 3 servers we have a lot to learn. We have times when all 3 lands are barren and in my lowly opinion we do not have 24 hour coverage that is necessary for t1/t2. May our battles continue. May we all have fun. May we all get the points were we think it is most profitable. Let us hope for development in WVW that makes defense as enjoyable as all out attack but to defend my home is all the reward I need.
Good luck all and may the points stay close
As 3 servers we have a lot to learn. We have times when all 3 lands are barren and in my lowly opinion we do not have 24 hour coverage that is necessary for t1/t2. May our battles continue. May we all have fun. May we all get the points were we think it is most profitable. Let us hope for development in WVW that makes defense as enjoyable as all out attack but to defend my home is all the reward I need.
Good luck all and may the points stay close
You are entirely correct, and that was a great post.
The heart of the problem there though is that the ‘system’ as it is designed is highly against defending. Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun. What happens is that you spend a night chasing after some camps if your lucky which is irritating at best.
I’m on a boat right now. There’a a lot of us on this boat and I don’t know where we’re going, don’t care either. In this boat, we don’t give a rat’s kitten about karma, xp or gold, but we do have fun defending. Thanks for all the badges in EB tonight TC! Your zergs are huge and only rarely productive.
oops I meant SE tower
Hmmmm, do I complain about 2v1 now? I don’t know how to do this, new to me. Can anyone help me out? Maybe someone from FA?
Hmmmm, do I complain about 2v1 now? I don’t know how to do this, new to me. Can anyone help me out? Maybe someone from FA?
Oh don’t start. :P
UGH why does it have to be a work night? Well GG all, fun weekend. See ya tomorrow evening, I’m off to have another nightcap and powernap before heading into the daily hell of real life.
So on top Of this Whole new Gear Grind and loss of players that Many of us have to deal with fighting the same two servers who still have an alliance against FA is making me just want to change servers just because i know that if i go to a populated server i would not have to worry about finding people to PVE with because the thought of making a new character and not having anyone near by to explore the world and do events with and meet new people is hard to do on servers that are not in the top rated WvWvW servers. its just sad to see this game go down hill...
So on top Of this Whole new Gear Grind and loss of players that Many of us have to deal with fighting the same two servers who still have an alliance against FA is making me just want to change servers just because i know that if i go to a populated server i would not have to worry about finding people to PVE with because the thought of making a new character and not having anyone near by to explore the world and do events with and meet new people is hard to do on servers that are not in the top rated WvWvW servers. its just sad to see this game go down hill…
lol
Man you guys are like hearing the conspiracy theorist nuts in the midwest.
“Dem aliens are molesting my livestock! N da guvment knows bout it!”
Look at that sweet 2v1 on FA
I call conspiracy! Yaks and TC leaders have gotten back together and decided to make it seem like YB is getting double teamed for the next 2 days so nothing would be suspicious…so they can go back to double teaming FA at the end of the week. It’s all a part of the plan of the Alliance of the Tarnished Yaks.
Tarnished Yaks! I like the name actually!
Honestly, let’s move on from this 2v1 conspiracy theory guys. It has gotten as overused as Gangnam Style thing.
The heart of the problem there though is that the ‘system’ as it is designed is highly against defending. Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun. What happens is that you spend a night chasing after some camps if your lucky which is irritating at best.
It’s true that Arenanet has done an awful job with the WvWvW rewards as only mindless zerging gets you personal rewards, but I also blame the mindless zerg people for ruining WvWvW. Why should there always be personal gain in everything you do? WvWvW is not about karma and exp, it’s about your server.
I was on a server that had too many selfish people running around in zergs going after easy karma/exp all day long. No one cared about defending, scouting, escorting yaks etc. The best example I can tell you is that one day I was defending a fully upgraded tower alone, but I was doing fine because the enemy zerg was small and the tower was full of supply. I asked for help in the chat but the response I got was “chill out, let them take it, we will take it back later for easy karma!” My jaw hit the floor. We could have saved the tower if at least 3-4 would have come. But no. I lost all my will to fight for a server like that.
Fortunately not all servers are like that though. I transfered to Yak’s Bend last week and boy has it been a completely different experience. YB is full of great and unselfish people staying behind doing all the “boring” but necessary stuff like escorting Dolyaks, staying on watch in our towers, running supply and staying on a treb for hours. I love it, I really love it here! These YB people realize that WvWvW is not about personal gain, everyone fights for their server. And that’s why YB is doing fine even though TC and FA have more people (I’ve seen the outmanned buff on EB way too many times…).
So in conclusion, some blame goes to Anet for only rewarding mindless zerging in WvWvW but much more blame falls on people who don’t either understand WvWvW or just are in it for the personal gain. Unfortunately people in general are like that these days, everyone knows about their rights but no one seems to have any responsibilities. You can see that clearly in GW2 and WvWvW with too many people running after karma/exp and not caring if anyone remains behind to defend.
/end of rant
Oh and I almost forgot to say that I’ve never had this much fun in WvWvW than I’m having right now. Looks like our tiny EU guild has found a permanent home in YB if I just can get my other guildies to transfer here.
(edited by Xavier.2176)
Oh and I almost forgot to say that I’ve never had this much fun in WvWvW than I’m having right now. Looks like our tiny EU guild has found a permanent home in YB if I just can get my other guildies to transfer here.
Welcome and good to hear :-). We have a great community on YB.
The heart of the problem there though is that the ‘system’ as it is designed is highly against defending. Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun. What happens is that you spend a night chasing after some camps if your lucky which is irritating at best.
It’s true that Arenanet has done an awful job with the WvWvW rewards as only mindless zerging gets you personal rewards, but I also blame the mindless zerg people for ruining WvWvW. Why should there always be personal gain in everything you do? WvWvW is not about karma and exp, it’s about your server.
I was on a server that had too many selfish people running around in zergs going after easy karma/exp all day long. No one cared about defending, scouting, escorting yaks etc. The best example I can tell you is that one day I was defending a fully upgraded tower alone, but I was doing fine because the enemy zerg was small and the tower was full of supply. I asked for help in the chat but the response I got was “chill out, let them take it, we will take it back later for easy karma!” My jaw hit the floor. We could have saved the tower if at least 3-4 would have come. But no. I lost all my will to fight for a server like that.
Fortunately not all servers are like that though. I transfered to Yak’s Bend last week and boy has it been a completely different experience. YB is full of great and unselfish people staying behind doing all the “boring” but necessary stuff like escorting Dolyaks, staying on watch in our towers, running supply and staying on a treb for hours. I love it, I really love it here! These YB people realize that WvWvW is not about personal gain, everyone fights for their server. And that’s why YB is doing fine even though TC and FA have more people (I’ve seen the outmanned buff on EB way too many times…).
So in conclusion, some blame goes to Anet for only rewarding mindless zerging in WvWvW but much more blame falls on people who don’t either understand WvWvW or just are in it for the personal gain. Unfortunately people in general are like that these days, everyone knows about their rights but no one seems to have any responsibilities. You can see that clearly in GW2 and WvWvW with too many people running after karma/exp and not caring if anyone remains behind to defend.
/end of rant
Oh and I almost forgot to say that I’ve never had this much fun in WvWvW than I’m having right now. Looks like our tiny EU guild has found a permanent home in YB if I just can get my other guildies to transfer here.
I had the same experience. My previous server would actually yell at people for upgrading towers because it slowed down how quickly the other side could flip it. So, about a month ago my guild decided to change to TC and try out a server a bit higher in the ranks, and we have never looked back. Much like Yaks, TC has a great deal of unselfish people who defend locations and put their money into upgrading.
^^ is the difference between FA / TC / YB. The reason FA BL gets attacked more than YB BL is because it’s easier to take. FA doesn’t hardly defend it. Going to YB BL you know you will have a fight on your hands, no matter what hour of the day it is. I assume TC BL is much the same since I see a lot of people defending it often while I bounce through it to check it’s chat and see how it’s going.
I just wanted to say that the fight for the Yaks Bay from like 1:00pm PST to 6:00pm PST was insane and amazing! I was that mesmer cheering when you took it all back.
It was a nice “loner” bay. <3
Man, we (TC) need to get more Oceanic coverage it seems.
I logged off last night, we owned all of TC BL. The garrison, bay, aand AH, along with Green Lake in FA BL.
Log on this morning to check how it is doing before work, FA now owns all FA BL. Ouch.
Personally, I don’t think their is any planned alliance/conspiracy of TC and YB against FA. However, that doesn’t mean double teaming doesn’t occur.
I think there’s just more animosity towards FA from both the other servers than typically between servers. I think from our previous (pre-T3) match ups, there was a lot of bad blood – not everyone, but among a sufficiently large number of people. When it comes down to who to attack, things being relatively equal, YB and TC are more likely to attack FA – not planned, not coordinated, just more likely. And at times that will seem like double teaming.
We’re just viewed by enough players of each other server as not just the “enemy”, but the “Bad Guys” – ie people you have a moral obligation to defeat (maybe not conciously).
PS, Divine, if the only thing you lose overnight is territory in enemy BLs, you’re Oceanic presence isn’t that bad. All the borderlands are their respective colors now, and FA only has +35 point income lead. Up until a few weeks ago, (NA) FA had to always awake to seeing nearly everything lost.
Personally, I don’t think their is any planned alliance/conspiracy of TC and YB against FA. However, that doesn’t mean double teaming doesn’t occur.
I think there’s just more animosity towards FA from both the other servers than typically between servers. I think from our previous (pre-T3) match ups, there was a lot of bad blood – not everyone, but among a sufficiently large number of people. When it comes down to who to attack, things being relatively equal, YB and TC are more likely to attack FA – not planned, not coordinated, just more likely. And at times that will seem like double teaming.
We’re just viewed by enough players of each other server as not just the “enemy”, but the “Bad Guys” – ie people you have a moral obligation to defeat (maybe not conciously).
PS, Divine, if the only thing you lose overnight is territory in enemy BLs, you’re Oceanic presence isn’t that bad. All the borderlands are their respective colors now, and FA only has +35 point income lead. Up until a few weeks ago, (NA) FA had to always awake to seeing nearly everything lost.
The irony of it is that the people who come to QQ on the forums about TC’s alliance with our beloved Yaks <3 <3 <3 are actually exacerbating the problem; I see people whinge unnecessarily and snipe at other servers and that grinds my gears. As such, there are quite a lot of FA at the top of my to-kill list.
It’s nice to see there are some people who are sensible and are able to employ some common sense. There’s only so many times that you can blame other people and only so many times that people will put up with that kind of crap. But I will say that I’ll always be gunning for FA’s (and YB’s!) d/d elementalists. If you see a human mesmer with a glowing pistol, that’s me and I will do my best to kill youuuu~
I will get you, FA afro asura d/d ele! Just stop hiding and come out so I can finally kill you! >:(
I’m okay with being the bad guys as long as we can keep up the absolutely amazing fights night after night. We’ve found a great place together as enemies in T3.
Bring it on TC you dirty roleplaying pirate carebears and YB you third-rate smelly dog-mule supply running beasts of burden.
Bring it! You might wanna bring a box of tissues to clean up your QQ when we’re done roleplay-2v1ing you!
well i gotta say i had some fun nights with some tc members attacking our supply camps , mostly thieves. Today yb and us had a little fight near their spawn but i think we all were having fun we killed we got killed we had some duels and thats what i enjoy and think is fun. Later on i gotta say though members of PINK around 7 started trolling us with hiding in invisibility and stuff. I dont mind that as all that a thief can do is basically run, hide and backstab but you guys were very offending by laughing after 7 of u zerged 1…me. i mean k great u killed one of our guild but there is no need to dance sit on their bodies and keep feeling great when killing one. I kind of thought PINK is one of the more mature guilds and i like your tactics and it also used to be fun to encounter you, but your little camp thief group is a bunch of trolls and not fun to deal with at all.
The heart of the problem there though is that the ‘system’ as it is designed is highly against defending. Meaning there is no reward most times for many hours whatsoever. No gold, no karma, no xp, not even any fun. What happens is that you spend a night chasing after some camps if your lucky which is irritating at best.
It’s true that Arenanet has done an awful job with the WvWvW rewards as only mindless zerging gets you personal rewards, but I also blame the mindless zerg people for ruining WvWvW. Why should there always be personal gain in everything you do? WvWvW is not about karma and exp, it’s about your server.
I was on a server that had too many selfish people running around in zergs going after easy karma/exp all day long. No one cared about defending, scouting, escorting yaks etc. The best example I can tell you is that one day I was defending a fully upgraded tower alone, but I was doing fine because the enemy zerg was small and the tower was full of supply. I asked for help in the chat but the response I got was “chill out, let them take it, we will take it back later for easy karma!” My jaw hit the floor. We could have saved the tower if at least 3-4 would have come. But no. I lost all my will to fight for a server like that.
Fortunately not all servers are like that though. I transfered to Yak’s Bend last week and boy has it been a completely different experience. YB is full of great and unselfish people staying behind doing all the “boring” but necessary stuff like escorting Dolyaks, staying on watch in our towers, running supply and staying on a treb for hours. I love it, I really love it here! These YB people realize that WvWvW is not about personal gain, everyone fights for their server. And that’s why YB is doing fine even though TC and FA have more people (I’ve seen the outmanned buff on EB way too many times…).
So in conclusion, some blame goes to Anet for only rewarding mindless zerging in WvWvW but much more blame falls on people who don’t either understand WvWvW or just are in it for the personal gain. Unfortunately people in general are like that these days, everyone knows about their rights but no one seems to have any responsibilities. You can see that clearly in GW2 and WvWvW with too many people running after karma/exp and not caring if anyone remains behind to defend.
/end of rant
Oh and I almost forgot to say that I’ve never had this much fun in WvWvW than I’m having right now. Looks like our tiny EU guild has found a permanent home in YB if I just can get my other guildies to transfer here.
I had the same experience. My previous server would actually yell at people for upgrading towers because it slowed down how quickly the other side could flip it. So, about a month ago my guild decided to change to TC and try out a server a bit higher in the ranks, and we have never looked back. Much like Yaks, TC has a great deal of unselfish people who defend locations and put their money into upgrading.
^^ is the difference between FA / TC / YB. The reason FA BL gets attacked more than YB BL is because it’s easier to take. FA doesn’t hardly defend it. Going to YB BL you know you will have a fight on your hands, no matter what hour of the day it is. I assume TC BL is much the same since I see a lot of people defending it often while I bounce through it to check it’s chat and see how it’s going.
Indeed! The evening (my evening as I am in the EU), FA were in the lead, some kind soul(s) had ugraded everything to the hilt, which, even though we were not defending much, meant the towers didn’t fall right away and we had time to stop them from being taken. This is how it should be played
Tang Gluth (Asg)
Any chance for a score update + SS of map for those of us at work..
Thanks.
Personally, I don’t think their is any planned alliance/conspiracy of TC and YB against FA. However, that doesn’t mean double teaming doesn’t occur.
I think there’s just more animosity towards FA from both the other servers than typically between servers. I think from our previous (pre-T3) match ups, there was a lot of bad blood – not everyone, but among a sufficiently large number of people. When it comes down to who to attack, things being relatively equal, YB and TC are more likely to attack FA – not planned, not coordinated, just more likely. And at times that will seem like double teaming.
We’re just viewed by enough players of each other server as not just the “enemy”, but the “Bad Guys” – ie people you have a moral obligation to defeat (maybe not conciously).
PS, Divine, if the only thing you lose overnight is territory in enemy BLs, you’re Oceanic presence isn’t that bad. All the borderlands are their respective colors now, and FA only has +35 point income lead. Up until a few weeks ago, (NA) FA had to always awake to seeing nearly everything lost.
The problem is FA are under the delusion that they are special….when for 90% of people….red is dead….
We enjoy fighting against FA and TC equally. We have no reason to think FA are the bad guys…we chose our targets based on strategy/tactics and overall benefit of striking that target. There’s nothing that stands our for us, Yaks, when it comes to FA and TC except that we know TC is a bigger server while FA is almost identical to us in strength. Other than that we think TC and FA are the best 2 servers we played against in terms of fun.
Actually, there’s one other things that differentiates FA from TC for us….whenever we do something and notice that FA was our target…we make a joke about how now they’re going to go on the forum saying it was some kind of conspiracy. I really hold a lot of respect for FA in the battlefield, but many FA posters I wish I could beg to just get over themselves and cut down all those conspiracy theories or assumptions that other servers have some kind of grudge against them =/ many of your players are really exaggerated with their posts.
As a side note, which is kind of related to this discussion, I would have loved it if there were actual grudges between players, if we can know the names of our enemies and hunt them down…the fact that you can’t tell people from other servers names really takes a big dimension out of WvW. I really liked that aspect in Age of Conans PvP…it was a horrible game in every aspect but just the fact it was open world pvp and people could be allies one day and fight the next, and all the drama, grudges and revenge seeking made it a lot more fun. I wish you could team up with other servers (but the game itself) know other servers players names and all that, and then fight them the next week….
I wanted to make a post from an “outsiders” POV from FA. I’m in a tiny guild and a casual player, I’ve never joined a squad in WvW, although I love WvW immensely (I love large scale pvp, I’ve not even stepped foot in sPVP).
As someone pointed out earlier, FA is beginning to be labeled as the “bad guys”, I’m guessing upon the justification that we are often getting team-upped against, whether it be intentional or not intentional (honestly, most people on FA does not believe its intentional, even if I have seen situations with my own eyes that really seemed to be purposefully set up)
But I want to clear up this idea that we’re the “bad guys”. As an outsider, I often just randomly team up with various commanders or various zerg groups. I don’t have enough guildmates to often go out and do our own thing.
These commanders are not only genuinely nice, they’re not pricks, and they are helpful without being condescending. They’re usually the first to help rez downed players and to set up siege.
Theres not much of other-side bashing either in chat, beyond jokes of “Tarnished Bend or Yaks Coast”. Chat is usually reserved for those passing information or commands from commanders. Sometimes friendly banter, often from me, I like to get to know my server-mates.
I’m not saying we’re any better than another server, but painting us as “bad guys” is false and makes me feel bad for people who genuinely try to help our server.
And whether or not there is any truth to purposeful 2v1, it really doesn’t matter now. Its even apparent on this thread that there is bit of a lovefest between Yaks and TC right in this thread alone. Theres nothing wrong with that, and my guess is if Yaks had an equal opportunity in attacking FA or TC, they will go after FA, and that just simply sucks for us.
And if you guys are going to do that, fine, but don’t do it with the assumption that we are jerks.
I wanted to make a post from an “outsiders” POV from FA. I’m in a tiny guild and a casual player, I’ve never joined a squad in WvW, although I love WvW immensely (I love large scale pvp, I’ve not even stepped foot in sPVP).
As someone pointed out earlier, FA is beginning to be labeled as the “bad guys”, I’m guessing upon the justification that we are often getting team-upped against, whether it be intentional or not intentional (honestly, most people on FA does not believe its intentional, even if I have seen situations with my own eyes that really seemed to be purposefully set up)
But I want to clear up this idea that we’re the “bad guys”. As an outsider, I often just randomly team up with various commanders or various zerg groups. I don’t have enough guildmates to often go out and do our own thing.
These commanders are not only genuinely nice, they’re not pricks, and they are helpful without being condescending. They’re usually the first to help rez downed players and to set up siege.
Theres not much of other-side bashing either in chat, beyond jokes of “Tarnished Bend or Yaks Coast”. Chat is usually reserved for those passing information or commands from commanders. Sometimes friendly banter, often from me, I like to get to know my server-mates.
I’m not saying we’re any better than another server, but painting us as “bad guys” is false and makes me feel bad for people who genuinely try to help our server.
And whether or not there is any truth to purposeful 2v1, it really doesn’t matter now. Its even apparent on this thread that there is bit of a lovefest between Yaks and TC right in this thread alone. Theres nothing wrong with that, and my guess is if Yaks had an equal opportunity in attacking FA or TC, they will go after FA, and that just simply sucks for us.
And if you guys are going to do that, fine, but don’t do it with the assumption that we are jerks.
It’s really a friendly rivalry. Anyone with any feelings past that is just silly. Also, the 2v1 or whatever arguments are being beat to death by people who aren’t even from FA. TC and YB keep bringing it back up over and over for some reason even though tons of people from FA have posted to say there IS NO DOUBLE TEAMING going on. Look at the post below mine for a great example of this.
No one I know from FA thinks we are being double-teamed – not even a little bit. If they do, they are severely misinformed and obviously don’t play enough Dub-vee-Dub to understand the situations they’ve been in.
(edited by Stonesolid.2706)
And whether or not there is any truth to purposeful 2v1, it really doesn’t matter now. Its even apparent on this thread that there is bit of a lovefest between Yaks and TC right in this thread alone. Theres nothing wrong with that, and my guess is if Yaks had an equal opportunity in attacking FA or TC, they will go after FA, and that just simply sucks for us.
And if you guys are going to do that, fine, but don’t do it with the assumption that we are jerks.
I don’t think you’re the “bad guys” but you certainly have bad guys (although this is true of any server)
The apparent lovefest comes from the bad guys I mentioned above. The people who are (very) vocally pronouncing their views that there’s are 2v1 are basically insulting the integrity of the other two servers, not something a lot of people take too well. Now should this just be passed off as just more words on the internet? Yes and for the most part it is, but when the stream of “You’re 2v1ing us” simply doesn’t end, the other two servers are likely to stand collectively together (on the forum), shake their heads and laugh together. When it keeps going still, they’re likely going to get together to simply troll those people. Now is this right? Eh, no, probably not and there’s no real good defense for that behaviour, but the crux of the issue is that the 2v1 mentality is being propagated by those screaming “2v1!!!” themselves.
I’d also like to thank the FA members in here who are reasonable and keeping a level head, I’m glad that you make up the majority of your server and actually speak out for them.
(edited by muCephei.9428)
I’m not saying we’re any better than another server, but painting us as “bad guys” is false and makes me feel bad for people who genuinely try to help our server.
And whether or not there is any truth to purposeful 2v1, it really doesn’t matter now. Its even apparent on this thread that there is bit of a lovefest between Yaks and TC right in this thread alone. Theres nothing wrong with that, and my guess is if Yaks had an equal opportunity in attacking FA or TC, they will go after FA, and that just simply sucks for us.
And if you guys are going to do that, fine, but don’t do it with the assumption that we are jerks.
There is no “lovefest” nor has there ever been a “lovefest” between Yak’s and TC. There is however a great /sigh by both servers when we continually come to the forums to see FA qq’ing about being double-teamed.
Everytime I see a FA post about them getting doubleteamed, I tend to /wave @ yaks when I stand on one of their corpses, or direct my zerg to come to yaks aid against FA! Just because those tears are just so so delicious xD
I’m using the term “lovefest” based on what I’ve been reading on the forums, not by the actions in-game. Lovefest may be too strong of a term, but I’m seeing “TC/Yaks are a great opponent and FA are the bad guys”.
So just basically stating FA is being looked down upon, and I feel that its being used as the justification that its okay that FA gets double teamed against, even if its purely non-intentional.
Tactical reasons is one thing, to paint a false picture is another. Although there have been a few posters to clear up my perception of this a bit. Thanks
edit- see post above this
Can we get a score/map update please?
Once again, this thread is heading in a direction the mods will eventually slam closed. Please stop the bickering and just discuss the matchup. So far, as with last week, the fights have been a blast.
Cheers.
Everyone calm the crap down, or they’re going to close the post again.
Edited by moderator: post edited as it was referring to a post not longer existing
(edited by Moderator)
Man, we (TC) need to get more Oceanic coverage it seems.
I must remind that “nightcapping” does not equal “Oceanic” players. There’s plenty of US players in our main forces during the night.
I must note I really hope that the next FA player that comes in being accusational about 2v1 gets censored by the moderators. It’s dragging the discussion through repeated points, it’s disrespectful to this fun matchup, and it shames our server giving a terrible image. I try doing my part in map chat…
Looks like another week of TC cleaning up. Nothing new to see here.
…My previous server would actually yell at people for upgrading towers because it slowed down how quickly the other side could flip it…
Yikes! That is obscene. I’m glad you found a better server.
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