Anti- Karma Train Tactics
Haha yea, karma trains can be soooooo tunnelvisioned. Heck ive seen 80+ blobs running up a ramp to a tower lord, leaving ALL siege ON it intact
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I would say they are also going to the lord’s room in order to reach their objective – capping your tower, which you will have to wait a while before getting it back. Then they can take their time destroying all siege and in hunting you down, if need be.
It is indeed pleasant to see a small group of focused people being able to down so many enemies, but the remainder of the zerg will still wipe you and then res their buddies. This would only work on smaller groups of 10-15 people, but anything over that will net you a fast (and glorious!) ticket to Respawn Town.
^can be vastly improved?
Yeah I agree actually. Yesterday we slipped inside Stonemist (with about 5) and randomly killed off stragglers from 1 enemy zerg that invaded SM being defended by the other. No-one payed attention to us, cause they were too busy catapulting walls. xD
Sure it’s fun to get free loot, but people actually liking to PvD more than PvP?
It’s about maximum reward for minimum effort.
Cite how many dungeons you’ve done where your group skipped, exploited ,glitched, ran or jumped past trash mobs to get to bosses.
Fast forward to karma trains. Hop on the tag, the tag does all the work for you, you get all the reward.
I find it shocking that after all this time people are still shocked (themselves) that this game is chocked full of PvDooring karma training PvE’ers stuck in a PvP-ish zone….