Arrowcarts [merged]
3 trebs will take another 3 trebs to counter for the sake of currency (supplies)
(edited by graverr.6473)
I really wish there was some kind of upper ground siege range advantage in WvW .
So? You still need to make those trebs in the first place, costing 100 supply each. Your point is moot.
Ok im done here.
AC’s are working fine the only people suffering the most are large pug and guild groups cuz your all to used to stacking on top of each other.
Maybe now you will spread out viz didn’t tonight and paid heavily for it but despite that in about 10 mins of AC directly on top of the zerg i still only got 5-6 bags most shots being blocked or out healed but it split the group or forced them to bugger off so in effect id say AC’s are not as OP as people make them out to be.
(edited by Axle.5182)
AC’s are working fine the only people suffering the most are large pug and guild groups cuz your all to used to stacking on top of each other.
Maybe now you will spread out viz didn’t tonight and paid heavily for it so in effect id say this is a much welcomed change.
Because a 3-4-5 party group that can only carry limited suply is not at all suffering from this change .Cuz a 3 party group can build tons on trebs just because 1 defender is inside.Zerg wont even need to come and help the keep/tower cuz they just can’t take it unless zero defenders with the -50% hp of rams.Why would they bother.1 superior ac can akill all their rams in max 10 seconds.
You answering like this is exactly the sterotype of people defending this patch.Solo player that stays solo inside a keep wanting to negate the cap for 100 others by themselves .Balance ftw.
Welp, i guess with people quitting or not playing wvw, tiers are gonna change, right?
I’m quite happy about this.. I can finally solo zergs with my trusty sidekick Arrowcartman.
Apparently only if the zerg consists of VoTF.
I’m from a large server.
I run with a large group in WvWvW (zerg).
This patch will not stop us or any (properly lead) large group.
I feel bad for the servers who were already outmaned.
Large population = a lot of supply = a lot of ACs = improbable for smaller populations to overcome.
We are starting to insta-build field ACs.
In conclusion Large Group + Broken Mechanics = More Dead Smaller Group
Be careful what you wish for.
I’m from a large server.
I run with a large group in WvWvW (zerg).
This patch will not stop us or any (properly lead) large group.
I feel bad for the servers who were already outmaned.
Large population = a lot of supply = a lot of ACs = improbable for smaller populations to overcome.
We are starting to insta-build field ACs.
In conclusion Large Group + Broken Mechanics = More Dead Smaller Group
Be careful what you wish for.
Not all large groups are zergs. Uncoordinated (or badly coordinated by a bad commander) large groups are zergs. In that sense, I haven’t seen any zergs lately, only large groups. Zergs get decimated which I’ve seen endless amounts of time since the patch.
This patch is not meant to stop large groups. It’s only meant to stop zergs, and from my perspective it’s quite effective at it.
(edited by Heijincks.9267)
This patch is meant to kill small group(20 ppl) play only Rip outmanned servers
I’m from a large server.
I run with a large group in WvWvW (zerg).
This patch will not stop us or any (properly lead) large group.
I feel bad for the servers who were already outmaned.
Large population = a lot of supply = a lot of ACs = improbable for smaller populations to overcome.
We are starting to insta-build field ACs.
In conclusion Large Group + Broken Mechanics = More Dead Smaller Group
Be careful what you wish for.
Large groups are not zergs. Uncoordinated (or badly coordinated by a bad commander) large groups are zergs. In that sense, I haven’t seen any zergs lately, only large groups. Zergs get decimated which I’ve seen endless amounts of time since the patch.
This patch is not meant to stop large groups. It’s only meant to stop zergs, and from my perspective it’s quite effective at it.
Then by that definition I would say that the patch is a success. I have always taken Zerg to mean any group of 50 or more people on VOIP or not running over everything.
As for a well oiled machine of 50+ with another 20+ tagging along…what ever you call it imbalanced mechanics become more imbalanced with volume.
This patch is meant to kill small group(20 ppl) play only Rip outmanned servers
No, this patch killed uncoordinated groups. Big groups and small groups get decimated alike and equally proportional to the number of adversaries. By the way, ironically, small groups shined in this patch when it came to defending.
ok fess up
how many of you aren’t going to go straight to hills instead of garrison on your home borderland this reset
I’m hoping that the ramifications of this patch will become dead obvious in the next week, since, in addition to being anti-fun, most of us haven’t seen hills flip since the patch. Potentially +50-75 ppt for the entire week if your server is smart enough to go all hills. You can reflip bay and garrison later, good luck with hills.
I’m not sure how much people will agree with this design decision if every reset comes down to three fights in three borderlands on friday night.
If you really want to make arrow carts give the defenders a chance with smaller amounts of people and not make massed arrow carts rule WvW you need to make one change.
Limit the amount of arrow carts that can hit a single area to 2-3. Personally I’d say 2 is as 2 is roughly equivalent to 4-6 from before in terms of value and usefulness even if the DPS is only just double.
What makes arrow carts so devastating is the ability of so many of them to concentrate fire on a single area. Think hills keep and the doorway. If you allowed only 2 to hit a single location you could still do very high damage to one spot with current carts, but it wouldn’t let you make fields of insta death. Sure you could make many arrow carts and cover larger amounts of territory but that takes alot more coordination and allows you to push up enough to deal with them bit by bit.
This idea keeps them useful open field, just like the ballista. It keeps them useful on both offense and defense. But it limits how much DPS they can do to a group of people in any one spot, which is the main concern.
NOTE: I personally agree with the damage increase on arrow carts when there are 1-2 arrow carts. They were ignorable by any not terrible groups before. But en masse they have always been incredibly powerful and this change only makes massed arrow carts that much worse without a limit on stacking the AOE’s.
Ehmry Bay – Legion of the Iron Hawk [Hawk]
@ Caliban.3176
For you situation:
The thing is if the attking team lets the defining team to dig into there keeps and towers (letting them make full upgraded walls and doors) you will have a hard time getting into though keeps and towers for the attking team. Part of WvW is to hit and run on keeps and towers and run them out over time.I agree with this. But this patch has changed that, now you defending teams are more digged in the second they build an arrowcart. It is also a lot harder to do hit and runs because you basically need a treb to do that as that is the only good way to get the arrowcarts down. Using an arrowcart yourself won’t work because with the added damage they will destroy your blueprint very fast and the arrowcart in the tower always has the jump on the one down on the ground.
I think what is very important to remember is that everything before the patch was already perfect for what it seems like you want WvW to be. And this arrowcart buff does not take any step towards splitting up people.
You can no longer block shots from trebs and catas if any thing its harder to def a tower and keep vs good players but its always been easy to def a keep vs bad players lol.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
defenders finaly got something against mindless 60+ zergs if they now where to build them and how to use them, 50 target cap is good as ist still hard kill anyone in such a mass of hostiles as they can instantly fully heal with combos and ressurect downed .. 2-3 target limit at ac is just ridiculous ..
if zerg cant cap something because of 2-3 acs maybe they should think a little bit more
I swear half the posters defending this change just want to sit beside a superior arrow cart in a tower/keep all day eating their chips/semi afk just waiting for the enemy to come along so they can collect their bags and consider themselves 1337 or some BS.
They are no doubt the same people who fold within seconds in a 1v1, 2v2. 5v5 or 40v40 and still don’t know how to play any class properly. I imagine on the side they play a lot of RTS games that takes hours to decide one element.
Sorry, not the game I expected and have played for the months since launch. I’m out, I suspect a lot of others will too. Enjoy ACvsACvsAC. The reality you will see is that the larger server will get their nose in front first and will just buld as many superior ACs as they can and stay in front all week long. The remaining servers will try for a bit then give up.
This is not a war: matches last a week, groups can march from one keep to another in 20 seconds. The game WAS fast moving, pacy, fun, had all elements (open field, attack, defense, small group, large group, mass zerg) and it felt like you could actually make a difference.
Now it just feels like the game is all about setting up siege in places and standing there. Clicking three skills. I’d honestly rather watch paint dry. I suspect most guilds will just end up arranging open field GvG for FUN while the bads will still sit in their towers jealously guarding their superior ACs – with only the odd noob or passing pug to hit. Have fun with that. Please don’t come to ESO, we want to have some fun there.
The ammount of ignorace in this thread is not even funny .Hur durr all day about "it’s ok to hold 50 ppl with 2 acs and YAY zerg buster "
What about the small group ? What can a 10 man team do now except of flipping camps considering a treb costs 100 suply and it will take a tremendous ammount of time to destroy anything with it giving even 1 single ele time to suicide gank the treb down by himself befere doing any damage to the tower/keep.
THIS PATCH IS NOT A ZERG BUSTER PATCH This patch KILLED SMALL SCALE AND SMALL TEAM COMPLETELY And it buffed the server that is not outmanned.Outmanned servers are even more kittened then before now.
Thank you so much.
But the players playing solo and wanting to kill a zerg don’t care about that.
The fact is, we cannot be independant anymore… hey where is the zerg we need to join it now?
Oh wait aren’t the Pvers explaining us that this change will counter the zerg?
Actually, the range is the biggest factor in the arrow cart’s effectiveness than their damage alone. The damage can be mitigated by dodges. The range is much harder to counter.
If you are worried about catas I would say buff cata range a little.
defenders finaly got something against mindless 60+ zergs if they now where to build them and how to use them, 50 target cap is good as ist still hard kill anyone in such a mass of hostiles as they can instantly fully heal with combos and ressurect downed .. 2-3 target limit at ac is just ridiculous ..
if zerg cant cap something because of 2-3 acs maybe they should think a little bit more
I’ve been on both sides. 2-3 of the current ac’s on a single location is enough to vaporize rams and golems and enough to deal very heavy damage to inc enemy zergs.
AC’s SHOULD be able to eat rams and golems and force a slower wall take to give defenders time to react. However they shouldn’t kill zergs by themselves. 2-3 AC’s supported by 20-30 people can however kill that 60 man zerg. If you expect any lower numbers than that to hold vs a zerg then you are not talking any sort of balance at all.
Ehmry Bay – Legion of the Iron Hawk [Hawk]
I swear half the posters defending this change just want to sit beside a superior arrow cart in a tower/keep all day eating their chips/semi afk just waiting for the enemy to come along so they can collect their bags and consider themselves 1337 or some BS.
They are no doubt the same people who fold within seconds in a 1v1, 2v2. 5v5 or 40v40 and still don’t know how to play any class properly. I imagine on the side they play a lot of RTS games that takes hours to decide one element.
Sorry, not the game I expected and have played for the months since launch. I’m out, I suspect a lot of others will too. Enjoy ACvsACvsAC. The reality you will see is that the larger server will get their nose in front first and will just buld as many superior ACs as they can and stay in front all week long. The remaining servers will try for a bit then give up.
This is not a war: matches last a week, groups can march from one keep to another in 20 seconds. The game WAS fast moving, pacy, fun, had all elements (open field, attack, defense, small group, large group, mass zerg) and it felt like you could actually make a difference.
Now it just feels like the game is all about setting up siege in places and standing there. Clicking three skills. I’d honestly rather watch paint dry. I suspect most guilds will just end up arranging open field GvG for FUN while the bads will still sit in their towers jealously guarding their superior ACs – with only the odd noob or passing pug to hit. Have fun with that. Please don’t come to ESO, we want to have some fun there.
Psst! No one tell this guy ESO has seige too!
Home from work…… day 2 slowly coming to a close. Maybe day 3 when we reach 1500 replies we will get a message from Anet!
Thank you so much.
But the players playing solo and wanting to kill a zerg don’t care about that.
Anyone else can find what is wrong in this picture?
(edited by graverr.6473)
ESO:
3 teams, like gw2
Farms, lumbermills, etc = camps
Strongholds = towers and keeps
Elder scrolls = orbs
Trebs, catas, ballistae, rams = gw2 seige
pvp points = badges
‘Alliances must use massive seige weapons to break down walls, smash open doors, and obliterate the armies of their opponents’
Oops, I dont think many people will like ESO as much as they say…
there’s a better( seemly) one for all you rvr geeks out there:P
http://www.kickstarter.com/projects/13861848/camelot-unchained
‘Alliances must use massive seige weapons to break down walls, smash open doors, and obliterate the armies of their opponents’
Oops, I dont think many people will like ESO as much as they say…
And your evidence that TESO will have siege as powerful as this AC change is?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
20-30 ppl skilled ppl can kill 60 zerg even without ac’s, there are a lot of options how to conquer something other way than just smashing gate with 60 ppl and 10 golem, if zerg cant figure out how to repel few ppl behind ac digged in tower then as i said they must use brains a liitle bit more ..
there is one thing .. if its fight fair you doing something wrong ..balance is if you can counter one thing with another.
If can scare 50 ppl from tower with 3 behind siege I call it balance.
‘Alliances must use massive seige weapons to break down walls, smash open doors, and obliterate the armies of their opponents’
Oops, I dont think many people will like ESO as much as they say…
And your evidence that TESO will have siege as powerful as this AC change is?
The same evidence you have to prove its not.
Im just going off the whole obliterate part.
Its like they want you to use seige or something to kill players…
(edited by Serophous.9085)
I want siege equipment to be powerful, and arrowcarts feel nicely powerful now. And I hope instead of nerfing arrowcarts they make the rest of the types of siege equipment feel equally powerful.
But there needs to be inherent limitations to siege and counter-play options against siege weapons. This is why the ballista is to my mind one of the best designed pieces of siege in the game. It needs to be properly placed to be effective, but when it has the proper placement it can be amazing. Even while at the same time people can counter-play it by moving rapidly or projectile blocking, or using terrain to hide.
The arrowcart needs some of those same limitations. First, make it an actual projectile weapon instead of ground targeting. This would solve SO MANY PROBLEMS. No more field of view glitches and questionable uses. No more hitting from behind gates. No more being used in places with low ceilings(hello Hills lord room). And by making arrowcarts a projectile weapon a properly coordinated force could give their rams/golems more time at the gate by staggering in projectile blocking.
And finally, since a projectile based arrowcart would need a certain line of sight/arc to fire, it would allow counter arrowcarts to take down the majority of defensive arrowcarts.
Powerful, especially against an uncoordinated enemy, but limited.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Factor in that practically 50% of the anti-arrow cart posts in this thread are from VoTF members.
After 5 minutes spent with Ctrl+F, I can tell you that 193 of 1316 posts are from around half a dozen VoTF members. And that’s only the VoTF members that advertise it in their signature…
It makes it pretty clear that this thread does not represent the opinion of the greater WvW community, and is nothing but a campaign run by a small group of posters to get their way.
Perhaps VoTF is sitting on a pile of now useless golems?
Funny but we hardly ever used golems. We prefer using hammers and swords and daggers and even foci. We also prefer to troll the forums with whines to support our own agenda.That’s just how we roll.
Apparently so. The vocal minority always use the theory that the more they scream and stomp their feet, the more chance they have to get the result they want.
+1 to Anet. Great change. Defense actually meaning something now is a good thing.
If you have 50 ppl standing still and not attking the carts them self i think they should die and not be able to take a keep. Do you think attking should be a guaranteed win? If any thing this IS the zerg counter that every one has been asking for.
How many of those 50 have means to be attacking properly positioned carts?
All of them. Back away from the gate, build a treb, destroy the arrow carts, return to the gate, build your rams, capture the tower, and carry on as usual. Your unwillingness to change your tactics in the face of the patch does not mean the patch is broken. It simply means you refuse to adapt and learn new tactics for accomplishing your goal.
And before you or anyone responds, “But we can’t reach every cart with treb fire! It’s impossible! AC is so OP!!!”, let me stop you right there. Any comment to that effect tells me immediately that the responder’s definition of a siege is to spam auto-attack at the gate and doesn’t know how to use anything other than a ram.
Learn to use the tools available to you. Practice setting up some siege weapons, test their ranges, test their firing arcs, test their blast radius, and discover their ideal placement. Do these things, and you can reach any location that a defender could build an AC that presents a threat to you.
Refuse to do these things by claiming it takes too long or is boring doesn’t equal a broken mechanic. It equals a player who is unwilling to adapt, change, or learn and unwilling to accept that their previous strategy won’t work anymore or won’t work as effectively as it once did.
I know I said I was leaving the thread but could not resist. Marry me.
Stupidity is when you can’t help it;
Ignorance is when you choose not to understand.
No. Having half your team on Arrow Carts in an attempt to even scratch the enemy was never realistic for smaller groups taking on zergs.
This change is good and doesn’t need any immediate attention from the developers.
Devonas Rest 4 lyfe
Wow, it seems like if I’m not here, other smart people take over and try to take some sense into you guys. Hope that some people actually know how this game works is restored, despite all the examples of people not understanding competitive play.
7.2k+ hours played on Minesweeper
Wow, it seems like if I’m not here, other smart people take over and try to take some sense into you guys. Hope that some people actually know how this game works is restored, despite all the examples of people not understanding competitive play.
So anyone who disagrees with your (guilds) opinion are:
- Stupid
- Don’t know how the game works
- Don’t understand competitive play
It’s rather pathetic how you think you can bully the entire forums in to accepting your (guilds) opinions as fact.
Wow, it seems like if I’m not here, other smart people take over and try to take some sense into you guys. Hope that some people actually know how this game works is restored, despite all the examples of people not understanding competitive play.
So anyone who disagrees with your (guilds) opinion are:
- Stupid
- Don’t know how the game works
- Don’t understand competitive play
It’s rather pathetic how you think you can bully the entire forums in to accepting your (guilds) opinions as fact.
You underestimate other people if you think using the anti-AC-buff arguments are bullying others in to accepting our opinions.
I just saw a post (that has already been censored by the lortnoc egamad team of Anet) saying that IRON is quitting, partly due to this kitten up.
That is a sad, sad thing. They were an awesome guild. They would do fun stuff to troll the frenchies (le iron blob) but they were mainly a capable guild that pulled of some really impressive stuff. They were one of the main forces behind a server that stayed in T1 for a very long time. This is sad, very sad.
I hope you guys respect this and don’t start posting things like AC beat the blobs and zerglings because if you had ever run against or with IRON you would know better than that. I have done both and know for a fact that the entire WvW community is the loser in this scenario.
7.2k+ hours played on Minesweeper
So IRON stops playing competitive WvW and makes their “goodbye thread” on this forum and ANet directly deletes it, nasty.
I just saw a post (that has already been censored by the lortnoc egamad team of Anet) saying that IRON is quitting, partly due to this kitten up.
“I quit” posts are against the forum ToS.
But hey, lets ignore the facts and dress it up as something it isn’t to support the VotF anti arrow cart QQapalooza.
20-30 ppl skilled ppl can kill 60 zerg even without ac’s, there are a lot of options how to conquer something other way than just smashing gate with 60 ppl and 10 golem, if zerg cant figure out how to repel few ppl behind ac digged in tower then as i said they must use brains a liitle bit more ..
there is one thing .. if its fight fair you doing something wrong ..balance is if you can counter one thing with another.
If can scare 50 ppl from tower with 3 behind siege I call it balance.
20-30 organized people can beat a bad 40-60 pugs. 20-30 organized people cannot beat 40-60 organized players without an extreme situational advantage unless the other group is just plain caught with their pants completely down.
If 20-30regularly hold a tower or win an open field fight against the 60 with no siege advantage then the 60 is just bad. In that case it’s not a fair comparison at all.
No. Having half your team on Arrow Carts in an attempt to even scratch the enemy was never realistic for smaller groups taking on zergs.
This change is good and doesn’t need any immediate attention from the developers.
You don’t read well do you? I was with my guild the other day and we killed around 50 with 15-20 of us and 3 arrow carts. This is fine because if they played smart they could have easily killed our arrow carts before moving in and died because they tried to mindlessly zerg it. The arrow cartds
However more than 2-3 arrow carts on the same location is more than trying to counter anything, it’s liquefying anything it hits. This is plainly not balanced. In certain places such as hills lord room there is no ability to counter siege them.
Even if you do say to counter siege them however, you’ve just turned the game into a battle of trebs, not arrow carts. It’ll be all trebbing and counter-trebbing and you’ll never even get to use your precious little arrow carts (I love them too :P) because people will learn and they won’t move in anymore until your supply is zerod and your ac’s are cleared.
It also has the potential to cause other naughty ittle metas, like even more PVdoor, larger golem rushes (if even a few defenders react in time current golems will die), alot more focus mesmers so they can chain pull people off of arrow carts and then walls, and extremely slow boring gameplay (from one extreme to the other).
Ehmry Bay – Legion of the Iron Hawk [Hawk]
So IRON stops playing competitive WvW and makes their “goodbye thread” on this forum and ANet directly deletes it, nasty.
I just saw a post (that has already been censored by the lortnoc egamad team of Anet) saying that IRON is quitting, partly due to this kitten up.
“I quit” posts are against the forum ToS.
But hey, lets ignore the facts and dress it up as something it isn’t to support the VotF anti arrow cart QQapalooza.
What fact did I ignore?
7.2k+ hours played on Minesweeper
I couldn’t care less about ANet deleting the post, but it’s an issue if one of the largest, most consistent and stubborn WvW guilds in EU finally has enough of the attitude towards WvW.
While I’ve never been particularly friendly with them, I recognise their achievements and losing IRON will be a noticable blow to high tier EU.
/salute
So IRON stops playing competitive WvW and makes their “goodbye thread” on this forum and ANet directly deletes it, nasty.
I just saw a post (that has already been censored by the lortnoc egamad team of Anet) saying that IRON is quitting, partly due to this kitten up.
“I quit” posts are against the forum ToS.
But hey, lets ignore the facts and dress it up as something it isn’t to support the VotF anti arrow cart QQapalooza.
Please find me the exact quote where it says they are… The only thing that their thread might’ve fallen under is “off topic”, which I at the same time would disagree with because they are the biggest WvW guild in EU and they have left the game partially because of this patch (“nail in the coffin”), so for them to speak their mind and give feedback while saying goodbye, I think that’s fair.
So IRON stops playing competitive WvW and makes their “goodbye thread” on this forum and ANet directly deletes it, nasty.
I just saw a post (that has already been censored by the lortnoc egamad team of Anet) saying that IRON is quitting, partly due to this kitten up.
“I quit” posts are against the forum ToS.
But hey, lets ignore the facts and dress it up as something it isn’t to support the VotF anti arrow cart QQapalooza.
What fact did I ignore?
Well, they quit being competitive, not the game.
Though i never heard of them, so my care meter still reads zero.
I’m the 1.381 post sign in this paper to nerf AC, with 1000 signs, we may have a proyrct of patch that will be needed to discuss! Hahahaha.
Ranger charr 80, Guardian asura 80
Apparently saying goodbye was a “I quit” thread, so yeah, so far the arrowcarts has not done much good.
I just saw a post (that has already been censored by the lortnoc egamad team of Anet) saying that IRON is quitting, partly due to this kitten up.
That is a sad, sad thing. They were an awesome guild. They would do fun stuff to troll the frenchies (le iron blob) but they were mainly a capable guild that pulled of some really impressive stuff. They were one of the main forces behind a server that stayed in T1 for a very long time. This is sad, very sad.
I hope you guys respect this and don’t start posting things like AC beat the blobs and zerglings because if you had ever run against or with IRON you would know better than that. I have done both and know for a fact that the entire WvW community is the loser in this scenario.
I suspect that IRON has other reasons for quitting. Any guild that claims to be decent at WvW will adapt their tactics and change with the game.
As for those who are claiming the AC changes hurt small groups. I can only say that this is simply not true. Not from speculation, but from playing the game since the change. We typically run with a group of 10-20 on JQ in my guild and we have seen smaller groups become much more powerful when taking on zergs. Does the AC change hurt small groups who think taking a tower just involves dropping a few rams and storming the gate as fast as possible? Absolutely. Why? Because that’s a dumb tactic. Change your approach. Taking a tower is actually a challenge now and that’s a good thing.
This change has caused zergs to get smaller, split up and hit multiple objectives. In short, they actually have to use tactics now. And people are doing it. We’re having fights with other groups of 20-30 and the combat has actually become interesting instead of blob vs blob. This is the best WvW has been since launch.
I just saw a post (that has already been censored by the lortnoc egamad team of Anet) saying that IRON is quitting, partly due to this kitten up.
That is a sad, sad thing. They were an awesome guild. They would do fun stuff to troll the frenchies (le iron blob) but they were mainly a capable guild that pulled of some really impressive stuff. They were one of the main forces behind a server that stayed in T1 for a very long time. This is sad, very sad.
I hope you guys respect this and don’t start posting things like AC beat the blobs and zerglings because if you had ever run against or with IRON you would know better than that. I have done both and know for a fact that the entire WvW community is the loser in this scenario.
I suspect that IRON has other reasons for quitting. Any guild that claims to be decent at WvW will adapt their tactics and change with the game.
take a look at eu scores in T1
http://mos.millenium.org/matchups#EU
Tier 1 Desolation
with T2 servers purposely avoiding T1, how much of that + the arrowcart patch could you take? Especially when an entire server (Vizuna) was already known for sitting in towers/keeps and manning 50 million arrow carts
Note that it’s been happening for quite a long while
take a look at eu scores in T1
http://mos.millenium.org/matchups#EU
Tier 1 Desolationwith T2 servers purposely avoiding T1, how much of that + the arrowcart patch could you take? Especially when an entire server (Vizuna) was already known for sitting in towers/keeps and manning 50 million arrow carts
Note that it’s been happening for quite a long while.
Given the absolutely juvenille nature that your members are going on about, at this very moment, spamming the forum…
…Its as if you wanted your opinion to look childish/worse off or something with these antics.
You have three idiots spamming the forum as if we cared about them in some great way. No, we don’t, and it paints your guild poorly.
[Eon] – Blackgate
(edited by Vena.8436)
take a look at eu scores in T1
http://mos.millenium.org/matchups#EU
Tier 1 Desolationwith T2 servers purposely avoiding T1, how much of that + the arrowcart patch could you take? Especially when an entire server (Vizuna) was already known for sitting in towers/keeps and manning 50 million arrow carts
Note that it’s been happening for quite a long while.
Given the absolutely juvenille nature that your members are going on about, at this very moment, spamming the forum…
…Its as if you wanted your opinion to look childish/worse off or something with these antics.
As I said previously, they think they can bully the forums into accepting their opinion.
take a look at eu scores in T1
http://mos.millenium.org/matchups#EU
Tier 1 Desolationwith T2 servers purposely avoiding T1, how much of that + the arrowcart patch could you take? Especially when an entire server (Vizuna) was already known for sitting in towers/keeps and manning 50 million arrow carts
Note that it’s been happening for quite a long while.
Given the absolutely juvenille nature that your members are going on about, at this very moment, spamming the forum…
…Its as if you wanted your opinion to look childish/worse off or something with these antics.
Not up to me how my fellow guildies are behaving. I haven’t done any trolling or joking around thus far. I’ve given thought out responses of my own opinion, and if you don’t like it, that’s fine with me.
Not up to me how my fellow guildies are behaving. I haven’t done any trolling or joking around thus far. I’ve given thought out responses of my own opinion, and if you don’t like it, that’s fine with me.
I am not saying anything about your specific opinion, I’m talking about the kitten your guildies are doing which is very, very much impacting my opinion of your guild and, therein, my opinion in general. I’d be all for having a sensible debate (and I’ve been in this and other threads doing just that) but nonsense like that really ruins the mood and any desire I might have (and you’d better believe the dev’s too) of talking at all.
[Eon] – Blackgate