Can call airships to defend a castle in WvW

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Posted by: Johje Holan.4607

Johje Holan.4607

In the hubbub over the Pre-Order did we miss this? In the announcement about Guild Halls it was said: (copied from Reddit)

•War Room allow you to build tools to help you in WvW. Can call airships to defend a castle in WvW for example.

•War Room allows the building of different WvW tools such an airship and Charr vehicles. Airship is restricted to Stonemist castle assault only and the Charr vehicles can be only used at specific locations in the new borderlands.

Airships and Charr vehicles? Hope they’re the Siege Devourers from GW1 EotN.

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Posted by: Puck.9612

Puck.9612

Jim Hunter when my other account isn’t suspended

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Posted by: DeWolfe.2174

DeWolfe.2174

Worried about how this system will empower and favor Guild groups over a Worlds militia. Guild groups already have an advantage as it is. Hoping the dev’s keep this in mind while balancing.

[AwM] of Jade Quarry.

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Posted by: Dondagora.9645

Dondagora.9645

Worried about how this system will empower and favor Guild groups over a Worlds militia. Guild groups already have an advantage as it is. Hoping the dev’s keep this in mind while balancing.

Well, it’d only be natural for guilds to be more powerful than militias. It’s like saying skilled players > skill-spammers or that organized tactics > zerg mentality. That’s just common sense.

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Posted by: DeWolfe.2174

DeWolfe.2174

Worried about how this system will empower and favor Guild groups over a Worlds militia. Guild groups already have an advantage as it is. Hoping the dev’s keep this in mind while balancing.

Well, it’d only be natural for guilds to be more powerful than militias. It’s like saying skilled players > skill-spammers or that organized tactics > zerg mentality. That’s just common sense.

It is natural for a Guild group to be more powerful than militia through coordination, yes. But, to be artificially aided beyond that is not good for WvW. Worlds are made up of various individuals and our individual skill should matter. To state this bluntly, giving blob guilds shinies and nukes is ridiculous. There should be a World Workshop in the Citadels where everyone has equal opportunity and capacity to interact with and support their world.

[AwM] of Jade Quarry.

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Posted by: Puck.9612

Puck.9612

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Jim Hunter when my other account isn’t suspended

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Posted by: Jski.6180

Jski.6180

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Only if it favors wvw all the time it sounds like the effect are very limited to when they can be used. Or are you talking about the server who has more HoT guilds is more likely to win? I guess but the way ppl shell out gold for transfers i think that is as close to p2w as it can be lol. Your not fighting one guild when your wvwing that more ture for SMC then any other point in WvW so even if your guild dose not have it some other guild will.

P2W in a wvw setting would be a set of gear only ppl who pay real life money for can get as far as i can tell guild halls are not bring that nor is HoT.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Puck.9612

Puck.9612

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Only if it favors wvw all the time it sounds like the effect are very limited to when they can be used. Or are you talking about the server who has more HoT guilds is more likely to win? I guess but the way ppl shell out gold for transfers i think that is as close to p2w as it can be lol. Your not fighting one guild when your wvwing that more ture for SMC then any other point in WvW so even if your guild dose not have it some other guild will.

P2W in a wvw setting would be a set of gear only ppl who pay real life money for can get as far as i can tell guild halls are not bring that nor is HoT.

If HoT is required to access the guild hall/war room, and the only way to get the new siege is in the war room, then they are putting WvW players that don’t purchase it at a disadvantage. That’s P2W.

They can avoid this by allowing players that buy HoT to craft the new siege and sell it at a profit to the players that decided not to pay for the new PvE map.

Jim Hunter when my other account isn’t suspended

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Posted by: Jski.6180

Jski.6180

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Only if it favors wvw all the time it sounds like the effect are very limited to when they can be used. Or are you talking about the server who has more HoT guilds is more likely to win? I guess but the way ppl shell out gold for transfers i think that is as close to p2w as it can be lol. Your not fighting one guild when your wvwing that more ture for SMC then any other point in WvW so even if your guild dose not have it some other guild will.

P2W in a wvw setting would be a set of gear only ppl who pay real life money for can get as far as i can tell guild halls are not bring that nor is HoT.

If HoT is required to access the guild hall/war room, and the only way to get the new siege is in the war room, then they are putting WvW players that don’t purchase it at a disadvantage. That’s P2W.

They can avoid this by allowing players that buy HoT to craft the new siege and sell it at a profit to the players that decided not to pay for the new PvE map.

Well no becuse that one player cant really do any thing by them self that what wvw is about. So you realty only need one person to have that siege and every one on your side gains benefit.

Kind of a PtM or Pay to mule for your server hehe or better yet PtW or Pay to work for you server hmmm not as good. I bet ppl could come up with better names the point i am trying to get at you do not just befit your self and your self alone you help out your world and you NEED other ppl from your world to help you use it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: Aeolus.3615

Aeolus.3615

so they are tranforming WvW into a mixture of huge^2 gvg/stronghold with siege @ mixture ????

might be funny!

Im actully “kinda” impatient for the new BL lol…. pitty gona be almost a ghost town most of the day :|

1st April joke, when gw2 receives a “balance” update.

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Posted by: Sorel.4870

Sorel.4870

Worried about how this system will empower and favor Guild groups over a Worlds militia. Guild groups already have an advantage as it is. Hoping the dev’s keep this in mind while balancing.

It really looks like guild are going to have a even bigger role in HoT. It’s a good idea I think (it’s in the name of the franchise), and there is a lot of cool stuff coming with it. Think about it: guild banners (incoming regiments of fierce soldiers walking under theirs colors), Mad Max style squadrons, guild hymns, etc.

It could also diminish the strength of a PU zerg. One way to go around that would be to have a server guild, where every active player in the server is, and have the people in the zerg represent. We have that on my server during the night, to have enough people to claim objectives and get bonuses: I guess we could get an equivalent guild for during the day.

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Posted by: Puck.9612

Puck.9612

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Only if it favors wvw all the time it sounds like the effect are very limited to when they can be used. Or are you talking about the server who has more HoT guilds is more likely to win? I guess but the way ppl shell out gold for transfers i think that is as close to p2w as it can be lol. Your not fighting one guild when your wvwing that more ture for SMC then any other point in WvW so even if your guild dose not have it some other guild will.

P2W in a wvw setting would be a set of gear only ppl who pay real life money for can get as far as i can tell guild halls are not bring that nor is HoT.

If HoT is required to access the guild hall/war room, and the only way to get the new siege is in the war room, then they are putting WvW players that don’t purchase it at a disadvantage. That’s P2W.

They can avoid this by allowing players that buy HoT to craft the new siege and sell it at a profit to the players that decided not to pay for the new PvE map.

Well no becuse that one player cant really do any thing by them self that what wvw is about. So you realty only need one person to have that siege and every one on your side gains benefit.

Kind of a PtM or Pay to mule for your server hehe or better yet PtW or Pay to work for you server hmmm not as good. I bet ppl could come up with better names the point i am trying to get at you do not just befit your self and your self alone you help out your world and you NEED other ppl from your world to help you use it.

The airships are just 1 thing being introduced through the guild hall, the other one we know about is a motorcycle which most likely benefits the individual who makes it. Who knows what else they will stick in there.

Either way there is no reason to not make them tradeable unless they are looking for a cash grab.

Jim Hunter when my other account isn’t suspended

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Posted by: Episcopos.5206

Episcopos.5206

These WvW upgrades are amazing and I’m surprised they are not getting more attention, i would buy the expansion for these alone

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Posted by: lloydst.6985

lloydst.6985

I have a double feeling about this one. The stuff like the char cars and the towers as big radars sound great however it sounded too me like the keeps and SM push for 24 hour guilds having been in 2 i know that brings alot of problems along with it. It still looks too me like they favor T1 over any other tier but the blob vs blob is so incredably dull the so called warcouncils disgust me \t1 rant but A-net should keep in mind that other then in T1 it isnt as likely to have 24h guilds so if it takes a guildmember to activate the airship its useless to have sm claimed during offhours making the claim non viable again and IF its accesable by ANY server mate there are still more then enough trolls/spies around wasting those airstrikes making them non viable again. In case of the latter with it being a timer it can get used bij spies and if there is no timer it is spammable. So please release some more info on this a-net

roaming/havoc commander of FTF

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Posted by: Jski.6180

Jski.6180

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Only if it favors wvw all the time it sounds like the effect are very limited to when they can be used. Or are you talking about the server who has more HoT guilds is more likely to win? I guess but the way ppl shell out gold for transfers i think that is as close to p2w as it can be lol. Your not fighting one guild when your wvwing that more ture for SMC then any other point in WvW so even if your guild dose not have it some other guild will.

P2W in a wvw setting would be a set of gear only ppl who pay real life money for can get as far as i can tell guild halls are not bring that nor is HoT.

If HoT is required to access the guild hall/war room, and the only way to get the new siege is in the war room, then they are putting WvW players that don’t purchase it at a disadvantage. That’s P2W.

They can avoid this by allowing players that buy HoT to craft the new siege and sell it at a profit to the players that decided not to pay for the new PvE map.

Well no becuse that one player cant really do any thing by them self that what wvw is about. So you realty only need one person to have that siege and every one on your side gains benefit.

Kind of a PtM or Pay to mule for your server hehe or better yet PtW or Pay to work for you server hmmm not as good. I bet ppl could come up with better names the point i am trying to get at you do not just befit your self and your self alone you help out your world and you NEED other ppl from your world to help you use it.

The airships are just 1 thing being introduced through the guild hall, the other one we know about is a motorcycle which most likely benefits the individual who makes it. Who knows what else they will stick in there.

Either way there is no reason to not make them tradeable unless they are looking for a cash grab.

It really dose not the motorcycle seems to be very (new BL) restricted and only in some parts of that BL even still if they where usable at all times i am not sure how that wins the person who is wvwing your still dealing with a full map of ppl and really one person even groups of ppl is not going to “win” out that week.

You seem not to understand what wvw is about its is at its hart a weekly events that has a winier base off the side who has the most points. Things like sieges and speed up alone are not going to win it and even if a person is lacking such things other ppl will have it on there world and at some level every one from that world benefits from it.

So if you get right down to it if your guild world etc.. was able to buy guilds for coverages that is a type of P2W for a wvw or rvr stand point but that is kind of how war works and is part of the grand game of it all. Not having some effects of your own is not going to changes the out come of that week even having them will also not changes the out come of that week to due to how comunitly base wvw is.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: aspirine.6852

aspirine.6852

Worried about how this system will empower and favor Guild groups over a Worlds militia. Guild groups already have an advantage as it is. Hoping the dev’s keep this in mind while balancing.

:D Balancing, Ok I laughed..

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Posted by: Lord Kuru.3685

Lord Kuru.3685

In the hubbub over the Pre-Order did we miss this? In the announcement about Guild Halls it was said: (copied from Reddit)

They’re pumping out information like there’s no tomorrow in hopes of distracting people away from the pre-order hubbub.

As for airships: more gimmicky PvE stuff, no thanks.

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Posted by: Caedmon.6798

Caedmon.6798

Not even a screenshot available ?

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Posted by: Provost.6210

Provost.6210

Worried about how this system will empower and favor Guild groups over a Worlds militia. Guild groups already have an advantage as it is. Hoping the dev’s keep this in mind while balancing.

Any organized unit should be markedly more effective than a non-organized unit. Militias have historically been cannon fodder while elite corps actually win the fight. I, for one, would not object to guilds gaining even more importance in WvW. The game is called Guild Wars, not World Wars.

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Posted by: Puck.9612

Puck.9612

It really dose not the motorcycle seems to be very (new BL) restricted and only in some parts of that BL even still if they where usable at all times i am not sure how that wins the person who is wvwing your still dealing with a full map of ppl and really one person even groups of ppl is not going to “win” out that week.

You seem not to understand what wvw is about its is at its hart a weekly events that has a winier base off the side who has the most points. Things like sieges and speed up alone are not going to win it and even if a person is lacking such things other ppl will have it on there world and at some level every one from that world benefits from it.

So if you get right down to it if your guild world etc.. was able to buy guilds for coverages that is a type of P2W for a wvw or rvr stand point but that is kind of how war works and is part of the grand game of it all. Not having some effects of your own is not going to changes the out come of that week even having them will also not changes the out come of that week to due to how comunitly base wvw is.

Please, I am so sick of hearing people say WvW is war and this is what happens in war. I’ve been to war, Gw2 isn’t war, it’s a kittening game.

Using your logic Anet should start selling weapons on the gemstore that are 3 times as powerful as ascended. It wouldn’t be P2W because someone on your server will end up buying the new uber weapon.

Jim Hunter when my other account isn’t suspended

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Posted by: Jski.6180

Jski.6180

It really dose not the motorcycle seems to be very (new BL) restricted and only in some parts of that BL even still if they where usable at all times i am not sure how that wins the person who is wvwing your still dealing with a full map of ppl and really one person even groups of ppl is not going to “win” out that week.

You seem not to understand what wvw is about its is at its hart a weekly events that has a winier base off the side who has the most points. Things like sieges and speed up alone are not going to win it and even if a person is lacking such things other ppl will have it on there world and at some level every one from that world benefits from it.

So if you get right down to it if your guild world etc.. was able to buy guilds for coverages that is a type of P2W for a wvw or rvr stand point but that is kind of how war works and is part of the grand game of it all. Not having some effects of your own is not going to changes the out come of that week even having them will also not changes the out come of that week to due to how comunitly base wvw is.

Please, I am so sick of hearing people say WvW is war and this is what happens in war. I’ve been to war, Gw2 isn’t war, it’s a kittening game.

Using your logic Anet should start selling weapons on the gemstore that are 3 times as powerful as ascended. It wouldn’t be P2W because someone on your server will end up buying the new uber weapon.

But you cant have a fair game as long as you let up levels into fight with caped levels players its realty as simple as that. That and coverages being a major factor of who wins that week being a hard truth of what makes RvR matches run. Wining a battle dose not win a war you can in fact lose most battles and still win a war that IS what wvw and all rvr set up are like. What you seem to think WvW wining is taking a win in a battle and even from that point of view non of these add on will help you over thoughts with out. So how is this p2w?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Kaiser.9873

Kaiser.9873

It really dose not the motorcycle seems to be very (new BL) restricted and only in some parts of that BL even still if they where usable at all times i am not sure how that wins the person who is wvwing your still dealing with a full map of ppl and really one person even groups of ppl is not going to “win” out that week.

You seem not to understand what wvw is about its is at its hart a weekly events that has a winier base off the side who has the most points. Things like sieges and speed up alone are not going to win it and even if a person is lacking such things other ppl will have it on there world and at some level every one from that world benefits from it.

So if you get right down to it if your guild world etc.. was able to buy guilds for coverages that is a type of P2W for a wvw or rvr stand point but that is kind of how war works and is part of the grand game of it all. Not having some effects of your own is not going to changes the out come of that week even having them will also not changes the out come of that week to due to how comunitly base wvw is.

Please, I am so sick of hearing people say WvW is war and this is what happens in war. I’ve been to war, Gw2 isn’t war, it’s a kittening game.

Using your logic Anet should start selling weapons on the gemstore that are 3 times as powerful as ascended. It wouldn’t be P2W because someone on your server will end up buying the new uber weapon.

Okay so it’s not WAR, it is however a War Game. And no that’s not at all what the logic by the poster implied. They implied something along the lines of popping ownership bonuses on a keep. These things help you win, and are only available to guilds that have invested in unlocking them. Airships and Charrcycles are the same. They are something that a guild on your server invested time in unlocking and building.

Don’t want the expansion, and the content that goes along with it? Fine, don’t buy it, but I imagine there will be enough guilds on your server that you will gain some benefit from their outlay of RL money to purchase the expansion.