Condition calculation + Stab change = Lag?
I think we can all agree that the devs dont even pay attention to this sub forum. Add in the fact that our wvw liason is MIA and doesnt even appear to play the game any more, a post here is probably a lost cause.
I started a thread in the bug forum that we should do our best to bump and keep at the top until they at least admit that there is an issue and give us some feedback.
https://forum-en.gw2archive.eu/forum/support/bugs/Game-Breaking-issue-WvW-Unplayable
I think we can all agree that the devs dont even pay attention to this sub forum. Add in the fact that our wvw liason is MIA and doesnt even appear to play the game any more, a post here is probably a lost cause.
I do not agree with that. I believe they pay attention to it. I simply believe because of snide comments of this nature, they simply go out of their way to avoid posting in it.
I started a thread in the bug forum that we should do our best to bump and keep at the top until they at least admit that there is an issue and give us some feedback.
Admit there is an issue? Where have you been? Living under a rock? they have made multiple post on the matter in the recent weeks. They have posted detailed feed back, comments about the issue, as well as asking for some very specific feedback, based on a few questions the posed, to aid with resolving the issue.
(edited by dancingmonkey.4902)
I think we can all agree that the devs dont even pay attention to this sub forum. Add in the fact that our wvw liason is MIA and doesnt even appear to play the game any more, a post here is probably a lost cause.
I do not agree with that. I believe they pay attention to it. I simply believe because of snide comments of this nature, they simply go out of their way to avoid posting in it.
I will politely disagree with you because they are supposedly professionals and professionals should know how to respond to disgruntled customers. Part of that is at least acknowledging problems and giving us feedback. The truth is that WvW is not their focus or priority despite the large amount of their player base involved in it… because they certainly respond to other areas of the game they are focusing on.
Also snide comments of this nature, as you put it, and generally due to people being disgruntled (and rightfully so).
Admit there is an issue? Where have you been? Living under a rock? they have made multiple post on the matter in the recent weeks. They have posted detailed feed back, comments about the issue, as well as asking for some very specific feedback, based on a few questions the posed, to aid with resolving the issue.
They addressed skill timing, the fps drop, and they addressed other issues the patch caused. I saw them also address a latency issue to the game server some people were having. None of those issues are the problem I am speaking of. This following dev posts going all the way back to patch day.
So exactly where are they addressing this issue here …. by all means link me to it.
Thanks
Been getting lag spikes this this since the last wvw reset
Dont really want this to become a Us vs. Them thread or “they never listen to us” etc. there is enough of those threads out there. And didnt make this thread to get a red reply either.
But it would be interesting to find out, with the information we have at hand what could be causing the lag. Ofc much of that would be very speculative since we aint operating with a full deck of cards but thats fine, for me atleast.
So if we disregard fps, isp, certain EU related problems, drivers, computer issues etc etc and just look at how come “almost” a whole map can be having skill lag at the same time. What could be the reason for that?
As a community we could easily explore under which circumstances that happens. We could get 1 commander from each World to bring 40 players to the same border and then play out the following scenarios.
-Does the lag occur just by having 120 players on the same border?
-Does the lag occur when they are only in close vicinity?
-Does the lag occur when they are in close vicinity and using skills but not hitting each other or applying conditions?
-Does the lag occur when they are in close vicinity and using skills only hitting eachother with direct 1 shot dmg skills no condition (pulsing fields)?
-Does the lag occur when they are in close vicinity using everything?
I would find that interesting and helpfull if we could discuss that. Some of those scenarios have certanly been played out and we could discuss that, while others would be harder to test. But with TS or just ingame chat between server commanders that could easily be tested?
Anyway like i said in my starting post my theory is that condition calculation is the real perpetrator here, but i might be wrong and 1 of the first scenarios above might trigger the lag?
Sorry, there was already an ongoing bug post that I missed. This is the one we should keep bumped instead: