Condition calculation + Stab change = Lag?

Condition calculation + Stab change = Lag?

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Posted by: Mohagi.2738

Mohagi.2738

First off i am not a programmer nor do i presume that what i present in this post is the truth, it is merely my thoughts on the matter.
I will say that it seems very clear to me that something happened with the “stab patch” that caused and increase in lag. The increase in forum post’s on the matter, hearing 40 players on TS saying skill lag or general map chat do suggest that something changed.

So lets say there is a problem besides drivers, bad computers, isp’s etc. and we exclude things we know nothing about like bad coding etc and just look at things that could be putting extra stress on the servers.

Condition’s

-The fractional remainder of time on any damaging condition is now dealt either at the beginning or the end of their duration.

This change might lead to additional calculation’s?
It’s also my understanding that GW2 does not operate with a fire and forget system instead it recalculate’s every single condition dmg tick based on the current malice stat (and power for pulsing field’s) of the caster every 1 sec?
How this works with the fractional remainder is unclear but none the less it is more work for the server.

Meta shift?
This 1 is pure speculation on my part
But if the meta has shifted towards more ranged, due to the stab change, it also leads to more condition application/pulsing damage fields.
If the meta has shifted towards more ranged it also leads to less condition removal?

Stability
Not much to say here other than its more work for the servers.

This is just my weird idea’s on the matter and would love to hear if you guys have anything to add or if you disagree with anything.
My personal view is that the biggest offender here is the condition calculation not just the recent change (though that could have put it over the top coupled with the other changes) but how much work/stress that entire system must put on the server?
If you look at the fluctuation every single player have of might stacks over the course of a 2 or 3 way battle and how many recalculations of every single damaging condition out there baffles me.

Would a “fire and forget” system really be that bad?
It would just take a snapshot of your current stats (with boons) and then fire of the effect using those stats for the whole duration with no need for recalculations. There would ofc be implications for certain classes (wells into DS for 50% crit comes to mind) but on a whole would it make that much of a difference?
If so feel free to disagree and do you guys even think that a system like this would help with the lag or am i just babbling?

Condition calculation + Stab change = Lag?

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Posted by: cillard.3986

cillard.3986

I think we can all agree that the devs dont even pay attention to this sub forum. Add in the fact that our wvw liason is MIA and doesnt even appear to play the game any more, a post here is probably a lost cause.

I started a thread in the bug forum that we should do our best to bump and keep at the top until they at least admit that there is an issue and give us some feedback.

https://forum-en.gw2archive.eu/forum/support/bugs/Game-Breaking-issue-WvW-Unplayable

Condition calculation + Stab change = Lag?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I think we can all agree that the devs dont even pay attention to this sub forum. Add in the fact that our wvw liason is MIA and doesnt even appear to play the game any more, a post here is probably a lost cause.

I do not agree with that. I believe they pay attention to it. I simply believe because of snide comments of this nature, they simply go out of their way to avoid posting in it.

I started a thread in the bug forum that we should do our best to bump and keep at the top until they at least admit that there is an issue and give us some feedback.

Admit there is an issue? Where have you been? Living under a rock? they have made multiple post on the matter in the recent weeks. They have posted detailed feed back, comments about the issue, as well as asking for some very specific feedback, based on a few questions the posed, to aid with resolving the issue.

(edited by dancingmonkey.4902)

Condition calculation + Stab change = Lag?

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Posted by: cillard.3986

cillard.3986

I think we can all agree that the devs dont even pay attention to this sub forum. Add in the fact that our wvw liason is MIA and doesnt even appear to play the game any more, a post here is probably a lost cause.

I do not agree with that. I believe they pay attention to it. I simply believe because of snide comments of this nature, they simply go out of their way to avoid posting in it.

I will politely disagree with you because they are supposedly professionals and professionals should know how to respond to disgruntled customers. Part of that is at least acknowledging problems and giving us feedback. The truth is that WvW is not their focus or priority despite the large amount of their player base involved in it… because they certainly respond to other areas of the game they are focusing on.

Also snide comments of this nature, as you put it, and generally due to people being disgruntled (and rightfully so).

Condition calculation + Stab change = Lag?

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Posted by: cillard.3986

cillard.3986

Admit there is an issue? Where have you been? Living under a rock? they have made multiple post on the matter in the recent weeks. They have posted detailed feed back, comments about the issue, as well as asking for some very specific feedback, based on a few questions the posed, to aid with resolving the issue.

They addressed skill timing, the fps drop, and they addressed other issues the patch caused. I saw them also address a latency issue to the game server some people were having. None of those issues are the problem I am speaking of. This following dev posts going all the way back to patch day.

So exactly where are they addressing this issue here …. by all means link me to it.

Thanks

Condition calculation + Stab change = Lag?

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Posted by: briggah.7910

briggah.7910

Been getting lag spikes this this since the last wvw reset

https://youtu.be/DxANQiRoI0g

Player Vs Everyone
youtube channel - twitch channel

Condition calculation + Stab change = Lag?

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Posted by: Mohagi.2738

Mohagi.2738

Dont really want this to become a Us vs. Them thread or “they never listen to us” etc. there is enough of those threads out there. And didnt make this thread to get a red reply either.
But it would be interesting to find out, with the information we have at hand what could be causing the lag. Ofc much of that would be very speculative since we aint operating with a full deck of cards but thats fine, for me atleast.

So if we disregard fps, isp, certain EU related problems, drivers, computer issues etc etc and just look at how come “almost” a whole map can be having skill lag at the same time. What could be the reason for that?
As a community we could easily explore under which circumstances that happens. We could get 1 commander from each World to bring 40 players to the same border and then play out the following scenarios.

-Does the lag occur just by having 120 players on the same border?

-Does the lag occur when they are only in close vicinity?

-Does the lag occur when they are in close vicinity and using skills but not hitting each other or applying conditions?

-Does the lag occur when they are in close vicinity and using skills only hitting eachother with direct 1 shot dmg skills no condition (pulsing fields)?

-Does the lag occur when they are in close vicinity using everything?

I would find that interesting and helpfull if we could discuss that. Some of those scenarios have certanly been played out and we could discuss that, while others would be harder to test. But with TS or just ingame chat between server commanders that could easily be tested?
Anyway like i said in my starting post my theory is that condition calculation is the real perpetrator here, but i might be wrong and 1 of the first scenarios above might trigger the lag?

Condition calculation + Stab change = Lag?

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Posted by: cillard.3986

cillard.3986

Sorry, there was already an ongoing bug post that I missed. This is the one we should keep bumped instead:

https://forum-en.gw2archive.eu/forum/support/bugs/MASSIVE-Server-Skill-Lag-in-WvW-since-patch/page/2#post4947672