Discuss WvW patch notes- march 26 here!

Discuss WvW patch notes- march 26 here!

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Posted by: Draygo.9473

Draygo.9473

world xp is the new xp system specifically for wvw, that type of exp is very wanted by level 80s

Delarme
Apathy Inc [Ai]

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Posted by: Ruprect.7260

Ruprect.7260

“Outmanned bonus to increase World XP, receive no armor damage on death, and increase experience.”

sounds great.

What good are xp’s to level 80s? I’ve been using this buff to level alts, but the state of WvW gets worse every patch. At this point like many others I think I’m done with this game.

They spend so much time enhancing PvE, and sPvP, while making changes to WvW that make absolutely no sense.

What good are exp? I use my skill points to make superior siege all the time. WvW exp is invaluable.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

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Posted by: jkctmc.8754

jkctmc.8754

world xp is the new xp system specifically for wvw, that type of exp is very wanted by level 80s

We’ll have to see how it works, and see if it really makes a difference.

“Outmanned bonus to increase World XP, receive no armor damage on death, and increase experience.”

sounds great.

What good are xp’s to level 80s? I’ve been using this buff to level alts, but the state of WvW gets worse every patch. At this point like many others I think I’m done with this game.

They spend so much time enhancing PvE, and sPvP, while making changes to WvW that make absolutely no sense.

What good are exp? I use my skill points to make superior siege all the time. WvW exp is invaluable.

I do more damage than Siege, and myself, and my group/guild always leaves the keep/tower to engage the enemy.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Coinin.2590

Coinin.2590

Let’s all look at the real bonus to the WvW…Necro’s can now life-steal off of walls in WvW!!!

Coinin Mypocket 80 Necromancer

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Posted by: Victory.2879

Victory.2879

This: Weapons sold by vendors are no longer salvageable.

Yet another thing you can no longer do with karma or badges.

Thanks Anet.

Seeing all the changes for the engineer I might have to dust mine off.

Oh wait. WExp is character bound, so if I rank up on that trying it out then switch back to another toon I’m back to square one…so I guess it’s stick on one toon if you want the titles.

Not exactly the huge changes we were originally promised, more of a damp cloth.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Ironvos.9014

Ironvos.9014

Let’s all look at the real bonus to the WvW…Necro’s can now life-steal off of walls in WvW!!!

That’s just plain weird

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: playandchill.3908

playandchill.3908

Let’s all look at the real bonus to the WvW…Necro’s can now life-steal off of walls in WvW!!!

Lol wtf is that.

[LANI] Multi glad pewpew

QUIT- RETIRED

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Posted by: Coinin.2590

Coinin.2590

Let’s all look at the real bonus to the WvW…Necro’s can now life-steal off of walls in WvW!!!

That’s just plain weird

It’s weird but it basically means all necro’s will prolly just be able to perma death shroud almost as long as they are in a building.

Coinin Mypocket 80 Necromancer

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Posted by: bradderzh.2378

bradderzh.2378

I thought they could already lifesteal off walls? Or ‘siphon health’ anyway

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.

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Posted by: Lifewaster.5912

Lifewaster.5912

I thought they could already lifesteal off walls? Or ‘siphon health’ anyway

With 15 points in trait “siphon life on hit” , necros could already dmg walls and contest waypoints.

I think this is actually a typo. Meaning necros can no longer do it.

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Posted by: Samhayn.2385

Samhayn.2385

Some good changes but still makes Zerg > all. Culling is gone but with the meta still being about numbers you will now be able to see the enemies well waiting for your insta cast skills to go off.

Need to see what skins and stats are available for badges before I make an judgement on that. Dungeon skins would be cool but if its just the stuff available from temples then it was kinda a waste since anyone who wvws should have more then enough karma to buy that.

Also need to see the costs on the new badge gear. The pvt gear is outlandishly priced for anyone just getting into wvw and well some of us are sitting on badges we have to relies we have had seven months to stock up.


It was 2 vs 20 but its ok we got’em both!

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Posted by: Sureshot.6725

Sureshot.6725

Nice job ANet! There are a lot of good looking changes to every aspect of the game and WvW in particular. Curious to see how some of them will play out in game.

While you can’t please all the people all the time I think you can expect most players will welcome these changes.

Thanks and keep up the good work!

(edited by Sureshot.6725)

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Posted by: tkalamba.2541

tkalamba.2541

There were more changes to PvE, and sPvP than there were for WvW. I think I’m done with this game.

I’m so sick and tired of being ignored by the develepors. I don’t know why every game mode I choose in every game gets the least attention.

There were less notes but an entire WvW progression system is a huge change. Removing culling is a huge change. Those are just 2 notes.

It isn’t about how many notes there are.. it’s about what the notes are.

They shouldn’t have done anything with PvE, or sPvP. Instead all the time should have been on WvW. They’ve been working on the other two for MONTHS ignoring WvW.

Half of what they hinted at being in this patch, IS NOT.

It’s not like culling could have been any harder than creating the entire array of Fractuls, and the multiple world events, and holiday events they’ve done for the PvE crowd, or the new sPvP maps, and such.

Culling required a system rewrite, which is much more difficult and time consuming than creating a fractal. They had to change the basic way their systems send data, stream line processes, and still stay within bandwidth minimums. I’s a complex process, and is no where as easy as you seem to think it is.

Lord Lefteris – Engineer [Sanctum of Rall]

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Posted by: VOLKON.1290

VOLKON.1290

•Catapult damage no longer affects rams through gates

This will be interesting

Kind of overdue – was one of the most weirdest “pro” tips that I learned.

Dealing damage through the doors feels really weird – with anything.

But I guess rams will still damage you if you’re on the other side of the gate trying to repair it? Hmm… I don’t like that there’s no mention of anything added defensively to make up for this loss of defensive ability.

#TeamJadeQuarry

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Posted by: SHAKA ZULU.3128

SHAKA ZULU.3128

WXP is going to be amazing and loss of culling makes my 3-5 person roaming play 100% more viable. They’ll go hand in hand. It’s not all pro-zerg at all. I’m going to, you know, LIVE more because I’ll see the freight train of red chugging my way and have time to get out of dodge. When small groups that have been roaming for ages without getting run over (because they could see it coming) run into each other, the winner will get tons more wxp off of them since they’ve been alive forever. Makes it more competitive for my style of play. Overall, this is the most excited I’ve been for a patch and I think it’s going to be great.

love,

a guardian from k[Ai]neng

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Posted by: Silver.3284

Silver.3284

fix the bug with the queue please …

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

Changed “NCsoft” to “NCSOFT” throughout.

Finally!

Glad to see someone else as excited as I am to see this finally implemented. It’s about kitten time.

Tarnished Coast
Critical Impact [Crit]

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Posted by: Niim.9260

Niim.9260

WXP is going to be amazing and loss of culling makes my 3-5 person roaming play 100% more viable. They’ll go hand in hand. It’s not all pro-zerg at all. I’m going to, you know, LIVE more because I’ll see the freight train of red chugging my way and have time to get out of dodge. When small groups that have been roaming for ages without getting run over (because they could see it coming) run into each other, the winner will get tons more wxp off of them since they’ve been alive forever. Makes it more competitive for my style of play. Overall, this is the most excited I’ve been for a patch and I think it’s going to be great.

WXP is the same as normal xp, its based on kill tag system which means it is pro-zerg, not that it matters because there is very little for small group players in the 8 most boring abilities anyways. Entire WXP system needs a do over, only this time with intelligent, creative people that actually play WvW, creating the system.

Culling is a good change, but considering this was a wvw focused patch I for one am not excited at all and not looking forward to more friends leaving the game because of it.

~ AoN ~

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Posted by: Victory.2879

Victory.2879

Anyone got info on relative amounts of Wexp for taking/defending towers, escorting dolyaks, taking/defending camps, etc?

With the changes to catapults defence will be further weakened meaning even less towers will be upgraded and even more reason to just karma/Wexp train around.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Lifewaster.5912

Lifewaster.5912

Any way to turn off player- titles from appearing below nameplates now?

Really clutters up the screen when each name is taking up the space of 2.

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Posted by: Croustibat.1304

Croustibat.1304

fix the bug with the queue please …

This ..

Jhiana [WAR] Raidleader , Croustibat on swtor ( tofn )
www.warforgis.net

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Posted by: Fishbait.6723

Fishbait.6723

Welcome to (lack of) Queue Wars 2

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Ahmrill.7512

Ahmrill.7512

Some needed changes for WvW… but did I miss something?

Under the bug fixes I’m sure I would have seen the UI fix for right clicking on a players name and having the same options as PvE areas. Do we still have to manually type group invites while in WvW? Our only option is “report” when right clicking on a chat name/ guild roster name while in WvW still?

No commander changes either? Still no way for more than 5 people to group privately or try and keep multiple groups under the 25 player limit for orange sword?

Heck of a lot of PvE content on this “WvW patch” they talked about.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

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Posted by: Aeolus.3615

Aeolus.3615

guys get a zerg of necros…

•Necromancer trait: Now allows life-stealing on walls in World vs. World.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Israel.7056

Israel.7056

Any way to turn off player- titles from appearing below nameplates now?

Really clutters up the screen when each name is taking up the space of 2.

Also wondering this I’m now having a harder time reading people’s health bar.

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Posted by: Mishima.2986

Mishima.2986

OMG, pretty bad this patch… they say this a patch full MvM and this patch have more notes about PvE and PvP.

Another joke of Anet.

[DsD] Disidentes – WvW retired guild leader.

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Posted by: Quenta.2978

Quenta.2978

I feel let down. Like dropped on my head let down.

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Posted by: Lifewaster.5912

Lifewaster.5912

guys get a zerg of necros…

•Necromancer trait: Now allows life-stealing on walls in World vs. World.

I can confirm after testing in game , this is a typo.

It should read, 15 point Vampiric trait “siphon life on hit” no longer allows life-stealing on walls.

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Posted by: playandchill.3908

playandchill.3908

guys get a zerg of necros…

•Necromancer trait: Now allows life-stealing on walls in World vs. World.

I can confirm after testing in game , this is a typo.

It should read, 15 point Vampiric trait “siphon life on hit” no longer allows life-stealing on walls.

Thanks for info

[LANI] Multi glad pewpew

QUIT- RETIRED

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Posted by: SHAKA ZULU.3128

SHAKA ZULU.3128

snip

If the abilities were too powerful, people would’ve whined and rightfully so. People are whining anyway because this is a forum, but game breaking abilities that scare off newer players and further discourage running alts wouldn’t have been the right choice. So I’m glad they’re “boring”.

I don’t really have anything else to say about wxp as I still personally think it will be fun for my guild to have something else to work towards and I don’t see anything wrong with benefiting zergs because they are still an important part of W3. A lot of people don’t like that, so they’ll leave or go to another game mode. Zergs don’t bother me in the slightest, but I am in the smallest of minorities of players who think that apparently. Zerg on, zerglings.

love,

a guardian from k[Ai]neng

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Posted by: Omaris Mortuus Est.2738

Omaris Mortuus Est.2738

What happened to siege prints going to be Account bound?! All mine are still Soulbound

Macros, you can use them as long as they arent macros.
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.

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Posted by: Harbinger.9645

Harbinger.9645

Before putting in free transfers again, I wonder if Anet took into consideration the issue with free transfers, and how a mass transfer to Kaineng disrupted PvP/WvW for many servers as they made their climb from Tier 8, giving many servers weeks, upon weeks of interruption, that left a very bad taste in the mouths, even causing many to quit.

It’s bad enough we didn’t get the WvW patch many of us expected.

I think they are hoping that all the light servers decide to consolidate into the medium population servers. or maybe they are hoping people from T8 will transfer off if they are tired of being stuck there. I can’t say it’s a bad move really…at least they are somewhat controlling where people end up now as opposed to before where you could just transfer where ever you wanted for free.

Cynaptix-Mesmer(80)
Member of Gamers With Jobs(GWJ)
From the Northern Shiver Peaks

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Posted by: Pestilence.3184

Pestilence.3184

There were more changes to PvE, and sPvP than there were for WvW. I think I’m done with this game.

I’m so sick and tired of being ignored by the develepors. I don’t know why every game mode I choose in every game gets the least attention.

There were less notes but an entire WvW progression system is a huge change. Removing culling is a huge change. Those are just 2 notes.

It isn’t about how many notes there are.. it’s about what the notes are.

They shouldn’t have done anything with PvE, or sPvP. Instead all the time should have been on WvW. They’ve been working on the other two for MONTHS ignoring WvW.

Half of what they hinted at being in this patch, IS NOT.

It’s not like culling could have been any harder than creating the entire array of Fractuls, and the multiple world events, and holiday events they’ve done for the PvE crowd, or the new sPvP maps, and such.

+1

agree totally on this.

also no ascended gear in WVW yet either… so we are forced to go do the HORRBILE fractals any ways

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Posted by: Nuzt.7894

Nuzt.7894

Pretty underwhelming for 6 months of work, the culling is a big one so I’m not completely dissapointed but considering they pushed it back a month, I was expecting more.

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Posted by: Wothan.4673

Wothan.4673

According to plan, this WvW focus path is a big joke :/

Nahtow – [SR] Soul Reapers
Jade Quarry

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Posted by: playandchill.3908

playandchill.3908

According to plan, this WvW focus path is a big joke :/

Pretty much this.

[LANI] Multi glad pewpew

QUIT- RETIRED

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Posted by: Sparviere.5734

Sparviere.5734

According to plan, this WvW focus path is a big joke :/

Pretty much this.

\Agree

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Posted by: Mursumaine.8730

Mursumaine.8730

I hope my FIRST forum post contributes to the cause of making wvw playable, enjoyable, rewarding… this patch AGAIN totally shows where this game is going when it comes to wvw

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Posted by: Rawnoodles.1398

Rawnoodles.1398

Expect massive player fallout…….

Beep Beep……The time bomb is ticking……..Beep Beep

Maybe there will be glitter and CGI video promotion and effects when a legit WvW Patch runs through…when most of the player base will be pretty much obsolete.

Rawnoodles | Mini Noodles
[ESOL] -Elite Solidarity| Driver|
" Latest Video "

(edited by Rawnoodles.1398)

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Posted by: Omne.4603

Omne.4603

250 Guild Merit cap. Beyond fail. AFK Hello Kitty Online.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: Haldunius.7864

Haldunius.7864

Yeah, this patch won’t be the end of WvW, but I’ll be shocked if it doesn’t accelerate the decline.

Hint Hint Anet – your WvW design encourages burnout, rewards the most boring style of play (PvDoor), and punishes or ignores the most fun aspect (PvP).

FA Mesmo – [VK]
Last words – “I’m going to jump off this cliff
and pull all those guys down cuz they’ll die.”

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Posted by: Ethose.5694

Ethose.5694

Every patch is the worst thing ever and everyone is going to quit. I love patch day forums.

Ethose (EA)
Born and Raised on Dragonbrand

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Posted by: Lifewaster.5912

Lifewaster.5912

The balista abilities seem like they might be useful, especially the increased range.

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Posted by: Scryar.2954

Scryar.2954

So this is it? The “big” wvsw patch? Culling fixed- dont know if it works because the wvsw servers are down but if yes, great!

All the rest? The simpliest progression system i have ever seen. 8 boring passive skills and some titles. thats it.
Items that nobody needs. Some low level skins, which look horrible

No unique wvsw skins, no good looking (tpvp/dungeon) skins. no ascended gear. no word to bring back the orbs. no improvement to the commander book. no game updates like new maps, new siege and siege skills, new Upgrades.
A serious question. Except for the culling fix. How long did this take to develop? 1 day, maybe 1 week? And this is the first Major update we get since 9 months!(beside the breakout Event, removing the exp for escorting dolyaks and removing the orbs)
Really disspaointed. This “big” wvsw patch ist another pve patch. Like every other kitten patch before.

WvsW smallscale & tpvp
Champion- Magus, Shadow, Illusionist, Hunter

(edited by Scryar.2954)

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Posted by: Rawnoodles.1398

Rawnoodles.1398

So this is it? The “big” wvsw patch? Culling fixed- dont know if it works because the wvsw servers are down but if yes, great!

All the rest? The simpliest progression system i have ever seen. 8 boring passive skills and some titles. thats it.
Items that nobody needs. Some low level skins, which look horrible

No unique wvsw skins, no good looking (tpvp/dungeon) skins. no ascended gear. no word to bring back the orbs. no improvement to the commander book. no game updates like new maps, new siege and siege skills, new Upgrades.
A serious question. Except for the culling fix. How ling did this take to implent? 1 day, maybe 1 week?
Really disspaointed. This “big” wvsw patch ist another pve patch. Like every other kitten patch before.

WvW is a carbon copy of PvE’s backend support. Kind of like the disowned child that they disprove and wish to wither away..

Rawnoodles | Mini Noodles
[ESOL] -Elite Solidarity| Driver|
" Latest Video "

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Posted by: Nialls.2851

Nialls.2851

Very disappointing… Culling fix was great, but for the most part this “WvW patch” was a PvE patch and still no Ascended gear for the WvW players. Where’s the equal opportunity? I thought this was Guild Wars, not PvE for Carrots.

Niles <TB> Elementalist – SoR
Nialls <TB>Thief – SoR

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Posted by: DeWolfe.2174

DeWolfe.2174

For all the complains, PvDoor is more fun to me than the constant zerging has become. If you want badges and loot, then we all should agree to be super intelligent human beings and work together. Just stand in a field without armor and kill/rez cycle each other all day. Also, run the JP collectively and peacefully. That would maximize our return’s on WvW. Actually letting Anet influence us into fighting is the problem. #thesheepweare

Honestly, how massive boulders and artillery doesn’t do MORE damage than your little dagger or my rifle is beyond me.

Because it’s change, I’ll initially not like it. More than likely hate this because being a Builder/Sieger my return on my hard work will most likely be little to none compared to Gankers. So, as I’m poor in the economy for not liking dungeons. I’ll be poor in WvW Xp for not Zerging. Typical!

But, by next week I’ll happily be doing my thing again :-) Most likely you’ll be experiencing the same thing too.

[AwM] of Jade Quarry.

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Posted by: Drysdale.3826

Drysdale.3826

Is there a list online that shows medium servers, I don’t have access to the game right now.

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Posted by: Pestilence.3184

Pestilence.3184

So this is it? The “big” wvsw patch? Culling fixed- dont know if it works because the wvsw servers are down but if yes, great!

All the rest? The simpliest progression system i have ever seen. 8 boring passive skills and some titles. thats it.
Items that nobody needs. Some low level skins, which look horrible

No unique wvsw skins, no good looking (tpvp/dungeon) skins. no ascended gear. no word to bring back the orbs. no improvement to the commander book. no game updates like new maps, new siege and siege skills, new Upgrades.
A serious question. Except for the culling fix. How long did this take to develop? 1 day, maybe 1 week? And this is the first Major update we get since 9 months!(beside the breakout Event, removing the exp for escorting dolyaks and removing the orbs)
Really disspaointed. This “big” wvsw patch ist another pve patch. Like every other kitten patch before.

+1

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Posted by: fivekiller.1432

fivekiller.1432

Is there a list online that shows medium servers, I don’t have access to the game right now.

There is now:

Ferguson’s Crossing
Eredon Terrace
Henge of Denravi

(this is a complete list)

-Desirz Matheon