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Posted by: Luculus.9860

Luculus.9860

I have some constructive criticisms I’d like to post about the achievements in Season 1.

This is not a discussion about server performance, queues or anything other than the actual achievements.

I’m a regular WvW player but not someone who lives in there, or never goes in there except for monthlies. I hope my perspective is balanced.

Here’s a summary of the actual achievements and then my observations on the system as a whole…

Advanced Mists Defender: 450 kills. The monthly is 50. The Season is ~2 months long. So, about 4-5 times more kills are needed to achieve in WvW. I don’t really have a problem with this as fifty is essentially one or two zerg v zerg battles and 450 kills in 2 months is very doable. Maybe the monthly needs looking at?

Big Spender: OK, fine way to introduce people to the WvW laurel vendor and remove some badge bloating from the economy.

Camp Crusher: 100 camps. I’ve done ~1000 in a year. 2 months for 100 seems OK if a little high. 75 may have been more in line.

Castles in the Air: 5 Stonemist captures. Again, a bit too high and it assumes/insists you play EBG a lot. Some guilds & people specialise in the borders. 1 (token) or 3 would be more reasonable.

Demolition Expert: 30 walls/gates. Apart from the fact it appears to be bugged. Why on earth would I kick a treb/cata/ram expert off just to get this achievement? I’m an AC specialist for siege. Helping with DPSing them down should be fine but it seems to be at 0/30 despite taking down a dozen doors over the weekend.

Guard Killer: 500. Just a side achievement for doing the rest – I’m not sure if it’s a fair amount til I’ve done the ‘real’ stuff

Leapers in the Mists: No. Please, just no. What have JP’s got to do with WvWvW? ~25% of all WvW achievements for JPs?? One would have been ample as an introduction to WvW JPs – any more is just…wrong :p

Master of Ruins: 50. So, if I take one+ ruin per day for the next 7 weeks I’ll just about get the achievement. Too many. Ruins players will have this in a few days, everyone else will have to take time out of having fun just for an over-extended achievement.

Mist Merc Camps: 50. A PvE achievement….and 50 times. I’m crying here. Too many, wrong game mode. I think it’s fine to nod in their direction with a ‘Take Ogres a few times’ achievement…but 50?!?

No Tower Too High: 30. Perfect. Weekend WvWers can get this done with some solid play.

Defense Restorer: 500 is too high IMO. Will just lead to people wasting precious supply on walls that are being trebbed etc.

Sentry Capture: 225. Too high. That’s nearly 5 a day every day of the season.

Supplies Severed: 225. Too high. That’s nearly 5 a day every day of the season.

The Keeps: 10. Perfect.

World Ranker: 50. Or 125,000 wxp. Yuck. This seems too high. Maybe an attempt to get more badges spent.

So, overall not great when individually analysed. But, as a system I think it is a far bigger failure…

15/19 Ach required (79%). Too high in itself. WvW has many specialists. Specialists in different maps, in building up places and dolly escort, in various siege types, in camp/sentry capping, in ruins fighting etc. Having to fulfil 79% of all modes (including just plain non-WvW activities like JPs and Merc camps) is wrong IMO.

Next systemic failure: Tying achievements to arbitrary amounts and not the dailies…

My suggestion would be: if you want people to log in regularly even if only for a small amount then dailies are great e.g. instead of cap 100 camps, do the camp daily for 10 days.

Tying dailies to the Living World has worked really well in PvE to get the required number of achievements, but you’ve failed to use this great system in WvW achievements. I believe that this is a mistake and this first season is going to feel like a horrible grind to do elements that players do not want to do.

Last point on how the system fails IMO…

What about the already existing WvW ‘achievements’? I really thought these would be reworked and people could get some retroactive acknowledgement of their activity levels in WvW. One title at 250,000 is a bit silly and this was ripe for utilising properly rather than ignoring.

Summary (or the TL,DR bit)
- Systemic failure of WvW achievements:
- They should be based on dailies, not arbitrary amounts
- They don’t allow for the specialisations which have grown up in WvW – everyone is forced to put in some proper hours into every element of WvW
- What about all the achievements people already have which have never been acknowledged?

Thanks for reading

Luc Commodo [Lux] – Engineer, Guardian, Mesmer, Warrior & Necro
[EU] Gandara

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Posted by: Luthan.5236

Luthan.5236

I agree with most of what you said. Lowering the requirements for meta would fix most of the stuff. 15/19 really is too high. They should lower it so people could get the meta with some “fast” achievements. The other stuff you said was too high(I agree) could be extra for players playing a lot to get some additional achievement points.

Also I’d like to have dailies(like with the other living story stuff) – and per matchup achivements. Let’s say 3 out of 7 days required for 1 matchup achievement(and a bit more other small stuff with higher numbers there). And a few matchups out of the whole season – so the PvE players can’t just farm everything first week and leave(that won’t help with getting them to play WvW).

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Posted by: Sarevok.2638

Sarevok.2638

The Meta Achievement: WAAAAAAAAAAY too high in requirements. 10 would be reasonable but 15 is just out there.

This factors in the reliability of WvW into the mix. For example, how on earth are you supposed to get Castle in the Air given the effort needed to get in AND the fact that EBG has queues into the heavens?

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Posted by: aspirine.6852

aspirine.6852

I agree with some, the one I agree most with is with the supplies. It will just lead to wasting that and in most cases it is very precious.

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Posted by: Chicho Gosho.6507

Chicho Gosho.6507

I think only Merc Camps ach is too high and i also don’t like the JP ach mixed in there.

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Posted by: ClickHereToRespawn.7310

ClickHereToRespawn.7310

While I agree to some of the points of the OP (in particular, about better tying dailies; besides, dolly and sentry ones are a bit over the top and merc camps is just kittenedly high)… but what I’ve done in 2.5 days IS absolutely doable for any casual non-wvw player in 7 weeks.

Bjorn Star [WvW] | Gandara

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Posted by: Peetee.9406

Peetee.9406

Spot on man, I agree with you across the board.

The Meta Achievement needs to be lowered to 10/19 because as you put it, there are a lot of specialists in WvW.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Brutal Arts.6307

Brutal Arts.6307

The nightmare is over

The bags with Tomes of knowledge were so much more rewarding than the chests with blues. All in all for people that don’t wvw this will prolly take a while. If you’re in there 6+ hours a day than you’re probably already done.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: BlackAngel.1349

BlackAngel.1349

The nightmare is over

The bags with Tomes of knowledge were so much more rewarding than the chests with blues. All in all for people that don’t wvw this will prolly take a while. If you’re in there 6+ hours a day than you’re probably already done.

You’re assuming people go into wvw actively looking to complete the achievements, which is totally off base. I’m a hardcore wvw player and I can assure you that every single one of these achievements except the keeps and towers is ridiculous. The kills are wayy too low for starters, I’m able to get 450 a night on a good matchup. Jumping puzzles should not be tied at all to this, and unless you sit in one spot tagging yaks its very hard to complete it. The fact of the matter is that they made WvW an achievement hunt like any other LS so far and that is wrong, they’re not promoting wvw game play, they’re just promoting achievement hunting.

@OP, good thread and I hope ANet takes it into account because this is actually killing wvw gamplay by having people focus more on completing the achievements rather than playing the matchup.

Glaedr Darksbane

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Posted by: canadez.5328

canadez.5328

Totally agree with the OP. I dont want to babysit merc camps or sentrys for example. Yes there are 20 achievments so you might think you have enough choices to get the meta and can leave some achiev. But no to many of them are “unrealistic” in a sense that you have to babysit those objectives. The majority of achiev should be aquired by “normal” play and only a couple should be “grindy”.

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Posted by: Mastermavrick.2439

Mastermavrick.2439

The chests we get from them should upgraded to per on par with a dragon chest (think shatterer/claw of jor level), i found myself very underwhelmed when i got them.

The Revenant Apostle [Rvnt]→ DragonBand
Kaiji Ruko – 80 Ranger, Revanat Shadowdeath – 80 Necromancer

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Posted by: Celebratty.1632

Celebratty.1632

These achievements are absolutely horrible. They don’t reward most dedicated WvWvW players whatsoever, its a joke.

The achievements want you to do, well, everything. You better be an EB zerger, a roamer, a ram/treb master, a wxp grinder and a jumping puzzle extraordinaire or you didn’t particiate enough in W3!

I’m a mesmer with 0 points in ram mastery. When am I ever going to be on a ram? Why would I stand under AC fire doing half the damage and taking twice the damage a ram master would, or why would I be in the omega golem instead of putting time warp on it and taking out cannons?

And now I have to go to EB instead of my usual scouting and taking out supply camps in borderlands. Instead of being the person porting people into keeps, I’m gonna have to be another 1-spamming bot on the keep lord so I can get my achievements. I’m gonna have to babysit merc camps and grind WXP instead of actually, well, playing W3.

Lulu [LGN] Anvil Rock
Garbage at every profession 2015

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Posted by: Blackarps.1974

Blackarps.1974

A little too bland. Capture this, take that. You’ll get all of them eventually if you just follow your commander. I guess they could have made them harder but that would just encourage more PvE players to stick around trying to achievement farm instead of playing the game.

Maguuma Guardian

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Posted by: Byega.4215

Byega.4215

WvWers don’t care about achievement points, we just want to play the feature we love.

80 Human Elementalist – Dagger/Focus

Last fair fight before Orbageddon was against Itkoviana

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Posted by: Meglobob.8620

Meglobob.8620

I agree with the majority of what the OP said…

But I would like to add, why no DEFENSIVE achievements like:

Defend sm 3 times
Defend keeps 10 times
Defend 20 towers
Build 10 AC’s in a sm/keep/tower
Pay for a ugrade at any fortification/supply camp

There are no defensive achievements at all, its no wonder most players assume defense is worthless…

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Posted by: aspirine.6852

aspirine.6852

I agree with the majority of what the OP said…

But I would like to add, why no DEFENSIVE achievements like:

Defend sm 3 times
Defend keeps 10 times
Defend 20 towers
Build 10 AC’s in a sm/keep/tower
Pay for a ugrade at any fortification/supply camp

There are no defensive achievements at all, its no wonder most players assume defense is worthless…

Defense need more love, that one is for sure. Anet said they are working on it, and defense bonus is harder than capturing. One treb and sm is under attack, does it count if they stop trebbing and you have now succesfully defended sm?

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Posted by: Kalorian.1935

Kalorian.1935

WvWers don’t care about achievement points, we just want to play the feature we love.

In all fairness, some WvW players have been complaining vocally about lack of realistic achievements for many months. I see threads about it every week.

On the topic of achievement appropriateness, I think the merc camps will be the worst since you have to go out of your way to do this as they aren’t something we normally give any thought to in WvW. I know the EB zergs sometimes do them if they are passing through. The Yaks kill achieve I think is fine. Often when you hit a camp, you get to kill 1 or 2 yaks in the process. Doing the camp capture achievement will get you more than halfway to completion on this.

The one I worry about the most is the 5 castle captures. I play WvW nearly exclusively, but I don’t enjoy EB. I’m going to have to spend a ton of time in EB to get this one. Even worse, some of the smallest pop servers like AR and GoM almost never hold SM. I’d hate to see a situation where whole servers miss out on this achievement.

The other one that seems crazy to me is the 50 world ranks. I play 2-3 hours of WvW most nights but I play home border defense and only get 1 or 2 ranks a night. I can’t see casual WvW players ever getting this unless they exclusively do EB zerging, which is definitely not what WvW needs more of.

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Posted by: Malediktus.9250

Malediktus.9250

The achievements are fine except the mercenary one. I spend only about half my playtime in WvW (rest PVE and PVP) and got all of them at least 50% finished (except mercenary). The meta achievement was not supposed to be done in a week.
Doing 5 castles takes one evening at most (I see SM getting flipped several times per hour), all jumping puzzles take 30min at most each, faster if you have a mesmer to port you.

1st person worldwide to reach 35,000 achievement points.

(edited by Malediktus.9250)

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Posted by: BlackAngel.1349

BlackAngel.1349

The achievements are fine except the mercenary one. I spend only about half my playtime in WvW (rest PVE and PVP) and got all of them at least 50% finished (except mercenary). The meta achievement was not supposed to be done in a week.
Doing 5 castles takes one evening at most (I see SM getting flipped several times per hour), all jumping puzzles take 30min at most each, faster if you have a mesmer to port you.

The achievements individually are fine, when you need 15 of them total to get the season reward is when it begins to get stupid, mainly because unless you are actively trying to do the achievements you won’t get them by simply doing wvw like you normally would. Only a small fraction of the wvw community actually does the jps, the commanders usually leave the ruin capping to small man groups while they worry with larger structures and the enemy zergs. EB is a nightmare and many of the players avoid it because of the queue or because the prefer the borderlands. Large groups most of the time skip sentries because you are wasting precious time and it also alerts the enemy that a group has taken the sentry. Not everyone gets tags on the gate because either they aren’t on rams or (if its supposed to work this way but isn’t currently) the commander doesn’t want to cause orange swords on the gate to have as much damage as possible before they get scouted. The kills are somewhat low because honestly with 1 hour following a commander you can get 50+ kills and I’m lowballing because it may actually be close to 150. If they lowered the amount of achievements that were needed to complete the meta but added more tiers to each achievement it would be far more balanced.

I just hope someone at ANet is reading this and taking it under serious consideration.

Glaedr Darksbane

(edited by BlackAngel.1349)

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Posted by: Obsidian.1328

Obsidian.1328

I agree with the majority of what the OP said…

But I would like to add, why no DEFENSIVE achievements like:

Defend sm 3 times
Defend keeps 10 times
Defend 20 towers
Build 10 AC’s in a sm/keep/tower
Pay for a ugrade at any fortification/supply camp

There are no defensive achievements at all, its no wonder most players assume defense is worthless…

This is exactly why achievements shouldn’t be in W3. They provide an incentive to do the wrong things. You’ll get players buying the wrong upgrades, or building the wrong siege, or using tower/keep supply to build that siege, or tagging along with the zerg in gear that isn’t statted for it…simply to get the achievement.

Why should players who are trying to win the match be forced to deal with this? They have no place in W3.

Obsidian Sky – SoR
I troll because I care

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Posted by: Dasboba.1652

Dasboba.1652

The whole “meta” achievement system in WVW is stupid and shouldn’t even be in the game. It actually rewards pve nerdpoint hunters that steal supply, hog queues for jps, and do nothing to actually win the matchups. Whereas the people who have been putting the work for the past year will either not get the achievements or will have to drop their duties to do things like camping mercs, or wasting time on jps. I already figure I won’t get the meta achievement b/c I will have to do all but 4. I can already count more than 4 that I won’t be doing. I most likely won’t be doing the 4 jps, or the SMC captures b/c it’s more important to defend/attack the bls, plus the queue lasts for days. Nor will I camp pve mobs in wvw maps.

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Posted by: BlackAngel.1349

BlackAngel.1349

Exactly what you said Das, I am most likely not going to get the achievement even though I wvw everyday and have done so since I started playing because I will not go out of my way to complete the achievements when I can be doing more important stuff.

Glaedr Darksbane

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Have the reward(s) for the meta achievement been announced, as in what’s in the chest that the key opens?

It may not even be worth it to put in extra effort for the meta.

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Posted by: Chris.3290

Chris.3290

The JPs weren’t bad and easily done. I like the amount for keeps and towers. The levelling is actually quite easy and # of kills are reasonable.
The Merc achievement is completely insane and I don’t know why they think someone would go flip Ogres and dredge 50×.
The caravan achievement is too high, though sentries are quite easily done.
The biggest obstacles to a lot of these are the number of small groups trying to do all these as fast as possible.

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Posted by: Brutaly.6257

Brutaly.6257

@Op

Thx for taking the time writing this.

I myself isnt a zergling i agree with exactly everything you wrote. Even with 15-20 hours a week in game, i got a family and a credit card, there is no chance in hell i can make the achievements if i dont do the pve stuff, JP etc. If we dont calculate the pve stuff there is 14 achivements left to do and some of them are really grindy and isnt suited for a small group player.

Reduce the achievements to about 7-10 and remove some of the grind. So im not forced to siege with the zerg, do jp and do stuff the requires a huge time sink in chasing achievements.

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Posted by: Hexin.5603

Hexin.5603

I think it’s fine where it is. I’m in wvw nightly and I got 1/4 completed this weekend in TC.

I think I’ll be on par to complete 50% by end of week, and I’m not doing much outside of the norm. I even spent Saturday night sentrying and walking yaks to hills.

Rewards are on par with top rewards of the game I believe ascended mats, potential ascended gear, exo’s probably some boosters and such. Maybe … just maybe a big boat load of dragonite 250 (dreaming)

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: Brutaly.6257

Brutaly.6257

I think it’s fine where it is. I’m in wvw nightly and I got 1/4 completed this weekend in TC.

And its here you go wrong imo. Rewards shouldnt be designed for the hard core player, every night is hard core, but the casual and rewards should also reflect actual impact in wvw, not that you can do jumping puzzles and other pve related stuff.

The fact remains, at least half of the achievements are pve, jp, killing guards etc.

I have no issues that the activities are in wvw, i have issues that people get rewarded for them and that some of the achivements are pure grinds with no or little impact on the outcome of the battle.

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Posted by: RedStar.4218

RedStar.4218

But I would like to add, why no DEFENSIVE achievements like:

Defend sm 3 times
Defend keeps 10 times
Defend 20 towers
Build 10 AC’s in a sm/keep/tower
Pay for a ugrade at any fortification/supply camp

There are no defensive achievements at all, its no wonder most players assume defense is worthless…

Oh please Anet, never do something like that. First, getting defend rewards is extremely easy, you just have to repair a gate/wall by using at least 2 supplies every 3 minutes.
But that won’t create problems, unlike the last two of your list…Best ways to get supplies wasted and annoying everyone by throwing a useless upgrade at the worst time.

However “escort a dolyak” yeah, that will be helpful. Even if PvE players want to farm that, at least the dolyaks will safely get to SM.

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Posted by: BlazeQ.1095

BlazeQ.1095

Im not a fan of the JP achievements (just hate jp’s personally) but so far they have been pretty easy to get. Bit grindy but when you have 7 weeks to complete they are probably on par with the PVE events that are done in 2 weeks.

Cold Beerdrinker
PB Officer
NSP

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Posted by: Ragnar.4257

Ragnar.4257

Wtf is this QQ?

We’re 3 days in to the season, and I’m already over 50% on all the achievements besides the mercenaries. And I haven’t even been trying to get them, just playing normally.

These achievements are way too easy for 7 weeks. If they’re supposed to test whether someone is “contributing” to WvW, then they’re a failure.

That said, the sooner the achievement rats are out, the better, so yes, please continue begging for them to be easier.

[Scnd][TA][Dius][aX]

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Posted by: BlackAngel.1349

BlackAngel.1349

50% on Tier 1 of 4?

I kid haha :P But in al seriousness you have to consider that some guilds/groups don’t even take keeps/camps/ruins/escort dolyaks/take sentries. What many here are arguing is that the achievements are a poor indication of your participation in WvW.

Glaedr Darksbane

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Posted by: Malediktus.9250

Malediktus.9250

50% on Tier 1 of 4?

I kid haha :P But in al seriousness you have to consider that some guilds/groups don’t even take keeps/camps/ruins/escort dolyaks/take sentries. What many here are arguing is that the achievements are a poor indication of your participation in WvW.

The achievements arent catering to guilds. They are made so people do all kind of stuff WvW has to offer.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Victoitor.2917

Victoitor.2917

I agree with the majority of what the OP said…

But I would like to add, why no DEFENSIVE achievements like:

Defend sm 3 times
Defend keeps 10 times
Defend 20 towers
Build 10 AC’s in a sm/keep/tower
Pay for a ugrade at any fortification/supply camp

There are no defensive achievements at all, its no wonder most players assume defense is worthless…

I found a lack of defensive achievements to be the worst. I noticed if I kept roaming or defending, I would not get my achievements done. Now I have to join a zerg to finish my achievements and that’s not how I usually like to WvW.

Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD

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Posted by: Utriel.5013

Utriel.5013

Except the mercs everything else is fine and achievable in 7 weeks without any issues. Regarding the casual players: well you know casual player isn’t the one who plays 2 hours per week and want to have every achievement, that guy is a greedy achievement hunter. Even JPs is OK since it is one run, 20-30 minutes and you’re done.
Rewards? Well rewards is out of question for me personally, since any meaningful reward will spawn more hunters, it seems people nowadays can’t play games if don’t see achievement progress bar with phat loot at the end I don’t get it – why do you request rewards for crushing your opponents? Isn’t it enough?

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Posted by: BlackAngel.1349

BlackAngel.1349

50% on Tier 1 of 4?

I kid haha :P But in al seriousness you have to consider that some guilds/groups don’t even take keeps/camps/ruins/escort dolyaks/take sentries. What many here are arguing is that the achievements are a poor indication of your participation in WvW.

The achievements arent catering to guilds. They are made so people do all kind of stuff WvW has to offer.

But I’m required to do all of what WvW has to offer in order to get the reward, which is a poor indicator of my participation in WvW. I’m not a solo roamer, I’m not about escorting yaks, I will get on my thief if I’m bored during off hours to maybe get some ganks in/tag some yaks, but normally I run with my 30 man guild and we do work. Should I not be rewarded because I didn’t do the achievements despite me actively participating in WvW?

The floor for completing the Meta achievement is too high as of right now because it requires players to complete most of the activities even those they have to go out of their way to complete (4 JPs + SMC + mercs) in order to get rewards. This is not Living Story, I’m not going to run around chasing APs because that is not what WvW is about and I’m sorry you feel differently.

Glaedr Darksbane

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Posted by: TobyTucker.5317

TobyTucker.5317

I’ll add my 2 cents worth!

Jumping puzzles should never have been a part of WvW in the first place and making them a part of the meta just compounds the problem. The main problem is what I saw last night, a guild group of 20 or so was in the JP trying for the achievement taking up spots needed for fighters in a very close match-up. A bit detrimental to the servers’ ability to compete in League play, eh? Maybe the other servers are experiencing the same problem and it all balances out, no way of telling.

Seeing as the Devs love those JP’s, it’s really no surprise they included them in the meta but perhaps they could have been combined into one achievement instead? A bit of advice to those PvEers – you’ve got 7 weeks to complete this, you don’t need to get it in the first week – hold off till there’s an easier match-up when this doesn’t hurt your servers’ chances in League play.

I’ll echo other posters’ sentiments about no love shown for defensive events. Defending your stuff is an important part of WvW. Clearing the enemy from your Garrison after they have swarmed the Lord’s Room is as much an achievement as taking it in the first place. Why this aspect of WvW play was ignored in the meta is beyond comprehension.

Apparently you have to be on siege equipment to get the Demolition Expert achievement. Most people hardly ever get the chance to use siege equipment even before it counted for the meta, good luck getting on some now. If this was balanced out with more participation friendly events (defend the keep, perhaps?) it wouldn’t be so bad but as it is it seems like it will be hard to achieve.

The Merc Camp achievement has problems as well. Not only does it force you into EB which can have a queue even when other borderlands don’t, making the chances of getting in even more iffy, capturing those camps is more of an afterthought than an objective in normal play. You take those camps on the way to another destination if you’re not in a hurry. This certainly can disrupt things if you’re rushing somewhere and people stop to take the camp instead.

The Castle achievement might be a pain as well. You have to be in EB. You will probably have to spend a lot of time in EB, as taking Stone Mist is hardly a regular occurrence. The question is, will you be able to get in when you have time to play? The only saving grace is that it only has to be done 5 times.

That “Yak Slapper” achievement might be difficult as well. Small groups probably have a better chance at this. If you’re traveling in a large group, unless you’re at the front of the pack those poor yaks are long dead before you get a chance to get a hit in. While denying supply is important strategically, if there are a bunch of people just running around trying to get those yaks it could actually prove to be detrimental to the overall effort.

More like a quarter’s worth, didn’t realize I was going to carry on for quite so long…

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

Since I’ve completed the season 1 achivements yesterday, in less than 3 days, here is my comments based on actual experience.

Advanced Mists Defender: 450 kills. Too easy,done in a few hours.
Big Spender: Too easy.
Camp Crusher: 100 camps. Did around 30+ a day.
Castles in the Air: 5 Stonemist captures. Best done upon weekly reset,completed in sunday.
Demolition Expert: 30 walls/gates. Buggy but easy,do together with 30 towers gate. Invested in flame ram mastery so that no one will complain about achievement hunting.
Guard Killer: 500. Done in a few hours.
Leapers in the Mists: Done in a few minutes.
Master of Ruins: 50. Most boring,50 is too much,but can be done under 2 hours.
Mist Merc Camps: 50. Only gives progress for Neutral camps going to be claimed. Just tag a monster or res the merc then move on,let others finish the event, you get progress for success and failure. Easy achievement but amount too high.Completed in 3 days,did around 15+ a day.
Defense Restorer: Time consuming, have to run from supply camp to the broken tower walls/gates.Worst if supply camp is running on empty.Tiring achievement due to the running back n forth from supply camp to tower. Done in a few hours, since 500 supplies is = 50 repairs only(if u use 10 supply each time)
Sentry Capture: 225. Too high for me to clear in less than 3 days, around 65% progress so far.
Supplies Severed: 225. Too high for me to clear in less than 3 days, around 60% progress so far.
The Keeps: Was in EB mostly, not much of keep flipping, better to do in BL since there is 3 keeps(garrison counts as keep) 7/10 for me so far.
World Ranker: 50. Or 125,000 wxp. Too high for me to clear in less than 3 days,only have 30 ranks,10 per day.

15/15 achievements can be cleared in less than 3 days.
19/19 achievements can definitely be cleared in less than 1 week.
6 weeks remaining to do other stuff.
Peace! But invaders must die!

(edited by Verdelet Arconia.6987)

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Posted by: Ezekiel.1985

Ezekiel.1985

Yeah, some of the achievements are reasonable but I feel that at least half of them are ridiculous. Especially supply killer, guard killer, leveler, ruins, defense restoration, and sentries.

Castles is a little over the top mainly because of how the balance of WVW is at the moment. Outside of the top tier, it’s often one server dominating everything. I would maybe lower this to 1-3.

oh. mercs too. Omg that one is ridiculous.

Basically you should be able to get this achievement from WVWing for a fair chunk of time over the season. Not have to spend A TON OF TIME going out of your way to do things that are either useless or not fun, meet the arbitrary number.

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Posted by: Terra Dactyl.2047

Terra Dactyl.2047

Since I’ve completed the season 1 achivements yesterday, in less than 3 days, here is my comments based on actual experience.

Advanced Mists Defender: 450 kills. Too easy,done in a few hours.
Big Spender: Too easy.
Camp Crusher: 100 camps. Did around 30+ a day.
Castles in the Air: 5 Stonemist captures. Best done upon weekly reset,completed in sunday.
Demolition Expert: 30 walls/gates. Buggy but easy,do together with 30 towers gate. Invested in flame ram mastery so that no one will complain about achievement hunting.
Guard Killer: 500. Done in a few hours.
Leapers in the Mists: Done in a few minutes.
Master of Ruins: 50. Most boring,50 is too much,but can be done under 2 hours.
Mist Merc Camps: 50. Only gives progress for Neutral camps going to be claimed. Just tag a monster or res the merc then move on,let others finish the event, you get progress for success and failure. Easy achievement but amount too high.Completed in 3 days,did around 15+ a day.
Defense Restorer: Time consuming, have to run from supply camp to the broken tower walls/gates.Worst if supply camp is running on empty.Tiring achievement due to the running back n forth from supply camp to tower. Done in a few hours, since 500 supplies is = 50 repairs only(if u use 10 supply each time)
Sentry Capture: 225. Too high for me to clear in less than 3 days, around 65% progress so far.
Supplies Severed: 225. Too high for me to clear in less than 3 days, around 60% progress so far.
The Keeps: Was in EB mostly, not much of keep flipping, better to do in BL since there is 3 keeps(garrison counts as keep) 7/10 for me so far.
World Ranker: 50. Or 125,000 wxp. Too high for me to clear in less than 3 days,only have 30 ranks,10 per day.

15/15 achievements can be cleared in less than 3 days.
19/19 achievements can definitely be cleared in less than 1 week.
6 weeks remaining to do other stuff.
Peace! But invaders must die!

Some people go outside occasionally, just FYI.

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Posted by: Rainshine.5493

Rainshine.5493

World Ranker: 50. Or 125,000 wxp. Yuck. This seems too high. Maybe an attempt to get more badges spent.

More likely to sell WvW XP boosters.

I think currently the achievements are doable for a regular WvWer. I DON’T think they’ll come “naturally” though — IE, you’re going to have to do a lot of things that might not actually be best for the server at any given moment to get them all.

I think encouraging even regular WvWers to do a variety of tasks is good, and maybe step outside their comfort zones. I think the numbers are high and will turn aspects into a chore rather than something you enjoy doing.

All in all, I think the OP is spot on. EDIT: While I WvW pretty much every day, I also play primarily offpeak. What peak players experience, and how many objectives are capped/change hands etc. is probably pretty different. I’d hate for this to discourage Aussie/EU/SEA guilds from helping to provide 24-hour coverage. Those guys matter, too.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

(edited by Rainshine.5493)

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

Some people go outside occasionally, just FYI.

Some people have better time management skills,just FYI.

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Posted by: Rainshine.5493

Rainshine.5493

Some people go outside occasionally, just FYI.

Some people have better time management skills,just FYI.

The problem is that to get it completed this quickly, it’s highly likely you weren’t actually providing optimal support to your server.

IE, killing dolyaks when it didn’t matter. Repairing random things before building siege that provides much stronger immediate defense. Doing merc camps rather than helping defend. Doing JPs which contributes absolutely nothing.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

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Posted by: Brutaly.6257

Brutaly.6257

The floor for completing the Meta achievement is too high as of right now because it requires players to complete most of the activities even those they have to go out of their way to complete (4 JPs + SMC + mercs) in order to get rewards. This is not Living Story, I’m not going to run around chasing APs because that is not what WvW is about and I’m sorry you feel differently.

This is so spot on!

If they cut the requirements (number of achievements than the people actually contributing will get the rewards. Me as a small group/roamer player will never ever have the towers/keeps/jp to finish this one and with 7 achievements i can play the way i want and get them.

an other player that do enjoy zerging will also get them but form other achievements and so will the pve centric guy.

The current system forces the player to:
A. Playing in a noon contrubutive way
B. Force the player to play in fashions he/sho dont enjoy aka zerging/roaming/small group
C. Forces the player to do activities he/she doesnt enjoy.
D. Play an obscene amount of time, 12-15 hours a week wont cut it which make them once again unbalanced with the pve side of the game.

Lower the number of achievements

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Posted by: Awe.1096

Awe.1096

Some people go outside occasionally, just FYI.

Some people have better time management skills,just FYI.

You dont say? But seriously. Can you tell us how many hours it took you to complete the meta? How many hours during those 3 days? Becouse either you played pretty much all day long for those 3 days (which is not normal or “better time management”) or you got super lucky with a matchup where you could run karma train most of the time. WvW matchups are not uniform. Some people spend 4 hours just to flip a single keep becouse they are on the loosing side. Honestly, I dont give a kitten if you play WvW from 7am to 23pm. Good for you if you do and you enjoy it. But please dont judge the balance of a system using extreme examples such as yourself.

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Posted by: Heinel.6548

Heinel.6548

The merc camp ones are indeed problematic. It would have been alright if mercs actually contribute to the war effort, but they don’t. In the time it takes to cap the merc village, you could have flipped a camp or killed a dolyak or two, or flipped a camp and killed 2 dolyaks.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

WvWers don’t care about achievement points, we just want to play the feature we love.

^ This.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I think you have to compare these achievements with the usual Living Story achievements — that’s how Anet looks at them. And with the Living Story achievements you usually have to do (almost all) aspects of the Living Story to get the meta-achievement. Like it or not, the intention is not to truly measure whether you contribute to WvW. It’s to make/force you do all aspects of WvW.

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Posted by: jayvux.4128

jayvux.4128

Very much agreed across the board.

GM of Leaders [LEAD]
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

Some people go outside occasionally, just FYI.

Some people have better time management skills,just FYI.

The problem is that to get it completed this quickly, it’s highly likely you weren’t actually providing optimal support to your server.

IE, killing dolyaks when it didn’t matter. Repairing random things before building siege that provides much stronger immediate defense. Doing merc camps rather than helping defend. Doing JPs which contributes absolutely nothing.

You didn’t read my first post.
Using a ranger,I’ve assisted in the capture of stonemist more than 5 times,7keeps,more than 30 towers,more than100 supply camps,150+sentries,defended these important structures because they cost so much to upgrade and it gives quality of life when playing with WP in keep and SMC,killed and stomped more than 450 invaders. All in less 3 days, you say I don’t contribute to my server score? All the above helps the server score.

I can do the BL JP faster than most ppl can capture a supply camp solo. If they can even capture a supply camp solo in the first place.

Merc camp is easy,just pass by,kill 1 enemy or res the merc npc then move on. Less than 10 secs of your time.

Time management is about playing smart,not playing hard. Not going to further waste my time explaining to those who can’t accept that there are other players out there who can play this simple game in a more efficient manner.

Peace! But invaders must die!

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Posted by: akamon.2769

akamon.2769

very well thought out. the part about specialized WvW-ers especially resonates, not with me specifically, but i am sure for many of those who love WvW-ers.

this will definitely get people “doing WvW stuff”. no more, no less. playign actualy WvW is a different story. i can agree that by normal play, many may get many of these achieves, but people will inevitably start “hunting” them. especially as the season starts to wind down. looking forward to seeing how those last couple weeks of WvW are gonna turn out. just pure speculation.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall