Friendly Fire makes WvW strategic?
What about griefing?
Beastgate | Faerie Law
Currently residing on SBI
You would need a penalty for friendly kills, or too many friendly kills, but that’s like war too where spies would try to cause havoc on the other side, or if you give an untrained idiot a grenade, well, crap will happen.
But without friendly fire, there is no reason for strategic AoE or even being careful wildly swinging your sword.
Its what so many PvP games are completely missing and why people feel unfilled with each one, the lack of NEED for strategy.
Yes, you can use strategy in GW2, or any of the PvP games, and do better than a team that doesn’t, but you can also see all your strategy mean nothing when a huge zerg just steamrolls through spamming AoE
Archaeneoso, there has been a post like this before, in fact I have commented a lot on it.
I’ll try to find my suggestions/additions/remarks and post them here later.
The main objection was that the game would lagg like kitten… but it already does so that really isn’t a change. I personally think we need a combo of different things: remove aoe attacks (use 1 attack, tag 5 people sucks) and body-blocking.
You would need a penalty for friendly kills, or too many friendly kills, but that’s like war too where spies would try to cause havoc on the other side, or if you give an untrained idiot a grenade, well, crap will happen.
You are gravely underestimating the damage caused by the resulting griefing possible through this. griefers would spawn camp on the waypoints.
the entire player base would quit the game in less than one week.
Northern Shiverpeaks
No Grandma… there is something such as “disable body-blocking outside of combat zones” (e.g. the spawn base)
what does body blocking have to do with FF?
even if you make spawn areas into non-combat zones it would only move the problem, not fix it.
Northern Shiverpeaks
Best Ele/Necro nerf ever suggested.
Currently @ some T1 server in EU
I do not see friendly fire working with GW2 combos…
GW2 being what it is, in part, by the combo mechanism, friendly fire would make a different game… So, no, I like it as it is and do not see how friendly fire would really improve the gameplay – would just make it poorer – take off a lot of GW2 strategies…
It is not feasible in this style of MMO. Friendly fire has to be designed into a game from the very beginning.
“Youre lips are movin and youre complaining about something thats wingeing.”
Friendly Fire could be added into s/tPvP as a arena option, but WvW, no way.
Currently @ some T1 server in EU
Turning on friendly fire would hurt some classes more than others.. especially the ranger. Making 2 of their better attacks worthless: Piercing arrows and barrage. They do not need any more nerfs.
Now that I think of it, all ranged classes would get the royal kitten job.
If this ever came about, the game would essentially become a range-fest. It would be the only way you could safely attack the enemy without hitting your own peeps.
You would need significantly less AoE otherwise newbies would massacre their own team. You might say good for them, but in WvW you can’t control who decides to follow you and ‘help’ which could screw over organized groups, and empower griefers and spies.
Planetside 2 pulls it off even though there are many explosions (no aoe cap) because the distance to kill someone is much greater being a FPS and there is no true melee combat. Could never work in GW2. Would it make the game take more skill? Yes, but the price would be complete chaos and distrust between players.
Anet’s philosophy is to always be happy to see another player, he won’t ks your mob, steal your gathering node, and “accidentally” pk you.
You would need significantly less AoE otherwise newbies would massacre their own team.
Newbies? Everyone would massacre their own team. Except maybe dagger/dagger theives. Imagine a large group of guardians with staff running around in zerg vs zerg. It would be hilarious.
For full friendly fire to work, we’d need several things:
- No auto-attacks. Ever. Each attack has to be a choice, requiring a redesign of the entire combat system to use the mouse as an attack.
- Enlarged maps by 10x-20×. We need to be able to spread in order not to accidentally hit friendlies. If we use the current maps, a 60 vs 60 vs 60 man battle wouldnt even fit on the plains east of bay. A “small” keep would have to increase to the size Stonemist.
- Full collision detection. We cant run through friendlies or enemies since that may mean accidentally running into more friendlies and hurting them. We have to be stopped by friendlies and enemies.
Sound like a different game? Yes. That’s because it is.
At best and realisticly, they could add “fake” FF which basicly say that you do 1/5th damage if you happen to hit a friend. So if 5 people run together and swing a hammer toward 1 person, they will only hit each other for the eqvivalent of 1 “full damage” hit, meaning they have a higher reaction time to spread out or stop the attack. The AoE limit would prevent damage from becoming extreme – in fact it would prevent damage from even hitting the enemy most of the time.
But that’s no fun. Seeing friendlies be insta-killed is more fun, I must admit.