Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Getting 3 shotted by thieves??
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Killing the thief classes r totes hard sad face.
Okay.. I don’t play anymore so I don’t know how things are atm, but my tactic was : Thief opens, i lose a ridiculous amount of health in 1 second, I pop that trait that makes both me and my pet immune to damage for 7 seconds, longbow #4 (knockback if I remember correctly), longbow#1 (with right trais should hit like a truck), then immediatelly sic’em. Thief can’t stealth for 4? seconds = dead thief.
(full berserker ranger)
Worked against 95% of ALL the thieves I encountered.
Say you seriously think that ALL YOUR HIT WILL LAND? You do know that thief can dodge your attack.
By the way, Once you get your “Protect me” up, the thief will re-stealth or port out and wait for the buff to end then come back and kill u.
This is like standard SOP for all the thieves I seem .
Needless to say, your advice won’t work.PS: Longbow #1 at close range hit like wet noodle.
My advice is use GS 3 and get as much distance as possible , then RUN. Hopefully, he didn’t expect that.(Most of them don’t)
Staying and fighting against a full-hp thief with 30% hp left is suicide.
Protect me is a waste of slot. I was talking about another trait, a signet that makes you and your pet immune to damage (can’t remember name). Untill he realises what’s going on, you will have done a great deal of damage. Then you pop Sic’em and he’s dead. If you mess something up, and he restealths, you swap a trait for protect me (fast), and you pop it as soon he backstabs you. if he restealths again, then you run.
Well of course thieves are going to be strong in solo ganking situations, it offsets the fact they are nearly worthless in organized group PvP. So you can’t ask for one to be adjusted without adjusting the other.
Thieves are easy to kill (if they don’t stealth and run away in cowardice), because the class by nature attracts all types of bad players.
Even though there will be ‘good’ players that can abuse these gimmick mechanics better than others, I still have no issues against thieves.
Haven’t lost a 1v1 to a thief in a very long time. Zerk, Condi, doesn’t matter. The exception being perplexity thief, in which case I just stand there and /laugh @ a few times on 100% health, press my walk toggle, and walk off into the sunset with them doing pitiful damage until they give up with their cheese runes.
(edited by Have No Faith In Me.1840)
Okay.. I don’t play anymore so I don’t know how things are atm, but my tactic was : Thief opens, i lose a ridiculous amount of health in 1 second, I pop that trait that makes both me and my pet immune to damage for 7 seconds, longbow #4 (knockback if I remember correctly), longbow#1 (with right trais should hit like a truck), then immediatelly sic’em. Thief can’t stealth for 4? seconds = dead thief.
(full berserker ranger)
Worked against 95% of ALL the thieves I encountered.
Riveting tale, chap. There are now two thieves. Your tactic is invalid.
@ thief complainers… thieves are not the best 1v1 class. Most classes when played well can kill a thief or at least make them run away. They are not the best large group class. Thieves are best at things like scouting/tagging keeps/ganking yaks/supply trapping/ganking low skill players that turn into grazing cattle when faced with stealth.
Pretty much this. And OP your toughness is not high for WvW. >3k armor would be standard for most people. Since you are running engi you should try to compensate with protection uptime if you can’t increase your toughness.
I was going to say this but it’s already said. 2.6k Armour is mid range, it is not tanky at all. Tanky is 3.6k armour (Heavy class only) and for a medium profession it is around 3k.
Yelloweyedemon, Signet of Stone?
.
Well of course thieves are going to be strong in solo ganking situations, it offsets the fact they are nearly worthless in organized group PvP. So you can’t ask for one to be adjusted without adjusting the other.
Lol untrue. Thieves who spec to be perma stealth glass cannons perhaps. Thieves can have the same survivability as most other classes if they CHOOSE to spec appropriately. Most are bad players who enjoy three shotting enemies.
Yelloweyedemon, Signet of Stone?
.
Yes! that one!
I was using that combined with Healing spring. If I remember correctly there was a trait that had any pet effect, affecting me as well. That was 7 seconds of immunity to any damage kind.
Can’t remember what the trait is called, but I’m re-installing the game atm so I might soon ;P
Yelloweyedemon, Signet of Stone?
.
Yes! that one!
I was using that combined with Healing spring. If I remember correctly there was a trait that had any pet effect, affecting me as well. That was 7 seconds of immunity to any damage kind.
Can’t remember what the trait is called, but I’m re-installing the game atm so I might soon ;P
It is called Beastmaster Signet, it is a 30 point trait in the Marksmanship (power) trait line.
It is part of the reason why Rangers are such a terrible class.
In order to use their signet skills, Rangers need to waste a big 30 point trait to be able to use them.
No other class REQUIRES traits in order to use any of their skills. Only ranger. It hampers build diversity severely for Rangers.
Being forced into the Power line, and forced to waste a 30 pointer, just to be able to use your skills is absolutely hilarious. This should of been fixed a year ago.
heh
most thieves don’t hit that hard, but every now and again…I get hit so hard i’m like wtf..
This one in the screenshot i’m posting really baffled me
Cause he had no food, he had no power stacks, and he had no wvw buffs…Just simply popped me for this hard.
Xsorus – Ranger PvP movies Creator of the BM Bunker
Yup, engis should be fine against most thieves. I mean, you’re unlikely to kill them, but once you lay some damage down they will usually run off, and that counts as a win in my book.
If it’s a d/d thief, try and time all your blinds (of which engi has a few) just before he’s about to enter stealth. The thief’s cloak and dagger will miss, and you’ll deny him his passive healing, and his main source of condi removal.
For the million time;
It’s called Favoritism.
It’s nothing new.
Wait!,
It’s called Balance.
Still nothing new.
Is that all?
Yes
Again,
Still nothing new.
(edited by Burnfall.9573)
ITT: bad players complaining about good thieves
[Mada] Apocryfia
So easy to kill enemies on my thief. Everytime I am in trouble, poof I vanish, heal up, remove conditions and jump right back on the enemy. The enemy swings the sword into thin air. It’s a great class for wvw.
So easy to kill enemies on my thief. Everytime I am in trouble, poof I vanish, heal up, remove conditions and jump right back on the enemy. The enemy swings the sword into thin air. It’s a great class for wvw.
lol
ITT: bad players complaining about good thieves
It’s like driving a Corvette and beating a Civic in a drag race. The Civic driver is bad.
So easy to kill enemies on my thief. Everytime I am in trouble, poof I vanish, heal up, remove conditions and jump right back on the enemy. The enemy swings the sword into thin air. It’s a great class for wvw.
So you’ve met the terribads? Good for you!
No l2p issue, just cheesbuilders who like cheese and can’t create a personalized build if their life depended on it.
Nothing more boring then attacking a enemy who is completely oblivious.
Nothing more boring then not having to worry about CD’s.However: It’s totally rewarding if you get to down cheesebuilders.
Best way to beat cheese is bounceback. make them suicide trough spam, iow no offensive but wrap yourself in counters.. retal/blind/boonhate/kd/rupt etc.
works a charm if you have basic cheese..however if you encounter ripened cheese you might have a problem ^^
was reminded of this by your post good sir
http://www.youtube.com/watch?v=nJqEqqFLPNY
oh the good ol days…
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
You can find the relevat info on how it is theoretically done here:
https://forum-en.gw2archive.eu/forum/professions/thief/How-is-this-backstab-possible
Mind you I have been seeing “strange” things and very “weird” numbers lately.
This game isn’t balanced for 1 vs 1. It’s pretty much the opposite of every other games, where they balance the classes in 1 vs 1 before doing the WvW stuff.
I mean seriously, try a 1 vs 1 staff ele vs thief or warrior. There is like a 0.05% chance that the ele win. I can understand the concept of imbalanced classes, but not to that extent.
This game isn’t balanced for 1 vs 1. It’s pretty much the opposite of every other games, where they balance the classes in 1 vs 1 before doing the WvW stuff.
I mean seriously, try a 1 vs 1 staff ele vs thief or warrior. There is like a 0.05% chance that the ele win. I can understand the concept of imbalanced classes, but not to that extent.
Staff Elementalist isn’t good at one on one but godly for zerging so I’m not understanding your point? Warrior is useless in one on ones vs good players too and Thieves are not the greatest in zergs.
Thief is actually good in zergs, but thief players don’t play right way.
Seafarer’s Rest EotM grinch
Yes they are but expecting a Thief to not be terrible is impossible.
Personally I find these Glassy, Ganky and Stealthy thieves awkward to fight as a Thief; whether I’m roaming around or scouting.
They are very much prominent despite the previous balance patch, but if you are a good enough player you should learn to counter them once you get used to their mechanics.
Usually they have high amounts of crit dmg; In addition to Food , Oil and Bloodlust stacks.
What I do is see what I’m up against: I stay away from those with Crit Food and Bloodlust stacks, as I’m usually built for staying alive and zerging.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
Stealth – implement for grief.
This was before I changed my build, I think I had around 1700 toughness. He had sigil stacks and food iirc, was like 2 months ago
ty for your 20k hit, not even mad
- Kudzu, Dreamer, Frostfang, Eternity, Flameseeker Prophecies ~
~Nevermore, HOPE, Moot, Incinerator, Meteorlogicus, Howler ~
(edited by Amurond.4590)
This was before I changed my build, I think I had around 1700 toughness. He had stacks and food iirc, was like 2 months ago
not even mad
I’m a thief and I agree with you. I can 2 round rangers all day long in wvw. I feel bad for the rangers. Neither they nor their pets ever see me. I encourage you to send respectful, clear and persistant feedback to ANET. I think that PVE is their strength though. They haven’t demonstrated an ability to balance wvw.
Protect me is a waste of slot. I was talking about another trait, a signet that makes you and your pet immune to damage (can’t remember name). Untill he realises what’s going on, you will have done a great deal of damage. Then you pop Sic’em and he’s dead. If you mess something up, and he restealths, you swap a trait for protect me (fast), and you pop it as soon he backstabs you. if he restealths again, then you run.
I assume you are talking about
http://wiki.guildwars2.com/wiki/Signet_of_Stone
which ONLY AFFECT YOUR PET.
Ayumu-lvl 80 Necromancer
Tsu-lvl 80 thief
(edited by KOK.2650)
Protect me is a waste of slot. I was talking about another trait, a signet that makes you and your pet immune to damage (can’t remember name). Untill he realises what’s going on, you will have done a great deal of damage. Then you pop Sic’em and he’s dead. If you mess something up, and he restealths, you swap a trait for protect me (fast), and you pop it as soon he backstabs you. if he restealths again, then you run.
I assume you are talking about
http://wiki.guildwars2.com/wiki/Signet_of_Stone
which ONLY AFFECT YOUR PET.
Learn Your class Mr “Pro” Ranger or you are just another thief.
Swap a trait for protect me in COMBAT? Are you hacking?
Notice that , not really useful since you already eat the BS dmg,
Protect me also give 6sec and have stun break that allow you to run away.
Ayumu-lvl 80 Necromancer
Tsu-lvl 80 thief
All the engineers complaning about roaming thieves should L2P and rethink their builds. We can stack -53 to -73% damage while stunned. After the initial burst, thieves will basically be forced to eat all the condition burst. Thieves are OK, just learn that you can’t counter everything, WvW is an unbalanced environment.
engineer and commander.
I can’t recall when I last lost to an engineer on my thief. They simply can’t keep up with the dps from out of no where. Easy to kite too.
Learn that when you walk around in WvW you need to adapt your skill bar (at least) in case a thief attacks you. Pretty much every class can survive a surprise attack and get away.
Backstab isn’t the problem with thieves, it’s how easy it is for them to end a fight.
I am stacking toughness to defend against this crap and still am getting dropped faster than i can even counter it. Unless i am doing something wrong…
Unless you’re a tanky heavy-armor class, you can’t rely on stackings stats as your primary defense. You need to use your active defenses properly. Push the right buttons at the right time, and all that
Ratbag Dogsticker (Guardian)
…Yak’s Bend
I am stacking toughness to defend against this crap and still am getting dropped faster than i can even counter it. Unless i am doing something wrong…
Unless you’re a tanky heavy-armor class, you can’t rely on stackings stats as your primary defense. You need to use your active defenses properly. Push the right buttons at the right time, and all that
Tanky armored is not a solution in this mechanics, atack is the best defense.
Played for some time a guardian with 30hp arround 3.6 armor and good crit and crit chance, still some builds could crit over 20k, no matter how many rolls and blocks u do even if u know the skill animations of your target, if players cant do damage to scare the target away or kill its a lost match.
Tanky armored is the worst gameplay in gw2.
Btw a good warrior can hit over 22k on killshot (on guardians) if he know what is doing and when to use it.
there’s just a lot of terrible players in this game. who turns camera with the keyboard and clicks skills.
If you want to roam in WvW. Bring a zerker ranger with you.
1 – Ranger will be targeted first
2 – Ranger can burst the thief to death unless surprised attacked
3 – Drop all conditions ontop of the rangers feet or around it, you will kill the thief easily that way
4 – drop mines, they help locate stealthy enemies
Currently @ some T1 server in EU
The reason Thieves in WvW are hitting this hard even on rather highly armoured targets is the massive power creep we have seen over the past year. Food, WXP ranks and now full ascended gear make for a very unhealthy mixture. No matter how good you play you cannot make a comback after a 12k Backstab.
Power creep has a huge impact already and I’m afraid we haven’t seen much yet. I fully understand the concerns of the OP and everyone who tries to derail this thread into a “OMG L2P NOOB” troll thread has clearly little understanding of what’s happening.
Had to quote this. Yep, power creep is a problem and its only going to get worse unfortunately. And don’t forget BL.
Stealth – implement for grief.
GW2 version it sure is. How anyone from Anet can collect a pay check after coming up with their brilliant idea of how stealth should work is beyond me. They should donate it back to the company in shame.
Stealth is fine, but not GW2s version.
I’ve been roaming with a condi warrior and thieves are a joke against it. I immobilize them and lay 10-15 stacks of bleed on them in no time, then drop a LB burst in their SR and they either run away or come out of stealth in downed state.
Not saying they are the best thieves out there, but we are talking about thieves as a class in general. The best players will make any class look OP.
Full zerk w/ some or all ascended
25 stacks of bloodlust
Guardleech
They’re sitting on loads of power.
In the whole time I’ve been playing WvW, I’ve been baslisk-venom→C/D→Backstab “three shot” like twice. The only advice I can give you is to get faster reaction times and use a stunbreak….? On my glass mesmer I have time to aim and blink away every time before they get their backstab off.
Most of the problems IMO is that most people do not get the role of each profession, and they want all to do the same.
When people understands that . . .
Look at the pools in the forum . . . thieves are always on bottom . . . with rangers and eles xD.
the best way to defeat a thief is to report his location and stay just out of his line of sight thereby preventing any fights with your server. after about 20minutes of boredom he will move to another border. I like to add the good thieves to my friends list so I can keep track of them and ruin their fun.
you’re getting killed by d/d thieves as an engi?
You know its just to easy to sit there and say do this do that, not one of you has shown us what to do with a video! showing that yourself has L2P to help and validate what you say in that it is easy to counter a thief, to me you just are know it all with no proof. If your that good then help us by showing how easy it is please. Otherwise I simply don’t believe you and your trolling to make yourself look king
You know its just to easy to sit there and say do this do that, not one of you has shown us what to do with a video! showing that yourself has L2P to help and validate what you say in that it is easy to counter a thief, to me you just are know it all with no proof. If your that good then help us by showing how easy it is please. Otherwise I simply don’t believe you and your trolling to make yourself look king
Those video’s exist, should we teach you how to use google as well?
I have a warrior with Berserker traits and Valkyrie armor who can hit you with full adrenaline on a F1 for 16K points (she uses a corrupted rifle with a superior sigil of perception). For some players, that’s one hit and dead. She can do it once and then has to fight another 45 seconds before she can do it again. Thieves can do it again MUCH faster, I think that’s the biggest part to deal with. And as others said, assassination is what thieves are all about. They don’t run with the zerg, they hide, wait for a single player or at most, 3, and then back stabs. The mechanic may be over powered but I also shouldn’t be able to burst damage someone for 16K with one shot. Every class has OP and nerf….trait build around the attacks you run into (or bother you) the most because there’s no such thing as being prepared for everything.
Notice that , not really useful since you already eat the BS dmg,
Protect me also give 6sec and have stun break that allow you to run away.
The stun breaker is useless especially in 1v1 situations. You play a glass cannon build, so you can’t afford to get stunned. RaO is a must which you need to pop before each fight. Also, protect me is dead obvious to others since your player shouts protect me. A good thief will just stealth straight away.
(Not to mention that the pet can die before the 6 secs unless you use a bear. But if you use a bear as a zerker roaming ranger.. you deserve to die anyways)