I get slightly tired of seeing the same old arguments used to deride GvG in GW2. So in this thread I’m going to try and put them to rest so we don’t have to go through them again and again.
1. “Go do it in sPvP”
Can you do 20v20 in sPvP? No? Enough said.
If the sPvP developers were to offer some slightly larger arenas, with higher player-limits, spectator support, with greater build versatility, then I’m sure GvG players would be more than happy to move there. But as it currently stands, sPvP is not good enough.
2. “GvG is a minority interest”
Admittedly it has a greater following on some servers than others, and I have no idea what it’s like on NA servers. But just a few days ago we had a GvG gathering between Baruch Bay, Riverside and Augury Rock, not even a highly advertised gathering, just a spur-of-the-moment thing, and there were at least 100 people there, probably more like 150. We had (if I remember correctly) [BLAK] from Augury facing [VU] from Riverside at one end of the GvG area, and [Scnd] from Baruch facing [IF] from Riverside at the other end. On top of the participants, there were a good 70-80 people spectating, from all three servers. And probably more would have come if they didn’t have to contend with queues.
So the idea that the vast majority of players don’t care about GvG is false. It may be a majority, but the minority who do like it are not insignificant.
On top of that, the majority of those who do enjoy it tend to be the active, dedicated regulars who are the heart of active server communities; the people who run teamspeak channels and server forums, who spend 100s of hours commanding pugs and standing watch. I’m not saying casuals should be dis-regarded, but neither is the fact that there are more of them a good excuse to alienate the people who bring WvW servers alive.
3. “It’s a skill-less zerg-fest”
While it’s true that GvG players rely alot less on the skills and tactics that are needed in duels and sPvP, they do however depend on other skills and tactics that are not possible in 1v1s and 2v2s. You won’t see GvGers baiting condition cleanses and stun breakers like you might in a duel, but you will see them using guardian-greatsword pulls into necro-wells, dropping a ring of warding around the pulled players and then dropping half a dozen hammer-stuns within 2 seconds on the trapped cluster. Which requires more skill?
Also, just as in sPvP, there are good GvG teams and bad GvG teams. Sometimes GvGs involving bad teams can descend into mindless button-mashing. But, just as you wouldn’t judge sPvP on its worst players, neither should you judge GvG that way. Amongst competent GvG teams there is absolutely a great deal of co-ordination, timing and tactics. It may be difficult for the un-trained eye to see it, but it’s there.
If it wasn’t there, then we wouldn’t see the same teams able to win match after match. They’re obviously doing something, not relying on dumb luck. Did RedGuard simply have less lag than their opponents, in every single one of their matches, or were they playing with more skill than their opposition?
(edited by Ragnar.4257)