How are so many rams on a gate possible?

How are so many rams on a gate possible?

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Posted by: nexusone.2367

nexusone.2367

How are so many rams even possible? thought 6 was max, and even if more is possible .. why not limit it to a healthy amount?

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(edited by nexusone.2367)

How are so many rams on a gate possible?

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

why not limit it to a healthy amount?

How would the game benefit from such a limit?

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

That can’t be right. When I flip a camp and my server is nowhere near I toss troll rams and after the first 5 or 6 you have to spread them out.

Kaa Mchorror NSP grenadier [hayt]

How are so many rams on a gate possible?

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Posted by: Neuroticgrim.8769

Neuroticgrim.8769

Howdy,

We do it all the time, the max we can get before issues arise is 10-11. The key is to throw the rams first then build, it appears that the limit is only measuring finished siege not those that are un-built. So if your commander plans it out he can place some directly on top of it, and more and more radiating out from the gate. You can actually hit the gate with a ram that is almost a rams length behind the door, which allows you to stack two layers of rams.

It would be nice if Anet gave an official count / proximity, but I don’t see them doing that. So, when we have free time or want to take something crazy fast we experiment with how many we can get in one spot. (the costs though…….. that many superior rams on a door is sort of expensive…… i always twitch a bit when we do it… lol)

The same rules appear to affect trebs, i.e. the ability to litter the top points on SM with 8+ trebs, which takes down surrounding structures very fast…

[JINX] – [BG → FA] – (Veteran Commander) – Neuroticanecro

How are so many rams on a gate possible?

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Posted by: lept.4692

lept.4692

It would be nice if Anet gave an official count / proximity, but I don’t see them doing that.

I’m pretty sure it’s still supposed to be capped at 5, as described forever ago in this thread. So they’ve either upped the siege cap for some unknown reason without telling anyone, or introduced a bug allowing the ridiculous situation shown in the screenshot. Both seem pretty plausible.

Emu [VLK]

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Posted by: SolarWind.5693

SolarWind.5693

The obvious answer is they are not all from the same server.

CMDR – Devonas Rest [WvW]

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Posted by: Tricare.2946

Tricare.2946

If those are all from the same server, you use to be able to get 10+ by having everyone pull out a ram and then on the count of 3 toss them down.

When all of them are thrown at the same time there’s no current siege so no cap at that time.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

This is a keep. They probably dropped 4-5 at outer and then ran supply for the others: plenty of time since there’s also the inner door. Who thought it would be a good idea to allow rams that far out to hit inner doors? No idea.

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Posted by: SkyFallsInThunder.8257

SkyFallsInThunder.8257

Perhaps because that is the S. Grey gate. If you know what I mean.

How are so many rams on a gate possible?

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Posted by: Akeldama.4738

Akeldama.4738

Howdy,

We do it all the time, the max we can get before issues arise is 10-11. The key is to throw the rams first then build, it appears that the limit is only measuring finished siege not those that are un-built.

The same rules appear to affect trebs, i.e. the ability to litter the top points on SM with 8+ trebs, which takes down surrounding structures very fast…

^^^ This ^^^

– [Phalanx Formation] Jade Quarry Guard
“Ah, the mind of an irrational gamer, where injustice abounds.”

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Posted by: Hvaran.6327

Hvaran.6327

this gate second name is “Reifnorsed Sasha Grey’s Gate”

Handarand – Handacooon – Handa Panda – Handa Genie

How are so many rams on a gate possible?

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Posted by: xGraver.4918

xGraver.4918

How are so many rams on a gate possible?

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Posted by: McWolfy.5924

McWolfy.5924

Its a game how magic possible?

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
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