How to make WvW better
In response to number 1: No, then the upgrades would just be EVERYWHERE. And pretty soon people are going to start having more money. Number 2: You could always just destroy those siege weapons… interesting idea though, but it wouldn’t change much. Number 3: There’s a cap to how many people can play WvW. The real issue is what happens in those non-prime-time hours, and allied servers wouldn’t help that much. It would just make queues in prime time longer. Number 4: Limiting anything based on what time it is is stupid. Sometimes lots of people want to play at 3 am for whatever reason. Now, altering balance based on how much opposition there is… that’s a better plan.
Another would be to expand WvW even more, have 6 servers fighting each other
1) Remove ALL PVE from map, i think there is enough pve crap around outside WvW
2) The orbs take them out, why give the dominating side a 15% bonus… when they can win without it? make it so depend on how much you own of map, if wipped you get an orb buff if completely demolished you get 2. this way you get some kind of 10% bonus to fight back with
3) take out all NONE PVP out of the maps, events, mobs, jumping puzzle, stupid skill points and vistas everything, we here to fight servers, not environment
4) FIX COMMANDER, make his chat different Color, make commander have a real 20 man squad, as it stands its completely useless
5) Make sure no server can have more than 10% of amount of players of lowest server (in WvW) if server A has 50, then server B and C cant have more than a maximum of 55 players. that’s it more queues empty grounds TOUGH fix the balance of the servers and people interest in WvW, not punish everyone else by making them hugely outnumbered and ruin it for everyone
there is much much more to be done, i tbh dont think there is hope for it or the game all together, but its a blessing that its F2P so can wait a month or 2 see if anything been fixed, if not another fail MMO, nothing new
There is a much easier way to fix wvw. Arena Net could make a list of every player by how many kills they have and how much time they have spent in wvw (include time spent in queue). Now split this list into 3 or 4 lists based on the time of day played. Now take those three or four lists of people and spread them out onto every server evenly with forced transfers. Turn off server transfers. Like magic you have balanced wvw populations.
Now sit back and listen to the cries about forced transfers from all the people complaining previously about unbalanced populations and wvw.
Change the way points are calculated so forts are not 100% of your point tally and include things such as player kills (weighted by pop. balance), siege weapon destruction, escort/denial of supply, and capture of control points.
This would help promote PvP and small group tactics, and give players another way to benefit their server.
Change the way points are calculated so forts are not 100% of your point tally and include things such as player kills (weighted by pop. balance), siege weapon destruction, escort/denial of supply, and capture of control points.
This would help promote PvP and small group tactics, and give players another way to benefit their server.
+1 this exactly
If one world is dominating, why can’t the other two worlds be automatically aligned. Make it so they cannot attack each other. Make it so both sides can retreat into each others keeps if they need to escape.
If the match up is so unbalanced that a single world can control every poi, then just combine the two underdogs into 1 team and make it 2v1 on each’s borderlands.
For example, if world 1 is dominating completely, then allow world 2 and 3 to spawn at the Northern location in both world 2 and 3’s borderlands. When this alliance happens, the two underdogs will have their world colors merged into a single color. This should only happen after world 1 has controlled the maps long enough to guarantee that nothing would take the lead from them.
The two worlds that were forced to ally would have their score divided based on a percentage calculated from the amount of time each world spent playing. So if world 2 had 75% of the population (based on time spent playing), then they would get 75% of the overall score.
In real world wars IoJ and SoS would have formed an alliance by now. They would have an iron clad alliance based on survival.
If one world is dominating, why can’t the other two worlds be automatically aligned. Make it so they cannot attack each other. Make it so both sides can retreat into each others keeps if they need to escape.
If the match up is so unbalanced that a single world can control every poi, then just combine the two underdogs into 1 team and make it 2v1 on each’s borderlands.
For example, if world 1 is dominating completely, then allow world 2 and 3 to spawn at the Northern location in both world 2 and 3’s borderlands. When this alliance happens, the two underdogs will have their world colors merged into a single color. This should only happen after world 1 has controlled the maps long enough to guarantee that nothing would take the lead from them.
The two worlds that were forced to ally would have their score divided based on a percentage calculated from the amount of time each world spent playing. So if world 2 had 75% of the population (based on time spent playing), then they would get 75% of the overall score.
In real world wars IoJ and SoS would have formed an alliance by now. They would have an iron clad alliance based on survival.
no thanks then you just have wows AV or winter grasp, ill pass