It is obvious that WvW isn’t living up to the hype. I am sure it is not fun for a large majority of people on both the winning side and losing side. How about people give their ideas on how to make it better. Keep in mind, you can’t make the changes so outrageous that an out-manned buff turns a group of 5 people into wrecking machines. Here are mine:
1. Less expensive upgrades for losing servers. I don’t know about you but silver is pretty hard for me to come by. I am less likely to put a siege weapon down if I know it will get destroyed five minutes later when the zerg gets there. They would have to have a special tag that only lets them be placed when the servers are losing. Maybe let them take less supplies to build also.
2. War is expensive. Being the winning server takes its toll on your army. If one side is totally dominating, siege weapons start to decay do to the corruption associated with such a large Empire. Decay rates should be based on where they are located. In a keep, not so much. In open lands, a little faster (esp near spawn points). I predicted this in beta. Giving people a week or two weeks to set-up siege weapons would just get out of control. I would suggest making siege weapons cheaper in general to counter decay rates.
3. Allied servers. It is obvious some servers are larger than other. They are also getting larger by the day because everyone is flocking to them. I am not really sure how to do this right. One of the benefits of being on a normal size server is there is little to no wait on queue times. If two or more servers were grouped together, that would be lost. Maybe give priority to the main server but allow people in the larger servers to join in. It would of course be in a different bracket. Again, how do you handle when the population is full. Do you just boot the other server to allow people from the primary to join? I guess that is the only real way to do it. Maybe do some combination of the two. Pair really small servers together. Allow high servers to fill in the gaps. Of course, you might have problems with people from other servers not caring, but not much you can do about that.
4. Anti-zerg populations. This one probably won’t be popular, but how about raise and lower the population caps based on how many people are on each side. Prime time, server populations are higher. 3am, they lower to make it fair. If the other two servers don’t have anyone, well, I guess no one is WvW that week. Maybe if you allowed allied servers, it won’t be so bad.
The only other solution is to have 3 WvW servers. The queues would be huge though.
