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Posted by: Lich King.1524

Lich King.1524

Note to the programmers: as a 35 year veteran of the tech industry who used to write and debug low level code in real time systems, and who as a customer/user tried to chase a similar problem in DAoC a decade ago (before the rules that customers couldn’t look at things like this), it appears to me that this issue is happening client side, because the client is prioritizing something (I would guess loading and unloading spell effect objects) (or possibly loading and unloading textures related to spell effects from the graphics card’s texture cache) ahead of simply draining the queue of location updates coming from the server. While this could be TCP packet drops happening near the server (ie some sort of policing by the router to the internet where the servers are hosted) I think it’s happening client side.

Can we please get some client side counters/instrumentation of events such as fetches of textures from disk, loads of textures to the graphics card, loads and unloads of objects to the client engine, per second? This would go a long ways toward tuning.

If there is a low level action in the client engine which is spin waiting while it goes to disk to get textures to load, that would explain the drastic performance improvement I saw going to solid state disk…and means that the game should perhaps load the entire library of particle effect and player armor textures to memory, so this low level action doesn’t ever block the main client thread waiting on disk

In the case of DAoC a decade ago, my conclusion was that each time a spell was cast, the game called a heavy weight call in the client engine to instantiate the spell effect as a separate object, executed the spell effect, and then called a heavy weight call to remove the spell effect object. This is in my opinion an architectural blunder, because it results in O(n^2) heavy weight calls to instantiate spell effects…on every client. Even if GW2’s limit of 5 affected players or mobs, not counting boss-casted spell effects which land on everyone, makes this O(n), it’s O(n) with a very large coefficient. Sorry for use of programmer jargon.

I think this assumption is not correct, because if i was alone and far away from SM, (for example in QL) I did no see any battle / or particle effects and still has huge skill lag if somebody fight in SM. Client should not use any calls in this case.
IMHO this is a problem on server-side. Because 20-40 sec is not s TCP-level delay. Simply too much SQL-requests or CPU-calculation at same time. Because if no battle = no lag. And If battle starts somewhere, then skill-lag starts too everywhere.
Also unfortunately it can means that this problem is impossible to fix easily, need to rework a huge part of the engine, may be change game mechanics too. I hope I’am wrong.

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Posted by: UrbanMonarch.1028

UrbanMonarch.1028

I was usually okay with the lag most of the time no problem however recently LA living story (not sure if its dumb luck it happen at this time or not) I’ve experienced the following.

What kind of issue are you specifically having that could be related to lag?
- Skill lag first to go (more people the greater the skill lag)
- A bit of rubber banding
- On some odd days the client just disconnects

What server are you on?
GOM
Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
- In my good days I wouldn’t while other would. But now I’m with everyone else on the lag, mostly at the same time now.

Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
- With the big zerg fights yes, smaller fights not sure.

Do you experience the lag at very specific times?
- A dozen people will do it now for me (8-12). Back in the day it would take 2 zergs to lag me (around 50 all together)

That guy in [RH] on GOM

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Posted by: PariahX.6970

PariahX.6970

Now that EotM is out and the transfer pricing fix going on maybe it is time to get back on the “Lower the WvW map Population Caps!” bandwagon. Sadly I’ve become a bit paranoid that the size of the queue and the number of EotM instances is also somehow attributing to lag lately or else I would be banging the kitten out of that “Lower the WvW map Population Caps!” drum. Lag has always been a problem for this game when 3 large size clumps clash and there is nothing in the gameplay to discourage such clumping so regular lag happens pretty often but for whatever reason, it got a lot worse over the last month so if at least ANET can narrow that issue down from their stats gathering thread it would be a start.

So yeah . . . maybe it is finally time to lower those WvW map population caps for a longer term fix?

~Xylla~ [oG] on Ehmry Bay [PiXi]
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .

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Posted by: Moopy.7908

Moopy.7908

1.) Can’t cast skills, shooting all over the place. Even the dollies are teleporting. Not to mention I can’t use trebs/mortars because the shooting spoolup is lagged out. Takes 3-5 seconds to enter towers/keeps. Even takes 3 seconds to use an AC…

2.) Piken Square
3.) No, everyone has it at the same time. (The whole time)
4.) No, EVERYONE has it at the same time.
5.) It started to be around primetime around 8pm server time and USUALLY died out after 11pm. However with each passing day this seems to be getting worse and worse. It is now past 1 am and the lag has been constant all night.

Please find a fix because this is a totally game-ruining experience now. It used to be a minor inconvenience, but it’s getting way, way worse. The delay in actions is getting larger and the duration is also getting much longer.

Piken Square Commander
V I C E V E R S A

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Posted by: bewhatever.2390

bewhatever.2390

I think this assumption is not correct, because if i was alone and far away from SM, (for example in QL) I did no see any battle / or particle effects and still has huge skill lag if somebody fight in SM. Client should not use any calls in this case.
IMHO this is a problem on server-side. Because 20-40 sec is not s TCP-level delay. Simply too much SQL-requests or CPU-calculation at same time. Because if no battle = no lag. And If battle starts somewhere, then skill-lag starts too everywhere.
Also unfortunately it can means that this problem is impossible to fix easily, need to rework a huge part of the engine, may be change game mechanics too. I hope I’am wrong.

Good point. We may be looking at multiple problems.

However, when we get to 20-40 sec, I would argue the server would know if it was that far behind processing its input queue. But if there were a TCP packet drop / retry storm (the TCP timeout is only about 2 seconds, but the retry delay is ~ exponential) it could easily take 10s of seconds for data to move across the network in either direction. And remember once you’re using TCP the packets have to be delivered in order, so Windows (the driver) has to hold whatever packets arrived after the lost one until the lost one has been successfully retransmitted. Anyone know whether GW2 in fact uses TCP to send keystrokes (commands) from client to server?

I don’t understand how GW2 selects what data is sent to the client. Your client will have data on players you can’t see (the other side of a keep or tower wall, for example). I agree that if you’re on the other side of the map from the zerg it’s unlikely the server will have told your computer about them, but if they’re within the rendering distance, even through a mountain, it will.

If something at a low level in the server (the NIC, the low level driver) isn’t keeping up, the storm of packets from a zerg on zerg battle could overflow some buffer resource and result in packet drop. We had a product with a NIC (network interface) that did that back about 20 years ago…bad scene, embarrassing to explain to customers that the fix for the problem they were seeing was to stop using the motherboard LAN port.

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Posted by: Avenge.1478

Avenge.1478

I fight 80 man zergs in EOTM with zero lag.

I fight 30 man zergs in a BL/EB and it lags to all hell.

Look at what you’re doing in EOTM, and apply it to the BLs, thanks.

~ [DN] Digital Nemesis ~ Tarnished Coast ~
Commander Guardian of Rall :: Norn Guardian
Commander Getting Hammered :: Charr Warrior

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Posted by: SirDrygan.1823

SirDrygan.1823

The money went over to the CEOs pocket…..

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Posted by: Kanebrake.6192

Kanebrake.6192

All bls and eb are pretty much unplayable during large fights. EOTM zero lag regardless of the size of the fight. Tonight on jqbl in and around garri couldn’t even swap weapons let alone use skills without it taking several seconds. Everyone else in my guild was experiencing the same issues and I’m betting everyone else on the map was having the same problems.

Server – TC

Location – Pretty much everywhere that large scale fights are happening in wvw.

Problems – Rubber banding. All skills going off way after pressing the button (5,10,15, 20+ seconds). Unable to swap weapons for several seconds. Lag persistent long after leaving the area (respawned and run across the map and still had skill lag for several minutes). People suddenly dropping dead with no enemy anywhere near them while running from point A to point B. But none of these issues are present in eotm.

BG

(edited by Kanebrake.6192)

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Posted by: Kitiara.2706

Kitiara.2706

  • What kind of issue are you specifically having that could be related to lag?
    Skill lag, rubber-banding, etc.
    - Skill lag – inability to cast any spell, and if I ever can, it will take at least 4 seconds for it to cast.

*What server are you on?
- Maguuma

*Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
-No

*Do you experience the lag at very specific times?
- When we are facing zerg to zerg. However, it will start crashing people when we have 3 zergs hitting each other in one spot. For example – All 3 queued zergs fighting in SM

Can I estimate how many players are in each zerg? Are you serious? Why dont you tell us how many it takes to = a queue and I will tell you how many are in that zerg.

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Currently I’m on a Support Ticket with PingPlotter-ing.
Some server drops my packages seriously…

Another thing I’ve experienced during these laggs are:

  1. I’m picking up the loot but they does not appear in my inventory… And I believe I even had an ascended chest drop!! (saw a purple item on lootlist in middle of huge Hills fight @ 14 FPS)
  2. Then Heavy/Medium bags stopped dropping at opening them. They just disappeared.

I really hope this will be fixed ASAP, It’s season 2 already!!
#

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: Andrew Clear.1750

Andrew Clear.1750

It is terrible. Had this crap 2 nights in a row when figthing against FA, and the 2nd night it affected the whole IoJ bl, not just the battle area.

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Posted by: Terra.9837

Terra.9837

1) What kind of issue are you specifically having that could be related to lag?
- Skill lag 30/40 seconds, even on skill1 auto attack
- Skill with longer cast time do not appear to activate at all.
- Rubber-banding – mainly self but can occasionally see others rubber-band too i.e. watched a friend yesterday rubber-band in front and then behind me a number of times as we were running towards SM.
- Weapon swap lag.

2) What server are you on?
- FSP

3) Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
- Yes, but mostly every one seems to lag at the same time.

4) Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
- Yes, but mostly every one seems to lag at the same time.

5) Do you experience the lag at very specific times?
- SM mostly, plus Keeps, when large number of players clash.
- Over this weekend, I could tell that the fighting had begun in SM as I would experience small pockets of skill lag, even though I was alone and away from the main zerg elsewhere on the map.

6) If so, can you estimate how many players are in each zerg?
- 50+

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Posted by: Falassion.8031

Falassion.8031

I played last two days in Obsidian. EB and border are unplayable. If the server cannot let so many players fight, do more small maps …

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Posted by: Alex.9268

Alex.9268

I have noticed that I can play without any notable lag even in 50vs50 zerg fights, but the real lag starts when it is 50vs50vs50. I have also noticed that once I see one of those big 3 server blob fights, the whole map starts lagging regardless of proximity to those zergs.

I also had enormous skill lag in the jumping puzzle starting area, I couldn’t use any skills except for decoy, blink and dodge rolls. I had to relog before I could use skills again.

When I say lag I mean considerable FPS drop and at the very least slight delays on skills. I have noticed that phantasms spawn but don’t even attack and projectiles sometimes getting completely lost without hitting anything well within their range.

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Posted by: Andrew Clear.1750

Andrew Clear.1750

I played last two days in Obsidian. EB and border are unplayable. If the server cannot let so many players fight, do more small maps …

and yet, for some reason, this crap happens during the seasons, and not so much outside of it. It isn’t like this is the first time we’ve had map queue go against map queue.

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Posted by: Kuper.2641

Kuper.2641

I personally think the Devs are doing some secret testing and that’s why we are getting bad lag since Season 2 began (Like when culling was removed). Skill lag is skills lag and we all know that happens when huge numbers enter combat.

I have been getting rubberbanding and stutter stepping more and more, Even in Obsidian Sanctum in a GvG everyone in the map was getting it, and that wasn’t anything like the numbers you would expect to begin getting lag, so that’s why I think they are testing stuff without telling us about it.

http://www.twitch.tv/kooperkilla/b/515388254?t=1m30s

[VII] Seventh Legion
Ex-Guild/Raid Leader/Commander
www.seventhlegion.net

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Posted by: Sevenn.3085

Sevenn.3085

O Sanctum has always shared EB lag, def not a recent occurrence.

[ECL] [CE] [Oz]

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Posted by: JaredKincade.9761

JaredKincade.9761

I am on Blackgate

I experience two separate problems related to skill lag.

The first is when very large groups are fighting, usually over a keep. The skills are delayed and most times never even fire. After the fight ends, the server seems to “catch up” and all our skills fire super fast.

The second issue is a bug. It locks down all skills from firing. There are several ways to fix it, the easiest is to take out a piece of siege, then put it back in your inventory. I think any fix that resets your CDs or changes your skills will work. Dying also works. I/we think it has to do with being interrupted while you pick up either a banner or an ele weapon during the middle of a fight.

I have also found that if I do the siege trick while having normal skill lag, it tends to help. Its as if my skills are all bottlenecked up, and taking out siege and putting it back refreshes the bottle neck and I can use skills again.

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Posted by: sMihaly.1492

sMihaly.1492

  • What kind of issue are you specifically having that could be related to lag?
    - When i use a skill that goes on cooldown, it won’t recharge untill the lag is over.
    - Buffs do not expire.
    - Thiefs have some weird initiative regen issues instead of the cooldowns.
  • What server are you on?
    - Seafarer’s Rest
  • Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
    - No. It’s about using skill or not. If I hold my cooldowns for later in the fight i can easily kill people who has already used all their skill, thus he cannot do anything but running around.
  • Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
    - No.
  • Do you experience the lag at very specific times?
    - 50+ vs. 50+ -> Lag on all parts of the map
    eg. There was a massive fight at Borderland Garrison, it took a couple minutes for the southern-most supply camp Supervisor to lose its buff AFTER the 5 minutes duration.

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Posted by: JaredKincade.9761

JaredKincade.9761

Note to the programmers: as a 35 year veteran of the tech industry who used to write and debug low level code in real time systems, and who as a customer/user tried to chase a similar problem in DAoC a decade ago (before the rules that customers couldn’t look at things like this), it appears to me that this issue is happening client side, because the client is prioritizing something (I would guess loading and unloading spell effect objects) (or possibly loading and unloading textures related to spell effects from the graphics card’s texture cache) ahead of simply draining the queue of location updates coming from the server. While this could be TCP packet drops happening near the server (ie some sort of policing by the router to the internet where the servers are hosted) I think it’s happening client side.

Can we please get some client side counters/instrumentation of events such as fetches of textures from disk, loads of textures to the graphics card, loads and unloads of objects to the client engine, per second? This would go a long ways toward tuning.

If there is a low level action in the client engine which is spin waiting while it goes to disk to get textures to load, that would explain the drastic performance improvement I saw going to solid state disk…and means that the game should perhaps load the entire library of particle effect and player armor textures to memory, so this low level action doesn’t ever block the main client thread waiting on disk

In the case of DAoC a decade ago, my conclusion was that each time a spell was cast, the game called a heavy weight call in the client engine to instantiate the spell effect as a separate object, executed the spell effect, and then called a heavy weight call to remove the spell effect object. This is in my opinion an architectural blunder, because it results in O(n^2) heavy weight calls to instantiate spell effects…on every client. Even if GW2’s limit of 5 affected players or mobs, not counting boss-casted spell effects which land on everyone, makes this O(n), it’s O(n) with a very large coefficient. Sorry for use of programmer jargon.

I think this assumption is not correct, because if i was alone and far away from SM, (for example in QL) I did no see any battle / or particle effects and still has huge skill lag if somebody fight in SM. Client should not use any calls in this case.
IMHO this is a problem on server-side. Because 20-40 sec is not s TCP-level delay. Simply too much SQL-requests or CPU-calculation at same time. Because if no battle = no lag. And If battle starts somewhere, then skill-lag starts too everywhere.
Also unfortunately it can means that this problem is impossible to fix easily, need to rework a huge part of the engine, may be change game mechanics too. I hope I’am wrong.

I hope I’m not off topic here:

There is something my guild and I have linked. We used to experience the most skill lag when fighting guilds with heavy necro’s. Old school War Machine was some of the first laggers because they were some of the first heavy necro well users.

These days, there is something my guild does (other guilds do it too) that I don’t really want to say that causes skill lag even in smaller fights. Suffice it to say, that using this thing causes tons and tons of conditions. (If someone cares I’ll respond to a PM).

I think somehow that the larger amount of conditions and perhaps the ticking nature of wells should also be suspect.

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Posted by: SweetPotato.7456

SweetPotato.7456

Question: What kind of issue are you specifically having that could be related to lag?

Answer: Skill lag – as in cannot use skills at all, skills loading- able to see the skill icon charging forever but nothing is happening. Switching weapons takes longer than it should. rubber-banding, one time i look at another player running as if they are running on a treadmill, yet when I talk to them they could reply within the next seconds, they told me they are lagging pretty severely, sometime I am so lag, other players do not notice me amongst them, as if everyone else is lagging, so i could just run around casting lots of skills that does damages (this only happened once), worse case scenario – game crashed.

Question: What server are you on?
Answer: Tarnished Coast

Question: Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
Answer: Yes. today i am not lagging but other players are complaining they are.

Question: Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
Answer: I don’t have this answer

Question: Do you experience the lag at very specific times?
Answer: When running in a zerg, if the becomes a giant blob, I will start to lag, Worst time is when another zerg is rushing you, time like this you may get a game crash.

Question: If so, can you estimate how many players are in each zerg?
Answer: i wish i know, they are always running tightly together, if i had to guess probably like this 20 people zerg same server – lag
20++ other server zerg coming at you and your zerg – severe lag
anything 50 + people will cause game to crashed

EXTRA INFO
1) this started to happen sometime around the beginning of the last Living Story. the game screen loading takes extremely long. like 5x longer than usual. i could practically make a cup of cappucino and the game still loading. Also usually when the game has load, if i am on a map exploring, i would have already got killed. if i am in town, there would already have 10 lines of map chat.

2) this lag happens not in WvW first, it started “Skill lag” started during the first lion’s arch invasion living story.

Guild Wars 2 Forever

(edited by SweetPotato.7456)

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Posted by: Jocksy.3415

Jocksy.3415

Forgot to mention here one kind of lag: The forever buffed lord.
(There is no time on the lord’s buff bar, and we know the enemy had it for more than 5 minutes)
In the same line, there is the always on book (healing book from gardian), and I once had the never-ending barrage.

I saw someone mention he didn’t lag on EoTM, and I have to say, though I sometimes experience some lag in EoTM, it’s not comparable to the regular WvW (EBG&BL) lag.

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Posted by: Hamster.4861

Hamster.4861

It is terrible. Had this crap 2 nights in a row when figthing against FA, and the 2nd night it affected the whole IoJ bl, not just the battle area.

I have video of this incident specifically on my computer, will upload in a few hours for devs.

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Posted by: Azukas.1426

Azukas.1426

a good starting point would be to spend some of that money you’re raking in to buy the best servers that are available.

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Posted by: Jatari Thundercloud.3794

Jatari Thundercloud.3794

I have noticed the worst lag about the last 2 weeks.. not sure what thats all about. We can be outnumbered or not.. The lag attack comes on for a few minutes then backs off in EBG. Other day it didnt matter where I was wether it be the keep or Danelon. Seems to happen a lot around 10;00 am my time 8:00 am server (anet) time most often. it eventually clears and things get back to normal. Lag lasts from 10-20 minutes max for me then its gone. Hope this helps in solving the problem.

Defensive Tactical Commander
Server : Dragonbrand

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Posted by: Phyxrgon.7305

Phyxrgon.7305

1. What kind of issue are you specifically having that could be related to lag?
- Skill lag, skills refusing to fire at all, “slow motion”-ized skills(guardian staff AA/#1 becomes super slow when heavy fighting occurs).

2.What server are you on?
Jade Quarry

3. Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
No.

4. Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
No.

5. Do you experience the lag at very specific times?
Yes. At one point BG(40+), TC(30+)and JQ(20 – 30) were all fighting inside SMC Lord’s room, the map begins to lag bad when all 3 collide. Firing skills and siege skills was non-existent, extremely slow OR rubbered ahead of time(for channeled skills such as treb). Also lag occurs whenever there is a huge group of 20 or more people “incoming” or “passing by”, includes friendly and/or unfriendly forces.

Jade Quarrior – [HzH] [SF]

Tengu. Make it happen.

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Posted by: johnpoc.8732

johnpoc.8732

I have an awefull lag atm, it’s almost unnoticeable while walking around (I mainly roam) but once I engage skills last 1-2s to cast

Lockn Loada/Ryu Shueki
[RUN] solo/duo roamer

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Posted by: anasantos.1263

anasantos.1263

- Skill lag
- Gandara
- All the party experiences lag together and everyone seems to complain about it at the same time
- Usually it begins when we are fighting other zergs, around 40ish people each, but after that even if we are away from any battles we still have lag for a few minutes

Please solve this guys, it really ruins the WvW xp

Thank you for this post

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Posted by: FirstInfantry.2795

FirstInfantry.2795

What kind of issue are you specifically having that could be related to lag?
Skill lag, and rubber-banding-lets say I follow a commander tag with 50 people also following, any pve/pvd such as capturing camps, sentries, using seige on keeps there is no problem. However as soon as an opposing server shows up with their militia and engages then I begin to experience the skill lag and rubberbanding. I would like to add that this was not an issue for me previously, rather it seems to have occurred recently like within the month.

What server are you on?
Maguuma

Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?

Not sure

Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?

Not sure

Do you experience the lag at very specific times?

No, this happens on all zerg vs zerg battles in world vs world, on the other hand in spvp/tpvp I do not experience any lag or rubber banding.

If so, can you estimate how many players are in each zerg?

Seems to be engagements that involve 20plus people on either side.

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Posted by: apoko.5246

apoko.5246

Hey all,

We’ve been seeing a lot more threads popping up about skill lag & other lag related issues lately. Also, we’ve experienced it ourselves.

I would like to get some more information to see if there’s something we can do to mitigate, or fix the issue completely. Here’s what I’m looking for (please try to answer every question if possible):

  • What kind of issue are you specifically having that could be related to lag?
    • Skill lag, rubber-banding, etc.
  • What server are you on?
  • Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
  • Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
  • Do you experience the lag at very specific times?
    • For example, when 1 zerg is facing another zerg.
    • If so, can you estimate how many players are in each zerg?

Please try to be as brief/concise as possible. We’re not looking for stories of when you experienced this, just some solid data.

If you can think of anything else you believe is pertinent to this topic, feel free to share that as well.

Thanks all!

LMFAO

Now I know what kind of people we have making the decisions at the top, I mean what kind of people put up free transfer to a sever who are guaranteed a silver position couple of weeks before tournament starts, and wonders why they have bloody large queues 24/7 or midweek at 4am still have a 30 man queue to get into EB this server should be in gold.

Now I know Anet know about the lag before the tournament started as they could not fix it last time but if any Anet person wants to really find out what we are complaining about still ( why don’t you try logging on a server and experience it for yourself) but don’t try Gandor as you will have to wait for ages to get it.

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Posted by: Biermeister.4678

Biermeister.4678

Skill lag yes when 2v1 combat in Garrison
deaths after re spawn at wp because of condition stacks from battle
seems to be the worst on home border land JQ but minor on other two BL’s
running map sometimes rubber bands and puts you in a random spot

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Posted by: Widebody.5071

Widebody.5071

I only get lag in WvW… not during big boss fights in PVE with up to 50-80 others around only in WvW and then only during decisive battles. I can click or press a skill and it’ll start fading in and out to only hit later. 2 days ago I was trying to use my skills during a Stone Mist battle and earlier during a battle at the hills where there was no more then 20 others around and I just could not get any skills to work while using my keyboard or my mouse.
Server:
Eredon Terrace.

(edited by Widebody.5071)

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Posted by: Dr Zoidberg.2046

Dr Zoidberg.2046

  • What kind of issue are you specifically having that could be related to lag?

Skill lag and rubber-banding

  • What server are you on?

Blackgate

  • Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?

Very rarely

  • Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?

Happens map-wide

  • Do you experience the lag at very specific times?

Whenever there is a decent-sized fight on the map

  • If so, can you estimate how many players are in each zerg?

Seen it in as little as ~80 people fighting, 40 vs 40, 50 vs 30, doesn’t matter how many on each side. Also the delay gets worse the more people are fighting past that.

J Zoidberg

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Posted by: iFruit.6190

iFruit.6190

So are we agreed on the fact that skills are unusable in mass standoffs in EG and the Borderlands?

Can we please now have an ETA on fixes? Or are we destined to spend the season in this absurd manner? Couldn’t help to notice no one stepping in here promising a hotfix before Friday reset. Disturbing.

I’m assuming someone wants everyone to do meta in EotM (where there’s no lags) and stay out of their server battles altogether.

(edited by iFruit.6190)

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Posted by: Loosmaster.8263

Loosmaster.8263

5 pages of redundant answers. Nothing is going to get fixed. Have fun.


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

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Posted by: radiantbliss.6875

radiantbliss.6875

1. Yes, all of the above. Horrible skill lag. Some skills take several hits before they respond. Sometimes even stomping takes several tries. For some reason people even die lagging. They have fallen in one place but for some reason it doesn’t register them being there. So no matter how many time you stomp on their bloody corpses they don’t die. Not sure how that one worked, but it did, and it annoyed the kitten out of me.
Sometimes rubber-banding to the point I can dodge and end up on the other side of the map.

2. Jade Quarry

3. Nope. We all usually lag about the same time. Often regardless of where you are on the map. Some might start lagging before, but in the end within minutes we are all lagging to death.

4. It’s entirely possible. However, I have not seen it. Lags are for everyone. We all get them.

5. Any time there is a battle in SM. Or when the blobs collide. We like to even accuse the other side of purposefully lagging us with their hacks and cheats since we only lag when they are around. I’d estimate numbers, but when you see an ocean of red TC and BG you don’t really have time to count, often not even enough time to run. Usually on the high end of numbers, often more than us. Good guess being 40 or more each.
I don’t fight in the Borderlands, so I don’t know how the skill lag in there. But I do hear it gets pretty bad.

Can’t say it’s a setting problem either. I run around with setting set so I can appreciate all the pretty in the world. My frame rates aren’t much different from the bf’s computer which runs best performance. We experience lag the same. It could be our connection, but unless the rest of our server is also on our connection, I doubt it’s the reason.

Find it interesting that I haven’t had any of these problems on eotm. Even when fighting the other blobs.

Blackgate
[KiS] Kinetic Storm

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Posted by: Pinkus.2860

Pinkus.2860

What kind of issue are you specifically having that could be related to lag?
Skill lag and rubber-banding

What server are you on?
Blackgate

Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
Yes but that could be down to my own possible internet issues?

Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
Too difficult to say. It’s generally small amounts of individual people or the entire server

Do you experience the lag at very specific times? For example, when 1 zerg is facing another zerg. If so, can you estimate how many players are in each zerg?
Absolutely. We are used to it being in T1 but it’s not unusual to have a 3 way battle in a garrison consisting of 150+ players in one location. That kind of skill lag is almost unplayable

Pinkus – Webmaster
First Light Gaming [DAWN] – PvX OCEANIC COMMUNITY – BLACKGATE
http://www.firstlightgaming.com

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Posted by: Sirendor.1394

Sirendor.1394

  • Skill lag (delay up to 10 seconds), random teleporting characters
  • Server: Ring of Fire
  • No. Everyone in party was lagging at these times.
  • A couple times when i asked others they said they were lagging too.
  • Usually prime-time, when zergs are colliding
  • Anything from 40 to 100.
Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Victory.2879

Victory.2879

Maybe if a dev actually spent some time IN GAME during prime time during the season they could experience this for themselves.

Just wait for a 3 way battle for SM and hey presto, collect all the server information you need.

It’s not like this is a new issue, it happens every time the maps get full (which is mainly during season), and particularly whenever a Viziblob approaches (don’t know why, but they make me lag more than others).

Effects: warriors and guardians spam 1, other classes unable to use any skills at all, and non-regen toons just die without being able to cast even instant heals.

Been happening since day 1 of wvw.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Kincaidia.3192

Kincaidia.3192

We saw devs in EBG on BG and JQ’s side just prior to S2.

They have experienced it. They just don’t to particularly care about finding a solution (or paying for a hardware solution).

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Posted by: garythesnail.8475

garythesnail.8475

What kind of issue are you specifically having that could be related to lag? Skill lag and teleport bugs.
What server are you on? Borlis Pass
Has there ever been a time when you or a friend are experiencing lag, while others in your party are not? No, we usualy lag at the same time.
Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not? Maybe.
Do you experience the lag at very specific times? when approaching zergs or when too many people are on the same map.

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Posted by: Michelangelo.1742

Michelangelo.1742

What kind of issue are you specifically having that could be related to lag?
The game gets really choppy, making it difficult to move/use skills.

What server are you on?
Sea of Sorrows.

Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
Everyone in the group usually experiences it (unless someone in my group is having connection problems)

Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
Not from what I can remember.

Do you experience the lag at very specific times?
When a large groups of enemies is nearby or when we are fighting each other. It is only when it is about 40+ players, otherwise it is not bad at all.

WvW Revenge Catch-up Mechanic & Contingent 1U1D!
Tidal Legion [TL] – Sea of Sorrows

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Posted by: Colly.4073

Colly.4073

Allie, Don’t you think we are due a response about this even if it’s to tell us where you guys are up to?

It’s completely ruining the tournament.

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Posted by: Apocolyte.8093

Apocolyte.8093

What kind of issue are you specifically having that could be related to lag?
Most of the time it is significant skill lag (ei. Will go to cast something and it simply will not cast at all, or with a very long delay time)

What server are you on?
Tarnished Coast

Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?
Rarely, most of the time the whole group experiences lag when lag is very noticeable (for me)

Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?
Sometimes, when you’re near a zerg there is more lag, but at other times the lag is map wide (like big SMC fights in EBG)

Do you experience the lag at very specific times?
The most memorable lag is when big fights happen in SMC on EBG. The lag can be especially felt on the entire map if two zergs are fighting in the lord room. In terms of size, these fights are usually 2 or even 3 server blobs (most likely 60+ players from each server fighting). Maybe this is just me, but I would say that this serious lag happens only during fights in SMC. Zerg v. zerg fights in open field usually don’t give as bad of a map-wide lag, but it’s possible that fewer people are involved I suppose.

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Posted by: Zylonite.5913

Zylonite.5913

Allie, Don’t you think we are due a response about this even if it’s to tell us where you guys are up to?

It’s completely ruining the tournament.

“Dear customer, we are looking into the issue. Please stay tuned.”

What else do you expect?

Betrayed by the gods of ANet

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Posted by: Pavel.8531

Pavel.8531

Allie, Don’t you think we are due a response about this even if it’s to tell us where you guys are up to?

It’s completely ruining the tournament.

“Dear customer, we are looking into the issue. Please stay tuned.”

What else do you expect?

Yeah, I mean – look that the commander topic. Devon said making commander more than 1 blue dorito on the map can’t be a short term project and that was only 7 months ago. Now they suddenly noticed a problem that appeared recently – skill lag/lag, I mean – we never had that until now, so they just started getting the data, you know? Expect statement after a while, saying that fixing this can’t be a short term project.

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Posted by: Abe Kleine.3568

Abe Kleine.3568

Allie, Don’t you think we are due a response about this even if it’s to tell us where you guys are up to?

It’s completely ruining the tournament.

“Dear customer, we are looking into the issue. Please stay tuned.”

What else do you expect?

I say we don’t tell them what servers were on. I’m guessing they will just overprice transfers to complaining server for next seasons league and that’s how they will TOTALLY fix this lag issue. ALL server are having massive lag spikes in massive battles, we don’t need to tell you what server’s were on when it’s happening across the board.

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Posted by: hmsgoddess.3869

hmsgoddess.3869

Ok I’m now officially totally frustrated. I haven’t been able to play for about 2 weeks (maybe give or take a few days) now due to the latency, rubber banding and lag issues. It is not just WvW either. It happens in the vigil or other populated places. It is less so out in maps with far less population but still laggy. The worse though is WvW. it is so bad I can’t not play the game. Please fix ASAP! I miss GW2 and my friends.

~ Emma Vine Sixty Nine Shades Of [NUDE] – Crystal Desert

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Posted by: DeathReveals.8416

DeathReveals.8416

The lag has been ridiculous for the past week. I understand its down to large numbers of players, but its not ideal to allow engagements of such scale when it leads to players being unable to use skills at all.

Fighting for SM is always a massive lagfest and is entirely down to whatever side manages to garner an acceptable ping.

What kind of issue are you specifically having that could be related to lag?:
Skill lag. Can’t perform any skills at all.

What server are you on?:
Ring of Fire.

Has there ever been a time when you or a friend are experiencing lag, while others in your party are not?:
No, never noticed anything like that.

Has there ever been a time where one party in a map is experiencing lag, while other parties in that same map are not?:
Nope. Everyone experiences the same thing.

Do you experience the lag at very specific times?:
When there are large concentrations of players battling in one area.

If so, can you estimate how many players are in each zerg?:
Likely to be 50+ per side.

(edited by DeathReveals.8416)

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Posted by: spike.4509

spike.4509

For me the problem seems to be related to packets loss routed through Level3.net. And the problem isn’t specific to WvW but gets exasperated in WvW due to the high amount of network traffic. I see packet loss on regular PvE servers as well.

In game (WvW) I typed /IP in chat and then I using ping plotter, continually plotted to the IP (GW servers don’t reply, but I can see the hops all the way to the destination).

Level3.net, their “edge” servers, would drop over 50% of packets heading out to the GW servers.

Hop Sent Err PL% Min Max Avg Host Name / [IP]
14 241 127 52.7 53 101 55 ae-1-60.edge2.Dallas1.Level3.net [4.69.145.11]

and

Hop Sent Err PL% Min Max Avg Host Name / [IP]
14 232 123 53.0 53 86 56 ae-2-70.edge2.Dallas1.Level3.net [4.69.145.75]

My ISP says they can’t do anything since traffic is going. Guildwars says they can’t either.

A whois on those IPs (right click on IP in ping plotter) shows Level 3 Communications. I sent them email yesterday.

I found lag to be a bit better late last night, but that might be because less traffic from US players and overseas player might not get routed through level 3.

If you can do as I did with ping plotter and see problems with packet loss at level 3 then I suggest you contact them.