Hi everyone! I’m a commander on Henge of Denravi, NA, who has been playing since release in WvW. I’m also a former game developer (Activision) and animator myself, so I’ve bit of an insight into game development. I’m really excited to see John Corpening actively thinking what WvW can become. Thinking about competitive sports (and the recent Alliances idea) I’ve a few thoughts:
- Include PVE hourly or major updates
In Guild Wars 1 we occasionally had an update “North America has Defeated Europe” or something to that affect. I really enjoyed this as it gave the PVErs an exact connection with what was happening in Guild Wars. Occasionally those updates would include “Your World has increased X” because of some sort of win.
I imagine in Guild Wars 2, PVErs could see an update such as:
“Your World has lost half of it’s Borderlands, Consider joining the fight!”
or
“Your World has just captured and held Stonemist Castle! Hold it for an hour to increase your vitality!”
Some sort of update that encourages an actual living world. That your actions, or inaction to help defend your Borderlands, could lead to different results in PVE. Of course these would be just above minor advancements – we wouldn’t want to severly overpower someone. Gaining 5% vitality or 10% more gold from holding your own BL or SC seems significant enough to encourage you to join.
- Outnumbered should do one thing only: Half Supplies needed to build Siege
At the moment Outnumbered is a fundamentally useless attribute (http://wiki.guildwars2.com/wiki/Outnumbered) given to the smaller side.
More experience won’t help, since as a low level you will not be able to gain any from the blobs destroying you. World Experience won’t help for the same reason; and if you’re coming to WvW to mine/farm you probably would fair better off in PVE (no chance of immediate death.) Magic Find is completely useless in WVW – not because finding great items is bad, but because the point of WVW is competition, not finding loot.
I propose Outnumbered has one feature only: Siege cost 50% to build. A team of 5 players with two Guild Catapults (that’s 5 players, one party, or 50 supplies total) can wreck havoc on a well fortified Borderland. Two Superior Flamerams, 50 supplies total, would also be a frustrating thorn in the side of an Outnumbering force.
- Quick Squad/Commander Menu on the Top Right of your screen
Squads, in PUG worlds like ours, are vastly underutilized. If a player joined World vs World and there was a quick list of Commanders on the top right, with the option to easily join their squad, then I think we would solve two major problems: What to do in WVW when you first join, and how to build up your Zerg/Squad to run plays.
Of course there would need to be limits, maybe only 5 Commanders can be present at once, maybe a scroll wheel to choose Commanders, maybe just an option to hide the dialog box much like we can hide Dailies. All things to think about.
- Quick Commander Commands
Something that corresponds to the current Squad commands. Maybe they are actual icons above your main attacks. It can get pretty tough to type “FALL BACK” or “ATTACK” while also trying to attack and coordinate yourself. The Squad tools are awesome, and the icon minimap stuff is handy, but again if no one near you is in your squad, or if you can’t type it out fast enough… well you’re dead.
- Dual Monitor support for your map
Seriously. Yes I run WVW with Millenium.org open in another window – but it can be late in showing you the latest information. An internal solution would be awesome.
- Bloodlust should Begin turned ON, not OFF
At no time have I ever seen Bloodlust completely captured before the world battles begin. Often it is after the fact, after everyone owns the map, or a large percentage, that someone chimes in on TeamSpeak “hey we should capture Bloodlust.” My thought: Start Major Bloodlust ON for the defending World, not OFF. This makes it more of an uphill battle for the incoming worlds. For those worlds who are constantly getting run over, this would be a great boon to them. Admittedly for those worlds currently dominating, this would only further solidify their strength.
Perhaps as a counter to this domination, Minor Bloodlust could begin at TWO captures, not three.
- Show off your World (now Alliance?) support in PVE
Thinking about the recent FIFA World Cup here, how many people showed off their pride for their side during the tournament? I think in PVE you should find a way to show off which World/Alliance you support. Wether it’s an actual banner, perhaps a back item, or even a color trail that could follow you. This is obviously a ton of work, but I feel would further reinforce the camaraderie and community Worlds currently have.
- When in doubt, eat the enemy children
Because so many of you read your 8th grade reading assignments… ;D
Alright, debate and comment away
(edited by Seraph.6853)