Most annoying class to deal with in WvW?

Most annoying class to deal with in WvW?

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Posted by: Banjax.6573

Banjax.6573

I’m betting Mesmers will top that list in open field. Curious what others felt was the most annoying class to fight.

“live long and prosper” – Obi-wan Kenobi

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Posted by: Cruzyo.7304

Cruzyo.7304

thieves, and then a vey long time nothing

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Posted by: Sebyos.4089

Sebyos.4089

Thieves. They stealth, hit, get out of stealth, DON’T RENDER, crit you for crazy amounts while still not rendered. They have enough burts to kill you during the precious few seconds it takes them to render.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

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Posted by: Iil.7349

Iil.7349

Mesmers. Their portal breaks the game. Illusions are annoying, too.

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Posted by: Ianervan.3415

Ianervan.3415

Thieves.

As Sebyos said, they are beyond annoying to fight against. If they don’t instagib me, they will just stealth stealth stealth, if that doesn’t work for them they will run away and there’s nothing you can do about it. They are invisible insta-kill class that can also escape without punishment because you can’t catch them.

Unemployed people should not receive any social benefits if they are already working in an MMO.

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Posted by: Mishi.7058

Mishi.7058

Thieves.

(Reasons have already been stated.)

Mesmers “would” be, provided we were unable to see the portals.
However see a portal throw aoe’s on it. It works well.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Thorgrum.4679

Thorgrum.4679

Thieves

The rendering issue makes them ridiculously OP. I got no problem with a regular setup, no nerf bat from me but if ontop of their stealth they arent rendering thats a major problem/annoying.

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Posted by: Zid.4196

Zid.4196

Thieves

The rendering issue is insane

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Posted by: TrunkMonkey.7589

TrunkMonkey.7589

Dolyaks, because my body message must be at least 15.

TrunkMonkey | Ink Eyez | Ima Kitty Kat | Maguuma

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Posted by: Halo.8976

Halo.8976

Thieves.

Nothing new here. Rendering issue and being able to stay invisible even after receiving a damage is OP. Mesmer is nowhere near to that.

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Posted by: Tijo.9857

Tijo.9857

Thieves not rendering got my vote… going from 100% to 20% to an invisible foe = broken

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Posted by: Webley.1295

Webley.1295

Thieves not rendering got my vote… going from 100% to 20% to an invisible foe = broken

Who here knows the mechanics of stealth and thief? Im judging no one above.
The first hit from stealth is pretty much always for free and invisible and usually a backstab or backstab combo.

A fully geared backstab that takes down another glass cannon with no toughness and no orbs and has the HP of a rabbit (or under lvl 80) is perfectly normal.

There are to many glass cannons saying they die to quickly…… thats the issue. Glass cannon is the thiefs favorite prey

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Posted by: zTales.4392

zTales.4392

Mesmers AND Thieves! XD

Bri Dragonblight – Ranger | Bri Iceblight – Guardian
Northern Shiverpeaks

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Posted by: SausageStorm.4293

SausageStorm.4293

lol dem Thieves

Thieves not rendering got my vote… going from 100% to 20% to an invisible foe = broken

Who here knows the mechanics of stealth and thief? Im judging no one above.
The first hit from stealth is pretty much always for free and invisible and usually a backstab or backstab combo.

A fully geared backstab that takes down another glass cannon with no toughness and no orbs and has the HP of a rabbit (or under lvl 80) is perfectly normal.

There are to many glass cannons saying they die to quickly…… thats the issue. Glass cannon is the thiefs favorite prey

I build a Tanky Warrior and still die pretty fast to Thieves, but I guess the next thing you’ll argue is my player skill isn’t it. Don’t know why people defend something that’s clearly broken.

(edited by SausageStorm.4293)

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Posted by: Casia.4281

Casia.4281

Thieves not rendering got my vote… going from 100% to 20% to an invisible foe = broken

Who here knows the mechanics of stealth and thief? Im judging no one above.
The first hit from stealth is pretty much always for free and invisible and usually a backstab or backstab combo.

A fully geared backstab that takes down another glass cannon with no toughness and no orbs and has the HP of a rabbit (or under lvl 80) is perfectly normal.

There are to many glass cannons saying they die to quickly…… thats the issue. Glass cannon is the thiefs favorite prey

I assume you play a thief, and therefor haven’t noticed it.
Spvp and wvw are different. Loading issues in mass pvp, and even when alone if the wvw world is lagging a bit, mean you don’t render after you break your stealth. 4-5s of “loading” invis every time you break your stealth.
Its an issue of visual culling and lag. Again, even with SSD here. There is often a large delay, or as mentioned server side culling.

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Posted by: Caelib.2497

Caelib.2497

Mesmers — the first class to get nerfed.

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Posted by: Stiv.1820

Stiv.1820

I’m a bunker/condition thief and have zero issues with glass cannon thieves. People need more vit/toughness and defensive traits imo. They can only kill me if two skills are on cool-down which means I’m already fighting someone else and not being attentive.

Annoying to me are defensive guardians. They just never die and can always run to the nearest friendly NPCs. The curse of defense vs defense.

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Posted by: whiran.1473

whiran.1473

I can tell who plays a thief here….

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Posted by: Junkkis.5137

Junkkis.5137

Thief. wont be long they nerf it tho^^

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Posted by: Lappdancer.4857

Lappdancer.4857

Thieves are annoying. It isn’t so much that they are amazing. I can usually kill them 1v1 on my warrior. But often times the fight goes a lot like this.

Me 80% health, them 40% health
Them: Invis
Reappear at 85% health
Fight
Me 35% health, them 25% health
Them: Run away Invis
Me: chase, immobilize
Them: Short bow…port….port….port

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Posted by: Webley.1295

Webley.1295

Thieves not rendering got my vote… going from 100% to 20% to an invisible foe = broken

Who here knows the mechanics of stealth and thief? Im judging no one above.
The first hit from stealth is pretty much always for free and invisible and usually a backstab or backstab combo.

A fully geared backstab that takes down another glass cannon with no toughness and no orbs and has the HP of a rabbit (or under lvl 80) is perfectly normal.

There are to many glass cannons saying they die to quickly…… thats the issue. Glass cannon is the thiefs favorite prey

I assume you play a thief, and therefor haven’t noticed it.
Spvp and wvw are different. Loading issues in mass pvp, and even when alone if the wvw world is lagging a bit, mean you don’t render after you break your stealth. 4-5s of “loading” invis every time you break your stealth.
Its an issue of visual culling and lag. Again, even with SSD here. There is often a large delay, or as mentioned server side culling.

Yes I play a thief, and Ive killed 3000 people in WvW, a large part of them thiefs. And I didnt use stealth in my build. (Withdraw and RoI)

I have not noticed a rendering issue when killing thiefs that use stealth so must be something your end

Ive only died once from a thief in under two seconds: He used a back stab combo on me but was still able to get him to 5% health in 2 moves before i dropped in about a second flat as i saw him first and took the first move

Looked on youtube… No videos of this rendering issue either and no posts by dev acknowledging it. And lets be fair to Anet…. They acknowledge the issues players have raised pretty well

(edited by Webley.1295)

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Posted by: nidwin.6731

nidwin.6731

Repair toons for me. They suck “petite” Nidwina dry, dry, dry!

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Posted by: Scilly.9315

Scilly.9315

@webley… there are tons and tons of posts on the forum about thief rendering issue lol your investigative skills suck, irl you would suck as a thief! :P

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Posted by: Grumpdogg.6910

Grumpdogg.6910

Thieves.

An entire profession based on the premise that the game engine is totally broken.

“I swung a sword, I swung a sword again, oh look I swung a sword again!”
- Colin Johanson while spamming key 1 in GW2

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Posted by: EnochDagor.6185

EnochDagor.6185

Thieves.

Come out of stealth and still can’t see kitten. By the time they finally do begin to render, they’re stealth again. And besides, in any group scenario where there’s a zerg or something (which is more often than not lately), you can’t finish one off without popping some super long CD ability to do it. And even then, ur screwed if they port away.

80 Elementalist – Sanctum of Rall
Various other classes for figuring out how to kill em (thief, warrior, mesmer, etc…)
War is much more fun when you’re winning! – General Martok

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Posted by: Arasuki.6094

Arasuki.6094

1. thieves
2. mesmers
/thread
/requestlock

[DU]Arasuki – Ranger
Down Under – Stormbluff Isle

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Posted by: Bassi.3627

Bassi.3627

Thieves.

They can simply out run you using skills like Infiltrators Shot and the 25% movement speed passive. Even using Sword/Shield and Greatsword catching up to one is an arduous process, as the “cool down” on infiltrators shot is far far lower than Great Sword’s Rush or Swords leap.

It certainly doesn’t help that the skill completely ignores conditions such as cripple and immobilization either.

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Posted by: Heojaua.6048

Heojaua.6048

I play a full support thief and glass cannon thieves are a joke. Most of them unload on you in their first skills then are initiative starving.

The trick to survive them is simple, toughness and vitality.

If most of your utility skills are DPS skills you are doing it wrong. You need survivability, you need to use combos in order to survive.

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Posted by: Heojaua.6048

Heojaua.6048

Thieves.

They can simply out run you using skills like Infiltrators Shot and the 25% movement speed passive. Even using Sword/Shield and Greatsword catching up to one is an arduous process, as the “cool down” on infiltrators shot is far far lower than Great Sword’s Rush or Swords leap.

It certainly doesn’t help that the skill completely ignores conditions such as cripple and immobilization either.

Infiltrators Shot doesnt have a cooldown. Uses 4 initiative.

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Posted by: Bassi.3627

Bassi.3627

It actually uses 6. The quotation marks are there because the amount of time it takes to gain 6 initiative is lower than it takes for savage leap, rush, or to a lesser extent, whirl wind to complete their cooldown.

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Posted by: Heojaua.6048

Heojaua.6048

It actually uses 6. The quotation marks are there because the amount of time it takes to gain 6 initiative is lower than it takes for savage leap, rush, or to a lesser extent, whirl wind to complete their cooldown.

I was not sure, I guesstimated lol.

Anyway, kitten chills, stuns, pulls, immobilizes, confuses or cripples right?

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Posted by: Bassi.3627

Bassi.3627

The range of Infiltrators Arrow isn’t effected by Cripple or Frozen. It also completely ignores Immobilization.

Warriors have no pull skills, all of our stuns are melee range, and we have no skills that provide confusion.

To put it simply, the very moment a Thief decides to run from you as a Warrior, he’s successfully disengaged you.

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Posted by: zerospin.8604

zerospin.8604

1. Mesmer
2. Thief

Have no complaint about the rest. Funny thing though, these two were my primary choices at first, but once the game launched I rolled an Engineer instead. Maybe it’s good, I don’t like playing OP classes.

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Posted by: Stiv.1820

Stiv.1820

Thief defiantly has the best combat mobility. It’s by design. It’s even in their profession description on the main site.

“Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit”

“Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air..”

Warriors weapon swapping can keep up pretty well though.

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Posted by: Aeden.5896

Aeden.5896

First, I’m a thief, so I probably easy mode everything and have no real skill. But being that as it may, I can’t remember ever being killed by a thief in a stun lock in WvW or sPvP (I’ve only played maybe 70-100 games of sPvP though). In fact, I can’t remember ever being killed by a thief period (discounting cases of 1v2+, starting with < 50% health or some zerg AoE crap).

Many thieves have tried, but I literally chuckle inside whenever I hear those dinky little swipe sounds because it’s a guaranteed free PK even after their cute little dance gets me down to maybe 20%.

I have no stun breaker. I have +500 toughness and +675 vitality. I run P/D.

So…. what’s the deal? Am I so OP I out-OP my own class? Am I ripping a hole in the space time continuum?

If the complaints are about 1v2+’ing and a thief comes in and nukes them, I assure you any class can do that.

(edited by Aeden.5896)

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Posted by: Heatsink.5794

Heatsink.5794

Thieves – broken with the stealth problems allowing easy kills
Mesmers – have some bug issues right now with their skills also allowing easy kills

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Posted by: aaron.7850

aaron.7850

Thieves… a class that has so much burst shouldn’t be able to have that mobility and easy escapes.

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Posted by: Apocalypse.5239

Apocalypse.5239

most of this i have to say it’s fps it’s a killer.

https://www.youtube.com/watch?v=MwQdM-J1TM4
Only if you want to watch.
lvl 80 Charr Warrior part of Twin.

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Posted by: Assassinin.4963

Assassinin.4963

The legendary defender is the most annoying. They just don’t give you a chance to hit back.

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Posted by: Elthurien.8356

Elthurien.8356

The range of Infiltrators Arrow isn’t effected by Cripple or Frozen. It also completely ignores Immobilization.

Warriors have no pull skills, all of our stuns are melee range, and we have no skills that provide confusion.

To put it simply, the very moment a Thief decides to run from you as a Warrior, he’s successfully disengaged you.

Don’t Warriors have an AoE with Immobilise on Longbow?
Bull Rush to charge and knockdown?
Shield slot 4 to charge and stun?
Hammer burst skill?

Infiltrator Arrow allows the thief to shadow step away but he’s still immobilised at the other end.

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Posted by: Imix.6152

Imix.6152

Mesmer, broken class… :/

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Posted by: wombat.6123

wombat.6123

Thief is by far the most annoying.
Mesmers are an easy second, but still no way near as annoying as thieves.

(And this coming from someone who’s current main is a thief).

Wombling Wombat
FA – Protectorate of Aspenwood [PRO]

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Posted by: Exeon.4358

Exeon.4358

I somehow never have an issue with thieves in WvW.
sPvP is getting a bit harder, but in WvW most of them just spam heartseeker when i have 100% health.

For myself it depends on the situacion, i’m having issues with the warriors burst damage on the ground, engineers can really do some damage both defending and attacking with the granade kit, due to granades being in the air while trowing the next set.

Ex

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Posted by: Recently.1043

Recently.1043

Thief and Mesmer. Any other answer is troll response really.

Call me when this game gets fixed…. if it ever does….

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Posted by: Kolly.9872

Kolly.9872

NO ONE, the only most annoying thing here is the no rendering issue and people crying..
and all the glass cannon builds MUST DIE

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: scerevisiae.1972

scerevisiae.1972

Thieves, their burst is OP.

Reduce their burst and make them tougher to compensate.

downed state is bad for PVP

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Posted by: Loco.4561

Loco.4561

Thieves.

The fact they can hit you for insane amounts and you don’t even see them because they haven’t rendered (I have lovely fraps footage of being killed by a thief, they don’t render until I’m at about 10% health) and that they can stomp whilst stealthed which means it has NO counter. Needs nerfing.

Plus they are just very, very, annoying. Too much utility for that amount of damage.

Mashup Bootleg ~ WvW Mesmer
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro

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Posted by: Loco.4561

Loco.4561

Thieves not rendering got my vote… going from 100% to 20% to an invisible foe = broken

Who here knows the mechanics of stealth and thief? Im judging no one above.
The first hit from stealth is pretty much always for free and invisible and usually a backstab or backstab combo.

A fully geared backstab that takes down another glass cannon with no toughness and no orbs and has the HP of a rabbit (or under lvl 80) is perfectly normal.

There are to many glass cannons saying they die to quickly…… thats the issue. Glass cannon is the thiefs favorite prey

I assume you play a thief, and therefor haven’t noticed it.
Spvp and wvw are different. Loading issues in mass pvp, and even when alone if the wvw world is lagging a bit, mean you don’t render after you break your stealth. 4-5s of “loading” invis every time you break your stealth.
Its an issue of visual culling and lag. Again, even with SSD here. There is often a large delay, or as mentioned server side culling.

Yes I play a thief, and Ive killed 3000 people in WvW, a large part of them thiefs. And I didnt use stealth in my build. (Withdraw and RoI)

I have not noticed a rendering issue when killing thiefs that use stealth so must be something your end

Ive only died once from a thief in under two seconds: He used a back stab combo on me but was still able to get him to 5% health in 2 moves before i dropped in about a second flat as i saw him first and took the first move

Looked on youtube… No videos of this rendering issue either and no posts by dev acknowledging it. And lets be fair to Anet…. They acknowledge the issues players have raised pretty well

Where have you been? It’s all over the forums AND all over youtube, the rendering issue is a massive, massive problem in WvW at the moment. Makes thieves literally impossible to see, yet they can still hit you.

Mashup Bootleg ~ WvW Mesmer
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro

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Posted by: DemonCow.5328

DemonCow.5328

Thieves, by a long shot. Then Mesmers. And I have one of each.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

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Posted by: Kuthos.9623

Kuthos.9623

Invisible enemies….and I dont mean thieves or mesmers :P