Future Readers…
Sadly this eSport SuperBowl opportunity will be wasted. Many of you were apathetic & wouldn’t support this Topic Thread if begged. I don’t blame you. I blame the broken Base Map Mechanic that could have been fixed, but won’t be. When MegaServer is launched…ANet will choose the wrong cornerstone to build something that could have scaled to what should have been a skyscraper, but will be only as big as 3 Colored Alliances can inspire folks to be.
Peace to you – Diku
Imagine going to a NFL SuperBowl game where:
Red, Green, or Blue Team
You buy a ticket to cheer for a team.
NFL tells you who to cheer for.
NFL makes sure that supporters are evenly divided between the Red, Green, and Blue Teams based on each person’s friend/family preference.
Server Pride
You buy a ticket to cheer for a team.
You decide who you want to cheer for.
Win or Loose you pick your own team.
Server Pride has the potential to nurture a strong sense of community.
Server Pride will work if mechanics are in place to keep players from gaming the system…which sadly…is happening now.
Current Base Map Mechanic forces players to game the system in order to have fun.
ANet really needs to fix the Current Base Map Mechanic that is holding back the fan based passions of Server Pride from fueling the next eSport’s WvW SuperBowl.
Proposed Solution
Please give credit to author if this idea is ever used
A lot of effort went into this proposal…any rewards would be appreciated
Thank you
Please…Reboot the Base Map Mechanic – Transform Servers into Globes
Change Base Map Mechanic & Allow Individual Player Picked Globe Match-Ups
Change Base Map Mechanic
Players choose 1 Globe to represent
Old Servers are Transformed into Globes
Globes are re-named after their Old World Server’s Name
Each Globe owns 4 maps in WvW
Players can enter any Globe from a list of all NA and EU Globes
Players will have a limit on how many globes they can enter per week
ANet can change in a single setting how many Globes that ALL players can enter per week to prevent un-fair matches, and to stop players from trying to game the system
Limit can vary from 0-3 Globes. Zero for Tournaments
Home team is shown in random order the Top 3 Enemies attacking them to help them target who to attack
Allow Individual Player Picked Globe Match-Ups
Currently. When you enter WvW. You enter a World Server based map
You see 4 Maps
Server A – Owns Green
Server B – Owns Red
Server C – Owns Blue
Shared – EB
New Globe. When you enter WvW. You enter a Globe based map
Globe A
Server A – Owns Green
Server A – Owns Red
Server A – Owns Blue
Shared – EB
Globe B
Server B – Owns Green
Server B – Owns Red
Server B – Owns Blue
Shared – EB
Globe C
Server C – Owns Green
Server C – Owns Red
Server C – Owns Blue
Shared – EB
Globe D – Z
Not going to repeat the above for each Globe
Players from Globe A
Can always fight in their Home Globe A
Can fight in Enemy Globes B-Z
Player Picks Globe B & fights there
Player Picks Globe M & fights there
Player Picks Globe Z & fights there
Player Picks Globe C, but can’t enter it because they’ve reached the Globe limit of 3
Player can only fight in Globe B, M, Z for the week until the Globe limit resets the following week
ANet can increase or decrease this Weekly number of Globes a player can go to. The range is 0-3 Globes per week
Players are free to pick & choose to fight in any Globe up to the Weekly Globe Limit
Players can meet up with friends on a Shared Enemy Globe & be Allies fighting together
Battle is very dynamic. People will not sit in a Globe & wait for attacks
The Globe based design allows players from 24 NA Globes & 27 EU Globes to move fluidly across all Globes
The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system
The Best Defense requires Better Offense
Each Home Globe will be shown in Random Order…the Top 3 Globes attacking them
A typical strategy to stop Enemies from attacking you…is that you attack them
New Base Map Mechanic allows your Home Globe to team up with friends in other Globes to beat the snot out of the Enemy attacking your Home Globe
This is where we will get dynamic Match-Ups which the Old Tier based system doesn’t allow
The New Map Mechanic was done this way to promote this cycle
Globes that want to stop fighting can, but they will drop in Rank
When they stop fighting…the Enemy Globe attacking them will get a new list for their Top 3 Globes attacking them
Please…Reboot the Current Population – One Time Free Transfer
Population Reboot & Time Zone/Language Label
Population Reboot
All Players emailed 1 Free Pass to change their Chosen Globe. Account Bound with an Expiration Date set by ANet
Reboot allows Communities to re-form around Time Zone & Language
Time Zone & Language helps to Label the Globe Community that forms there
It helps players choose the right Globe to call Home
Time Zone Label can be changed at a Globe’s Annual Voting event
Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW
Time Zone/Language Label
Globes are Labeled after a Time Zone. This Time Zone Mechanic is only a Label
Communities Form around this Label
Also, there is a Language mechanic to help properly Label a Community that forms for each Globe
New Players before choosing a Globe…are shown the Language preference distribution of its population…primary & secondary Languages of players for the Globe
Local & International Communities Form around Globes using these Labels
Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW.
Should, Would, or Does work…which is better?
How much coding does ANet need to do?
Globe Limit is a simple mechanic.
Globe Limit Does Work & is already being used when you 1st Logon.
It’s called Guesting.
Next time you logon – Click [ World Selection ] Button – Pick a Different Home World – Click [ Guest ] Button.
Borderland Maps – Mix, Swap, or Reduce
Less is more?
Borderland Maps – Mix, Swap, or Reduce
Players first appear in corners of the Eternal Battle Map with this proposal
Mixing, swapping, or REDUCING the number of Borderland maps used is possible with this proposal, but I’m not sure if it’s feasible from a programming standpoint
Note to developers:
Just in case.
This Reboot of Base Map Mechanic & Population is flexible enough to work with the Old Alpine Map or New Desert Map
This proposal is not perfect, but at least it allows players to go where the fun is without sacrificing Server Pride & Identity.
This Server based solution lets players decide their own match-ups individually…while collectively encouraging a War between Worlds on a massive scale.
FAQ & Answers
1) Doesn’t having too many maps spread out the population base?
Current Base Map Mechanic uses 4 Maps
Players will first appear in the corners of Eternal Battle Map
Mixing, swapping, or REDUCING the number of Borderland maps used is possible with this proposal, but I’m not sure if it’s feasible from a programming standpoint
Portals & Spawn Points
Players entering WvW from PvE or PvP start in the Red Corner of Eternal Battle for Home Globe. WvW map Portals grant access to 4 Destinations
1) Lions Arch
2) Red corner of Eternal Battle for Home Globe
3) Green corner of Eternal Battle Map of Any World Globe
4) Blue corner of Eternal Battle Map of Any World Globe
Choosing the Green or Blue Portal will now prompt players to pick from a list of All World Globes on Weekly Reset
Choosing the Green or Blue Portal will give players a customized list based on their Weekly choices & ANet’s enforced Guesting limit after Weekly Reset
Map travel using the (M)ap shortcut key allows simple travel to spawn points within a chosen World Globe
2) Isn’t this New Base Map Mechanic that does switching Globes the exact same thing that we have now for Match-Ups?
There really is a huge difference between Current & Proposed Base Map Mechanics
Given the following choices…Would you prefer to:
A) Fight against 2 Worlds that the System Picks for you at the beginning of every week
Or
B) Fight against 0-3 Worlds that you choose at the beginning of every week from a choice of 24 NA and 27 EU Home Globes
Option A = Current Map Mechanic
Option B = Proposed New Map Mechanic & Global Theaters of War
The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches & to keep players from gaming the system
3) Isn’t PPT over emphasized in this proposal?
PPT without a cap is bad
Proposed Weekly PPT Cap
World Globe Rank & Scoring
Current Scoring
Per Tick – Every 15 minutes – Points Earned
Per Kill – At Death – Points Earned
Blood Lust Buff (with HoT release) – Removal Pending
Not Implemented but being proposed
Per Cap – Objectives captured earn points at flip. Higher points are earned based on the Objective’s Upgrade Tier when flipped. Extremely low points awarded for objectives that have zero upgrades
Per Cap – Objectives need to be claimed to earn Flip Points
Per Cap – Objective Flip Points earned scale in relation to a Guild’s Home Globe WvW Rank. More points are earned if Globe is Higher Rank. Less points earned if Globe is Lower Rank
Weekly PPT Cap of 25,000 – 100,000 Points for each Globe. ANet to adjust value to keep runaway scores from happening
Weekly PPT Cap Adds Weight to Rank that scales to Globes that earn it first
WvW Home Globe Rank based on Weekly Weighted Statistics in Parent Thread
WvW Home Globe Rank Top 3 & Bottom 3 – Global Theaters of War each maintains a separate list
4) Why are you separating Globes into Time Zones & Language that keeps players apart?
Time Zone & Language mechanics being proposed are really Labels to help players pick the right Globe to call Home
Just to be clear…Time Zone & Language mechanics do not stop players from doing anything in WvW
Players tend to follow Commanders/Guilds in WvW
Each Commander or Guild typically performs best according to their Time Zone
Players from different Time Zones should be encouraged to rejoin their Server buddies on whatever Home Globe that gets chosen by their Commander/Guild
WvW is open 24/7…and now…players can find a Globe to play on that is active…even if it’s Night Time for their Home Globe…because it’s definitely Day Time on an International Globe to that player
5) How do you propose to stop a single super stacked and strong Globe from buying up guilds & dominating all Globes?
Players can continue to Globe stack if they want. Powerful Guilds can continue to try to dominate the Top 3 Rank WvW positions
ANet would probably adjust the Weekly Globe limit that players can visit to 1 for the week to force the #1 Ranked NA & EU Globes to become the King of the Hill
If Weekly Globe limit is set to 1. Once a player attacks a Globe
That Specific Chosen Globe is the only Globe that the player will be able to attack for the whole week…until the next Weekly Globe Reset occurs
A very large Guild could hold hostage the Top 3 Ranked Globes, but the New Base Mechanic will at least allow all the Lower Ranked Globes to attack them
Current Base Map Mechanic does not even allow the Lowest Ranked World to attack the #1 Ranked WvW World
Lower Ranked Globes earn more points attacking Higher Ranked Globes
Higher Ranked Globes earn less points attacking Lower Ranked Globes
Home Globe Team will be shown the 3 Top Globes attacking in a random order to provide targeting
King of Hill Buff – Bottom 3 WvW Ranked Worlds get an automatic buff when attacking any Top WvW Ranked World’s Home Globes. Cross Global Theaters of War attacks also trigger Buff
If ANet has to enforce a Weekly Globe Limit of 1 Globe
Severely stacked Globes will be exposed to attack from All Globes, but their armies would be forced to divide itself in retaliation attacks along multiple Globe fronts
Bottom 3 Ranked Globes actually always get an Automatic Buff for attacking any Top 3 Globes
Top 3 Ranked Globes really don’t benefit from attacking the Bottom 3 Ranked Globes
Nothing will prevent all Globes from picking 1 Globe to attack, but given the mechanic that encourages players to visit 0-3 Globes…you can be pretty sure…somebody will decide to attack a different Globe to raise their Home Globe’s Rank over the other Globes
Globes Base design is to encourage Local & International Communities to form
Globe identity encourages a Strong Sense of Community & Hard Fought Rivalries imho
This is a long term solution that encourages Local & International WvW Communities to form & become established…then nurtured
Over time…Communities will be born, grow up, age, and die…the cycle of life
Both NA & EU #1 Ranked Globes would earn less for being the King of the Hill…because nobody is above them in Rank
Players from EU Globes can attack NA Globes by visiting them
Players from NA Globes can attack EU Globes by visiting them
The Globe based design allows players from all 24 NA Globes & 27 EU Globes to move fluidly across all Globes
Current Base Map Mechanic Does Not Allow players to fluidly fight across all World Servers
It’s more fun to be able to fight in any Globe of your choice for the week
Current Base Map Mechanic has you typically fighting the same Server in the same Tier for weeks…if not months…over and over again
The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches & to keep players from gaming the system
Players can choose to fight in any NA & EU Globe
WvW is open 24/7….and now…players can find a Globe that is active…even if it’s Night Time for their Home Globe…because it’s definitely Day Time on an International Globe to that player
(edited by Diku.2546)