Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Was upgrading our beloved Hills Keep before the last update, got it to tier 2 with wp running, supply count was 0/900. Now after this update i ran back into hills just to see it still tier 2 with wp running BUT the supply count is reduced to 500. Ran out of range and back in to see if that fixed but nope. Even mapping or a complete re log did nothing.
Was upgrading our beloved Hills Keep before the last update, got it to tier 2 with wp running, supply count was 0/900. Now after this update i ran back into hills just to see it still tier 2 with wp running BUT the supply count is reduced to 500. Ran out of range and back in to see if that fixed but nope. Even mapping or a complete re log did nothing.
We have fully upgraded keeps showing 1700/500 supply. Towers have the same bug.
At another keep we cannot but the final two upgrades from the left suide as we cannot get the supply in the keep above 550 as the pervious upgrade has bumped the limit to 550 supply.
Yup, wp in Hills just completed and sup count went up with 150 to 0/650. All ohter upgraded objectives show supp count as if theyre wooden.
Edit: also when you look at ohter maps through world maps you will see objectives having the wrong colour too. Like you own sm looking from a borderland which isnt the case.
(edited by Offair.2563)
same here, hils with 745/500 sups, t3 with waypoint
Same here, and if the supply goes below 500, it won’t go above it anymore. So don’t let it drop below…
Also, another bug that I found; Our towers guards and archers, randomly keep turning into enemy archers and guards… The tower is ours, but every few seconds, they transform into enemy ones x: It’s really weird, watching it happen..
And just now, I randomly got kicked out of the borderland with no dc message or anything.. Same happened with a lot of my friends and guildies o.O
Edit; so the entire fsp bl dc’d, we joined back. Now we’re suddenly able to see the enemy commanders.. Also, able to speak with the enemy servers in mapchat… GG?
OH, and we can’t enter our keep?! wtf is going on…
(edited by LadySkylet.8549)
Yep, can confirm, seeing this bug as well.
You think that’s bad? in our match up AG v AM v DL everyone in EB is friendly, 180 people on tag…
You think that’s bad? in our match up AG v AM v DL everyone in EB is friendly, 180 people on tag…
Haha should go cap their corners then. Anyway PPT seems to randomize it self too.
Its not just keeps. WvW is all messed up, haha. PPT isnt the same for everyone, enemy guards spawn in friendly towers (and contest them, lol), supply quantity bugs and I experienced 2 complete border crashes (as in all disconnected) within an hour… Oh and I forgot that all three servers could talk on map chat :p
Its not just keeps. WvW is all messed up, haha. PPT isnt the same for everyone, enemy guards spawn in friendly towers (and contest them, lol), supply quantity bugs and I experienced 2 complete border crashes (as in all disconnected) within an hour… Oh and I forgot that all three servers could talk on map chat :p
Yea I made this topic the moment I saw a keep bugged but realised there are way more bugs in it, so edited the title.
Aurora, Abaddon and Drakkar EB is totally broken. ATM we are having a big party in Stonemist Castle as we can´t enter our own keeps, cap anything or attack each other.
Do you think they’ll roll back the scores? Came across a gate at 50% from an enemy guard at the tower we owned, and saw enemy server taking advantage of bugged npc’s doing work on the gate for them. No, it wasn’t Siegerazer
Do you think they’ll roll back the scores? Came across a gate at 50% from an enemy guard at the tower we owned, and saw enemy server taking advantage of bugged npc’s doing work on the gate for them. No, it wasn’t Siegerazer
Just killed guards on enemy controlled tower. Soon as they died friendly guards spawned and went to PVD lol. I almost start to think they should have done this as april fools joke.
Now the whole server disconnects and every upgraded thing went back to wood. Can’t enter anything and everyone became a true friendemies!
These are not bugs, these are new features.
I just realized something…
Did Arenanet just accidentally show us how they plan on solving borderland coverage issues?
Think about it. Borders being “at peace”. Oh so its 12:00 in the middle of the day and only EB has players on it? Well then 3 borders are at “peace” and doesnt provide any score income. In the afternoon, 1 border goes to “war” again as the population increases and in the evening all borders are at war.
.
.
.
Hahaha nah they cant be that clever can they?
Can they?!
Ya, I logged in and went to defend a tower, but I couldn’t because it was all enemy npcs in it except Lord and one other server guy. All of our towers are being contested constantly, so we can’t keep track of anything. Being in Red means those road guard NPCs keep spawning hostile and hitting yaks.
It’s nuts.
I just realized something…
Did Arenanet just accidentally show us how they plan on solving borderland coverage issues?
Think about it. Borders being “at peace”. Oh so its 12:00 in the middle of the day and only EB has players on it? Well then 3 borders are at “peace” and doesnt provide any score income. In the afternoon, 1 border goes to “war” again as the population increases and in the evening all borders are at war.
.
.
.Hahaha nah they cant be that clever can they?
Can they?!
That would be fine if they reworked the bl’s so there were no home bl’s. If they implemented that in the current bl’s whoevers bl opened up first would be screwed.
mobs in mags keeps have been turning hostile while we still own the objective
Oh man I hope they don’t fix it before I get home from work.
New build in 10 minutes….
Darn. EU gets to have all the fun.
This is when it would be really cool if ANET communicated with everyone to let them know what they are aware of, and they are working on a fix, lol.
I suppose they’ll let us know in a few weeks though when they get around to fixing it xD
I actually agree with the EU having all the fun comment. I would have loved to log in and have the GW2 equivalent of the Christmas truce happening, as opposed to the Gw2 equivalent of the Mutiny on the Bounty we got lol.
If only Deso BL resetted more often
I lost deso garri to those monsters.
I actually agree with the EU having all the fun comment. I would have loved to log in and have the GW2 equivalent of the Christmas truce happening, as opposed to the Gw2 equivalent of the Mutiny on the Bounty we got lol.
Ha ha it’s fun indeed…. when you can log in
Lot of players can’t even play tonight. And it’s even more frustrating. We can’t follow our server via the websites because API are bugged too… So I’m just here, watching a dumb TV show
This is when it would be really cool if ANET communicated with everyone to let them know what they are aware of, and they are working on a fix, lol.
I suppose they’ll let us know in a few weeks though when they get around to fixing it xD
This is when it would be really cool if ANET communicated with everyone to let them know what they are aware of, and they are working on a fix, lol.
I suppose they’ll let us know in a few weeks though when they get around to fixing it xD
Sorry ANET. You win this time…
Im going to just sit in this corner over here and eat this delicious crow and my own hat.
Piken / Baruch / Augury MU reset to zero and completely broken.
Yet again Anet’s inadequate testing is shown up.
Our points resetted and OS is the only place where you can kill people.
http://i.imgur.com/XUjAPg1.jpg
I just got disconnected twice within the time span of 2 minutes >_< in EOTM.
I give up. Not going back to EOTM till it’s fixed. Not gonna waste my time.
It’s wvw- no testing involved.
Maybe next week someone will notice the emails from our white knights and get a dev to take a look, then a fix will be made which includes reducing map population cap further, so that only 3 players can be on it at a time- one from each server:-)
i’m noticing that hostile guards are spawning inside friendly towers as well.
dane doesnt respawn guards and multiple towers spawn enemy guards lol
Guards spawn but enemy. So guards fighting guards regardless of what area or map
Wonder what was being changed in that area of code to trigger this…
Can someone explain to me how a patch can break a dozen things that have absolutely nothing to do with the patch?
How can a patch related to LA simultaneously break stealth and makes the WvW guards attack their own tower?
Why the hell can’t they just roll back the patch until they sort out some of the problems it caused? I mean do we really need scaffolding in LA? That stupid worker has been hammering away at the bridge for a year now and it’s still broken as kitten, I don’t think anyone will care if the city just pops up fully repaired one day.
Guards are still bugged over half a day after the patch, for god sake fix the bloody game anet.
That there are so few posters tells you a lot about the general level of apathy that wvw players now have. ‘oh look it’s broken’, oh well, we know we’re bottom of the pile so the general level of expectation is that it might be fixed ‘soon’.
I’m sure if it was a spvp problem it would have been resolved by now. Oh look, they fixed the spvp problem already..
Maybe someday they will explain why they think it’s a good idea to redraw LA so it’s half fixed instead of spending a little time making it into a week long event that ends up with a magic spell being cast that reverts it to the former glory, that we could all have enjoyed- just seems a waste of drawing time otherwise.
Guards are still bugged, supply is still bugged………………
This is ludicrous we’re getting 4-5 enemy guards spawning on keep gates this is enough to take down a gate eventually, this kitten needs to be fixed
Yay, something new is happening in WvW! We asked for years and years and finaly they delivered :P
Yay, something new is happening in WvW! We asked for years and years and finaly they delivered :P
How do they even kitten something up this bad? There weren’t even any flipping WvW changes in the patch!
Like 5 minutes QA on this patch in a WVW map would’ve revealed this stupid garbage. IMO this is pretty definitive proof ANet doesn’t give two craps about WVW, after Colin’s embarrassing explanation of WVW at PAX South.
As a competitive game the stealth bugs and WvW bugs are a massive failure. It’s totally unacceptable. Then again, I stopped caring about PPT about 2 years ago.
While fixing these bugs you might as well change the scoring system.
maybe it is practice for the new defense events at all the keeps/towers!
Yay, something new is happening in WvW! We asked for years and years and finaly they delivered :P
How do they even kitten something up this bad? There weren’t even any flipping WvW changes in the patch!
That they are willing to tell us about.
There are some things they have never stated, several glitches, and map glitches have been slowly fixed but never mentioned.
There is also the fact they could be adding things to make the servers ready for the WvW map beta testing and HoT release.
i think someone data mined some tournament trophies, although they could also be for PvP so…
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