Night Capping and YOU

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Posted by: lollie.5816

lollie.5816

lemme understand:
NA servers talk English (yeah American English), EU servers talk English, then why split them into 2 parts? if WvW was realy intended to be a 24\7 match, they shouldn’t make those distiction into NA\EU. This was the first fault they made, it’s not an european player fault going in an EU server

European gamers are used to having servers in their region, for latency benefits. Oceanic gamers aren’t, so we always get dumped onto the US servers (which still give us 200ms to 300ms pings), so this is why we’re here. European gamers would be pretty much expected by the games company to kick up a fuss if they got forced onto US servers, because of higher pings. They wouldn’t even try to make US gamers play on EU servers, the tears would be epic.

They split servers up to avoid the drama, but grats I guess, you guys still managed to find something.

(edited by lollie.5816)

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Posted by: JonPeters.5630

Previous

JonPeters.5630

Game Design Lead

I wanted to post a bit on here because I was playing last night at a time where our numbers were dwindling and the influx of enemy players from another region pushed our server back to basically its last tower/supply camp. I spent a good portion of my time split between a few different things.

1) spamming, stay here and defend in team chat once ever 15 seconds. Please if your team only has a small foothold please get it supplied up and upgraded before trying to take a keep on the other side of the map.

2) Organizing a small group of people (5-10) to make targeted raids on supply camps to slow down enemy supply gain. Synchronizing taking all supply camps right around the score tick is a good way to mitigate some of the overall score damage being done by not holding any keeps.

3) Chatting with various people about night capping. This third one was time consuming, especially because I wished I could have posted what I was telling them on the forums. Well now I am trying to do that. Let’s assume that my private chats were much more compelling, eloquent, and well reasoned than this because it was midnight and I was frantically chatting in /whisper with 3 people while simultaneously fighting off hordes of enemies.

First of all I just want to say, the game is young. We know there are areas that we want to improve. Being steamrolled into a corner of your map is not the only problem in the game and not even the only problem in WvW. We are working on these areas, but I know it’s still possible to have lots of fun playing, and as the game matures these areas are going to get better and better.

I know we all know this, but it is nice to remember that WvW is persistent. This is one of the best things about it and we don’t want to inherently make logging in at non peak hours less rewarding than logging in during primetime. We already have long queues and off-peak is a chance to avoid those and still play the game. That being said, there are some things we need to do to encourage you to log in even when your world is being dominated by a massive rush of enemies who live in a part of the world where they aren’t checking their watches to see if the sun is about to rise. We have been talking about this since about 2 or 3 days into launch and have some ideas. The problem is many of them require resources which we do not have right now as we work to keep the game stable and bug free in its infancy. However some of these ideas have some traction and we are working on them actively. They will still take some time to implement and time to test, but we are not ignoring the fact that players want to feel like their late night efforts are worth more than just a pat on the back.

  • Players need more rewards for WvW.
  • Players need to be given opportunities to break out of their base when they are trapped in by a wall of arrow carts.
  • Guilds need a better reason to claim and HOLD objectives.
  • Commanders need to be rewarded for their success and need to be able to reward their followers in turn.
  • And so and and so forth.

We are just as into playing GW2 and WvW as you guys are, and we welcome and appreciate all of your feedback. Just know your feedback is going to a good place where we are constantly trying to improve the experience for each and every player. I hope this helps clear up our position and ease your concerns about the long term health of this part of the game. I know this was really long so…

TL;DR Night capping is fun, WvW is 24/7 but getting steamrolled is not fun and we need to work on that to make it better.

OK, time to get back to Bluelake Tower in JQ Borderlands, there is bound to be a mass of HoD invaders at the front door!

Jon

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Posted by: Ganzo.5892

Ganzo.5892

About the scoring system, why don’t they just give points when bases are taken. This way if u take them back u get even.

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Posted by: Zireael.3285

Zireael.3285

JonPeters.5630

Night capping is fun, WvW is 24/7 but getting steamrolled is not fun and we need to work on that to make it better.

No Jon, you got this completly wrong. Night capping means fighting NPC’s. There’s nothing fun about that. You want to tell me that Anet LIKES to fight NPC’s more then fighting human players? Well, if this is your position and idea of having fun then to me it means I need to give you the game back and take my money because nothing will change in this regard.

Getting steamrolled means that either you’re in the wrong place or your server is underpopulated because:

1. It’s the middle of the night.
2. This particular server is low on pop all the time.

Since your idea of balancing means people should transfer to servers that are low pop to avoid queues, what will you do when high pop servers with people from all over the world get matched together eventually as they are prone to get most score under current scoring system? Well, those people will tell you that this system is great. Since their 3 servers have high pop AND people active 24/7, they won’t get the down sides of night capping because the battle will continue to go on there all the time. People would naturally want to avoid losing due to night capping so they’ll transfer to those servers even increasing queue times. So you’re getting yourself shot in the foot.

Current system favors people fighting off-peak hours. You shouldn’t favor any people fighting at any time. People should be rewarded for their combined efforts at any time not for the effortlessly taking the whole map in the night and doing nothing during peak hours. Only taking objectives should give score, holding and upgrading keeps should give other non-score bonuses. Taking objectives with 0 or close to 0 defenders shouldn’t give score either. Combat and struggle needs to be rewarded, not holding on to stuff through the night.

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Posted by: lollie.5816

lollie.5816

Taking objectives with 0 or close to 0 defenders…

Properly matched servers won’t have one with 100 players and the other 2 with 0 players – eventually servers will be either 24/7 and at top and matched to each other, or servers that don’t have 24/7 populations and they’ll also be matched to each other. There won’t be this disparity you worry about.

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Posted by: tluv.5821

tluv.5821

Here is an idea, those that are Outmanned, get a high score boost.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: Zireael.3285

Zireael.3285

Taking objectives with 0 or close to 0 defenders…

Properly matched servers won’t have one with 100 players and the other 2 with 0 players – eventually servers will be either 24/7 and at top and matched to each other, or servers that don’t have 24/7 populations and they’ll also be matched to each other. There won’t be this disparity you worry about.

Ok, I’m fine with that. As long as 24/7 servers are not regarded as “better” in terms of combat just because they happen to acquire guilds from Oceania or Asia to play for them through the night. That means they shouldn’t get more score because they are capable of taking stuff unobstructed and getting score for doing nothing. Simple as that. Changing the scoring system eliminates whatever “proper” matching people have in mind. Not to mention that current system in a few months time will be completly stagnant in terms of servers you play with. First three will always be first three and will always play each other. I repeat, people need to be rewarded for COMBAT AND STRUGGLE vs. PEOPLE, not versus computer controlled characters, or for holding stuff taken without any effort for many hours till afternoon when people start to show up at try to take it back.

(edited by Zireael.3285)

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Posted by: Cloud.7613

Cloud.7613

I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.

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Posted by: Devildoc.6721

Devildoc.6721

The key thing is, “night time” active players, you know mostly oceanic players, need to spread out amongst the servers. The problem is they have this mentality carried over from other MMO’s where they need an “unofficial oceanic server” where they all bunch up on.

This is a community issue and the oceanic community needs to discuss this.

Decide for themselves… is it really that fun to roll the map virtually uncontested during their prime time when north american players are sleeping?

Zapp – 80 Asura Afromancer

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Posted by: Ynot.8397

Ynot.8397

we don’t want to inherently make logging in at non peak hours less rewarding than logging in during primetime.
TL;DR Night capping is fun, WvW is 24/7 but getting steamrolled is not fun and we need to work on that to make it better.

I still don’t think you understand it. You say you do but those parts prove you don’t.
You don’t want to make non peak hours less rewarding, Well, hoe about you make peak time more rewarding? The off peak time is already more valuable. If you have higher numbers you roll over the other team. I don’t think I need to explain the issue are there are countless posts about it.
As to your TL;DR, NO. Night capping is not fun. Being night capped IS NOT FUN. Fighting at night is fun. Those two things are fundamentally different. Night capping is taking over when there are no enemies. Night fighting is taking over an objective from a relatively equal opponent.
Please figure it out because so far you don’t know the issues.

Ferguson’s Crossing→ SoS→ DR→ EBay

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Posted by: Ynot.8397

Ynot.8397

I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.

It isn’t an issue on every server. Do you mainly play on weekends? If you do the issue doesn’t hurt you as much. I can’t claim to know SoS and their problems, but I can say if you steamroll during the day and are even at night(your night, not NA), it is probably due to numbers.

Ferguson’s Crossing→ SoS→ DR→ EBay

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Posted by: lollie.5816

lollie.5816

The key thing is, “night time” active players, you know mostly oceanic players, need to spread out amongst the servers. The problem is they have this mentality carried over from other MMO’s where they need an “unofficial oceanic server” where they all bunch up on.

This is a community issue and the oceanic community needs to discuss this.

Decide for themselves… is it really that fun to roll the map virtually uncontested during their prime time when north american players are sleeping?

Oceanic people “bunch up together” so they have other people around to play with and talk to during their playing hours. It’s nothing to do with your sleepytime.

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Posted by: Cloud.7613

Cloud.7613

The key thing is, “night time” active players, you know mostly oceanic players, need to spread out amongst the servers. The problem is they have this mentality carried over from other MMO’s where they need an “unofficial oceanic server” where they all bunch up on.

This is a community issue and the oceanic community needs to discuss this.

Decide for themselves… is it really that fun to roll the map virtually uncontested during their prime time when north american players are sleeping?

And this ladies and gentlemen is why we want our own unofficial server, It’s the same everywhere. It’s not our fault we want to belong with a player base that doesn’t treat us like second class citizens.

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Posted by: Zepolak.2095

Zepolak.2095

While there will certainly be something implemented to alleviate the feeling of getting steamrolled sometimes, I think (and hope) there will hardly be any big change to the scoring system.

The reason why is there is simply no way to do that. How will you compensate the fact Russians wake up 3 hours earlier than French people, get back from work 3 hours earlier and go to bed 3 hours earlier as well ? (Just an example)

If you make the number of points dependent on the number of players (one of the very best solution I’ve read), you leave a hole for exploitive behaviors (massive disconnections, or worse, the fact of having the guys of your server not disconnecting, not giving up, damaging your server’s score). What’s next ? Same kind of modification for the quantity of dolyak supplies ? Because you’ll always feel the game isn’t fair enough and that there’s something to do. Each time a more complicated solution.

The only way to really solve this issue lies actually in one of the first Anet posts. The community to even out the servers. Spread population through the servers.

While at first I was like ‘Oh Anet, you are expecting people to behave in a mature way in a MMO, good luck, that’s not going to happen’, there is just no other way in my opinion, after having given it quite some thinking and having read most of the proposed solutions in the various threads, about the issue.

How to do it, well, that’s a whole other story, but considering the game is quite young, here, as a community, we are given the challenge : migrate or recruit people to make the game the more balanced possible, the way we want it.

The tools are here.

Now, it’s the story of the people that make it happen. Or merely not, searching elsewhere their perfect game. I don’t know what’ll happen. We’ll see.

I don’t believe in a miracle developed by Anet people. There’s just no way to compensate the world’s constraints (timezones, cultures, even deep structural choices) & complexity.

Here lies our liberty of choice & reaction.

Our move. (Hopefully)

GM @ Insert Coinz [CPC] @ Grand Cross @ Vizunah Square.

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Posted by: Ashane.3520

Ashane.3520

I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.

Erm.

So last night, before we go to bed.. Sea of Sorrows is in dead last place with virtually nothing on the map, even though all 3 servers had queues.

Wake up, yep, SoS has the entire map.

Can you please explain again how you arent fighting against purely NPC’s? Since I know you werent fighting against GoM players.

/Sigh.

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Posted by: Cloud.7613

Cloud.7613

I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.

Erm.

So last night, before we go to bed.. Sea of Sorrows is in dead last place with virtually nothing on the map, even though all 3 servers had queues.

Wake up, yep, SoS has the entire map.

Can you please explain again how you arent fighting against purely NPC’s? Since I know you werent fighting against GoM players.

/Sigh.

You’re comparing Sea of Sorrows to Isle of Janthir?

… Mind blown.

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Posted by: Silvermink.1456

Silvermink.1456

No Jon, you got this completly wrong. Night capping means fighting NPC’s. There’s nothing fun about that. You want to tell me that Anet LIKES to fight NPC’s more then fighting human players? Well, if this is your position and idea of having fun then to me it means I need to give you the game back and take my money because nothing will change in this regard.

I’ve played both at night and during peak times on my server. I rarely see people attack defended targets. They always look for the one (or use distraction to make one) that is poorly defended and try to cap it before defenders arrive. There should be more reward for killing opponents than rushing around taking bases and not defending them.

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Posted by: Zireael.3285

Zireael.3285

The only way to really solve this issue lies actually in one of the first Anet posts. The community to even out the servers. Spread population through the servers.

Yes, it’s going to happen when the majority of this game population gets fed up by the uneven scoring system and leaves. The rest of the people that stays will spread out evenly upon few of the servers that are left.

I’m not entirely sure if that’s the right idea. I want to have lots of people in this game to fight with. And I want to have the possibility to fight with them on equal terms regardles of the time when I or them sleep or log-in.

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Posted by: Ashane.3520

Ashane.3520

I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.

Erm.

So last night, before we go to bed.. Sea of Sorrows is in dead last place with virtually nothing on the map, even though all 3 servers had queues.

Wake up, yep, SoS has the entire map.

Can you please explain again how you arent fighting against purely NPC’s? Since I know you werent fighting against GoM players.

/Sigh.

You’re comparing Sea of Sorrows to Isle of Janthir?

… Mind blown.

No.

No where did I mention IoJ. I mentioned the current matchup of SoSvGoMvTC.

It sounds like you didnt even read the post. The poster was saying that hes on SoS and that they dont fight NPC’s, they fight actual players… which is complete BS of course.

Then went on to show how bad SoS was during the day (even though we all had queues, so it was perfectly even), to becoming godlike over the night fighting a computer army.

Again, the NA player’s time is simply trivialized as it is not worth anything. Oceanic players rule NA servers. Canadians rule EU servers. Amazing stuff right here.

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Posted by: Cloud.7613

Cloud.7613

I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.

Erm.

So last night, before we go to bed.. Sea of Sorrows is in dead last place with virtually nothing on the map, even though all 3 servers had queues.

Wake up, yep, SoS has the entire map.

Can you please explain again how you arent fighting against purely NPC’s? Since I know you werent fighting against GoM players.

/Sigh.

You’re comparing Sea of Sorrows to Isle of Janthir?

… Mind blown.

No.

No where did I mention IoJ. I mentioned the current matchup of SoSvGoMvTC.

It sounds like you didnt even read the post. The poster was saying that hes on SoS and that they dont fight NPC’s, they fight actual players… which is complete BS of course.

Then went on to show how bad SoS was during the day (even though we all had queues, so it was perfectly even), to becoming godlike over the night fighting a computer army.

Again, the NA player’s time is simply trivialized as it is not worth anything. Oceanic players rule NA servers. Canadians rule EU servers. Amazing stuff right here.

You do realise, SoS was actually losing in not only points but potential points at 7:30-8:30 Adelaide/Darwin time? In this time, we finally took control at 1:00 AM and steamrolled since. We never actually took control for a long time, I guess Australians helped TC and Gates of Madness against our prime time too right?

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Posted by: fadi saaida.6587

fadi saaida.6587

Not sure if this has been suggested but what u guys think of this solution.

X= players number on the map from server A
Y= players number on the map from server B
Z=players number on the map from server C

When a team capture a tower/keep. the score will be determined by how much other servers have on that map. for example:

Keep will be worth 25 point on peak hours on offpeak hours Server A capture a Keep: his points will be 25 ( y+z/x). this will ensure that if a server have more ppl than the 2 servers combined it will need more keeps/tower, and if a server getting steamrolled it will ensure taking a keep/tower have a bigger impact. this score system exlude camps since it’s easier to take and flip. the more disaapropiate the numbers are the more the score system will scale. imo this is an elegant fix easy to implemet.

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Posted by: romsea.8539

romsea.8539

I totally agree on the incentive to play while losing, and the ability to safely go out of borderlands without being spawn camped.
While incentive should be easy to find, the borderland camping part should be more difficult to achieve, maybe giving each border heavy npc patrol to the first tower/supply, giving an easy objective to outnumbered forces to reach and defend?
Anyway, winning keep people up and fighting, as soon as you loose it’s common place to see people slowly disappear, afking in a safe spot or even in front of an ennemy bus doing nothing but waiting for the inevitable.
It’s obviously part of the problem as steamroll often start fairly early for it to be called capping while everyone is sleeping.

(edited by romsea.8539)

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Posted by: Cloud.7613

Cloud.7613

Not sure if this has been suggested but what u guys think of this solution.

X= players number on the map from server A
Y= players number on the map from server B
Z=players number on the map from server C

When a team capture a tower/keep. the score will be determined by how much other servers have on that map. for example:

Keep will be worth 25 point on peak hours on offpeak hours Server A capture a Keep: his points will be 25 ( y+z/x). this will ensure that if a server have more ppl than the 2 servers combined it will need more keeps/tower, and if a server getting steamrolled it will ensure taking a keep/tower have a bigger impact. this score system exlude camps since it’s easier to take and flip. the more disaapropiate the numbers are the more the score system will scale. imo this is an elegant fix easy to implemet.

I think it has come up, but not in detail, nice explanation and idea :>

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Posted by: Zireael.3285

Zireael.3285

Not sure if this has been suggested but what u guys think of this solution.

X= players number on the map from server A
Y= players number on the map from server B
Z=players number on the map from server C

When a team capture a tower/keep. the score will be determined by how much other servers have on that map. for example:

Keep will be worth 25 point on peak hours on offpeak hours Server A capture a Keep: his points will be 25 ( y+z/x). this will ensure that if a server have more ppl than the 2 servers combined it will need more keeps/tower, and if a server getting steamrolled it will ensure taking a keep/tower have a bigger impact. this score system exlude camps since it’s easier to take and flip. the more disaapropiate the numbers are the more the score system will scale. imo this is an elegant fix easy to implemet.

I think it has come up, but not in detail, nice explanation and idea :>

Yeah, it was suggested that score needs to be dependant on the mount of people present on each world. Since Anet is not really showing important signs of wanting to change anything (we don’t have enough manpower to do that, we find fighting NPC’s in the night fun) they are currently checking up on people mood in this regard. They will post their ideas before they change the scoring system. Right now they’re just chatting the community up.

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Posted by: Ashane.3520

Ashane.3520

You do realise, SoS was actually losing in not only points but potential points at 7:30-8:30 Adelaide/Darwin time? In this time, we finally took control at 1:00 AM and steamrolled since. We never actually took control for a long time, I guess Australians helped TC and Gates of Madness against our prime time too right?

I’d personally love a hour by hour screenshot tommorow night, assuming TC/GoM simply dont give up as we know now its entirely impossible to win.

You have to remember, 1AM isnt exactly “late” for a gamer. Not to mention SOS has a heavy EU presence as well.

Could you agree that before that, SoS was getting dominated? Then all of a sudden, the majority of US players go to bed for GoM/TC, and then tada…. you steam roll everything?

You HONESTLY dont see anything wrong with that? Can we at least get a single honest Oceanic player in here. I understand you dont want your time trivialized. By that same token, we dont either.

You need your own server, just like French Canadians need their own server so they arent flooding EU doing the same thing you are doing here. Then region lock these kitten servers and finikitten. It’s just that simple.

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Posted by: Nucleotides.6928

Nucleotides.6928

Well Mr. Peters. Your information is insightful and I look forward to the changes you have in store for us. It’d be cool to have a much better showing in w3.

People need to relax and let them decide how they want to fix these things. Yes it’s crappy in the short term but lets be realistic this crap doesn’t happen over night. If you don’t want to wvw until that happens then so be it. The game is yours to play until they stop offering the servers to run the game. It is only going to get better. Grab a beer, kick back and watch as the most amazing game I have playing in a decade matures.

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Posted by: iHungeri.4096

iHungeri.4096

i think WvW just needs a bit of time to mature.

having said that, i agree with the couple of mentions of server population and activity being the main factors affecting WvW outcome. (you know the “player activity” graph you see when you log into Steam?) what the devs could do is find a way to watch the WvW server populations AND activity, and match similar servers together.

that way, well-populated servers with lots of “nocturnals” will be playing each other, and the same would go for quieter servers with more day-timers.

will pay for a dolly rocket booster

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Posted by: Cloud.7613

Cloud.7613

You do realise, SoS was actually losing in not only points but potential points at 7:30-8:30 Adelaide/Darwin time? In this time, we finally took control at 1:00 AM and steamrolled since. We never actually took control for a long time, I guess Australians helped TC and Gates of Madness against our prime time too right?

I’d personally love a hour by hour screenshot tommorow night, assuming TC/GoM simply dont give up as we know now its entirely impossible to win.

You have to remember, 1AM isnt exactly “late” for a gamer. Not to mention SOS has a heavy EU presence as well.

Could you agree that before that, SoS was getting dominated? Then all of a sudden, the majority of US players go to bed for GoM/TC, and then tada…. you steam roll everything?

You HONESTLY dont see anything wrong with that? Can we at least get a single honest Oceanic player in here. I understand you dont want your time trivialized. By that same token, we dont either.

You need your own server, just like French Canadians need their own server so they arent flooding EU doing the same thing you are doing here. Then region lock these kitten servers and finikitten. It’s just that simple.

I could see a small to medium dip in US player base, but so could be said for when Americans wake up and Oceanic’s are no longer playing, All I’m saying is Oceanic’s aren’t the problem from what all the NA players seem to be saying. And if we get our own server it’s game over for Australians, we will never fill the battlegrounds let alone win and who would want to face the server? no one. With the last part, Idk, seems like hatred to me. O.o

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Posted by: lollie.5816

lollie.5816

Could you agree that before that, SoS was getting dominated? Then all of a sudden, the majority of US players go to bed for GoM/TC, and then tada…. you steam roll everything?

You HONESTLY dont see anything wrong with that?

Let’s turn this around for a sec:

SoS is a mainly Oceanic timezone server. So what you’re saying is it’s okay for NA to steamroll sleeping Oceanics, but it’s not okay for Oceanics to steamroll sleeping NAs?

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Posted by: Kiviar.7063

Kiviar.7063

Messing around with point gain does not fix the main problem that the losing side is underpopulated and can not compete at the same times as the winning one. THAT needs to be fixed. everything else just pushes around problems.

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Posted by: lollie.5816

lollie.5816

Messing around with point gain does not fix the main problem that the losing side is underpopulated and can not compete at the same times as the winning one. THAT needs to be fixed. everything else just pushes around problems.

There is no problem when the servers facing each other will have similar groups of people. 24/7 servers will face each other, and the rest who are not 24/7 will face each other.

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Posted by: Kiviar.7063

Kiviar.7063

There is no problem when the servers facing each other will have similar groups of people. 24/7 servers will face each other, and the rest who are not 24/7 will face each other.

and whichever of those servers has even the scarcest population advantage wins 100% of the time. Please come down to the bottom six and see how things work out there before claiming everything is fine.

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Posted by: lollie.5816

lollie.5816

and whichever of those servers has even the scarcest population advantage wins 100% of the time. Please come down to the bottom six and see how things work out there before claiming everything is fine.

So, you want the game devs to regulate overall population for you? Really?

Population control is in your hands as a player – go to the server that has the population and timezone you prefer.

Looking at things purely numerically, staying on a low population server really isn’t what the game devs/shareholders would prefer, as keeping that extra low-pop server running costs money. Better that servers are a little more consolidated tbh, money-wise.

(edited by lollie.5816)

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Posted by: Nucleotides.6928

Nucleotides.6928

Changing the time between tics won’t change anything. Sure the overall numbers themselves will be smaller but if you normalize it to total possible gains you still end up with the same percentage. The time it would take you to make up the amount would not change at all we just wouldn’t see 100k blow outs but rather 10k blow outs with the the overall scores are also a tenth as big. (this is an example but I did the math a while back when I thought the same thing) It would however greatly increase the incentive to cap at the last second because even though the other team held the position for an 59 minutes, they lost it at the last one so it doesn’t count.This doesn’t solve the problem it just makes the cap at the last second meta game that much stronger.

The solutions have to be to give people incentive to play at all times and assist those that are outmanned better. Playing with the point system will only trivialize those that aren’t in the Americas (north and south) if Anet went the way of making points worth less over night, I myself would stop playing even though I’m a NA player because that kitten is just not right.

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Posted by: Varonth.5830

Varonth.5830

People should be…discouraged to fight when other servers presence is close to 0.

Those are our natural playing hours. You suggesting we should be discouraged from playing in our own timezone? Don’t bother replying, because yes this is what you’re saying.

Basically you should be as much discouraged to play as those few defenders fighting a hopeless fight. So yes you should be very discouraged from playing.

Of course you ignored that viewpoint, because it doesn’t fit to your “everyone has the same right to enjoy the game” philosophy.

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Posted by: NixZero.7540

NixZero.7540

No Jon, you got this completly wrong. Night capping means fighting NPC’s. There’s nothing fun about that. You want to tell me that Anet LIKES to fight NPC’s more then fighting human players? Well, if this is your position and idea of having fun then to me it means I need to give you the game back and take my money because nothing will change in this regard.

I’ve played both at night and during peak times on my server. I rarely see people attack defended targets. They always look for the one (or use distraction to make one) that is poorly defended and try to cap it before defenders arrive. There should be more reward for killing opponents than rushing around taking bases and not defending them.

you mean, you should be punished for actually using your brain and doing strategy and tactics, rewarded for just plodging on and attacking wathever ahead of you blindly?

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Posted by: lollie.5816

lollie.5816

Quote button has disappeared again vvv but @Varonth, luckily for the us, the game devs want all their players to have access to the game, not just you.

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Posted by: Varonth.5830

Varonth.5830

Quote button has disappeared again vvv but @Varonth, luckily for the us, the game devs want all their players to have access to the game, not just you.

They probably also want everyone to have fun ingame, not just you

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Posted by: lollie.5816

lollie.5816

Quote button has disappeared again vvv but @Varonth, luckily for the us, the game devs want all their players to have access to the game, not just you.

They probably also want everyone to have fun ingame, not just you

Turn up and you can have fun too.

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Posted by: Ramanthes.5916

Ramanthes.5916

Or just remove the kitten point system and match up servers at random. Set bonuses according to objectives and reverse outmanned and Orbs buffs (Seriously, a mechanical advantage to the outnumbering side? Seriously?). It’s demoralizing to know that there’s NO chance for a primetime recovery no matter how well organized your server is in that timeframe.

You could also scale outmanned like Lake Wintergrasp did, multiplying the strength of the outnumbered people (more health, more damage, propably a defiant buff too). The tactical advantage is still on the side with the most players because of the multitude of objectives (more map coverage= more points) but at least the outmanned side has some incentive to stay and fight (more killing= more loot/exp).

There are solutions that won’t violate your precious 24/7 credo but right now you’re allienating the players who actually have to use effort to fight in real PvP battles by rewarding those who have a strong enough offpeak presence to zerg everything down with no real opposition.

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Posted by: lollie.5816

lollie.5816

strong enough offpeak presence to zerg everything down with no real opposition.

If matching works right you shouldn’t be getting matched against servers that don’t have a fairly similar composition to your server. That means, your server should ultimately only play against other non-24/7 servers, if your server doesn’t front during those hours.

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Posted by: Varonth.5830

Varonth.5830

Quote button has disappeared again vvv but @Varonth, luckily for the us, the game devs want all their players to have access to the game, not just you.

They probably also want everyone to have fun ingame, not just you

Turn up and you can have fun too.

Yesterday, 2am the matchup resetted.
At ~2:10am the new matches begon.
This is at 2:30am yesterday evening:
http://i.imgur.com/bzv9S.jpg
http://i.imgur.com/GTZb0.jpg

If you are on one of these server dominating a specific timeslot by alot, crushing anykind of small defense in your way, please consider to change your server for 1 or 2 days to the outmanned, last placed server.
After 2 days of defending, please tell us how much fun you had, and how much reward you got.

It’s not against australian players (I am from europe btw), but against players who basically destroy the fun of others with their attitude.

PvPers want to fight other players. And they want to win.
Switching to the dominating server to fight doors counters the first point.
Staying on the underdog server counters the second point, as you won’t win if you are heavily outnumbered, with orb buffed enemies, sitting in fortified objective.

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Posted by: lollie.5816

lollie.5816

@Varonth I think you just need to give it time to smooth out, as above.

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Posted by: Mr Magoo.9065

Mr Magoo.9065

An interesting, yet very disheartening read. The base for WvW in GW2 is so much better than other recent attempts, yet it seems the devs dont want to capitalize on it… sad.

Let’s take a look at the official statement.

First of all:

This is simply saying that we will not be changing WvW based on some players’ idea of off time hours.

It’s not “some players” idea. It’s the VAST MAJORITY of all players, like literally 95% of all gamers who will ever play this game – or more even. Because that’s the number (I have that on good authority of my buttocks) of players in this game being forced to sleep at night.

I have never played a game with region-specific servers(EU-servers) where more than maybe 5% of the player numbers that were parsable during the day, were active during night. Never.

And this

How we’ve came to this conclusion is that no player’s time is more valuable than another

is just an insult really. Because in reality playing at night is MULTIPLE times more valuable than being just one more meaningless guy during the day-time stalemates. The battle is decided during the night/early morning, little by little day after day…well, night after night rather.

Everyone has different off peak hours for whatever reason.

True, and during the day those peak hours will overlap enough to guarantee a waiting queue on most servers at almost all times. Peak hours are a non-issue – the issue is that almost nobody has their peak hours during the night time, at least on european servers.
It’s just a fact, I have been playing MMOs for a long time, in other games you could easily parse the population at any given time by simple /who commands.
While this is not possible to do in GW2 (why, btw?) there is no reason to believe this game is any different.

Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time.

But they are. If they play during the day they are being punished greatly. Their efforts during the day dont matter, it’s a constant back and forth. The battle is decided during night when one server just steamrolls the other 2.
And content wise this argument does not even make sense since nighttime-players DO NOT EXPERIENCE THE SAME CONTENT anyway. Playing at night makes you unable to experience the real WvW in this game by default. All you do is fight NPCs and initiate fierce battles to the death with the mighty keep gate. It’s quite insulting to try and sell all the players adversely affected by night capping for fools with wishy-wash reasons to justify a horribly broken system.

They too are paying customers.

Interesting, so in order to maximise profit and consumer satisfaction, alienating the majority of consumers to satisfy a minority is the typical M.O. for most corporations now? Must be new.

This is not saying […]

So what is this saying other than – better make use of the free transfers while you can, find one of the few “good” 24/7 servers – by now everyone knows their names.
Further aggravating the issue for all other servers.

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Posted by: Ashane.3520

Ashane.3520

Could you agree that before that, SoS was getting dominated? Then all of a sudden, the majority of US players go to bed for GoM/TC, and then tada…. you steam roll everything?

You HONESTLY dont see anything wrong with that?

Let’s turn this around for a sec:

SoS is a mainly Oceanic timezone server. So what you’re saying is it’s okay for NA to steamroll sleeping Oceanics, but it’s not okay for Oceanics to steamroll sleeping NAs?

I’m actually glad you turned it around.

I’m saying its not ok for anyone to do that. Oceanic’s need their own server, and the French Canadians need their own server.

However, I will say that you simply cant label SoS as a primarily Oceanic server when you have queue times during NA prime time. Your NA players are just (frankly) horrible.

Regardless of that point, no players time should be trivialized as they said. That means NA, EU, Oceanic, French Canadian, I dont care who/what/why. Fix it. Or lose everyone kittenally loves WvW to Archeage/newer MMO’s.

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Posted by: Glaucon.6298

Glaucon.6298

(Sarcasm on)
You all just don’t understand that nightcapping is a fun feature of the game.

1. Nightcapping keeps the war “realistic”. When people say that WvW battles are realistic because of nightcapping, they’re right because in real life entire armies go to bed only to find themselves completely surrounded when they wake up. The war in Iraq was won by American coalition forces nightcapping the Iraqi bases while they slept.

2. It’s really fun to have your maps taken over while you sleep so that your hard-fought progress in the previous evening is entirely destroyed. Not demoralizing at all. Ask anyone from Far Shiverpeaks how this system fairly rewards talent and strategy. I’m sure they’ll agree.

3. Nightcapping does indeed involve a lot of player skill – it’s just not PvP skill, you see it’s a wonderful PvE skill challenge for the night crews

4. Nightcapping is very “casual friendly” because casual players have the time and energy to recruit international coalitions of PvP guilds to their server

5. People who complain about nightcapping are selfish. So what if it takes them 2 hours to take a keep in their primetime while it takes 10min to take the same keep when they go to bed? It’s not like the community has come up with several creative ways to address the nightcapping problem without harming anyone’s playing experience.

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Posted by: Joriel.1530

Joriel.1530

Solution to minimize:

Adding stronger npc guards that are defending the suplies, towers. etc. giving a decent challenge to any enemy zerg trying to conquer it.

By default the existent npc guards should get like “10x” tougher once 1 side gets outnumbered but it also should there be an upgrade option where you could add even more efficiency from those guards during outmaned situations.

therefore you could sleep a little bit better

i7 4770k @ 4.5ghz | GTX 780 | 8GB GSKILL RAM @ 1866mhz

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Posted by: Acuba.4312

Acuba.4312

Varanoths post is showing the problem.
It’s one thing to play against other European servers through the night and fighting with small groups of 10 against each other and some NPCs.
But we’re battling Vizunah for the second time now and it’s annoying to see fully upgraded forts fall during the night, because of an army of Canadians who show up on an European French server. At least for the Europeans it would help just to deny access to the WvWvW if you access the server from other regions. Let the Canadians have there own language servers in NA territory.

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Posted by: lollie.5816

lollie.5816

Oceanic’s need their own server, and the French Canadians need their own server.

OR just let the various populations naturally spread around and settle on servers who’ll be able to play each other. This will happen, given time. It won’t be just one server owning all the players, it’ll be several servers…with the rest not having 24/7 populations and those servers will play each other. Nothing to worry about, it’s just populations haven’t adapted and settled yet.

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Posted by: Zireael.3285

Zireael.3285

Since people can move servers whenever they please, matching servers based on their up to date performance doesn’t make any sense. If server composition is so kitten important then they should FORCE people to join ONE server until it’s FULL with people from all over the world. Then open another one and force people to fill it up again, and so on untill they run out of people that want to join. Then their idea of matching would be perfect. Since they let people choose where and when to join, matching does not work and makes people migrate to servers where they have a clear nightime advantage instead just staying where you are, build a community on a server of your chosing and be able to fight on equal terms with every other server on this planet. That’s not only community ruining move, it’s just outright wrong because it promotes ways to contrieve the system and transfer to whatever server wins instead organizing and actually fighting to win. People should be rewarded for fighting, not for being where it takes nothing to win.