PPT Scaling
I should have read this before posting my own thread, the ideas are similar. I like the idea of upgrades doing more than take away your money and supply – they’d have extra value in the PPT. My idea (linked below) is to also scale the PPT, but based on how many times an objective has been defended.
How does this system intend to deal with larger servers ? If server size A>B>C and server A takes and hold its entire borderland, upgrades it, and the other servers are unable to touch even their south towers. But things on B and C’s borderland will keep flipping by each others and server A’s roamers and zergs. This will result in server A sitting on a crazy amount of PPT.
Just using your tower point example here, with 10 vs 29 ppt, would that mean that Server A would receive close to 290 PPT for holding that one map, while the other 2 maps would be worth around 100 PPT each because being constantly flipped ?
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Uuuuuuuugh give it up.
Ever since release there’s been suggestion upon suggestion on this exact thing. Even after all the collaborative development posts by the devs, nothing has been “fixed” with the core flaw of the WvW, coverage and PPT. You can forget about complicated things like this (yes its complicated to fairly scale PPT in float values even if it may seem like childs play at a glance).
Simpler ideas if often better. For example:
No more PPT.
Keeps give a fixed amount of points when taken over.
Keeps also give a fixed amount of points when upgraded a tier.
Keeps apply AoE defense effect giving 2x points for kills when tagged.
Keeps and camps keep track of local outmanned buffs in their surroundings and apply 2x more points for kills (doesnt matter if its attacker or defender, anyone that is outmanned gets it).
End result == Points is focused around taking, upgrading your keeps and actual PvP in and around them. Not PPT kitten all night in an empty border.
Uuuuuuuugh give it up.
Ever since release there’s been suggestion upon suggestion on this exact thing. Even after all the collaborative development posts by the devs, nothing has been “fixed” with the core flaw of the WvW, coverage and PPT. You can forget about complicated things like this (yes its complicated to fairly scale PPT in float values even if it may seem like childs play at a glance).
Indeed. No one even looks a page back. Literally every single day someone makes a new thread on this topic. It is hard to determine if they are simply to lazy to look toward the bottom of the front page and post on the existing thread, or believe their opinion holds more value then others, and deserves its own thread.
Simpler ideas if often better. For example:
No more PPT.
Keeps give a fixed amount of points when taken over.
Keeps also give a fixed amount of points when upgraded a tier.
Keeps apply AoE defense effect giving 2x points for kills when tagged.
Keeps and camps keep track of local outmanned buffs in their surroundings and apply 2x more points for kills (doesnt matter if its attacker or defender, anyone that is outmanned gets it).End result == Points is focused around taking, upgrading your keeps and actual PvP in and around them. Not PPT kitten all night in an empty border.
This idea is probably wouldn’t work as I see it, unless you have left out some details.. All it does is encourage delayed karma training. Hold keep, upgrade keep. Forget about keep. Once you have the points from taking it and upgrading it, there is little point in wasting effort to hold it. Unless the points per capture and upgrade are very low. Which then defeats the point of keeps at all.
https://www.youtube.com/watch?v=6q3em9s5I4c
This idea is probably wouldn’t work as I see it, unless you have left out some details.. All it does is encourage delayed karma training. Hold keep, upgrade keep. Forget about keep. Once you have the points from taking it and upgrading it, there is little point in wasting effort to hold it. Unless the points per capture and upgrade are very low. Which then defeats the point of keeps at all.
As if that is any different from now? Karma training has nothing to with PPT. In fact, it skips PPT entirerely, that only delay the train. Ideally entire armies will just bypass each other. Karma trainers would be most happy if all the keeps had open doors and no NPCs.
The point would be shifting a buttload of points to active PvP instead of passive PPT. I did not specify the points per upgrade or capture, no. That is a balance issue which can only be tested by doing it (which will never happen, so this is purely hypothetical anyway). Of course it wouldnt be like 5000 points for a capture if a kill is worth 1 point. It would be much, much lower. Also, you missed the part where I specified PvP scoring that encourage defense (even when outmanned). The points from upgrading a keep would just be icing on the cake.
Karma training would be business as usual, but unlike the current PPT system with infinite points from an uncontested keep, it would give finite points per keep (capture+upgrades) and then only points for capping it, defending it or bonus points for fighting outmanned around it. Holding a keep is the basis for players to actively leech points from it. No keeps, no points! No players, no points! Well aside from said upgrade icing on the cake.
(edited by Dawdler.8521)
I disagree. I see a great many who want to win the week. When they want karma, they go to EOTM, because karma training is much less efficient in actual WvW in comparison.
Personally, I see no reason to try to shift all of the points to PvP. We have PvP for that as well as the up coming strong hold for. I do not see any logic in forcing that into WvW. If I want it all to be about fights, I will take my guild to obsidian sanctum.
https://www.youtube.com/watch?v=6q3em9s5I4c
Dawdler: I saw another user post something similar in the DCI threads (munkiman.3068), and I think his version looked pretty good. Worth a look if you’re interested.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”