Perplexity Engies, Um Hello Devs?

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Posted by: Aberrant.6749

Aberrant.6749

Engineers have access to all kinds of confusion sources. With or without the runes.

But with the runes it’s way over the top. Too much access to interrupts plus all the other ways eng has to put conditions on the target… that’s the problem with these runes they add too much (regardless of what interrupt proficient class you’re playing).

Tarnished Coast
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Posted by: selan.8354

selan.8354

i think anet made this rune to buff confusion classes and users out there, but failed to see that any class with interrupts can use it and get viable stacks with it. as a mesmer it is a slap in the face as anet nerfed bb just to tone our stack ability down and yet they bring out those runes and give that ability even stronger to any interrupt heavy class.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Posted by: Chaba.5410

Chaba.5410

These runes are over the top atm, but I find it hilarious that people are complaining about the least played class in the game. Before the patch the engineer had 2 damage weapons to choose from. What this rune did was turn the shield into an offensive rather than purely defensive weapon. They should limit the stacks rather than put an icd. If they keep adding icd’s to offensive procs, then I want icd on retaliation so I don’t get hit with 10 stacks every time I throw a grenade.

QFT!!!!!!!!!

Fix retaliation’s OP proc on multi-hit skills like grenades and flamethrower then I’ll sympathize with the plight of so many against Perplexity runes.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Aberrant.6749

Aberrant.6749

These runes are over the top atm, but I find it hilarious that people are complaining about the least played class in the game. Before the patch the engineer had 2 damage weapons to choose from. What this rune did was turn the shield into an offensive rather than purely defensive weapon. They should limit the stacks rather than put an icd. If they keep adding icd’s to offensive procs, then I want icd on retaliation so I don’t get hit with 10 stacks every time I throw a grenade.

QFT!!!!!!!!!

Fix retaliation’s OP proc on multi-hit skills like grenades and flamethrower then I’ll sympathize with the plight of so many against Perplexity runes.

One problem does not justify the other… nor is it just eng’s that are out of balance when using these runes…

Tarnished Coast
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Posted by: Cynz.9437

Cynz.9437

yeh rune is absurd

i sat with 25 stacks of confusion, half of the stack lasted for 30 sec… FML

All is Vain~
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Posted by: mistsim.2748

mistsim.2748

and still no nerf according to leaked notes (which will be mostly accurate, as the last ones were).

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Posted by: sephiroth.4217

sephiroth.4217

I think perplex is OP but I’m still finding it easier to stack confusion with perplex runes on a mesmer and condition war before an engi….

You know how funny it is having a condition warrior and a hammer? BOOM half a zerg has confusion just from the earthsaker… then you use the 4 skill and 5 skill… Gives a good laugh!

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Wanze.8410

Wanze.8410

I think perplex is OP but I’m still finding it easier to stack confusion with perplex runes on a mesmer and condition war before an engi….

You know how funny it is having a condition warrior and a hammer? BOOM half a zerg has confusion just from the earthsaker… then you use the 4 skill and 5 skill… Gives a good laugh!

Dont forget to trait Death from Above and slot Stomp for 2 more Aoe Knockbacks.
I run Perplexity runes with a mostly celestial build. I do 2.5k damage with confusion at 18 stacks (easy to deal with 8 interrupts at my disposal) while my Armor and Attack rating are still around 3k each, 30% crit chance and 55% crit damage. I get another 55% pure damage increase from traits when my adrenaline is full, my target is stunned and i have 5 boons on me.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Steelo.4597

Steelo.4597

yeah this confusion engi build owned me even with traited warhorn, cleansing ire and shake it off O_O insane amount of confusion stacks applied, you cant attack because you’ll kill yourself pretty much instantly and the other conditions make sure you die over time. definately needs a nerf, im running a total duellist build with huge condi cleanse potential, i can hold myself even against full condi necros – but that build just trashed me, couldnt do a thing if the opponent didnt totally screw up himself. you’d have to stack every single condi cleanse available to warrior.. mending, soldier runes and just everything to not get dumped in the trash bin against this.. its definately over the top.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: BBMouse.6510

BBMouse.6510

People taked about this rune set a lot, so I tried to buy them and geared dire sets on a hammer war (quite expansive actually ><). It’s pretty good actually and fun to play. Not bad to run around inside a zerg freely and lively XD.

However, against 2 conditional thieves, Me and my 2 other experienced guard and ele friends are still very dead. So no nerf plz (consider they are so expansive ><) before anything can OP thieves.

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Posted by: Aberrant.6749

Aberrant.6749

People taked about this rune set a lot, so I tried to buy them and geared dire sets on a hammer war (quite expansive actually ><). It’s pretty good actually and fun to play. Not bad to run around inside a zerg freely and lively XD.

However, against 2 conditional thieves, Me and my 2 other experienced guard and ele friends are still very dead. So no nerf plz (consider they are so expansive ><) before anything can OP thieves.

The fact that they are so strong is why they are so expensive (and limited supply).

Sounds like you guys were seriously outplaid though… thieves aren’t hard to defeat esp. in this current meta… and you outnumbered them…

Tarnished Coast
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(edited by Aberrant.6749)

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Posted by: oZii.2864

oZii.2864

The fact that they are so strong is why they are so expensive (and limited supply).

He wasn’t talking about the rune being expensive (it’s the most expensive condition damage rune but it is far from the most expensive rune.) The reason they are GOOD for condition builds is because it provides extra dps even if you didn’t have a 6 bonus. The 4 piece alone is a damage increase. Its like taking orgres for your 4% extra damage.

After playing with these runes for a while. On 3 of my classes. I removed them from my necromancers(many necros I know don’t run them anymore either)

I still have them on my thief because it allows me to run any off-set weapon and still get a possible proc from 4 piece. I don’t have to run bow. Yes I can headshot spam but imo that usually gets you killed and I only feel that is viable against at GS mesmer(swapped to and actually spamming autos) , Necro, and a SB spamming Ranger, or a thief that is trying to hide in shadows or trying to blackpowder/hs for invis. Other than that headshot spamming will get you killed against every other class/build imo.

They are on my mesmer because well its confusion rune why not.

I like the 4 piece and I feel its fine the 6 piece should just get a icd so it is inline with other runes keep the stacks the same. 5 stacks of confusion isn’t much because before these runes I didn’t see people asking for Mesmer Scepter 3’s confusing images to be nerfed which is also 5 stacks. I would say 15 secs on the 6 piece is fair for a icd.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Valik Shin.9027

Valik Shin.9027

The problem with massive confusion stacking is that there is no counter. You get hit for 5 or 6 k to remove it then they just stack it back on 2 seconds later. If u attack and try to kill them you dps urself down first

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Valik Shin.9027

Valik Shin.9027

And don’t say to just not use skills cause then they will just dps u tp death.

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Aberrant.6749

Aberrant.6749

The fact that they are so strong is why they are so expensive (and limited supply).

He wasn’t talking about the rune being expensive (it’s the most expensive condition damage rune but it is far from the most expensive rune.) The reason they are GOOD for condition builds is because it provides extra dps even if you didn’t have a 6 bonus. The 4 piece alone is a damage increase. Its like taking orgres for your 4% extra damage.

After playing with these runes for a while. On 3 of my classes. I removed them from my necromancers(many necros I know don’t run them anymore either)

I still have them on my thief because it allows me to run any off-set weapon and still get a possible proc from 4 piece. I don’t have to run bow. Yes I can headshot spam but imo that usually gets you killed and I only feel that is viable against at GS mesmer(swapped to and actually spamming autos) , Necro, and a SB spamming Ranger, or a thief that is trying to hide in shadows or trying to blackpowder/hs for invis. Other than that headshot spamming will get you killed against every other class/build imo.

They are on my mesmer because well its confusion rune why not.

I like the 4 piece and I feel its fine the 6 piece should just get a icd so it is inline with other runes keep the stacks the same. 5 stacks of confusion isn’t much because before these runes I didn’t see people asking for Mesmer Scepter 3’s confusing images to be nerfed which is also 5 stacks. I would say 15 secs on the 6 piece is fair for a icd.

The difference between the rune set proc and scepter is pretty large… The scepter has a long channeled cast time, a cooldown on the skill, and also half the confusion duration when applied.

15s cd? What other rune set has a proc this strong that’s only 15 seconds? None. In addition to the proc you also get 15% longer confusion duration… for free.

The rest of the set isn’t too bad (I don’t think I’ve read many complain about the 1-5), but the 6th slot is just way over the top on some classes. There are too many interrupts availible to some classes for this set to be balanced as is.

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Posted by: KingClash.3186

KingClash.3186

They know these are really overpowered hence the reason they are not in sPvP, think on it.

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

It’s okay to be overpowered in WvW since it’s really not PvP (even though players fight each other). Problem? LOL grind or buy them.

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Posted by: Straegen.2938

Straegen.2938

It’s okay to be overpowered in WvW since it’s really not PvP (even though players fight each other). Problem? LOL grind or buy them.

It seems that doubling down may be the best solution to this problem. Roll a condi-bunker build and join the team. If enough players migrate to it, they will probably nerf it.

Sarcasm For Hire [SFH]
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Posted by: Oozo.7856

Oozo.7856

It’s okay to be overpowered in WvW since it’s really not PvP (even though players fight each other). Problem? LOL grind or buy them.

It seems that doubling down may be the best solution to this problem. Roll a condi-bunker build and join the team. If enough players migrate to it, they will probably nerf it.

And they will make some nice coin as people buy gems to retool their characters! They don’t make money off of sPvP since the gear is set and free. Hence, OP stuff is put into WvW so people feel compelled to drop some coin to compete.

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Posted by: Terrahero.9358

Terrahero.9358

It’s okay to be overpowered in WvW since it’s really not PvP (even though players fight each other). Problem? LOL grind or buy them.

It seems that doubling down may be the best solution to this problem. Roll a condi-bunker build and join the team. If enough players migrate to it, they will probably nerf it.

I doubt it. If they cared even just a smidge about balance in WvW they wouldve nerfed it the very next day. Or atleast the same week.
Right now its been going strong for over a month, and next patch has no indication as of yet that its going to get fixed.

If you look at the game from the perspective that you balance merely for spvp and pve, it makes sense not to nerf it. I dont think these runes are available in spvp, so no problem there.
And in pve, these runes arent that great because Confusion sucks and most serious enemies are immune to interupts more often then not anyway.

We already see maps flooded with Warriors and Thieves. Yet nothing is being done about that either. And Guardians have always been the most popular WvW profession.
Whatever balance changes hit WvW performance of a profession is almost certainly a side-effect to changes made based on either spvp or pve.

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Posted by: BlackBeard.2873

BlackBeard.2873

At this point, if you can’t beat em – join em. Just roll a warrior like everyone else and enjoy being unkillable while destroying your opponents with massive amounts of confusion. Good news too: if you play hammer or shouts you are getting further buffed next patch too!

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Posted by: BBMouse.6510

BBMouse.6510

People taked about this rune set a lot, so I tried to buy them and geared dire sets on a hammer war (quite expansive actually ><). It’s pretty good actually and fun to play. Not bad to run around inside a zerg freely and lively XD.

However, against 2 conditional thieves, Me and my 2 other experienced guard and ele friends are still very dead. So no nerf plz (consider they are so expansive ><) before anything can OP thieves.

The fact that they are so strong is why they are so expensive (and limited supply).

Sounds like you guys were seriously outplaid though… thieves aren’t hard to defeat esp. in this current meta… and you outnumbered them…

Yeah we outnumbered them by 1 and we lost. We managed to down 1 during the fight, but he was stealth rez by the other. I was focused at the start of the fight (probably because my war is a wxp rank 5 noob ^^), and that’s why I can feel how hurt it is when 2 conditional thieves focus on you.

My armor 4k and hp 45k in rampage form was down to 1/8 hp by their initial burst. This totally surprised me and got me make mistake and got me down sooner than supposed to. I do modify my build a bit after this fight so that I will be ready if this happen again. Though the confusion didn’t stop the 2 coordinated good thieve and that is the point. The total gear costs (rune + armor + trinket without backpack) are around 80 G. So if it’s going to be nerfed, plz also have a refund option XD. Otherwise, it is just a once in a while I will use it for fun build. :P

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Posted by: Aberrant.6749

Aberrant.6749

People taked about this rune set a lot, so I tried to buy them and geared dire sets on a hammer war (quite expansive actually ><). It’s pretty good actually and fun to play. Not bad to run around inside a zerg freely and lively XD.

However, against 2 conditional thieves, Me and my 2 other experienced guard and ele friends are still very dead. So no nerf plz (consider they are so expansive ><) before anything can OP thieves.

The fact that they are so strong is why they are so expensive (and limited supply).

Sounds like you guys were seriously outplaid though… thieves aren’t hard to defeat esp. in this current meta… and you outnumbered them…

Yeah we outnumbered them by 1 and we lost. We managed to down 1 during the fight, but he was stealth rez by the other. I was focused at the start of the fight (probably because my war is a wxp rank 5 noob ^^), and that’s why I can feel how hurt it is when 2 conditional thieves focus on you.

My armor 4k and hp 45k in rampage form was down to 1/8 hp by their initial burst. This totally surprised me and got me make mistake and got me down sooner than supposed to. I do modify my build a bit after this fight so that I will be ready if this happen again. Though the confusion didn’t stop the 2 coordinated good thieve and that is the point. The total gear costs (rune + armor + trinket without backpack) are around 80 G. So if it’s going to be nerfed, plz also have a refund option XD. Otherwise, it is just a once in a while I will use it for fun build. :P

Idk what your build is or how you play… but it sounds like you did something seriously wrong. With 3 players you should have been able to knock the thief out of SR with ease at the very least. I’ve also never seen a cond thief deal that much damage in enough of a short period of time to where it couldn’t be dealt with (esp. with 2 other players with you).

What I’m guessing happened was that the thieves cleansed it by stealthing and you wern’t able to re-apply it. That’s a non-issue for builds that can buffer the confusion by adding on lots of other conditions. Ex… with just PP + toolkit on eng I’m able to overwhelm a thief’s cond clears. It’s a joke if I run P/S + nades + bombs. Then add more free confusion on top of that… it just puts it over the top. A mesmer can also buffer confusion stacks with ease (constant re-application of conditions with staff + staff clones).

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(edited by Aberrant.6749)

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Posted by: kuora.5402

kuora.5402

people still whining about this? half the people who attempt this can’t even pull it off. l2p/condi removal.

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Posted by: selan.8354

selan.8354

honestly as much as these runes are op and absolutely unbalanced, there is soo much wrong in wvw balance wise……

hammerwarrors
cc spam
necros
eles dragontoooth exploit still not fixed
perplexity runes
siege
thief stealth too high,crit too high, can burst u down in seconds
warriors heal
guardian retal
mesmers only support atm due to lack of aoe and clones/phantasm die too quick
rangers almost not in wvw anymore
people being forced to blob, because if they are not warriors small groups have no chance anymore
skillag is terrible
lag is terrible
necros can autoattack u even without los on walls

no balance at all no nothing. if there was something like a balance that wasnt based on stupid spvp 1v1 then mesmers and ranger could be viable again. and th balance is important to have fun.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Posted by: Aberrant.6749

Aberrant.6749

honestly as much as these runes are op and absolutely unbalanced, there is soo much wrong in wvw balance wise……

hammerwarrors
cc spam
necros
eles dragontoooth exploit still not fixed
perplexity runes
siege
thief stealth too high,crit too high, can burst u down in seconds
warriors heal
guardian retal
mesmers only support atm due to lack of aoe and clones/phantasm die too quick
rangers almost not in wvw anymore
people being forced to blob, because if they are not warriors small groups have no chance anymore
skillag is terrible
lag is terrible
necros can autoattack u even without los on walls

no balance at all no nothing. if there was something like a balance that wasnt based on stupid spvp 1v1 then mesmers and ranger could be viable again. and th balance is important to have fun.

Although I disagree with some things you listed as problems, there are indeed many issues currently in WvWers that are in dire need of attention.

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Posted by: Noss.4105

Noss.4105

people still whining about this? half the people who attempt this can’t even pull it off. l2p/condi removal.

Pull off what? Getting interrupts in PvP?
If you can’t interrupt someone in PvP, that means he/she isn’t doing anything.

IMO, anyone who thinks these runes are balanced, either:

a) doesn’t know anything about balance.

b) knows they’re OP, but likes the edge they give.

N*** Dew Gunnar’s Hold
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Posted by: Relentliss.2170

Relentliss.2170

and still no nerf according to leaked notes (which will be mostly accurate, as the last ones were).

Yeah I find it a bit hard to believe.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Straegen.2938

Straegen.2938

However, against 2 conditional thieves, Me and my 2 other experienced guard and ele friends are still very dead. So no nerf plz (consider they are so expansive ><) before anything can OP thieves.

I am going to give the benefit of the doubt here and say there were probably more than 2 and you only saw 2 at a time… otherwise your team needs to rethink the builds and practice more. With a guard/warrior/ele, this team should be fighting with 25 stacks of might, fire fields, a ton of AoE, ridiculous amounts of healing/condi removal, heaps of boons, plenty of control and tons of combo finishers. Two thieves should have problems getting close much less staying there with this team makeup.

I would expect this team would be most effective D/D ele, bunker guardian and speed or banner warrior.

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Posted by: kuora.5402

kuora.5402

people still whining about this? half the people who attempt this can’t even pull it off. l2p/condi removal.

Pull off what? Getting interrupts in PvP?
If you can’t interrupt someone in PvP, that means he/she isn’t doing anything.

IMO, anyone who thinks these runes are balanced, either:

a) doesn’t know anything about balance.

b) knows they’re OP, but likes the edge they give.

Ah, the classic “I disagree with you, therefore you’re stupid” argument. Keep going on.

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Posted by: lunyboy.8672

lunyboy.8672

I’m kind of annoyed that an engineer is better at confusion than a mesmer.

This.

Mesmers who are supposed to be ‘THE’ confusion class meanwhile other classes are running around with these runes and doing way more confusion. These runes are good for a Mesmer but OP on engineers and some other classes.

Especially frustrating is the fact that I have to trait very specifically AND have these runes AND give up certain things in order to make “just ok” use of this one condition.

Do engineers have to do that?

Of course we do. Do you think we really want to run things like Bomb kit or Flamethrower on a condition build in zerg fights in wvw?

My entire build now is built around the perplexity runes to maximize the number of interrupts I can generate. It is a rotation of skills, with about 7 opportunities for interrupts all on long cool downs, and 5 require very very precise timing in a skill-lag prone environment and 2 of them are tied together and must be performed together.

I have won less fights than I usually do, 1v1, and have only been marginally effective at roles in which my typical build would excel since I switched. Ranged pressure hardly exists in this build, and while I am fairly tanky (2600-ish armor), the second someone who knows what’s going on realizes I am using the perplexity runes, I get seriously focused.

It took about 3 hours of wiki research and theory crafting to come up with these options, and in a large fight, it is fun to drop confusion on 2 or 3 targets at a time, but it isn’t an instant win button. Far from it, as trying to time several interrupts in a frenzy of combat is difficult to say the least.

So while I understand that you are frustrated, don’t take it out on the profession that is underplayed and up to this point, underpowered. We just happened to be good at interrupts and have access to some confusion already, so this is just an oddly synergistic rune for us.

Besides, if you play a Mesmer, wvw is someplace where you can contribute without epic levels of confusion anyway. And if you equip the rune, as mentioned before, you have several ways of proccing it in addition to your regular methods of application.

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Posted by: sephiroth.4217

sephiroth.4217

I think perplex is OP but I’m still finding it easier to stack confusion with perplex runes on a mesmer and condition war before an engi….

You know how funny it is having a condition warrior and a hammer? BOOM half a zerg has confusion just from the earthsaker… then you use the 4 skill and 5 skill… Gives a good laugh!

Dont forget to trait Death from Above and slot Stomp for 2 more Aoe Knockbacks.
I run Perplexity runes with a mostly celestial build. I do 2.5k damage with confusion at 18 stacks (easy to deal with 8 interrupts at my disposal) while my Armor and Attack rating are still around 3k each, 30% crit chance and 55% crit damage. I get another 55% pure damage increase from traits when my adrenaline is full, my target is stunned and i have 5 boons on me.

Holy hell I did not think of that trait, thankyou my day will become so much funnier now, also like to point out having it on my ranger with piercing shots and a concussion shot through a few ppl is somewhat stronger than I thought it might be hehe

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Anyone know what the Perplexity Engi build is? I cant seem to see why it would be so powerful – is it just because of the stuns/interrupts? if so surely Warriors have it beat. It has 2 skills being the Pistol and the Wrench that can inflict confusion as well – how can it be THAT strong?

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Posted by: kuora.5402

kuora.5402

Anyone know what the Perplexity Engi build is? I cant seem to see why it would be so powerful – is it just because of the stuns/interrupts? if so surely Warriors have it beat. It has 2 skills being the Pistol and the Wrench that can inflict confusion as well – how can it be THAT strong?

It’s not. This thread is full of bads who can’t deal with conditions, and they want to keep roaming with full zerker and no removals. People who can deal with this build are playing and having fun in the game. Perplexity build is a one-trick pony, that is all. Properly played HGH build or Teldo builds are much, much more powerful.

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Posted by: Dasboba.1652

Dasboba.1652

A perplexity build is the same as any other condition build. It just turns the shield into an offensive weapon (aoe on 4, single target on 5). What’s amusing is they are really only effective in 1v1 and small group play. Zergs have too much stability being thrown around to make them very effective. So even if they add an icd, it will change nothing on engys. We’ll still be strong in small group play and nearly useless in zerg play.

(edited by Dasboba.1652)

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Posted by: Noss.4105

Noss.4105

people still whining about this? half the people who attempt this can’t even pull it off. l2p/condi removal.

Pull off what? Getting interrupts in PvP?
If you can’t interrupt someone in PvP, that means he/she isn’t doing anything.

IMO, anyone who thinks these runes are balanced, either:

a) doesn’t know anything about balance.

b) knows they’re OP, but likes the edge they give.

Ah, the classic “I disagree with you, therefore you’re stupid” argument. Keep going on.

Dude, you gotta work on your reading comprehension.

N*** Dew Gunnar’s Hold
WvW Roaming with Mesmer

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Posted by: lunyboy.8672

lunyboy.8672

Anyone know what the Perplexity Engi build is? I cant seem to see why it would be so powerful – is it just because of the stuns/interrupts? if so surely Warriors have it beat. It has 2 skills being the Pistol and the Wrench that can inflict confusion as well – how can it be THAT strong?

This is where I am out of the gate: http://gw2buildcraft.com/calculator/engineer/?2.3|a.1b.h1o.e.1b.h1n.0.0.0|0.0.0.0.0.0.0.0.0|1b.71p.1b.71p.1b.71p.1b.71p.1b.71p.1b.71p|2w.0.2w.0.3w.0.2w.0.1b.0.1b.62|u589.k67.0.a1.a6|30.e|2c.2e.2x.2m.30|e

This has potentially 7 interrupts:

1. Shield #4 double tap – AoE blowout, up to 5 targets close range.

2./3. Shield #5 tap once to block/Stun melee; tap again to throw in a line 5 target daze.

4. Big ol’ bomb F2 skill – high damage, large range, AoE blowout.

5. Tool Kit #4 Magnet pull – single target pull.

6. Supply crate elite – Ranged AoE w/stun. Very long cooldown.

7. And the one I traited for, heal turret detonate is an AoE blowout.

In different situations, I will swap out for Flamethrower for the push (and smoke stomps), and Throw Mine for the knockback AND boon strip (often pairing it with sigil of nullification for extra boon hate) instead of the rocket boots.

Now consider that I ALREADY have 3 sources of confusion on the stock build from the pistol #3, Bomb kit #3, and tool kit #3, the synergy with Perplexity runes is quite good. It isn’t a faceroll, but it does penalize players who opt for no condition removal.

I have mentioned before that when these get nerfed, I will still play them, and I no longer think that is the case. With the recent leak, the way some of my conditions stack will need to be adjusted in my build, and I will most likely be going back to grenades. This focus on interrupting is very alien to my play style, although it has taught me some useful things about the game.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

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Posted by: Aberrant.6749

Aberrant.6749

Anyone know what the Perplexity Engi build is? I cant seem to see why it would be so powerful – is it just because of the stuns/interrupts? if so surely Warriors have it beat. It has 2 skills being the Pistol and the Wrench that can inflict confusion as well – how can it be THAT strong?

It’s not. This thread is full of bads who can’t deal with conditions, and they want to keep roaming with full zerker and no removals. People who can deal with this build are playing and having fun in the game. Perplexity build is a one-trick pony, that is all. Properly played HGH build or Teldo builds are much, much more powerful.

When used properly perplexity is stronger than HgH. The big downside to HgH is that it’s SO tied to elixirs. It’s also very boon dependant. If you get your boons stripped/corrupted/stolen… you’re gonna have a bad time. The updated S and B tosses do look like they will improve HgH (at the cost of a longer B toss which means slightly fewer might stacks).

It’s not that people can’t/don’t know how to remove conditions… it’s that they can’t remove the normal eng conds (which we have a lot of) plus constant additional confusion (no icd) plus confusion when you hit them (15s icd). It’s not like an eng can’t overwhelm cond removal without perplexity as is anyways…

So while I understand that you are frustrated, don’t take it out on the profession that is underplayed and up to this point, underpowered. We just happened to be good at interrupts and have access to some confusion already, so this is just an oddly synergistic rune for us.

Eng is not UP. It’s one of the best roamers/small group classes atm and can provide decent ranged/support to large groups. It does have a higher initial learning curve than other classes though. Why the OP only picked eng though…. idk… it’s not the only class that can use these OP build defining runes well…. thief and war are also too strong with these (I haven’t tried it out on mes yet, so idk).

Seriously… I can’t think of ANY other rune set that defines builds as much as perplexity does.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: Junkpile.7439

Junkpile.7439

Wonder if runes work with siege. Catas give lots of interrupts.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

(edited by Junkpile.7439)

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Posted by: selan.8354

selan.8354

Wonder if runes work with siege. Catas give lots of interrupts.

it doesent. ive tried it on trebs and catas.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
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Posted by: lunyboy.8672

lunyboy.8672

Anyone know what the Perplexity Engi build is? I cant seem to see why it would be so powerful – is it just because of the stuns/interrupts? if so surely Warriors have it beat. It has 2 skills being the Pistol and the Wrench that can inflict confusion as well – how can it be THAT strong?

It’s not. This thread is full of bads who can’t deal with conditions, and they want to keep roaming with full zerker and no removals. People who can deal with this build are playing and having fun in the game. Perplexity build is a one-trick pony, that is all. Properly played HGH build or Teldo builds are much, much more powerful.

When used properly perplexity is stronger than HgH. The big downside to HgH is that it’s SO tied to elixirs. It’s also very boon dependant. If you get your boons stripped/corrupted/stolen… you’re gonna have a bad time. The updated S and B tosses do look like they will improve HgH (at the cost of a longer B toss which means slightly fewer might stacks).

It’s not that people can’t/don’t know how to remove conditions… it’s that they can’t remove the normal eng conds (which we have a lot of) plus constant additional confusion (no icd) plus confusion when you hit them (15s icd). It’s not like an eng can’t overwhelm cond removal without perplexity as is anyways…

So while I understand that you are frustrated, don’t take it out on the profession that is underplayed and up to this point, underpowered. We just happened to be good at interrupts and have access to some confusion already, so this is just an oddly synergistic rune for us.

Eng is not UP. It’s one of the best roamers/small group classes atm and can provide decent ranged/support to large groups. It does have a higher initial learning curve than other classes though. Why the OP only picked eng though…. idk… it’s not the only class that can use these OP build defining runes well…. thief and war are also too strong with these (I haven’t tried it out on mes yet, so idk).

Seriously… I can’t think of ANY other rune set that defines builds as much as perplexity does.

Gee… Soldier, Scholar, Divinity… and those were without really thinking about it. GG.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Dire armor with perplex runes on an engi and you become the master pimp kind of your server.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Aberrant.6749

Aberrant.6749

Gee… Soldier, Scholar, Divinity… and those were without really thinking about it. GG.

You really think Soldier, Scholar, and Divinity are built around and define a build (at the very least to the extent perplexity is)? Ok I seriously disagree. I mean kitten… divinity just adds all stats and crit damage, you building around that? No…. Scholar adds crit damage and damage above 90%, you building around that? No….

Perplexity turns things that are defensive into defensive + seriously offensive… unlike soldier it’s not just limited to utilities either. There are many weapon skills that offer interrupts. It’s just too much without any icd or anything.

There is a difference between good runes and build defining runes.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: Jinks.2057

Jinks.2057

Ppl defending these runes are hilarious

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Posted by: kuora.5402

kuora.5402

Ppl defending these runes are hilarious

Ppl who can’t be bothered to l2p are hilarious

¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
[Aia] Amoria- The guild of pleasant love
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Posted by: selan.8354

selan.8354

Ppl defending these runes are hilarious

Ppl who can’t be bothered to l2p are hilarious

as an ex glamour mesmer i gotta say that these runes are too powerful. our glam was never able to stack this fast, this high and this long lasting. we needed 8-10 mesmers to get up to a lot of confusion dmg like that.
the problem is that it gives 5 stacks for 15 sec per interrupts. when i was glam i would sometimes see 25 stacks ticking, but they never lasted longer than 1-3 seconds

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Isle of Kickaspenwood

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Posted by: kuora.5402

kuora.5402

Ppl defending these runes are hilarious

Ppl who can’t be bothered to l2p are hilarious

as an ex glamour mesmer i gotta say that these runes are too powerful. our glam was never able to stack this fast, this high and this long lasting. we needed 8-10 mesmers to get up to a lot of confusion dmg like that.
the problem is that it gives 5 stacks for 15 sec per interrupts. when i was glam i would sometimes see 25 stacks ticking, but they never lasted longer than 1-3 seconds

I didn’t know interrupts were immune to dodging.

¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
[Aia] Amoria- The guild of pleasant love
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Posted by: selan.8354

selan.8354

Ppl defending these runes are hilarious

Ppl who can’t be bothered to l2p are hilarious

as an ex glamour mesmer i gotta say that these runes are too powerful. our glam was never able to stack this fast, this high and this long lasting. we needed 8-10 mesmers to get up to a lot of confusion dmg like that.
the problem is that it gives 5 stacks for 15 sec per interrupts. when i was glam i would sometimes see 25 stacks ticking, but they never lasted longer than 1-3 seconds

I didn’t know interrupts were immune to dodging.

wow, seriously. that is all u got to say to that? so u a re blind to acknowledge, that these runes are unbalanced. ok…we!
so out of your 7 interrupts i dodge 2 of them=5 left=25 stacks
by the time my dodge is ready again u have 2 mre interrupts. so yeah dodging all that is sooo easy. even if i manage to evade a few stacks, your class was able to stack confusion even without those runes..
i know not to spam my attacks with my mes, so no need to l2p as during glamtimes i was able to survive many many glambombs with no problem. little hint try to confuse a dolyak that is walking towards a keep(oh thats right 0 confusion ticks), but u have other attacks u can use next to the 25 confusion stacks. rune 6/6 needs a nerf.

only because u found something op to play with, doesent make u more skilled then another player, so no need to lecture people to dodge.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Posted by: kuora.5402

kuora.5402

Ppl defending these runes are hilarious

Ppl who can’t be bothered to l2p are hilarious

as an ex glamour mesmer i gotta say that these runes are too powerful. our glam was never able to stack this fast, this high and this long lasting. we needed 8-10 mesmers to get up to a lot of confusion dmg like that.
the problem is that it gives 5 stacks for 15 sec per interrupts. when i was glam i would sometimes see 25 stacks ticking, but they never lasted longer than 1-3 seconds

I didn’t know interrupts were immune to dodging.

wow, seriously. that is all u got to say to that? so u a re blind to acknowledge, that these runes are unbalanced. ok…we!
so out of your 7 interrupts i dodge 2 of them=5 left=25 stacks
by the time my dodge is ready again u have 2 mre interrupts. so yeah dodging all that is sooo easy. even if i manage to evade a few stacks, your class was able to stack confusion even without those runes..
i know not to spam my attacks with my mes, so no need to l2p as during glamtimes i was able to survive many many glambombs with no problem. little hint try to confuse a dolyak that is walking towards a keep(oh thats right 0 confusion ticks), but u have other attacks u can use next to the 25 confusion stacks. rune 6/6 needs a nerf.

only because u found something op to play with, doesent make u more skilled then another player, so no need to lecture people to dodge.

I didn’t bother to read all that, it’s hot as fk here. You need to realise that every single dam time people whine and cry about something, there eventually is a counter. BS thieves, shatter mesmers, bunker eles and guardians, HB warriors… they all have a counter, but in the beginning people just whined and cried on the forums all day long. If you think this rune is any different you should just go play another game.

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[Aia] Amoria- The guild of pleasant love
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Posted by: Steelo.4597

Steelo.4597

all the builds you name were nerfed. lol.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015