Stormbluff Isle [AoD]
REAL bodies, with MASS!
Stormbluff Isle [AoD]
Collision Detection is a nightmare, I’m assuming the majority of people that keep suggesting this have never expierenced just how bad it makes gameplay. Collision Detection would amplify lag alot, I for one would hate to see this implemented.
If done right it’s fine. Distributed architectures make it scalable server side with good performance, and it adds only minimal extra data that needs to be passed to the client, if any (depending on supported features).
No, you can’t. It’s not about server side performance but about the time it takes for a change of movement (direction or speed) by one client to be communicated to another – which would be in the order of .5 seconds.
I never said it was about performance, I said scalability, they are two different things.
I agree the amount of data sent is the hardest problem to solve, but it’s been solved in various degrees already by several projects, one of which I work on. Most of the advances in this area FYI have not come from the game industry, and the biggest market for it is not the game industry either.
Collision Detection is a nightmare, I’m assuming the majority of people that keep suggesting this have never expierenced just how bad it makes gameplay. Collision Detection would amplify lag alot, I for one would hate to see this implemented.
If done right it’s fine. Distributed architectures make it scalable server side with good performance, and it adds only minimal extra data that needs to be passed to the client, if any (depending on supported features).
No, you can’t. It’s not about server side performance but about the time it takes for a change of movement (direction or speed) by one client to be communicated to another – which would be in the order of .5 seconds.
I never said it was about performance, I said scalability, they are two different things.
I agree the amount of data sent is the hardest problem to solve, but it’s been solved in various degrees already by several projects, one of which I work on. Most of the advances in this area FYI have not come from the game industry, and the biggest market for it is not the game industry either.
It’s not about any of that, the problem is the time it takes for a command one player gives on one client to travel to another client. No amount of server performance or scalability will alleviate the large delays introduced in transcontinental connections.
Does the OP mean real bodies, with VOLUME?
New bunker meta sux
You still need solid mass to fill your volume, or you simply phase through each other, like to volumes gas.
EverquestNext will be using Forgelight as well, and from what I can tell the plans for that game are very ambitious.
By the way, do you know which game engine EOS will be using? I didn’t find it.
They are all ambitious in the design phase. Things tend to fall apart when the rubber hits the road so to speak. Even GW2 fell into this as the PvE did not live up to the hype. Much better PvE engines IMO. WvW was a pleasant surprise to me. Sure it is lacking in some areas but overall nothing really else like it at least in modern MMOss.
ESO originally used Hero but stopped because it sucked. That isn’t their line but it is my speculation. From there they created their own (which is usually a bad sign) and first looks at the game appear to show a somewhat weak offering given that it is a AAA pay title with subscription and cash shop.
I have never been an EQ fan but they have a lot of experience in this genre and IMO the best shot at decent MMO. Will it be as good as GW2, only time and probably another year will tell.
“Youre lips are movin and youre complaining about something thats wingeing.”
I think it would be fun!
Just let dodge roll get you through people, get though knocked down people, and people who are in down state.
Maybe even be able to go through your allies but not enemies?? hmm
I’d rather see something more practical put in place, like diminishing returns, rather than herding people into corners. Every “I can’t move” situation is a bad situation.
Does the OP mean real bodies, with VOLUME?
Most likely. Also, we already have mass: gravity killed me many a time.
everyone and his mother will reroll as an Asura
No friendly fire. Enemy collision would be fine. That would give defined battle lines and awesome strategy.
ET Commander
Pro Guardian
No friendly fire. Enemy collision would be fine. That would give defined battle lines and awesome strategy.
An acceptable compromise.