Show the skill levels for efficiency

Show the skill levels for efficiency

in WvW

Posted by: XANRAT.9367

XANRAT.9367

One of the obvious practical inbuilt degradations of WvW game play quality is the apparent lack of player on screen info concerning their skills. For example I am max master in carts, rams and siege damage. However the commanders can not see this as they always need to ask for masters. I also get kicked off for lesser performance players. This does not upset me but I am bemused at the lack of obvious info for commanders. They do not appear to have these basic stats and the game lacks player based symbols that would put a Commander in efficient and effective control of their resources.

Of course Commanders should be equally marked to indicate skill and also note their very often abusive attitudes, language and comments about other game players whom they are leading. Commanders are only game players themselves and as frustrated in many ways. Maybe the tagging of skills would help ease what some Commanders clearly are unable to respectfully handle.

CYA around if I don’t kill you first)

Show the skill levels for efficiency

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Posted by: MisterBang.3516

MisterBang.3516

… and all of Yak’s Bend hold with abated breath awaiting the dev’s response…

Show the skill levels for efficiency

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Posted by: Jeknar.6184

Jeknar.6184

… and all of Yak’s Bend hold with abated breath awaiting the dev’s response…

But everyone on YB have AC mastery 5. I don’t see how the issue he posted can affect YB.

On the topic: I also find it annoying that I have to always say that I have all masteries on full to take over the siege that some non-mastery player is using. And even then sometimes it doesn’t work simply because the dude don’t care.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Show the skill levels for efficiency

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Posted by: Rimmy.9217

Rimmy.9217

I wouldn’t mind a row of icons with a a status bar across them indicating my masteries – it would certainly make it easy to just choose someone from your group to man siege rather than going through the conversation every time.

Also, I wouldn’t mind a hierarchy of who could bump who from siege, including golems.

Owner > party member > guild member > anybody else.

Trollnado Ele – Ehmry Bay

Show the skill levels for efficiency

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Posted by: SkyFallsInThunder.8257

SkyFallsInThunder.8257

Also, I wouldn’t mind a hierarchy of who could bump who from siege, including golems.

Owner > party member > guild member > anybody else.

A full ram master should always be able to bump a non-full ram master off a ram, regardless of the owner of the siege.

Show the skill levels for efficiency

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Posted by: Rimmy.9217

Rimmy.9217

Also, I wouldn’t mind a hierarchy of who could bump who from siege, including golems.

Owner > party member > guild member > anybody else.

A full ram master should always be able to bump a non-full ram master off a ram, regardless of the owner of the siege.

Possibly, but then you could end up in the slightly trolly scenario of people with full ranks constantly bumping others/each other off because it’s funny, and no ramming gets done.

Trollnado Ele – Ehmry Bay

Show the skill levels for efficiency

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Posted by: insanemaniac.2456

insanemaniac.2456

put 2 buffs on the siege piece indicating the level of mastery of the user and the level of their siege might

JQ: Rikkity
head here to discuss wvw without fear of infractions

Show the skill levels for efficiency

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Posted by: mango.9267

mango.9267

They already do something like this for ram mastery, where ram masters have a little buff on their bar when they’re using a ram. That’s how I check whether or not I need to kick someone off.

If they added a small number to indicate level of mastery and extended it to other types of siege, it’d be pretty useful, and I can’t imagine it being that difficult to implement.

Second Child

Show the skill levels for efficiency

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

They already do something like this for ram mastery, where ram masters have a little buff on their bar when they’re using a ram. That’s how I check whether or not I need to kick someone off.

If they added a small number to indicate level of mastery and extended it to other types of siege, it’d be pretty useful, and I can’t imagine it being that difficult to implement.

You mean the Iron Hide buff, which is only the first tick in Ram Mastery. This doesn’t tell you if they can apply structural vulnerability or have increased ram speed or the last two relatively useless buffs (although the shared iron hide is nice if you build, say, an arrow cart next to the ram to counter siege on whatever you’re ramming).

NSP’s resident crazy-eyed sylvari