Show the skill levels for efficiency
… and all of Yak’s Bend hold with abated breath awaiting the dev’s response…
… and all of Yak’s Bend hold with abated breath awaiting the dev’s response…
But everyone on YB have AC mastery 5. I don’t see how the issue he posted can affect YB.
On the topic: I also find it annoying that I have to always say that I have all masteries on full to take over the siege that some non-mastery player is using. And even then sometimes it doesn’t work simply because the dude don’t care.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
I wouldn’t mind a row of icons with a a status bar across them indicating my masteries – it would certainly make it easy to just choose someone from your group to man siege rather than going through the conversation every time.
Also, I wouldn’t mind a hierarchy of who could bump who from siege, including golems.
Owner > party member > guild member > anybody else.
Also, I wouldn’t mind a hierarchy of who could bump who from siege, including golems.
Owner > party member > guild member > anybody else.
A full ram master should always be able to bump a non-full ram master off a ram, regardless of the owner of the siege.
Also, I wouldn’t mind a hierarchy of who could bump who from siege, including golems.
Owner > party member > guild member > anybody else.
A full ram master should always be able to bump a non-full ram master off a ram, regardless of the owner of the siege.
Possibly, but then you could end up in the slightly trolly scenario of people with full ranks constantly bumping others/each other off because it’s funny, and no ramming gets done.
put 2 buffs on the siege piece indicating the level of mastery of the user and the level of their siege might
head here to discuss wvw without fear of infractions
They already do something like this for ram mastery, where ram masters have a little buff on their bar when they’re using a ram. That’s how I check whether or not I need to kick someone off.
If they added a small number to indicate level of mastery and extended it to other types of siege, it’d be pretty useful, and I can’t imagine it being that difficult to implement.
They already do something like this for ram mastery, where ram masters have a little buff on their bar when they’re using a ram. That’s how I check whether or not I need to kick someone off.
If they added a small number to indicate level of mastery and extended it to other types of siege, it’d be pretty useful, and I can’t imagine it being that difficult to implement.
You mean the Iron Hide buff, which is only the first tick in Ram Mastery. This doesn’t tell you if they can apply structural vulnerability or have increased ram speed or the last two relatively useless buffs (although the shared iron hide is nice if you build, say, an arrow cart next to the ram to counter siege on whatever you’re ramming).