Stability changes
This change will kill WvW but its what Anet always wanted, now they can get rid of that element and of us….
Why would it kill WvW? It will change the playstyle of open field combat lol. People who don’t like the new meta will leave because they can’t adapt.
Who cares if a certain meta right now is destroyed? Its boring as hell when one part of the meta remains persistent throughout the entire game.
(edited by SkylightMoon.1980)
Every organized guild should be able to shut down an disorganized group of 60 players.
no. I disagree. it should be a challenge, not faceroll. stability change simply introduces counterplay that isn’t wellmancers. guard stacking is done, and good riddance.
it wont be too bad. as I said, meta will shift to favour periphery specs and melee will still have a huge role to play. in medieval warfare, you never saw a bunch of knights running into an enemy battalion without any ranged support.
(edited by mistsim.2748)
Every organized guild should be able to shut down an disorganized group of 60 players.
no. I disagree. it should be a challenge, not faceroll.
yes, it’ll be a challenge. for the guild group to stay alive for more than a minute vs 60 organized players.
it’ll be faceroll for the pugs to win.
European Overlord
Some people here need to stop posting and help me build this arrow cart already. Ranged combat is super exciting amirite?
Some people here need to stop posting and help me build this arrow cart already. Ranged combat is super exciting amirite?
sigh..more siege, more bunkering up, more ppt focus…less fights, why is anet killing wvw
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Some people here need to stop posting and help me build this arrow cart already. Ranged combat is super exciting amirite?
You nailed it brother. 10/10 for that post.
this WILL RUIN THE WHOLE META OF GVG
You mean that thing that players do that isn’t actually supported by the dev?
It’s game over for WvW.
OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.
No one wants to play your brain dead siege wars.. Gw2’s combat system is what’s keeping wvw alive and it’s hanging by a thread at the moment.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Some people here need to stop posting and help me build this arrow cart already. Ranged combat is super exciting amirite?
+1 for you.
lol my fav game is going be ruined soon.
In essence we’re all going to be champions, with Defiant stacks.
I’m just glad I had the opportunity to enjoy Gw2 when the WvW was still amazing.
When silver league was full of guilds and we lived in a no queue no siege warfare paradise. (In EU)
European Overlord
(edited by funassistant.6589)
I think my biggest concern with this is going to be commander sniping. It’s already becoming more and more common, but when you get the Rangers that were once pew pewing you using #4 and the Necros that were corrupting using deathshroud #3, the sniping seems like it could be even more deadlier.
this WILL RUIN THE WHOLE META OF GVG
You mean that thing that players do that isn’t actually supported by the dev?
It’s game over for WvW.
OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.
No one wants to play your brain dead siege wars.. Gw2’s combat system is what’s keeping wvw alive and it’s hanging by a thread at the moment.
^ Sieging takes no skill or coordination, just memorization. Only an idiot would think otherwise.
this WILL RUIN THE WHOLE META OF GVG
You mean that thing that players do that isn’t actually supported by the dev?
It’s game over for WvW.
OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.
No one wants to play your brain dead siege wars.. Gw2’s combat system is what’s keeping wvw alive and it’s hanging by a thread at the moment.
Apparently if GvG stops, WvW becomes siege only.
When was the last time you WvWed again?
Some people here need to stop posting and help me build this arrow cart already. Ranged combat is super exciting amirite?
+1 for you.
lol my fav game is going be ruined soon.
In essence we’re all going to be champions, with Defiant stacks.I’m just glad I had the opportunity to enjoy Gw2 when the WvW was still amazing.
When silver league was full of guilds and we lived in a no queue no siege warfare paradise. (In EU)
so true
looking forward to CU
professional WvW rallybotting since 2013
@jski
Earthshaker (Warrior hammer F1) has a 7.75 sec cooldown. In your sea of red there are quite a few of these falling on you.5 Warriors do that after the change and the Guardians (With their 4 instances of stability) will be stunned and ready to be obliterated.
Yep at melee ranges that you can dodges block blind root chill and STUN to counter it. Stab is a passive game as it is stun is more of an active game or the more passive stuns lines etc.. are on very long cd.
You forgot you’re in a sea of red that are also doing this to you. Do you know you cant dodge when you’re immobilized? So all 5 warriors (leg specialist traited) just press one button and then F1 after. Guardian pair completely rekt.
You cant be rooted if you have the new buff up too well at least effected by it so… if any thing i bet melee will be able to move freely though that sea of red a lot more then they do now.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
We’ll have to wait and see, but my first impression is that fights will be extremely short with people spamming as much CC as possible just to strip stability stacks.
Some people here need to stop posting and help me build this arrow cart already. Ranged combat is super exciting amirite?
+1 for you.
lol my fav game is going be ruined soon.
In essence we’re all going to be champions, with Defiant stacks.I’m just glad I had the opportunity to enjoy Gw2 when the WvW was still amazing.
When silver league was full of guilds and we lived in a no queue no siege warfare paradise. (In EU)
so true
looking forward to CU
yea cant wait until CU is out, Devs that care for the game-mode
Servant of Dhuum
Stability nerf seems like one of the worst ideas ever.
They balance for PvP not WvW so the number of stability stacks is going to be balanced for 5v5 gameplay. This means in WvW:
Stunlock FTW for the bigger group. Ever played in an outmanned fight with a necro who doesn’t have grandmaster stability?
And with population (im)balance as it is, things that help bigger groups is not what we need.
(Even if they did try to balance for WvW, there’s no way they get it right immediately. And with balance patches every 6 months… good luck with that.)
Definitely worried about this change. Stability in it’s current state is needed because of all the CC in this game and the fact that CC overwrites and players get rewarded for mindless CC spam instead of punished for it.
twitch.tv/doctorbeetus
However this balance change won’t fully kill WvW, it will go down some major impacts. Since Anet didn’t fully show all details about the upcoming change we can’t be for sure what the endresult will be. We can however predict some changes.
1st: fewer guards, guards will mostly be support class now instead of dmge aswell
2nd: less retaliation due to less guards
3rd more ele’s, one of the best bombs and 2 unlimited target CC’s
4rd warrior commander meta instead of guard, because of the fact that he can’t fully trust on his stability anymore, most likely more guards will swap to warrior for endure pain+defiant stance
5th: more use of choke points, open field fights will become more casterheavy, to hold control over this new setup as commander you need to search more often to chokepoints to increase the effectiveness of your bomb.
looking at 5 of the possible results, i don’t understand how anet could change a skill this much while not consulting the normal forum a single bit. 2 months ago they announced the ppk+no whitesword sneak attack, these are still tiny possible changes compared to decreasing the effectiveness of stability. The least thing anet should do is implement another sneak attack and take the opinions of the playerbase into account with further decisionmaking
(edited by the krytan assassin.9235)
am I the only one bored of current wvw meta? i mean, we played that kitten for 2 years and guard stacking was fun. but come on. veterans kept leaving due to boredom. new meta will attract new players.
in addition, disorganized blobs simply wont be coordinated enough to spread out their cc’s and strip the stability stacks. ever thought of that? they will blow their load, you will back up and re-engage. choke points will be an issue, so portal bombs will become more widely used, out of necessity.
new stab simply gives more counterplay. these forums are full of drama queens and bitter vets. for every bitter vet that leaves the game, 20 newbs will come to enjoy the “new meta” when xpac launches. and maybe even stay. but it sucks that wvw vets got ignored by devs, it really does.
am I the only one bored of current wvw meta? i mean, we played that kitten for 2 years and guard stacking was fun. but come on. veterans kept leaving due to boredom. new meta will attract new players.
in addition, disorganized blobs simply wont be coordinated enough to spread out their cc’s and strip the stability stacks. ever thought of that? they will blow their load, you will back up and re-engage. choke points will be an issue, so portal bombs will become more widely used, out of necessity.
new stab simply gives more counterplay. these forums are full of drama queens and bitter vets. for every bitter vet that leaves the game, 20 newbs will come to enjoy the “new meta” when xpac launches. and maybe even stay. but it sucks that wvw vets got ignored by devs, it really does.
So basically you’re saying guards+wars should just leave WvW because there is a small base of players that refuses to use teamspeak? Meleetrains are good, but definitely not OP, you need to have a fine balance between meleetrain and casterbackline, when zergs would be 100% caster the zerg movement would be incredible stale, while on the other hand having 100% meleetrain zergs often won’t do any good since casters can just spread out and insta nuke your meleetrain down.
Any server who takes themselves seriously and wants to apply some coördination can defeat a meleetrain it’s really not that OP as some people claim
this WILL RUIN THE WHOLE META OF GVG
You mean that thing that players do that isn’t actually supported by the dev?
It’s game over for WvW.
OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.
If GvG dies, most of the “serious” gvgers will leave. You will only loose players
So basically you’re saying guards+wars should just leave WvW because there is a small base of players that refuses to use teamspeak?
No, but their disproportionate representation in WvW can be addressed. When they balance out with, say, the presence of engineers… we’ll be in good shape.
I get that people are massively invested (mentally) in the status quo. But all of the theory and play time that resulted in the current meta (and the variations of it previously) get to be redone – now people get to MAKE the new meta. That sounds pretty fun to me, frankly.
this WILL RUIN THE WHOLE META OF GVG
You mean that thing that players do that isn’t actually supported by the dev?
It’s game over for WvW.
OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.
If GvG dies, most of the “serious” gvgers will leave. You will only loose players
We’ve lost plenty as a result of tiers and tiers of unbalanced matchups by “serious” GvGers stacking into a few servers. If they want to strop off because they have to change up what they do, they won’t be missed.
am I the only one bored of current wvw meta? i mean, we played that kitten for 2 years and guard stacking was fun. but come on. veterans kept leaving due to boredom. new meta will attract new players.
in addition, disorganized blobs simply wont be coordinated enough to spread out their cc’s and strip the stability stacks. ever thought of that? they will blow their load, you will back up and re-engage. choke points will be an issue, so portal bombs will become more widely used, out of necessity.
new stab simply gives more counterplay. these forums are full of drama queens and bitter vets. for every bitter vet that leaves the game, 20 newbs will come to enjoy the “new meta” when xpac launches. and maybe even stay. but it sucks that wvw vets got ignored by devs, it really does.
So basically you’re saying guards+wars should just leave WvW because there is a small base of players that refuses to use teamspeak? Meleetrains are good, but definitely not OP, you need to have a fine balance between meleetrain and casterbackline, when zergs would be 100% caster the zerg movement would be incredible stale, while on the other hand having 100% meleetrain zergs often won’t do any good since casters can just spread out and insta nuke your meleetrain down.
Any server who takes themselves seriously and wants to apply some coördination can defeat a meleetrain it’s really not that OP as some people claim
most successful guilds run 70%(low) – 80%(extreme) frontline. in a 20-man, you only really need 2 wellmancers, 2 staff eles and a Mesmer; 10 guards, 5 warriors. for gvg, replace a few warriors and a guard or two for a gank squad. this or something similar was the most successful comp across the best guilds. guilds that used too much gank would get stomped by a strong guardian train and a few skilled backliners. in conclusion, those with the most skilled guardian backbone would almost always win. why should it remain this way?
guardian stacking was too good, has been for two years. guards and wars will need to play smarter. I really don’t think this change will nullify the melee train in any way, because much of the cc comes FROM the melee train itself. the only significant exceptions being the staff ele and necro staff 5. I feel new meta might resemble something like 50-50 melee:ranged/periphery.
all in all, I just see tears from a bunch of people who are afraid of change. not sure why you’d wanna play the same crap for so long. most people haven’t been, they left.
(edited by mistsim.2748)
So basically you’re saying guards+wars should just leave WvW because there is a small base of players that refuses to use teamspeak?
No, but their disproportionate representation in WvW can be addressed. When they balance out with, say, the presence of engineers… we’ll be in good shape.
I get that people are massively invested (mentally) in the status quo. But all of the theory and play time that resulted in the current meta (and the variations of it previously) get to be redone – now people get to MAKE the new meta. That sounds pretty fun to me, frankly.
If they removed all skills so that only autoattacks exist, that would be new meta also. Just because there’s new meta doesn’t necessarily make it a good change.
This is an example where it likely will be really bad because balancing is based on 5v5 gameplay which means stability will be badly balanced for WvW.
This is probably a change made in response to player feedback and advice via CDI. People stated that organised small groups should be able to beat larger less-organised groups.
Congrats on destroying an entire game mode.
Think of it as re-education. That always goes down well.
Mixed feelings about it I guess.
Seems like yesterday I came on this forum to whine about the meta the EU guilds created with hammer trains (that was two years ago), and that more or less didn’t change until enough guilds started doing the “dare you to push on our necros” meta, or whatever we’re calling it.
Basic fact is Anet has created a format that encourages large fights with no real direction on how it’s supposed to be done. Hammer trains can be boring, but the ranged bomb standoff is even more boring, and siege humping / ppt is even more boring yet. There’s probably still some fun to be had with smaller fights, but there will always be zergs, and even the small fights have become a lot more boring over the years with more and more condi / bunk play.
It wouldn’t be so bad to theorycraft new ways for large groups to play except…oh yeah, it’s incredibly difficult to get a large group of players to play different classes, with new builds, and new gear on the chance that it might work better. Very, very few guilds are willing to radically depart from established norms either.
tl;dr more boring QQ + usual no confidence in anet.
This is probably a change made in response to player feedback and advice via CDI. People stated that organised small groups should be able to beat larger less-organised groups.
Congrats on destroying an entire game mode.
Think of it as re-education. That always goes down well.
a lot of these guilds aren’t capable of that. theyre good at two thing only, facerolling on their guards and warriors, and disbanding due to egos
this is crucial to understand about the gvg community.
(edited by mistsim.2748)
So basically you’re saying guards+wars should just leave WvW because there is a small base of players that refuses to use teamspeak?
No, but their disproportionate representation in WvW can be addressed. When they balance out with, say, the presence of engineers… we’ll be in good shape.
I get that people are massively invested (mentally) in the status quo. But all of the theory and play time that resulted in the current meta (and the variations of it previously) get to be redone – now people get to MAKE the new meta. That sounds pretty fun to me, frankly.
If they removed all skills so that only autoattacks exist, that would be new meta also. Just because there’s new meta doesn’t necessarily make it a good change.
This is an example where it likely will be really bad because balancing is based on 5v5 gameplay which means stability will be badly balanced for WvW.
But they’re not doing that, they’re changing the way that stability works. All the tears and (sadly, predictable) claims of doom, DOOM!… for WvW are ridiculous. It means that people that haven’t had to learn their skills in years are going to get a kick in their complacency and have to adapt.
And the tactics, builds, and group compositions that come out of all of that will be the meta.
Everybody having one skill isn’t a meta.
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
This is probably a change made in response to player feedback and advice via CDI. People stated that organised small groups should be able to beat larger less-organised groups.
Congrats on destroying an entire game mode.
Think of it as re-education. That always goes down well.
a lot of these guilds aren’t capable of that. theyre good at two thing only, facerolling on their guards and warriors, and disbanding
this is crucial to understand about the gvg community.
+1, and an actual lol
So basically you’re saying guards+wars should just leave WvW because there is a small base of players that refuses to use teamspeak?
No, but their disproportionate representation in WvW can be addressed. When they balance out with, say, the presence of engineers… we’ll be in good shape.
I get that people are massively invested (mentally) in the status quo. But all of the theory and play time that resulted in the current meta (and the variations of it previously) get to be redone – now people get to MAKE the new meta. That sounds pretty fun to me, frankly.
If they removed all skills so that only autoattacks exist, that would be new meta also. Just because there’s new meta doesn’t necessarily make it a good change.
This is an example where it likely will be really bad because balancing is based on 5v5 gameplay which means stability will be badly balanced for WvW.
But they’re not doing that, they’re changing the way that stability works. All the tears and (sadly, predictable) claims of doom, DOOM!… for WvW are ridiculous. It means that people that haven’t had to learn their skills in years are going to get a kick in their complacency and have to adapt.
And the tactics, builds, and group compositions that come out of all of that will be the meta.
Everybody having one skill isn’t a meta.
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
Ya every knee junk reaction makes me lost a bit more faith in at least the gaming comunitly. Every time something is changed its “game over.” Images if these ppl lived real life that way images how backwards things would be still…..
Any way we have no ideal how the duration is going to work how many stacks you get per stab. The only comparable thing that we have is might stacking so each stack set has its own cd and the lowest duration will get pulled off first and well if its that way it will not effect game play at all.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
this WILL RUIN THE WHOLE META OF GVG
You mean that thing that players do that isn’t actually supported by the dev?
It’s game over for WvW.
OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.
If GvG dies, most of the “serious” gvgers will leave. You will only loose players
We’ve lost plenty as a result of tiers and tiers of unbalanced matchups by “serious” GvGers stacking into a few servers. If they want to strop off because they have to change up what they do, they won’t be missed.
Good Lord, something we actually agree on. I personally don’t know what this will change for us on my server. My 20-30 man organized guild group is already being swallowed whole by 50-75 man zergs on some nights. As it is, I would need a slow-motion camera to actually confirm that I even had any boons in all 5 seconds the fight actually lasted because they’re stripped from us so quickly. Whether it stacks in time or intensity, it really won’t be noticed by us.
Stack intensity vs duration. This actually sounds like a nerf to stability and that is the last thing WvW needs right now.
Currently you can stack up the duration of stability and for the entire duration you are immune to the kind of CC stab is for. No matter how many times you are hit, you keep on pushing forward.
Now there will be ‘charges’ for which each charge is removed for each CC you are hit by. On top of that, each ‘charge’ will come with its own limited duration. Think bleed stacks.
Now think of two zergs pushing into each other. When a hammer skill can cleave and hit multiple opponents delivering the CC to each one, those stacks of stability will get stripped almost instantly. Then you have wolf F2, or necro staff 5, which also hit multiple opponents.
Think hammer train is troll now? It’s gonna get worse.
Ya every knee junk reaction makes me lost a bit more faith in at least the gaming comunitly. Every time something is changed its “game over.” Images if these ppl lived real life that way images how backwards things would be still…..
Any way we have no ideal how the duration is going to work how many stacks you get per stab. The only comparable thing that we have is might stacking so each stack set has its own cd and the lowest duration will get pulled off first and well if its that way it will not effect game play at all.
To be honest, at first my post was not oriented to GvG only. As I am not part of a -GvG guild- I wanted to point out that a group running together with every hour spent in wvw should be able to deal (somewhat) with outnumbered fights. I am on a server where we are stuck against much larger oppenents (see here T2 rollign down to t3).
-Here is my fear. We constantly have outnumbered buff and how are we supposed to go at 60+ when we field 20 to 30 once this new stabs hit. We will get CC’ed like there is no tomorrow and our feets stucked underground (remember when stab did not exist? I think we will experience something similar….
Anyway, sorry for the long post and the rage. Alas, we got no information from Anet except from that Poi where they spoke of it in for less than 30 seconds.
Ya every knee junk reaction makes me lost a bit more faith in at least the gaming comunitly. Every time something is changed its “game over.” Images if these ppl lived real life that way images how backwards things would be still…..
Any way we have no ideal how the duration is going to work how many stacks you get per stab. The only comparable thing that we have is might stacking so each stack set has its own cd and the lowest duration will get pulled off first and well if its that way it will not effect game play at all.
To be honest, at first my post was not oriented to GvG only. As I am not part of a -GvG guild- I wanted to point out that a group running together with every hour spent in wvw should be able to deal (somewhat) with outnumbered fights. I am on a server where we are stuck against much larger oppenents (see here T2 rollign down to t3).
-Here is my fear. We constantly have outnumbered buff and how are we supposed to go at 60+ when we field 20 to 30 once this new stabs hit. We will get CC’ed like there is no tomorrow and our feets stucked underground (remember when stab did not exist? I think we will experience something similar….
Anyway, sorry for the long post and the rage. Alas, we got no information from Anet except from that Poi where they spoke of it in for less than 30 seconds.
You do not know though there a lot if not too much unknown and if any thing the new boon going to make your group move though the super big groups because things like chills roots and criple are far better at stopping a group then hard cc.
Think of it this way why should hard cc not effect smaller groups? Should stab be a free pass? Right now there only one counter play you strip it and not all classes can do that even less can do it well 2 necro and mez. By having ways to remove stacks lets ppl have some counter play beyond the one trick (mind you boon removal going to still be the best way to deal with stab.) Look at it from the other point of view should a small group that attking you be able to walk though you like your nothing?
If your out number your out number and you should lose or at least have some problems getting away and/or running though them. That or you just simply have some classes that are waiting spaces in the big group then say the smaller group who would be running the same classes over and over.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Its needed badly stab alone was a hard counter to entire classes. Nothing like being an ele getting immune from a good bit of there effects its as if you where not even casting spells most of the time.
Now will this changes any thing it may but it looks like stab not going to last long so it maybe a very well timed effect BUT it seems that it maybe going on a much lower cd. So at the end of the day some one who knows how to play is going to stab a lot better then thoughts who do not and it really should be that way.How could you possibly think that? It’s an extremely short duration when applied to allies and mediocre when applied to yourself. It doesn’t hard counter anything and this WILL RUIN THE WHOLE META OF GVG, guardians will become USELESS when compared to Warriors now. And it’s going to remove all needed skill. Just spam stability as much as you want.
It’s game over for WvW.
and warriors will become useless when compared to rangers since they have even longer stability then warriors again, about as many sources.
Currently @ some T1 server in EU
Makes melee very weak in large scale fights. Unless they change the way some abilities work it looks like the new meta will be VERY ranged heavy.
Man exchange one seemingly alright meta for a terrible cc ping pong match.
Anet. I mean come on. This like the old AC or skyhammer on roids (for those that do other game modes).
Did everyone forget that lines exist? Now stability will only block a finite number of stuns, but line skills allow you to apply an infinite number of stuns. How do you expect to be able to push a choke or even close to melee range with an enemy group when they can strip all of your stability stacks instantly?
Being able to walk thru all CC for most of the fight mostly benefits a hammer train zerg. If they have to fire off stability like they would a shout I think that’s a fair tradeoff.
They’ll probably add stability stacks to a lot of skills and traits anyways.
Did everyone forget that lines exist? Now stability will only block a finite number of stuns, but line skills allow you to apply an infinite number of stuns. How do you expect to be able to push a choke or even close to melee range with an enemy group when they can strip all of your stability stacks instantly?
perhaps this is exactly what this balance is supposed to do. The fact that 1 line of warding is exactly as powerful as 10 (assuming they’re all, like in your example, in a choke point)
with the stability change, the walls will definitely be much stronger than they are now
Guys. Everything will change. The new immun buff will be the old stability and stability is just an other layer of defense. We know nothing about the new specializations or the changes of old skilles. Just wsit guys
Just the WvW
R3200+
Did everyone forget that lines exist? Now stability will only block a finite number of stuns, but line skills allow you to apply an infinite number of stuns. How do you expect to be able to push a choke or even close to melee range with an enemy group when they can strip all of your stability stacks instantly?
Assuming you move through it in one motion the line will only strip one stack I think to get a full description try using the rangers trait where one CC is tranfered to the pet I’m ranger I haven’t spent a lot of time on ranger but pretty sure it lets you walk through a line
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Did everyone forget that lines exist? Now stability will only block a finite number of stuns, but line skills allow you to apply an infinite number of stuns. How do you expect to be able to push a choke or even close to melee range with an enemy group when they can strip all of your stability stacks instantly?
Assuming you move through it in one motion the line will only strip one stack I think e
Yeah don’t stand in any red lines or circles I would say. Making stability require a little more skill could be good.
You don’t seem to be understanding what I mean about lines. 1 line will strip 1 stack of stability from every member of your zerg and 20 lines will strip 20 stacks. If you were defending a tower and the gate got opened it would be possible to simply spam all lines on the gate and this would be virtually impossible to cross since you’ll be colliding with more lines than you can block with stability.
Rather than making stability require more skill to use it sounds more like it’s making lines require significantly less skill.
let’s just wait for it. i honestly don’t like how the change sounds and have the same idea of what’s going to happen as most you guys, but yes, things change and we’ll try to adapt. no other choice really. i’m just surprised they’re going to pull this off considering how powerful cc is in wvw specially with numbers and if they wanted to make things active and not passive, why is condi still in the gam….-oooh wait-, that’s a different topic and i shouldn’t even mention it just to avoid holy he** from staff. but yeah, just in case the change does suck, we can always flood them with a 600 page drama thread in the forums. i actually want to see that…
Stability was not and never was out of jail for free.
-> Boon strip = no more stab.
->Immob -> counter stability.
-> Slow/chill -> pass throught stability.And for a group to have permanent stability. You did need to grab more than 1 guard per party (that is without counting boon strip or other random factor : out of range to receive buff because the guard in your party or you got picked off/your guard died).
with revenant we got stability spammer and anti condition spammer
no GWEN team but GWER team
lol