Whats broken about warrior is the amount of healling available while using full berserker/marauder. No toughness needed or healling power at all. same as druids. no class should get so much gealling uf not geared up for it. if they nerfed even more signet and AH then they would have to sacrifice dps in order to get that survival. no more big numbers with litle sacrifice. dont really care if someone comes defend this because its to scared of loosing their confortable near op build , should be like this and thats that.
Try the same build without berserker and suddenly it becomes balanced. Deny the warrior it’s burst skill and no more 900+up/s healing and it becomes very easy to deny as adrenaline takes time to build up, a lot longer than berserker and it’s 1 bar =T3 burst.
The problem is the spammable T3 burst skills on berserker and in some parts the 20s cool down headbutt allowing for easy access to berserk mode.
Easiest solution is to make primal bursts count as a T1 or T2 burst skill, you can adjust the numbers for damage so they stay the same if needed and make it a WvW/PvP only change so they aren’t affected in PvE.
Sorry but no. If u want super dps you should not have that amazing sustain. its basic knowledge on every mmo the harder u hit the squishier you are. only here this does not aply. Use other tools utilitys traits to get more adrenaline wich you have. like i said no one wants this changed because they r too confortable being near perfect. theres no need to sacrifice damage to survive. Can you not see that? MOre damage less survival, more survival less damage. its how it should be always. if you dont understand a 20k berserker warrior full of tough with awesome survival and dps is broken you r blind.
I’ve beaten core warriors on core mesmer, it’s super easy when you deny the burst as all that great healing you’re complaining about is easily denied. I see that this high regen is tied to 2 factors on core warrior:
1) Building adrenaline.
2) Hitting with a fairly well telegraphed skill (exception bow burst).On core warrior building adrenaline is much harder than berserker and many do invest quite heavily in it. Adrenaline generators that core warriors use are: Signet of rage, cleansing ire, versatile rage, berserker stance and they conserve it with burst mastery. Adrenal healing also doesn’t stack so you can’t get a large heal when you need it.
T1 burst: 2475 healing over 15s. 165 health/s
T2 burst: 4950 healing over 15s. 300 health/s
T3 burst: 7425 healing over 15s. 495 health/sIt’s fair on core warrior, because a core warriors adrenaline access requires investment to build at a decent pace and is nicely telegraphed. Go compare core warrior and berserker with the two builds (substitute strength line for berserker on core) and you will see a massive difference. The problem is the elite spec and nerfing core traits for an elite spec creates more balance problems down the line when it becomes useless without this 1 elite spec.
Edit: Forgot to mention core warrior also is more susceptible to hard CC as they can’t pick eternal champion or outrage/headbutt for the extra stunbreaks and adrenaline gain. You can use this to keep denying burst and control warriors. As I say elite spec problem not core warrior problem.
So easy to land that burst on Mesmer clones…but yeah core warrior is easier to handle. Burst skills aren’t as spammy, not as much stab and no head butt to worry about. Really easy to land a free head butt on clones or ranger pet too. Once regen gets going it’s like having a solid, uninterruptible heal every 5 or 6 seconds.