Tightly Packed Condition?
Anet won’t punish players for playing together. Just sayin’
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Also to much opportunity for griefing and trolling.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
This is a bad idea. You’ll also be actively punishing guild groups who run 20-30 deep and zergbust 60+ man groups.
Plus, the absolute last thing this game needs is more conditions or a buff to conditions.
Boonprot 80 G
[Ark] Maguuma
Zergs are not a bad thing as a lot of players like that play style. What Anet should do instead is focus on making alternative WvW play styles more rewarding and fun.
“Youre lips are movin and youre complaining about something thats wingeing.”
Hmm, seems like people like blobbing now. All the responses have been pro-blob.
Me, I don’t so I like the idea. Anet cannot increase the number of targets hit by AoE due to server performance. Only thing left is to make it dangerous to blob up for some other reason.
There have been suggestions for a condition like Disease in GW1. Or a speed de-buff. Or contagion.
But I do agree, Anet will never do it.
I don’t like blobbing and I don’t like blobs (except when I’m running with a zerg-busting group). But ANet will not, and should not, institute a system where it becomes obviously and drastically more beneficial for people to NOT play. That is just asking for people to get shouted out of WvW. That said, I don’t know what the solution to blobbing would be, or if there even needs to be one.
I don’t see how it could be considered to be beneficial for people to not play. Its just discouraging them from all standing in the same place right on top of each other.
This would lead to more tactics and spread out formations.
Anet won’t punish players for playing close to each other. Just sayin’
Fixed.